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View Full Version : When someone detects traps...auto tells party "Trap!"



ChiliBean
09-20-2011, 11:37 AM
a setting so rogue or someone can have this enabled/disabled so person doesn't have to say trap or if person doesn't have voice.

TheDearLeader
09-20-2011, 11:38 AM
Funny. If I'm in a new quest, or a quest with randomized traps, I just stop moving when the Rogue does. I don't need bells and whistles to tell me when s/he stops, there's a reason.

DarkAlchemist
09-20-2011, 11:42 AM
I love you guys.

/group hug

I just wish the idiots in the pugs I have ran and been in would do the same when they see me searching.

Alex301
09-20-2011, 11:42 AM
I just stay behind the rogue in a new quest, but a message for the whole party would be cool like the one you get when your hireling notices a trap.

Chai
09-20-2011, 11:46 AM
This should be located right next to the office pool UI with 2 settings.

One for how many rogue splashes / artificers will see that I searched out a trap and run over quickly to disable it right after the box appears.

One for how many group members will find the trap with their face, regardless of whatever warning was provided.

Price is right rules, closest sans going over wins 5% XP bonus.

MrLarone
09-20-2011, 11:48 AM
I just wish the idiots in the pugs I have ran and been in would do the same when they see me searching.

ZERG FTW!!l i think those flower sniffing rogues are the idi*DING!*

-_-

you trapped your post!?

kudos.

madmaxhunter
09-20-2011, 11:48 AM
/not signed, I liked yelling in voice chat "trap trap trap". I had to do it at least three times so it could be understood over the din of prattling party members.

and

/signed, nothing is funnier or sadder, depending on the situation, than when a mic-less monkey detects a trap and by the time he clicks party chat, types "TRAP" half of the party is stones.

Maybe I'm on the fence?

DarkAlchemist
09-20-2011, 11:48 AM
'One for how many rogue splashes / artificers will see that I searched out a trap and run over quickly to disable it right after the box appears. '

When my pure Mechanic sees a splash in the group and the joker blows traps up and/or can't get them I laugh. Will I help them? Nope cause I was relegated to a different job by the pansy <bleep> leader that allows a splash to do the work of a specialist.

Leader's decision, or lack of one, that dictates which role I choose to take in that group.

DeadRabbat
09-20-2011, 11:50 AM
My Monk scoffs at your measly traps.

But seriously, when on my Rogue. I see a trap..omg! I stop & search & as i am typing the words "TRAP!!!!!" other members take X amount of damage from said trap i have now just found to disable. Sigh. Another stone to put in my pack.
I do not have voice to say Trap but slow typing fingers that like to exchange other letters for what i really want to say, "I said trap not trout", so haveing a 'lil icon or something would be cool or when a rogue searches.. a light bulb or torch appears over thier head so others know that the rogue is actually doing something besides DPS.

DarkAlchemist
09-20-2011, 11:51 AM
ZERG FTW!!l i think those flower sniffing rogues are the idi*DING!*

-_-

you trapped your post!?

kudos.
Whatever but I am the sort that will see your stone from the trap utterly killing you, because you were zerging ahead, and tossing your ls into the lava pit because I would rather have you piking than zerging in any group I am in.

DarkAlchemist
09-20-2011, 11:52 AM
My Monk scoffs at your measly traps.
A rogue's nightmare as people will follow you through the trap and they instantly get vaporized.

Yvonnel-1
09-20-2011, 11:54 AM
we had a nice thief in a pnp group times ago (evil guy he was) that did several times suddenly stop in a dungeon, thinking of something, pretending he got some pains or just to shuffle his backpack while the rest of us leapt ahead into a trap that he rolled for and knew there was^^

so its up to him i say^^

TheDearLeader
09-20-2011, 11:55 AM
'One for how many rogue splashes / artificers will see that I searched out a trap and run over quickly to disable it right after the box appears. '

When my pure Mechanic sees a splash in the group and the joker blows traps up and/or can't get them I laugh. Will I help them? Nope cause I was relegated to a different job by the pansy <bleep> leader that allows a splash to do the work of a specialist.

Leader's decision, or lack of one, that dictates which role I choose to take in that group.

I agree that it is humorous in a "aww, they kicked that puppy...lol" sort of way when I search out an easy trap, and that splash build feels obligated to asplode it right in front of the rest of the party. I'm not a Mechanic, just a humble Assassin that can push his Disable into the Mid-70s. But geeshucks that Palamonkrouge better prove his build's worth... ding.

MrLarone
09-20-2011, 11:55 AM
Whatever but I am the sort that will see your stone from the trap utterly killing you, because you were zerging ahead, and tossing your ls into the lava pit because I would rather have you piking than zerging in any group I am in.

j/k nvm ;)

i'm a rogue too just saying what some may be thinking is all.

Khanyth
09-20-2011, 11:56 AM
a setting so rogue or someone can have this enabled/disabled so person doesn't have to say trap or if person doesn't have voice.

I played without voice for a long time. I just waited. I never died.

Not a big enough issue to warrent dev time making it happen. Just be patient.

/notsigned

EDIT: however, if this idea does get implimented, then Admiral Akbar's voice had better be used.... that's all I have to say about that

C00LBR33Z3
09-20-2011, 12:02 PM
I thought that was what the Barbarian was for

Dark_Uncle72
09-20-2011, 12:02 PM
*giggles*

Silly zerglings... I laugh when I see stone after stone after stone...which just so happens to be in the middle of the traps that I just happened to locate and disable, all the while you were zipping on ahead to fight that mob...who by the way were just waiting for you to walk thru their well placed trap.

Oh look!! Shiny's *gathers soul stones and puts em in me pack*

R0cksteady
09-20-2011, 12:02 PM
Honestly, if something told me "The rogue has detected a trap" I would die less.

