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MalarKan
09-22-2011, 04:02 PM
ok, making clear that i realy love the halfling race, i sadly have to admit that its clearly the worst class you can chose. After playing the game for a while, only reason why a good player would chose a halfling for any class would be for plain fun and cause he likes halflings.. even knowing that you can do better dps as melee, or have more mana or spell DCs with any other race!.

Seems like halfling's enhancement for Sneak Attack dps is good... but... oh wait... its a +8 to SA damage upon spending 10 action points, which doesnt seems so good and... no, wait, you CANT take any Halfling Guile without taking Halfling cunning... so only way to have that +8 to SA dmg is spending 20 action points!!!, along with the +4 to SA to-hit that Halfling Cunning IV gives.

That change to Damage boost is aweome, i have to admit that. Barbarians are happy ^^... so are humans :D... but making Half eves access to that... hummm yeah, seems like a good busyness :D..

too bad it officially made halflings the worst race... at least they have the coolest /dance emote

.. so here are my suggestions:

*separate Halfling Guile from Halfling Cunning so the first doesnt have the other as pre requisite.
*Improve the to-hit on Halfling Cunning for a +2 to-hit for each tier (+8 SA to-hit on tier IV)
*Improve the damage on each of the tiers of Halfling Guile from a +2 to a +3 (so it will be a +12 to SA dmg on tier IV)
*Improve the save per tier on each of the Halling Luck to a +2 to saves for each tier (a +6 to save total having any of the Halfling Luck III)
*Taken in consideration these suggestions or not, also its important to mention that either you should improve the benefits of these enhancements and/or reduce the cost for each, since people take them mostly cause theres nothing else to take more than its real usefulness

*And i know this is asking too much... i jut like dreaming xD i am more into the suggestions said above, but i love deraming about having a racial Enhancement line for Halflings to access Haste boost I, II, III and IV with a different name probably and the lil condition to be used just like a human versatility works. not being affected by class extra action boost along with being able to be used at same time with any class action boosts (since its a racial enhancement).


I know im asking for a lot :D and a dev might enver read this or consider it... but at least i taking this out of my system xD... give halflings some love!! you know you love them too ;)

Samadhi
09-22-2011, 04:08 PM
I would prefer a racial sprint boost :D

Musouka
09-22-2011, 04:11 PM
Aren't halflings technically supposed to be slower than the medium sized races? And you want to give them a haste boost? Albeit, I know the haste boost only affects attack speed, not movement. But sprint boost from the post above me would totally go against D&D.

I wouldn't mind this, but continuously adding action boosts to races is going to reduce the flavor of certain classes. Now you have a halfling rogue with this, he gets class haste boost, lasts 20 seconds, 10 seconds left on cooldown when it expires. Guess what, that doesn't matter, because boom halfling haste boost. Same function. You're basically going to create fighters and rogues that could have quite a LONG haste boost.

MalarKan
09-22-2011, 04:14 PM
You're basically going to create fighters and rogues that could have quite a LONG haste boost.

and we already have human barbarians with a really long damage boost, as if barbarians werent the best sutainable dps already.

besides, yeah, it would be a prety good way to balance things up and making halflings not the worst choice and actually a good one

Grimdiegn
09-22-2011, 04:15 PM
They go best with a nice wine sauce. :D

FrozenNova
09-22-2011, 04:17 PM
-Highest save race
-Sneak damage stacks with rogue
-Racial AC
-Huge single target buff

Halflings have a lot going for them already.

Musouka
09-22-2011, 04:18 PM
and we already have human barbarians with a really long damage boost, as if barbarians werent the best sutainable dps already.

Human's also don't get save's boosts, sneak attack damage/attack (which applies even if you're not rogue). They also miss out on a lot of the granted abilities halflings get.

I enjoyed playing my halfling rogue/monk, and never saw an issue arise about not being able to contribute.

Are you afraid your halflings just cannot contribute to the groups you join? Or are you just jealous of other players abilities?

