View Full Version : Artificer and the flame turret bugged?

10-19-2011, 01:01 PM
Seeing if anyone else has noticed this happening:

Any interruption of flame turret casting not only aborts the turret (w/o a corresponding concentration check) but also puts the turret on something like a 5 or 10 minute cooldown (need to turn the numbers on in my UI).

(If others are seeing it I'll submit a proper bug report...just virtual reality checking myself first.)

10-19-2011, 01:01 PM
I haven't noticed anything to this point, but I haven't played my arty in a day or so.

10-19-2011, 04:44 PM
I've only seen that once or twice - but I have seen it.

10-19-2011, 05:00 PM
Yeah I haven't seen it often, but it is happening and I'm not delusional...at least not for this reason.

10-21-2011, 05:04 AM
happened to me once, but I dunno what the circumstance was. I think i may have been tripped.

additionally, during mabar, you can cast flame turret (uses up SP) but nothing happens - in the outdoor and in the dragon dungeon

10-21-2011, 05:08 AM
If you use a crystal cove gem to summon an air ele it gives the extended cooldown on flame turret.