But, that takes a lot from the game. Part of the game is needing spot to detect a trap, and if you don't have it, be careful and don't rush ahead.

It would make things easier, but I don't think I want that. I like not knowing. And hell, sometimes I don't mind being the stupid fighter who finds the traps before the rogue, and friends linking my soulstone in guild chat to say "Ram found another trap!"

Ugumagre
09-20-2011, 12:02 PM
I love you guys.

/group hug

I just wish the idiots in the pugs I have ran and been in would do the same when they see me searching.

You are a lucky-lucky guy that can complain about the idiots in the pugs.

I have to complain about my (sorry, but I have to say it so) absolute moronic RL friends I play with, in a static group.
I played first a cleric with my static group and (....fill the space...) so I decided to make a rogue, because it was killing my nerves. The other day it was a "ding" festival doing Caged Trolls on hard. After trying to get all stones (two fighters, a monk, two arcanes...all dead) I got killed too. "It is just too hard on hard, lets get in on normal". I explained that they were morons, it was NOT to hard, we took it again on hard and this time we had no deaths. This time they waited a bit. But don´t worry, next weekend I will have frustration again. I am leveling a fighter, so I don´t have to suffer anymore.

By the way, not only not waiting for traps, the fighter open doors without asking, with the arcanes at half the health, as I am healing them with a wand.

drobbins
09-20-2011, 12:04 PM
a setting so rogue or someone can have this enabled/disabled so person doesn't have to say trap or if person doesn't have voice.

I dunno, as a rogue I always enjoy seeing the barb run past me and die in a fireball ... lol.

Seriously though, i don't know about a message being sent to the whole party, but I wouldnt mind if, say, the little "Spot" symbol would appear over the head of the rogue ...

TheDearLeader
09-20-2011, 12:11 PM
/signed

we already get notified if a Hireling spots a trap, why not a Party-wide notification?

Hirelings can't type, and don't have mics.

Asmodeus451
09-20-2011, 12:11 PM
/signed

we already get notified if a Hireling spots a trap, why not a Party-wide notification?

Cholgosh
09-20-2011, 12:14 PM
a setting so rogue or someone can have this enabled/disabled so person doesn't have to say trap or if person doesn't have voice.

...use an alias? "/alias ;t trap" perhaps? (maybe it should be "/alias ;t /p trap"? Does specifying the channel work in aliases?

MartinusWyllt
09-20-2011, 12:15 PM
...Will I help them? Nope cause I was relegated to a different job by the pansy <bleep> leader that allows a splash to do the work of a specialist...

Maybe you haven't actually noticed but gear makes the real difference. The extra disable you have from the prereq for mechanic and from mechanic will only be a make-or-break if you and the splash are undergeared in 99% of the traps in the game...and you'll only really have that edge if you're maxing int, right?

elixer1
09-20-2011, 12:17 PM
I see no harm in this toggle-able feature. In fact I kind of like it, would stop the newbs from running through the traps while waiting for my voice delay to catch up.

/Signed

MartinusWyllt
09-20-2011, 12:19 PM
/signed

we already get notified if a Hireling spots a trap, why not a Party-wide notification?

I'd like a voice prompt from the recordings of the late Gary Gygax or from the narrator from Acute Delerium...in that same style...maybe a few options you could flag in the UI so that you'll have multiple voices going off simultaneously.

stretchcore
09-20-2011, 12:19 PM
Sadly, some people just don't pay attention anyway. Usually I have my mic set to earcrushing volume on my trapper, and people still run right through. I'd mind the xp hit, but the opportunity for telling them they're dumb is usually worth it.

Miow
09-20-2011, 12:20 PM
I love you guys.

/group hug

I just wish the idiots in the pugs I have ran and been in would do the same when they see me searching.

Disable the trap and laugh as you carry their stones to the next shrine :)

dell44
09-20-2011, 12:22 PM
I thought that was what the Barbarian was for
I agree absolutely with this, especially WF Barbarians.

Darknark
09-20-2011, 12:24 PM
http://dayofthejedi.com/wp-content/uploads/2011/03/27.jpg

I only support this if ^ is used. And even then, unless its epic or impossible to dodge, I'm still going to run through it.

Qindark
09-20-2011, 12:30 PM
I like running with no spoilers ;)

Ran Elite butchers with lvl 4 group. The first timer opens the chest and sets off the ambush...with only 2 of us in the area. Fun stuff. (sonic blast saves lives, well mine anyway LOL)

Goes for traps too...if you don't know where the traps are, and don't have enough spot..prepare to get zapped. :)

rest
09-20-2011, 12:33 PM
I couldn't care less about this personally, but if it does somehow get implemented it needs a toggle on MY end to turn off an annoying notification about a trap that doesn't hinder me.

Battery
09-20-2011, 12:34 PM
/signed

but it must be Adm. Ackbar "it's a TWAP!"

HonestEU
09-20-2011, 12:38 PM
I do not have voice to say Trap but slow typing fingers that like to exchange other letters for what i really want to say, "I said trap not trout", so haveing a 'lil icon or something would be cool or when a rogue searches.. a light bulb or torch appears over thier head so others know that the rogue is actually doing something besides DPS.

Or perhaps a .... TROUT .... Perhaps not ;)

Honestii
Rogue of GLand

DarkAlchemist
09-20-2011, 12:38 PM
j/k nvm ;)

i'm a rogue too just saying what some may be thinking is all.
Heheheh I know and I normally don't do that soulstone bath in lava but sometimes when the dolt has died 3 times there will not be a fourth. I mean I am thinking about the cleric and his spell points over anything else. :)

DarkAlchemist
09-20-2011, 12:40 PM
You are a lucky-lucky guy that can complain about the idiots in the pugs.