DrNuegebauer
09-22-2011, 04:23 PM
.. so here are my suggestions:

*separate Halfling Guile from Halfling Cunning so the first doesnt have the other as pre requisite.
*Improve the to-hit on Halfling Cunning for a +2 to-hit for each tier (+8 SA to-hit on tier IV)
*Improve the damage on each of the tiers of Halfling Guile from a +2 to a +4 (so it will be a +12 to SA dmg on tier IV)
*Improve the save per tier on each of the Halling Luck to a +2 to saves for each tier (a +6 to save total having any of the Halfling Luck III)
*And most important of all of my sugestions... wether you consider the oens above or not: Add the racial Enhancement line for Halflings to access Haste boost I, II, III and IV with a different name probably and the lil condition to be used just like a human versatility works. not being affected by class extra action boost along with being able to be used at same time with any class action boosts (since its a racial enhancement).


Agree on the first 2.
Agree on 3 (except +3 to damage per tier, not +4, so the end result actually IS +12)
Disagree on the saves one - halfling saves are fine as is.
Totally disagree on the haste boost access.

I think your first 3 points are well worth consideration though - separate the lines, make them +2 to hit and +3 to damage.

Absolute-Omniscience
09-22-2011, 04:27 PM
While I agree that Haflings could use some buffs - giving them haste boost would, without a doubt, make:
1) barbs the only class for DPS
2) Halflings the only race for said DPS class

Which would make it kinda weird, imo. I'd rather they (as mentioned above) increased the Guile to 3/6/9/12, or lowered the AP cost to 1/1/1/1, or both, since halflings are very AP starved, especially if you're a rogue halfling.

When it comes to races, dwarves, drow and elves(!) are in a far worse position than halflings are anyways - so I'd suggest buffing those races before looking into halflings more thoroughly.

MalarKan
09-22-2011, 04:30 PM
Human's also don't get save's boosts, sneak attack damage/attack (which applies even if you're not rogue). They also miss out on a lot of the granted abilities halflings get.

I enjoyed playing my halfling rogue/monk, and never saw an issue arise about not being able to contribute.

Are you afraid your halflings just cannot contribute to the groups you join? Or are you just jealous of other players abilities?

i dont know if really jealous, but how often people really chose those enhancements. I still enjoy playing my halfling rogue but to be honest, i really hate how its the worst choice for a dps. Lets say that its a Thief acrobat II so it has a lot of spare action points to spend, and even so its not enough to take all of Halfling Cunning and Guile... actually, just takes both up to tier III. No action point was used on halfling luck, i dont see how just a +1 or a +3 to any saves would be really useful. I actually only took the Halfling Cunning cause its pre for Halfling Guile. Even as a halfling str based rogue i dont have to-hit problems, so i wouldnt really take it if it wasnt a pre for halfling guile.

I guess the Haste Boost suggestion is indeed too much and something out of place, but i do mean all that was said above thats about the changes for pre and the bonuses for halfling cunninb and guile. Not saying its not fun, but its something tha gets me down sometimes when i think that any other race is better

MalarKan
09-22-2011, 04:43 PM
Agree on 3 (except +3 to damage per tier, not +4, so the end result actually IS +12)

oops... lol yeah, i got confused somewhere arrund the numbers... but yeah, the idea was to increase it a total of 12.. 16 might be too much. Anyways, they r all suggestions

Zachski
09-22-2011, 04:53 PM
Halfling?

The worst race?

You're kidding right?

Elves are worse in every way.

For one thing, the Halfling's -2 strength stat is actually a minor inconvenience end-game, and they more than make up for it with their sneak attack enhancements that apply to any class in the game. Meaning that halflings are actually a pretty good DPS race as long as you know not to get aggro.

For another, the only good thing elves actually have going for them (outside of some bonuses that are quite frankly useless) is spell penetration for wizards. And even then, that's still debatable over the actually hefty penalty that -2 con is.

ainmosni
09-22-2011, 04:59 PM
Halfling?

The worst race?

You're kidding right?

Elves are worse in every way.

For one thing, the Halfling's -2 strength stat is actually a minor inconvenience end-game, and they more than make up for it with their sneak attack enhancements that apply to any class in the game. Meaning that halflings are actually a pretty good DPS race as long as you know not to get aggro.