I have to complain about my (sorry, but I have to say it so) absolute moronic RL friends I play with, in a static group.
I played first a cleric with my static group and (....fill the space...) so I decided to make a rogue, because it was killing my nerves. The other day it was a "ding" festival doing Caged Trolls on hard. After trying to get all stones (two fighters, a monk, two arcanes...all dead) I got killed too. "It is just too hard on hard, lets get in on normal". I explained that they were morons, it was NOT to hard, we took it again on hard and this time we had no deaths. This time they waited a bit. But don´t worry, next weekend I will have frustration again. I am leveling a fighter, so I don´t have to suffer anymore.

By the way, not only not waiting for traps, the fighter open doors without asking, with the arcanes at half the health, as I am healing them with a wand.:( I wish I had RL friends who played this game or a static group but I don't so the only ones I play with are pugs.

DarkAlchemist
09-20-2011, 12:42 PM
Maybe you haven't actually noticed but gear makes the real difference. The extra disable you have from the prereq for mechanic and from mechanic will only be a make-or-break if you and the splash are undergeared in 99% of the traps in the game...and you'll only really have that edge if you're maxing int, right?
All Int build. Fact is if I see a pure rogue and only a 1 or 2 splash rogue in my group it is my job as leader to delegate the job to one or the other and it would not be to the splash build.

Qindark
09-20-2011, 12:43 PM
I couldn't care less about this personally, but if it does somehow get implemented it needs a toggle on MY end to turn off an annoying notification about a trap that doesn't hinder me.

Yes, because we know how uber you are...traps are just an inconvenience to you

DarkAlchemist
09-20-2011, 12:45 PM
I couldn't care less about this personally, but if it does somehow get implemented it needs a toggle on MY end to turn off an annoying notification about a trap that doesn't hinder me.
As group leader we should have the ability to force it on for everyone. It will say when the leader has forced it on then it is your decision to run with that group or not. Trust me the group would be better off without someone who doesn't listen to warnings like "BLAH has spotted a trap".

Bodic
09-20-2011, 12:47 PM
let them die its their right. ;)

rest
09-20-2011, 12:52 PM
Yes, because we know how uber you are...traps are just an inconvenience to you

Well, now you know. :rolleyes: :rolleyes: :rolleyes: Geez way to take what I said the wrong way. I'm sorry you built a trap-only rogue and you feel invalidated when someone doesn't sit on their hands for 10 seconds while you disable a trap that is easy to avoid. You go right on ahead and disable that trap. I'll be up ahead. No no, take your time.

I really don't want to see 20 trap notifications in Shadow Knight if I'm not on a character who is going to disable them. I know there are traps in there. I know what sets them off. I know where they are. I don't need a notification from someone telling me they're there. Same thing with pretty much all the other traps out there. I know where the traps in monestary MIGHT be. So I jump over that spot so I don't get hit. Hang back, get me some of that sweet, sweet disable XP. Thanks ;)

rest
09-20-2011, 12:55 PM
As group leader we should have the ability to force it on for everyone. It will say when the leader has forced it on then it is your decision to run with that group or not. Trust me the group would be better off without someone who doesn't listen to warnings like "BLAH has spotted a trap".

Ugh talk about a disincentive to run with unknowns. I guess would mean I would have to move faster to stay away from the trap guy, to keep those annoying notifications off my screen ;)

There used to be mechanics that FORCED people to do what the party leader wanted. Remember how raid loot used to be distributed? That didn't work out so well. I can't imagine why they would add something in that gives that sort of ability to a party leader again.

Ancient
09-20-2011, 12:57 PM
All Int build. Fact is if I see a pure rogue and only a 1 or 2 splash rogue in my group it is my job as leader to delegate the job to one or the other and it would not be to the splash build.
My 18 Wiz/2 Rog has over 500 hp and better trap skills than the vast majority of pure-rogues I run with. I didn't give up the capstone, 1 feat, extra spells and 2 levels of spell pen so I could fail at traps.

FrozenNova
09-20-2011, 12:58 PM
My Monk scoffs at your measly traps.

But seriously, when on my Rogue. I see a trap..omg! I stop & search & as i am typing the words "TRAP!!!!!" other members take X amount of damage from said trap i have now just found to disable. Sigh. Another stone to put in my pack.
I do not have voice to say Trap but slow typing fingers that like to exchange other letters for what i really want to say, "I said trap not trout", so haveing a 'lil icon or something would be cool or when a rogue searches.. a light bulb or torch appears over thier head so others know that the rogue is actually doing something besides DPS.

Use aliases.

Qindark
09-20-2011, 12:58 PM
Well, now you know. :rolleyes: :rolleyes: :rolleyes: Geez way to take what I said the wrong way. I'm sorry you built a trap-only rogue and you feel invalidated when someone doesn't sit on their hands for 10 seconds while you disable a trap that is easy to avoid. You go right on ahead and disable that trap. I'll be up ahead. No no, take your time.

I really don't want to see 20 trap notifications in Shadow Knight if I'm not on a character who is going to disable them. I know there are traps in there. I know what sets them off. I know where they are. I don't need a notification from someone telling me they're there. Same thing with pretty much all the other traps out there. I know where the traps in monestary MIGHT be. So I jump over that spot so I don't get hit. Hang back, get me some of that sweet, sweet disable XP. Thanks ;)

Ok, maybe I was a bit over the top in my sarcasm :). Personally, I don't mind stopping to smell the flowers, but I do get some people are out to max xp/min. that, for me =/= fun.

NytCrawlr
09-20-2011, 01:00 PM
EDIT: however, if this idea does get implimented, then Admiral Akbar's voice had better be used.... that's all I have to say about that

I would pay more money for VIP for this!

Make it so Turbine.

DarkAlchemist
09-20-2011, 01:01 PM
My 18 Wiz/2 Rog has over 500 hp and better trap skills than the vast majority of pure-rogues I run with. I didn't give up the capstone, 1 feat, extra spells and 2 levels of spell pen so I could fail at traps.
I stand by what I said. Pure rogue or you if both of you are in the group and the pure rogue would be the trapper not you. Your role would be to utilize your 18 levels.

rest
09-20-2011, 01:02 PM
Ok, maybe I was a bit over the top in my sarcasm :). Personally, I don't mind stopping to smell the flowers, but I do get some people are out to max xp/min. that, for me =/= fun.

Yeah sorry my post came off snarky too after I re-read it. Everyone has different ideas of fun. I know that after playing through WW/TR/STK since 2006, I don't really give a **** about the scenery anymore ;) I'm headed to end game on my latest TR. There are boatloads of people who are brand new, and everything is new and exciting. Not so much for me anymore.

DarkAlchemist
09-20-2011, 01:03 PM
Ugh talk about a disincentive to run with unknowns. I guess would mean I would have to move faster to stay away from the trap guy, to keep those annoying notifications off my screen ;)

There used to be mechanics that FORCED people to do what the party leader wanted. Remember how raid loot used to be distributed? That didn't work out so well. I can't imagine why they would add something in that gives that sort of ability to a party leader again.
Yes, I remember back then but this is a different story since the leader couldn't keep you from something while they took it all.

Do you understand how many idiots cost the cleric a ton of spell points or how many have cost the group 10% xp because they died or they led a group to their death? Way more than I can stomach.

madmaxhunter
09-20-2011, 01:04 PM
My 18 Wiz/2 Rog has over 500 hp and better trap skills than the vast majority of pure-rogues I run with. I didn't give up the capstone, 1 feat, extra spells and 2 levels of spell pen so I could fail at traps.

And that's why traps need a pass. I find it incredible that splashes can do nearly all the traps. At least move the boxes inside the traps so we can watch you splashers get shredded with only evasion. :p

rest
09-20-2011, 01:05 PM
I stand by what I said. Pure rogue or you if both of you are in the group and the pure rogue would be the trapper not you. Your role would be to utilize your 18 levels.

That's funny. I've run across PLENTY of pure rogues that say "I didn't spec for traps, I'm DPS!" (which is stupid, but that's a conversation for another thread) Of course usually they die in 2 hits. Meanwhile, the XX/2 wiz/rogue splash took that splash specifically for the synergy of having high INT, and you'd be telling them "Oh no let the rogue do it!!1~!" and letting the traps get blown up.

rest
09-20-2011, 01:07 PM
Do you understand how many idiots cost the cleric a ton of spell points or how many have cost the group 10% xp because they died or they led a group to their death? Way more than I can stomach.

I guess that's why I don't pug much.

Carry on then.

Rodasch
09-20-2011, 01:10 PM
If there are two rogues in the group and I'm the leader, I'm going to assign traps to the one with the highest skill level (with all buffs and gear included), regardless if they're splash or pure. I don't trust that 20 rogue is going to have spent his 3000000000 points in search and disable instead of listen and perform just because he's got 20 levels of rogue.

Qindark
09-20-2011, 01:11 PM
If there are two rogues in the group and I'm the leader, I'm going to assign traps to the one with the highest skill level (with all buffs and gear included), regardless if they're splash or pure. I don't trust that 20 rogue is going to have spent his 3000000000 points in search and disable instead of listen and perform just because he's got 20 levels of rogue.

you never know when that rogue is an acrobat, dump stat INT

Seamonkeysix
09-20-2011, 01:25 PM
A group message that says " (Trapmonkey's) keen senses spot danger" or whatever it is the hireling message says sounds fine to me. A toggle on and off would be nice, however.

Given the influx of international players, it seems like this is a decent suggestion. Sometimes it isn't zerging that is the problem, or lack of teamwork. It can be language barriers, sound issues, lag, dcing, ect...

Lagin
09-20-2011, 01:32 PM
This game is nerfed down enough!

Who ever leads a party should set the ground rules, If you're not familiar with the quest, & you have a rogue in the group, stay back or dont get healed & die (what part of this isnt clear?)

DarkAlchemist
09-20-2011, 01:34 PM
That's funny. I've run across PLENTY of pure rogues that say "I didn't spec for traps, I'm DPS!" (which is stupid, but that's a conversation for another thread) Of course usually they die in 2 hits. Meanwhile, the XX/2 wiz/rogue splash took that splash specifically for the synergy of having high INT, and you'd be telling them "Oh no let the rogue do it!!1~!" and letting the traps get blown up.
It depends because any half way decent Assassins have 14-16 int and *** they spent 20 levels spending their level up points into I have no idea but DD should be one of them.

I do know this that if the rogue says he can't do traps I put them on a list to never run with again UNLESS we already have someone who can.

Geonis
09-20-2011, 01:34 PM
They could just make the /stop command be hotbar-able.

DarkAlchemist
09-20-2011, 01:36 PM
you never know when that rogue is an acrobat, dump stat INT
I know and this rogue is the oddity and not one I see much anymore. Always ASSASSIN or MECH and I can't really think of the last time I ran with an acrobat. Hmmmmm.

MartinusWyllt
09-20-2011, 01:37 PM
All Int build. Fact is if I see a pure rogue and only a 1 or 2 splash rogue in my group it is my job as leader to delegate the job to one or the other and it would not be to the splash build.

That's different than asserting that splash build suck at disabling. Your group your delegation, of course.

My point is that for the vast majority of traps your +4 isn't the live-or-die when the splash also has the same +5 tools, +15 skill item and can, say, cast GH on themselves....oh, wait that makes you equal with an equal skill investment...no, the rog/wizard, for example, may have a +1 from intelligence enhancements. Do rogues get that? Ah, you'll have a higher skill boost, maybe?

DarkAlchemist
09-20-2011, 01:38 PM
That's different than asserting that splash build suck at disabling. Your group your delegation, of course.