For another, the only good thing elves actually have going for them (outside of some bonuses that are quite frankly useless) is spell penetration for wizards. And even then, that's still debatable over the actually hefty penalty that -2 con is.

elves get elven arcane archer though, and to-hit and damage bonuses with scimitars, bows, falchions, and other nice toys. cheap, too.


elves make better flavor builds than halflings because halfling's flavor enhancements are horribly expensive, and honestly, not that great.


now.... if we get halfling assasin PRE.........

but alas, never gonna happen.

MalarKan
09-22-2011, 05:05 PM
Halfling?

The worst race?

You're kidding right?



well, i might have exagerated. But even so, all other classes have either damage enhancements or combat benefitial feats. Dwarves wear axes and get dwarven tactics, humans get Versatility, wf get brute fighting and wf tactics, halforcs are gimps, halfelves dont have lips and elves can get a +2 or +4 each hit with an arrow... which is a lot of dps if u have noticed how much arrows u can throw during a manyshot. And i think Drow get extra damage using shortswords... not the best weapon, but clearly a considerable one if it is a rogue or a monk. Or a rogue13/monk7 going dark monk

Musouka
09-22-2011, 05:12 PM
all other classes have either damage enhancements or combat benefitial feats.

Didn't you already go over the bonuses to sneak attack and damage? I know throwing weapons aren't so great, but they are given enhancements for throwers also.

MalarKan
09-22-2011, 05:19 PM
Didn't you already go over the bonuses to sneak attack and damage? I know throwing weapons aren't so great, but they are given enhancements for throwers also.

Halfling Cunning I, II, III and IV is a total of a +4 to SA to-hit with a cost of 10 action points.

Halfling Guile I, II, III and IV is a total of a +8 to SA damage with a cost of 10 action points, and can NOT be taken without spending those other 10 action points before on Halfling Cunning.

How often people decide to take those when playing a halfling that it is not a rogue? Even if it is a rogue, how much of those he managed to take?

Fillivan
09-22-2011, 05:21 PM
When it comes to races, dwarves, drow and elves(!) are in a far worse position than halflings are anyways - so I'd suggest buffing those races before looking into halflings more thoroughly.

Amen to that!

About the SA boost... now imagine your life without it O.o ... Congratz! Now you are not good enough to be an assasin! XD

mournbladereigns
09-22-2011, 05:24 PM
ok, making clear that i realy love the halfling race, i sadly have to admit that its clearly the worst *race* you can chose.

Fixed Wow, you managed to misuse class and race in a post about races.



After playing the game for a while, only reason why a good player would chose a halfling for any class would be for plain fun and cause he likes halflings.. even knowing that you can do better dps as melee, or have more mana or spell DCs with any other race!.
Being a good player is independent of your overweening need to minmax.
Also playing a class/race for fun, is a more valid and respectable reason than because its Full ****** max DPS



Seems like halfling's enhancement for Sneak Attack dps is good... but... oh wait... its a +8 to SA damage upon spending 10 action points, which doesnt seems so good and... no, wait, you CANT take any Halfling Guile without taking Halfling cunning... so only way to have that +8 to SA dmg is spending 20 action points!!!, along with the +4 to SA to-hit that Halfling Cunning IV gives.

Cunning/Guile is definitely over-priced, as are a lot of racial abilities of Elves/Drow/Dwarf (any of the older races), they need to be reduced or buffed. Cunning/Guile need to cost about half as much as they do now.



*And most important of all of my sugestions... wether you consider the oens above or not: Add the racial Enhancement line for Halflings to access Haste boost I, II, III and IV with a different name probably and the lil condition to be used just like a human versatility works. not being affected by class extra action boost along with being able to be used at same time with any class action boosts (since its a racial enhancement).


How about no.
They don't need moar abilities, they need the ones they have made cheaper.

Racial Haste Boost would be a fun ability option ( to any one who objects, one word, Quicklings!). (for any dex-boosted race actually)

MalarKan
09-22-2011, 05:35 PM
About the SA boost... now imagine your life without it O.o ... Congratz! Now you are not good enough to be an assasin! XD


Dwarves: use axes, more to-hit and damage weilding them
Human: Versatility +25% to damage for 20 seconds *can be used along with Rogue haste boost
Elves: to-hit and damage using scimitars, shortswords, bows
Halorc: no comments
Halfelves: will have aces to human versatility as i heard...