My point is that for the vast majority of traps your +4 isn't the live-or-die when the splash also has the same +5 tools, +15 skill item and can, say, cast GH on themselves....oh, wait that makes you equal with an equal skill investment...no, the rog/wizard, for example, may have a +1 from intelligence enhancements. Do rogues get that? Ah, you'll have a higher skill boost, maybe?This is where my http://forums.ddo.com/showthread.php?t=342763 comes in because Turbine has done a HUGE disservice to a valid class.

Without a Mechanic III PrE we aren't anything better ESPECIALLY due to the marshmallow trap DCs Turbine recently revised downward.

MartinusWyllt
09-20-2011, 01:38 PM
And that's why traps need a pass. I find it incredible that splashes can do nearly all the traps. At least move the boxes inside the traps so we can watch you splashers get shredded with only evasion. :p

And when you roll a 1 and get interrupted a few times.

mournbladereigns
09-20-2011, 01:53 PM
I would sign this, but people don't strop for traps anyway, so kind of a moot point.

Besides, I love yelling AKBAR!!!!!!!! over the mic.


http://youtu.be/dddAi8FF3F4

mournbladereigns
09-20-2011, 02:00 PM
And that's why traps need a pass. I find it incredible that splashes can do nearly all the traps. At least move the boxes inside the traps so we can watch you splashers get shredded with only evasion. :p

Yep, I agree with that. Best option is so Mechanics etc can search/disable traps MUCH faster. And maybe a bonus to trap saves as a buff/aura or something. Mechanics need moar love.

Upping the xp bonuses for traps would be good too. Definitely on speeding up trap searching/disabling. Based on rogue/arty levels for speed increase, and extra bonuses for Mechanics.

Moar Trapper love, Turbine. Actually,*** increasing the DC's of traps if there isn't a Trapper in the party would be cool too***. A nice passive boost and auto-bonus for having trapper in party. You may know, but your toon doesn't, or something.

Also, semi-random Trap locations plox!!!!!! set a few places where traps can show up, determined by roll. with more possible on higher difficulties.

Seriously I don't care how many FvS wings you have to nerf, or how many monk handwraps you have to break, Make it SO!

JollySwagMan
09-20-2011, 02:06 PM
/stop

(makes an outstretched hand icon above your characters head)

stainer
09-20-2011, 02:10 PM
My barbarians soul stone is not warning enough? You need more warning than "ding"?

darkminstrel
09-20-2011, 02:40 PM
Why not institute a Diablo-esque soundboard into the game? Choose what your toon sounds like from a selection of pregenerated voices and have the keys bound to the keypad(yes I know cam controls are there) so that a simple press of a key causes your toon to shout 'trap!' or 'stop!' or 'don't break the pillars ye...you bloody noob'

Khanyth
09-20-2011, 02:44 PM
My barbarians soul stone is not warning enough? You need more warning than "ding"?


Did you dump stat your con?

stainer
09-20-2011, 03:13 PM
Did you dump stat your con?

Nope, int.

Run, Forrest, run!

smeggy1384
09-20-2011, 03:24 PM
a setting so rogue or someone can have this enabled/disabled so person doesn't have to say trap or if person doesn't have voice.

My favorite way of telling is when the new zerging barb goes splat, and you see "where was my hjeals" in group chat. Then you know there is a trap.

Forgot to add my least favorite method of knowing where the trap is, that's when my low spot arti dies to it. But at least the rest of the group is alive because i was the noob trying to zerg ahead :P Oh well, my trusty puppy can get my stone. Wait.. where is my puppy.. Oh right, piking at the entrance to keep it out of trouble.

kilagan800
09-20-2011, 03:34 PM
How about giving the rogue an animation when he senses a trap.

djsonar919
09-20-2011, 03:37 PM
My signature says it all...

SableShadow
09-20-2011, 03:41 PM
A rogue's nightmare as people will follow you through the trap and they instantly get vaporized.

Well, that's what we *tell* them ... personnally, I have to pick myself up off the floor from laughing, and take deep breaths before I wet myself. Push to talk ftw!

I guess I'm a bad person. :(


I agree that it is humorous in a "aww, they kicked that puppy...lol" sort of way when I search out an easy trap, and that splash build feels obligated to asplode it right in front of the rest of the party. I'm not a Mechanic, just a humble Assassin that can push his Disable into the Mid-70s. But geeshucks that Palamonkrouge better prove his build's worth... ding.

Saw that in an eTides a ways back (the icey blades trap). He was ready and eager to do 'em, so I let 'im. He didn't blow the box, just stood in the wrong spot while searching it out. *chop* *chopslice* *ding*
Nice guy, good player, good gear and build, just one of those "oops! damn" moments.

Spot: not always a dump skill.
Evasion: everyone rolls a '1', 5% of the time.


This is where my http://forums.ddo.com/showthread.php?t=342763 comes in because Turbine has done a HUGE disservice to a valid class.

Without a Mechanic III PrE we aren't anything better ESPECIALLY due to the marshmallow trap DCs Turbine recently revised downward.

Be careful what you wish for.

Bodic
09-20-2011, 03:45 PM
That's funny. I've run across PLENTY of pure rogues that say "I didn't spec for traps, I'm DPS!" (which is stupid, but that's a conversation for another thread) Of course usually they die in 2 hits. Meanwhile, the XX/2 wiz/rogue splash took that splash specifically for the synergy of having high INT, and you'd be telling them "Oh no let the rogue do it!!1~!" and letting the traps get blown up.

True story here on my assassins TR journey @lvl10 I managed to find an EliteVon5/6 up with a good friend in that party as well. I went to go disable the side passage trap /roll 2 box booms. now I look down at my gear highlights and low and behold I failed to equip my DD item. yet I did manage to get yelled at by an individual that said he could have disabled it on a 2 on his splash. I told him, "more power to you for not using any gear." long story short we exited quest and started over again as nothing was done no harm no foul my bad wasted 1 minute.

Another time my assassin same quest lvl12 now. A mechanic rogue lvl 13/14 cant recall I start talking to him in /tell to see his desire/stats to trap lightning hallway I was mind boggled that mine were better (hp/reflex/dd/search). I never did say a word to the PL and he wanted the stated HL MechII in the double hall.

Moral of these stories the splash should do better as they know they need to shore up lower skills thus have better gear, but is not always the case.

Ganolyn
09-20-2011, 03:47 PM
Sadly, some people just don't pay attention anyway. Usually I have my mic set to earcrushing volume on my trapper, and people still run right through. I'd mind the xp hit, but the opportunity for telling them they're dumb is usually worth it.

This is why all traps everywhere on every difficulty level should do 1000 hp of damage. Even Evasion toons would get whapped sometimes and it would make people stop for the traps instead of bull rushing them knowing they will survive to let the healer(s) fix their boo boo's.

DarkAlchemist
09-20-2011, 03:51 PM
This is why all traps everywhere on every difficulty level should do 1000 hp of damage. Even Evasion toons would get whapped sometimes and it would make people stop for the traps instead of bull rushing them knowing they will survive to let the healer(s) fix their boo boo's.
Most people I have discussed this with still remembers when the traps did that and we really want them back. No more zerging through them.

Praya20
09-20-2011, 03:51 PM
a setting so rogue or someone can have this enabled/disabled so person doesn't have to say trap or if person doesn't have voice.

AMAZING!!

I love my lil roguey but when i sense a trap and stop to search the barbie and cleric ALWAYS run ahead and 'DING!'..... this is sooo annoying because JUST as i hear ding ive just typed TRAP into chat box!

YES, please have an auto message for party members or even like what another poster said something like a hireling message??

Praya20
09-20-2011, 03:52 PM
My signature says it all...

+1, i feel your pain...well not yours the barbie in your parties XD

DarkAlchemist
09-20-2011, 03:54 PM
Be careful what you wish for.
Why? It would be awesome and give us a reason to be.

Remember I wish we had penalties back for dieing and I wish we had corpse runs as my fondest memories and best times were running back to my corpse to get my stuff before it vanished.

Praya20
09-20-2011, 03:54 PM
How about giving the rogue an animation when he senses a trap.

They have one, its /stop.... yet it still takes time to type it ( and remember it as not many people use it ) BUT try it, i promise you they will run ahead and say "hey, what was that funny symbol on your hea....DING!!!"

SableShadow
09-20-2011, 04:05 PM
Most people I have discussed this with still remembers when the traps did that and we really want them back. No more zerging through them.

I would not be one of them.

You may also recall that at the time the save DCs were kicked up so high you needed a 20 to save on them ... on a double TR, max dex finesse build, completely geared (at the time).

Add damage such that you ding even through improved evasion and ... well, if you die, or I die, or the 18/2 wizzy dies and he's got better odds of both getting the box and then later pumping out DPS in the raid ... toss in that most raids do not have disarmable traps ... sprinkle in the fort bump ... see where I'm going here?

Add to all of the above, one of Turbine's design criteria is "no class absolutely needed"; nearly all traps can be avoided if you are fairly lag free and have time to examine them.
That's actually a feature I enjoy in Turbine's design; me vs the trap maker ... you hear that, FF? You got nuthin', I say! Nuthin'! ;)


Why? It would be awesome and give us a reason to be.

Remember I wish we had penalties back for dieing and I wish we had corpse runs as my fondest memories and best times were running back to my corpse to get my stuff before it vanished.

Messing with trap Spot/Search/Disable DCs just means we are, as a class, spending more AP in those areas instead of in DPS.
Less DPS, less reputation for DPS, moar reputation for teh squishie, less invites where there are no traps.

You end up with the old "one raid, one rogue" and "no traps, no rogues" paradigms that used to prevail in this game.

The answer is to add more to the PrE (e.g. trap making, repeater bumps, Wrack Construct are pointing the way) and/or to the skill (seeing "Critical success" on trap rolls in the new content gives me hopes).

Simply mucking about with the DCs and damage has been done repeatedly; I don't think that's a real solution anymore than I think simply bumping up fort and HPs on raid bosses is a real solution.

There are a lotta folks wedded to the idea, though ... if you happen to be one of them, all I can say is "Be careful what you wish for." I've got years of rants on the subject, so I'll just bow out now. :)

Like the random trap box / random traps idea in your link, though. More of that, please.

Bodic
09-20-2011, 04:15 PM
The bumped up damage of traps I recall the hall way traps on the last quest of TR on elite. It ate my wiz for 500. So lvl9 quest trap, and 500 not good.

DarkAlchemist
09-20-2011, 04:21 PM
I would not be one of them.

You may also recall that at the time the save DCs were kicked up so high you needed a 20 to save on them ... on a double TR, max dex finesse build, completely geared (at the time).

Add damage such that you ding even through improved evasion and ... well, if you die, or I die, or the 18/2 wizzy dies and he's got better odds of both getting the box and then later pumping out DPS in the raid ... toss in that most raids do not have disarmable traps ... sprinkle in the fort bump ... see where I'm going here?

Add to all of the above, one of Turbine's design criteria is "no class absolutely needed"; nearly all traps can be avoided if you are fairly lag free and have time to examine them.
That's actually a feature I enjoy in Turbine's design; me vs the trap maker ... you hear that, FF? You got nuthin', I say! Nuthin'! ;)



Messing with trap Spot/Search/Disable DCs just means we are, as a class, spending more AP in those areas instead of in DPS.
Less DPS, less reputation for DPS, moar reputation for teh squishie, less invites where there are no traps.

You end up with the old "one raid, one rogue" and "no traps, no rogues" paradigms that used to prevail in this game.

The answer is to add more to the PrE (e.g. trap making, repeater bumps, Wrack Construct are pointing the way) and/or to the skill (seeing "Critical success" on trap rolls in the new content gives me hopes).