Halfling: usually people end up taking 1 or 2 tiers, 3 at most of Halfling Cunning and Guile, so it results in a +2 or +3 to-hit and a +4 or +6 to damge per sneak attack. Other racess can already deal +1 more point of to-hit and damage for not having that racial -2 to str upon character creation. Thing is that its only for each attack tahts considerd as a sneak attack, while other races are having those bonuses constantly, regardless the class. Sad to know that halfling is your worst choice unless u r playing a rogue... even so, the other races will be better, specially since the increased fortification that mobs r currently having increased
... thing is that those still cost more than they should :P

Musouka
09-22-2011, 05:54 PM
Halfling Cunning I, II, III and IV is a total of a +4 to SA to-hit with a cost of 10 action points.

Halfling Guile I, II, III and IV is a total of a +8 to SA damage with a cost of 10 action points, and can NOT be taken without spending those other 10 action points before on Halfling Cunning.

How often people decide to take those when playing a halfling that it is not a rogue? Even if it is a rogue, how much of those he managed to take?

Just because there seems to be a record that only you seem to have of people not taking those that often does not dismiss the presence of the enhancements. It's called customization options. I could say the same for any human character. How often do Humans take the human versatility? I certainly don't have it on my Human Favored Soul. Though your counterpoint is a select few classes.

oradafu
09-22-2011, 06:04 PM
As others have said, the Guile and Cunning cost too much and currently penalize Halfling builds. The solution should be one of two things: combine the Guile and Cunning and reduce the cost or separate the two and maybe reduce the cost.

I think the saves are fine, I guess...but I've never wasted AP on them.

As for the Haste Boost, I can see both sides of the argument. Maybe instead of creating a Halfling haste boost, Halflings can purchase an additional Haste Boost, as long as they have a class that uses Haste Boosts (Rogue, Fighter, etc.).

Grenada
09-23-2011, 12:06 AM
I would prefer a racial sprint boost :D

I disagree. It's hard enough to find the lil' sacrifices as is.

...er, I mean it would totally break the game.


Now, giving them an action boost which made them a throwing weapon for a set period of time...

http://cdn.obsidianportal.com/assets/50302/Halfling_Throw.jpg

...and this could get interesting.

:pNot just a piker anymore, Mr. halfling bard.,

NaturalHazard
09-23-2011, 12:16 AM
ok, making clear that i realy love the halfling race, i sadly have to admit that its clearly the worst class you can chose. ;)

wait you said halfling is a race then you say its the worst class you can choose? huh?


anyways if you think being a midget is tough play a pointy eared half starved freak, yes an elf. Then come and complain :D

NaturalHazard
09-23-2011, 12:18 AM
I disagree. It's hard enough to find the lil' sacrifices as is.

...er, I mean it would totally break the game.


Now, giving them an action boost which made them a throwing weapon for a set period of time...

http://cdn.obsidianportal.com/assets/50302/Halfling_Throw.jpg

...and this could get interesting.

:pNot just a piker anymore, Mr. halfling bard.,

would love to throw halflings at the demon queen when shes up there.

NaturalHazard
09-23-2011, 12:21 AM
While I agree that Haflings could use some buffs - giving them haste boost would, without a doubt, make:
1) barbs the only class for DPS
2) Halflings the only race for said DPS class

Which would make it kinda weird, imo. I'd rather they (as mentioned above) increased the Guile to 3/6/9/12, or lowered the AP cost to 1/1/1/1, or both, since halflings are very AP starved, especially if you're a rogue halfling.

When it comes to races, dwarves, drow and elves(!) are in a far worse position than halflings are anyways - so I'd suggest buffing those races before looking into halflings more thoroughly.

I agree, we can't have them midgets getting too uppity :D. I think we should be able to use them as melee and ranged weapons.