Simply mucking about with the DCs and damage has been done repeatedly; I don't think that's a real solution anymore than I think simply bumping up fort and HPs on raid bosses is a real solution.

There are a lotta folks wedded to the idea, though ... if you happen to be one of them, all I can say is "Be careful what you wish for." I've got years of rants on the subject, so I'll just bow out now. :)

Like the random trap box / random traps idea in your link, though. More of that, please.Well, the ones wanting it back are not insane as the save DCs are where they should be at right now but the trap dcs are so low as to allow any old splash to do them which negates the mechanic. Trapmaking needs major love and that could come as part of the Mech III pre. Make it so they are made and deployed almost instantly and because we are a mech III the dcs will get an additional 30-50d6 damage and a +2 or 4 to their DC. Grenades would be included. Make this class and prestige mean something again is all I am after.

SableShadow
09-20-2011, 04:28 PM
Make this class and prestige mean something again is all I am after.

I agree.

Something as simple as raising the save DCs on the set-able spell traps (for mechanics) would be a huge bump. No CC in your group? Get a Mech II! A little slower than a flat zerg, maybe, but it would increase the options.

Ancient
09-20-2011, 04:30 PM
Add to all of the above, one of Turbine's design criteria is "no class absolutely needed"; nearly all traps can be avoided if you are fairly lag free and have time to examine them.
That's actually a feature I enjoy in Turbine's design; me vs the trap maker ... you hear that, FF? You got nuthin', I say! Nuthin'! ;)

I agree with this vision of the game. If my wiz/rog puts in the time to get a +2 luck item, ventilated bracers, a +int skills item, guild skill augs/execeptional skill gear, exceptional int gear in addition to the assumed +5 lockpicks and max skill then I do expect to be better at it than a under-equiped dumpstat rogue.

If Turbine wants to give rogues an advantage with traps, let them do it faster or safer (improved evasion), or get a bigger xp bonus, or the cool CC idea posted above. But no monopoly for any class on anything. The mentality of let the rogue do it no matter what is fine for a random group leader, it would be bad for the game as a whole.

Part of the reason I like this game is the flexibility of character builds... that is a strength, not a weakness.

Phidius
09-20-2011, 04:33 PM
As group leader we should have the ability to force it on for everyone...


Why? It would be awesome and give us a reason to be...


...but the trap dcs are so low as to allow any old splash to do them which negates the mechanic...

The best part about being a rogue is that it can do so many things, not just one. Trying to make the class all about one thing is a contradiction to what it means to be a rogue.

If all you do is traps, you fail.
If all you do is sneak, you fail.
If all you do is DPS, you fail.
...

You get where I'm going here, I trust.

-Nismu-
09-20-2011, 04:39 PM
it would be nice if you could bind emotes to one button, like /stop so you could warn people fast enough even if you dont have/cant use/ dont want to use mic.

Praya20
09-20-2011, 04:48 PM
If all you do is traps, you fail.
If all you do is sneak, you fail.
If all you do is DPS, you fail.
...

Traps, Sneak, DPS, UMD heal/buff/whatever tickles your fancy, range, tank(its not that hard), pike, RAGE, solo epics, solo lots more, be a halfling...yeh i know yuck, back stab, collect Kormor's Belts for when bored on someone elses airship.....

Rogues are rogues for more than one reason!! Now act like a confused teenager and Experiment.

kilagan800
09-20-2011, 04:52 PM
When I was in the middle of searching for a trap in "kobolds new ring leader", a player who didn't know the quest ran through the trap and died and took me with him since I was more-or-less standing in front of it.

Praya20
09-20-2011, 04:59 PM
When I was in the middle of searching for a trap in "kobolds new ring leader", a Barbarian who didn't know the quest ran through the trap and died and took me with him since I was more-or-less standing in front of it.

^^ Fixed that for ya, Lets face it its always the barbies :)

vampiregoat69
09-20-2011, 05:08 PM
Funny. If I'm in a new quest, or a quest with randomized traps, I just stop moving when the Rogue does. I don't need bells and whistles to tell me when s/he stops, there's a reason.

this works ONLY if the people have half an intelligent point but as a former rogue 99.99% of people could care less as they zerg ahead singing show tunes and listening to their orc-pods so loud they could not hear and SLAM into 50 traps and blows away half the party I have seen it so many times. I yell our trap type it in they keep right on running through the traps NOT once but several times as I search for them.

katana_one
09-20-2011, 05:26 PM
It would be great if I could macro the "/stop" emote to fire whenever I hit my "search" hotkey. Although, not as much of an issue since I bought a mic.

Falco_Easts
09-20-2011, 09:42 PM
'One for how many rogue splashes / artificers will see that I searched out a trap and run over quickly to disable it right after the box appears. '

When my pure Mechanic sees a splash in the group and the joker blows traps up and/or can't get them I laugh. Will I help them? Nope cause I was relegated to a different job by the pansy <bleep> leader that allows a splash to do the work of a specialist.

Leader's decision, or lack of one, that dictates which role I choose to take in that group.

Ahh, you're the sort of player that I like to run with on my splash. You get all prissy when you search and I disable to make the quest go faster because "It's a specialists job" to do traps. The complaining always makes the quests funnier.

t0r012
09-20-2011, 09:48 PM
My Monk scoffs at your measly traps.

But seriously, when on my Rogue. I see a trap..omg! I stop & search & as i am typing the words "TRAP!!!!!" other members take X amount of damage from said trap i have now just found to disable. Sigh. Another stone to put in my pack.
I do not have voice to say Trap but slow typing fingers that like to exchange other letters for what i really want to say, "I said trap not trout", so haveing a 'lil icon or something would be cool or when a rogue searches.. a light bulb or torch appears over thier head so others know that the rogue is actually doing something besides DPS.