NaturalHazard
09-23-2011, 12:25 AM
Elves: to-hit and damage using scimitars, shortswords, bows
:P

wrong its scimitars and falchions, or longswords and rapiers, and also bows and its not as cheap as you say it is for what it does.That incluedes the dwarf and drow racial weapon enhancements as well in light of what helves and horcs get.

I do agree they can at least make the the halfling guile enhancements cheaper.

ElfedLied4
09-23-2011, 12:27 AM
Other racess can already deal +1 more point of to-hit and damage for not having that racial -2 to str upon character creation.

http://ddowiki.com/page/Halfling_Size_Bonus

Halflings are only down 2 strength as it relates to damage, their size bonus completely negates the to-hit penalty.

NaturalHazard
09-23-2011, 01:43 AM
Op just consider yourself lucky that halflings can use medium weapons without any penalty in one hand.

zebidos
09-23-2011, 02:10 AM
Halfings worst race for melee?

I don't think so.

The only build I have ever enjoyed TR'ing is my halfling 18 barbarian 2 rogue. Can solo pretty much anything, great DPS, great saves and -2 str is not that big of a loss on DPS, especially on a barbarian and the battle squeek is a party morale buff.

Not to mention halflings +2 agro bonus against half orc trolls.

I think that halflings should get special trip bonus though, after all, they aim....low.

MalarKan
09-23-2011, 10:29 AM
Halfings worst race for melee?

I don't think so.

The only build I have ever enjoyed TR'ing is my halfling 18 barbarian 2 rogue. Can solo pretty much anything, great DPS, great saves and -2 str is not that big of a loss on DPS, especially on a barbarian and the battle squeek is a party morale buff.

Not to mention halflings +2 agro bonus against half orc trolls.

I think that halflings should get special trip bonus though, after all, they aim....low.

well, thing is that barbarian can solo almost anything regardless the race :P ( i have a halfling barb and an elf barb myself... working in a "barbowrian" :P)

I admit that the haste boost is too much, but honestly i just wanted to draw the atention with that title xD... im more interested in the improvement of the existant enhancements.

noinfo
09-23-2011, 10:40 AM
elves get elven arcane archer though, and to-hit and damage bonuses with scimitars, bows, falchions, and other nice toys. cheap, too.

.

Will swap them in a second for hafling sa bonus and racial ac.

macubrae
09-23-2011, 01:25 PM
Of my dozen or so toons I have a mechanic, that will multiclass into a (pew-pew)arti, and a barb/kens/future tempest that rocks DPS. On a side note, has anyone noticed how many awesome "halfling required" random items there are on the AH? I skipped over guile because of the requirements and cost(20 points... sheesh!). My mechanic tends to separate from the group to do his job, he's not concerned with DPS(his battle cry is "NOT IN THE FACE!"), he does shoot a keen/wounding repeater for support, but he would much rather disarm and unlock everything and wait by the last chest for the group to arrive(jk).

My warrior is alot more extroverted then the mech. He rages, he loves his khopesh, and soon he will dual wield them. Barb speed and HP, fighter bonus feats, and ranger FE and ranged bonuses round out an awesome halfling.

Changing a couple point costs or enhancement effects might help some builds, then again does 4-8 extra dmg matter against baddies with a couple thousand HP? I guess it couldn't hurt.

Fillivan
09-23-2011, 06:52 PM
Dwarves: use axes, more to-hit and damage weilding them
Human: Versatility +25% to damage for 20 seconds *can be used along with Rogue haste boost
Elves: to-hit and damage using scimitars, shortswords, bows
Halorc: no comments
Halfelves: will have aces to human versatility as i heard...

Halfling: usually people end up taking 1 or 2 tiers, 3 at most of Halfling Cunning and Guile, so it results in a +2 or +3 to-hit and a +4 or +6 to damge per sneak attack. Other racess can already deal +1 more point of to-hit and damage for not having that racial -2 to str upon character creation. Thing is that its only for each attack tahts considerd as a sneak attack, while other races are having those bonuses constantly, regardless the class. Sad to know that halfling is your worst choice unless u r playing a rogue... even so, the other races will be better, specially since the increased fortification that mobs r currently having increased
... thing is that those still cost more than they should :P

I agree that they might cost a lot, but if you read carefully what I have written you might find it sort of weird, how you can become an assassin if you are not a rogue...

While I was away from my PC ppl already explained about the +1 hit bonus, the non rogue uses of rogue and etc... therefore i believe that halflings are not the worst race, so before fixing them hey should be fixing other stuff.. like PrEs...

PS: Are you still going to be whining around the forums if they make a good throw spec'd class/PrE?

AestorTheKnight
09-23-2011, 09:50 PM
Dont agree with the OP.

Haste or Sprint Boost would be completely innapropriate for Halflings in my oppinion.

As I understand / percieve it, Halflings get +2 Racial Dexterity because they are exceptionally nimble and practiced in throwing, not because they are particularly fast. Thus a haste or sprint boost doesnt make sense.

I also do not agree at all that Halflings are the worst race in any way at all.

Halfling Sneak Attack and Saves make them the best option for Rogues. They also make really great Bards with one of the best single target buffs in the game (Halfling Companion), and really fairly good Healers, Cleric or FvS. They make good Monks, and good Barbs. They are also decent Fighters and have +1 inherent AC.

Halflings are a really good balanced race.

Should the Halfling Sneak Attack Enhancments cost a little less AP, sure, I can go with that. :)

Haste / Sprint Boost for Halflings, i dont agree. Haste and Sprint boost should be given to pure Elves, they are the only race that justify it, in my oppinion. :)

MalarKan
09-25-2011, 12:08 AM
Dont agree with the OP.

Haste or Sprint Boost would be completely innapropriate for Halflings in my oppinion.

As I understand / percieve it, Halflings get +2 Racial Dexterity because they are exceptionally nimble and practiced in throwing, not because they are particularly fast. Thus a haste or sprint boost doesnt make sense.

I also do not agree at all that Halflings are the worst race in any way at all.

Halfling Sneak Attack and Saves make them the best option for Rogues. They also make really great Bards with one of the best single target buffs in the game (Halfling Companion), and really fairly good Healers, Cleric or FvS. They make good Monks, and good Barbs. They are also decent Fighters and have +1 inherent AC.

Halflings are a really good balanced race.

Should the Halfling Sneak Attack Enhancments cost a little less AP, sure, I can go with that. :)

Haste / Sprint Boost for Halflings, i dont agree. Haste and Sprint boost should be given to pure Elves, they are the only race that justify it, in my oppinion. :)

Gota love constructive criticism. Thank you for such polite opinion! +1

and i do agree with u :P makes perfect sense

licho
09-25-2011, 06:53 AM
/not sighned

Lets face it: Stacking Class Haste and Racial Dmg is quite powerful, to not say OP.
Even for elves (which are real weak souce of game) its not good idea.
However ability to increase base speed of elves by AP is a nice idea.

I have nothing against giving halfings some tweak, but prefer something less "moar power" than just haste boost. Llike:

- Some racial weapon for small blades, like daggers kukris or kamas.
- A unique ability to rise critical multiplyer of daggers and kamas by x1 (but not for kukris).

So halfings get ability for flavor build with small arms and not be another khoepesh race.

I also agree for general cost revaluacion, in most cases AP cost for some enchantments is over the roof.

The halfings will be very beneficial, if the Dragonmark system got changed to 1 feat + little AP to unlock higher tiers.

I once made some topic about racial love:
http://forums.ddo.com/showthread.php?t=340419&highlight=make+elves+awesome

wgperi
09-25-2011, 07:03 AM
-Highest save race
-Sneak damage stacks with rogue
-Racial AC
-Huge single target buff

Halflings have a lot going for them already.

Agreed.

/not signed

Bodic
09-25-2011, 08:08 AM
OP the only thing I can agree with is the 20 buy on cunning an guile. I do like both, but I want the SA damage more than the to-hit.

But my assassin and dark monk halfling pretty much disagree with you.

Aesop
09-25-2011, 08:34 AM
Halflings: Ideas


Halfling Dagger Mastery

1. lvl 4. 2AP. +1 Damage with Daggers and Dagger-Like weapons (including Daggers, Kukris Throwing Daggers, Punch Daggers, etc)

2. lvl 8. 2AP. +1 To Hit with Daggers and Dagger-Like weapons (including Daggers, Kukris Throwing Daggers, Punch Daggers, etc)

3. lvl 12. 2AP. +1 Damage with Daggers and Dagger-Like weapons (including Daggers, Kukris Throwing Daggers, Punch Daggers, etc) (total +2)

4. lvl 16. 2AP. +1 To Hit with Daggers and Dagger-Like weapons (including Daggers, Kukris Throwing Daggers, Punch Daggers, etc) (total +2)

5. lvl 20. 2AP +1 Damage with Daggers and Dagger-Like weapons (including Daggers, Kukris Throwing Daggers, Punch Daggers, etc) (total +3)

total: +3 attack and damage with dagger-like weapons
cost: 10AP


Halfling Throwing Mastery
note: This enhancement stacks with the Shuriken Expertise Feat.

1. lvl 5. 2AP. +5% chance to throw an additional thrown weapon on any given toss.

2. lvl 10. 2AP. +5% chance to throw an additional thrown weapon on any given toss. (total +10%)

3. lvl 15. 2AP. +5% chance to throw an additional thrown weapon on any given toss. (total +15%)

4. lvl 20. 2AP. +5% chance to throw an additional thrown weapon on any given toss. total: +20%
cost: 8AP

Halfling Guile and Cunning

1. lvl 1. 2AP. Passive: +1d4 Sneak Attack Damage

2. lvl 4. 2AP. Passive:+1 To Hit on Sneak Attacks. Toggle: Reduce Threat Generation by 5%.

3. lvl 7. 2AP. Passive: +1d4 Sneak Attack Damage (total 2d4)

4. lvl 10. 2AP. Passive:+1 To Hit on Sneak Attacks. Toggle: Reduce Threat Generation by 5%. (total +2 To Hit, -10% Threat)

5. lvl 13. 2AP. Passive: +1d4 Sneak Attack Damage (total 3d4)

6. lvl 16. 2AP. Passive:+1 To Hit on Sneak Attacks. Toggle: Reduce Threat Generation by 5%. (total +3 To Hit, -15% Threat)

7. lvl 19. 2AP. Passive: +1d4 Sneak Attack Damage (total 4d4)

total: +3 to hit sneak attack, +4d4 sneak attack damage, toggle -15% Threat
cost: 14AP


Halfling Finesse

1. lvl 8. AP 2. Prerequisite: Weapon Finesse Feat, Halfling Dexterity 1. Benefit: +2% Double Strike Chance while using the Weapon Finesse Feat

2. lvl 16. AP 4. Prerequisite: Halfling Finesse 1, Halfling Dexterity 2. Benefit: +2% Double Strike Chance while using the Weapon Finesse Feat. (total +4%)

total: +4% double strike while using the Weapon Finesse Feat
cost: 6AP

Aesop

AestorTheKnight
09-25-2011, 10:18 PM
Gota love constructive criticism. Thank you for such polite opinion! +1

and i do agree with u :P makes perfect sense

Hey Thanks - Sorry I thought i was being really blunt :( although i didnt mean to be. Im glad you can understand where im coming from.

The best discussions are constructive ones :)

Xenostrata
09-25-2011, 10:44 PM
ok, making clear that i realy love the halfling race, i sadly have to admit that its clearly the worst class you can chose. After playing the game for a while, only reason why a good player would chose a halfling for any class would be for plain fun and cause he likes halflings.. even knowing that you can do better dps as melee, or have more mana or spell DCs with any other race!.

Seems like halfling's enhancement for Sneak Attack dps is good... but... oh wait... its a +8 to SA damage upon spending 10 action points, which doesnt seems so good and... no, wait, you CANT take any Halfling Guile without taking Halfling cunning... so only way to have that +8 to SA dmg is spending 20 action points!!!, along with the +4 to SA to-hit that Halfling Cunning IV gives.

That change to Damage boost is aweome, i have to admit that. Barbarians are happy ^^... so are humans :D... but making Half eves access to that... hummm yeah, seems like a good busyness :D..

too bad it officially made halflings the worst race... at least they have the coolest /dance emote

.. so here are my suggestions:

*separate Halfling Guile from Halfling Cunning so the first doesnt have the other as pre requisite.
*Improve the to-hit on Halfling Cunning for a +2 to-hit for each tier (+8 SA to-hit on tier IV)
*Improve the damage on each of the tiers of Halfling Guile from a +2 to a +3 (so it will be a +12 to SA dmg on tier IV)
*Improve the save per tier on each of the Halling Luck to a +2 to saves for each tier (a +6 to save total having any of the Halfling Luck III)
*Taken in consideration these suggestions or not, also its important to mention that either you should improve the benefits of these enhancements and/or reduce the cost for each, since people take them mostly cause theres nothing else to take more than its real usefulness

*And i know this is asking too much... i jut like dreaming xD i am more into the suggestions said above, but i love deraming about having a racial Enhancement line for Halflings to access Haste boost I, II, III and IV with a different name probably and the lil condition to be used just like a human versatility works. not being affected by class extra action boost along with being able to be used at same time with any class action boosts (since its a racial enhancement).


I know im asking for a lot :D and a dev might enver read this or consider it... but at least i taking this out of my system xD... give halflings some love!! you know you love them too ;)

What, breakdancing isn't enough for you people?

Ingrates.

Yokido
09-26-2011, 12:35 AM
I'd rather see an ability that made the sneak attack damage on halfling's more applicable,
such as an enhancement that is something like this;

1 AP: Your attacks bypass 5% fortification.
2 AP: Your attacks bypass another 5% fortification, for a total of 10%.
3 AP: Your attacks bypass another 5% fortification, for a total of 15%.
4 AP: Your attacks bypass another 5% fortification, for a total of 20%.

I think this would work wonderfully with the new fortification changes,
and would make Halfling dps against raid bosses applicable.

What I think should be replaced or even disqualified as an enhancement
is the Halfling companion line, nobody ever uses it, and the amount of damage
it truly can dish out isn't very much(even when used on a monk).

But I do agree that the to-hit from the sneak damage/to-hit line should be increased,
I don't figure that it should be the same for the damage itself.

Seeing as a non-rogue Halfling can get +16 sneak damage with a Tharne's,
and +9 to-hit, I think that's a moderate advantage.
The only problem with the enhancement line for Halfling's involving the sneak
damage involves the higher fortification given to raid bosses,
nullifying any usefulness a rogue/halfling would ever get..
Which is why I've suggested the above line.

MalarKan
09-26-2011, 03:48 PM
I'd rather see an ability that made the sneak attack damage on halfling's more applicable,
such as an enhancement that is something like this;

1 AP: Your attacks bypass 5% fortification.
2 AP: Your attacks bypass another 5% fortification, for a total of 10%.
3 AP: Your attacks bypass another 5% fortification, for a total of 15%.
4 AP: Your attacks bypass another 5% fortification, for a total of 20%.

I think this would work wonderfully with the new fortification changes,
and would make Halfling dps against raid bosses applicable.

What I think should be replaced or even disqualified as an enhancement
is the Halfling companion line, nobody ever uses it, and the amount of damage
it truly can dish out isn't very much(even when used on a monk).

But I do agree that the to-hit from the sneak damage/to-hit line should be increased,
I don't figure that it should be the same for the damage itself.

Seeing as a non-rogue Halfling can get +16 sneak damage with a Tharne's,
and +9 to-hit, I think that's a moderate advantage.
The only problem with the enhancement line for Halfling's involving the sneak
damage involves the higher fortification given to raid bosses,
nullifying any usefulness a rogue/halfling would ever get..
Which is why I've suggested the above line.
i like this :) but i think it would go better as a feat improve. Simple as allowing to take Opportunist feat to be taken multiple times stacking it (5%, 10%, 15%, 20%) and to allow SA damage to aply, because so far it only aplies critical hits. hhmmm someone should merge some of the ideas i postead (ignoring the haste boost for obvious reasons) and the Oportunist feat and of course, your idea of putting it through enhancements worths be mentioend too ^^