I still stop for traps on my monk , just to make the trap monkey feel wanted/needed.

Falco_Easts
09-20-2011, 09:50 PM
If there are two rogues in the group and I'm the leader, I'm going to assign traps to the one with the highest skill level (with all buffs and gear included), regardless if they're splash or pure. I don't trust that 20 rogue is going to have spent his 3000000000 points in search and disable instead of listen and perform just because he's got 20 levels of rogue.

This. More rogue levels do not guarentee better trap skills.

Grenada
09-20-2011, 10:11 PM
As has been said, rogues stops = I stop now or shortly after.

Also, there is always the emote /stop, though if you don't see the rogue stop your probably not going to see the emote either.

fatherpirate
09-21-2011, 04:57 AM
Well keep in mind, this would be set 'on' in option menu and would not be default.

If you detect a trap a red glow become visible around the whole UI, becoming a bit brighter
as you get closer.....only if you sense a trap

If you detect a secret door, same thing except a white glow.

They should not be so bright as to obstruct vision. Oh, if both are present...then red til the trap
is deactived.

wgperi
09-21-2011, 05:20 AM
/signed

patang01
09-21-2011, 05:25 AM
a setting so rogue or someone can have this enabled/disabled so person doesn't have to say trap or if person doesn't have voice.

Good idea - a 'global' team trap message goes a long way to stop most sensible players from running into a trap by mistake.

patang01
09-21-2011, 05:27 AM
As has been said, rogues stops = I stop now or shortly after.

Also, there is always the emote /stop, though if you don't see the rogue stop your probably not going to see the emote either.

Only problem is that you have to make the emote which probably takes as long as typing stop. While voice is ideal to stop people by saying trap, it makes perfect sense to let everyone know elsewhere that there's a trap.

Talias006
09-21-2011, 07:45 AM
Use aliases.


They have one, its /stop.... yet it still takes time to type it ( and remember it as not many people use it ) BUT try it, i promise you they will run ahead and say "hey, what was that funny symbol on your hea....DING!!!"

I'd rather that /stop animation popped up whenever a Rogue/Artificer spotted the traps than have a party chat line.
Most people won't be looking at party chat for hints anyways, and you'd have to be blind to not see it.
It's neither innocuous nor outrageous.
A toggle option for this kind of ability would be very handy for those times you just don't feel like screaming into a mic or your typing is sluggish.

honkuimushi
09-21-2011, 11:52 AM
Well, the ones wanting it back are not insane as the save DCs are where they should be at right now but the trap dcs are so low as to allow any old splash to do them which negates the mechanic.


Listen to Sable, he knows what he's talking about. Here's the problem-- with the skill bonuses as they are now, Mechanics won't neccesarily have a higher DC than a non-mechanic with full ranks and good gear. If you try to boost traps so that the Mechanic boosts are needed, it doesn't really help Mechanics.

Why not? because your average Rogue in a PUG won't be able to get the traps, especially newer players with less gear, even if they are Mechanics. I've seen this a few times before when Turbine monkeyed with the DCs. People started seeing Rogues as trap monkeys, and unreliable ones at that. LFMs started leaving Rogues out and groups would prefer to pick up another DPS or Cleric. Traps were timed or Brute Forced, rezing through the trap if neccesary.

The same thing happened with Epics at first. Rogues had trouble getting the traps, and with the high save DCs and lower hp, they were more likely to die in the traps than the Barbarian. People went back to timing traps or brute forcing them, rezing through the traps if neccesary. Rogues had trouble getting into non-guild Epics.

If you really want to help Mechanics, I think addding improvements to crossbow use is more important now that Artificers have created a new standard. As several people have said, increasing the speed of trap skills and critical successes are all good steps-- not exclusively to Mechanics, but they should see more improvement. More abilities against Constructs would also be welcome.

Too many of your posts seem to take the position that splash Rogues are not rogues and the only true Rogue is a Mechanic. Historically, that position has not served Mechanics well, nor the Rogue class as a whole.

Corwinsky
09-21-2011, 12:53 PM
Being able to create macros would solve this (trap monkey that doesn't have voice to warn quickly) while keeping the need for him to do something instead of everyone else getting the notification from the game (so an evil rogue doesn't have to warn you if you didn't pay him his fee...).

As a rogue you would create one you put on your toolbar that types "/p trap! wait here" and activate search at same time (if you want) and you just need to click one number when you spot a trap instead of the whole text.

And it could be used by others as well, like buffer to write "please gather for buffs, blabalabla".

Healers when they start a mass heal centered on someone so other melees if they wandered somewhere else can try to find this main tank and get back close to him.

etc.. all the repetitive text people write in quests and someone needs to write in a hurry before the barbarian (what a stereotype :p) does something stupid.

The lack of macros users can create with their own text and actions is a big defficiency of this game.

MartinusWyllt
09-21-2011, 01:56 PM
If mechanics could have the ability to effect field repairs of equipment (through the trade window, hitting "repair" instead of "accept", could repair and exchange coins if you wanted there to be a fee, I guess) that would increase their desirability, would it not? (Though, honestly I guess artificers would have this, too, I suppose.)

Maybe rogues in general could take a high level enhancement that would let them choose another class/race first tier prestige class? (like adding ninja spy tier I to a pure-class rogue assassin).

In general lateral benefits could be looked at rather than the already well-highlighted problems with increasing difficulties.

elixer1
09-21-2011, 03:00 PM
Mechanics having the ability to repair party equipment.

Cool Idea, pretty harmless in the scope of balance, but useful and team minded. I like it!

mournbladereigns
09-21-2011, 03:08 PM
They have one, its /stop.... yet it still takes time to type it ( and remember it as not many people use it ) BUT try it, i promise you they will run ahead and say "hey, what was that funny symbol on your hea....DING!!!"

you can make a quicker version via /alias add ;s /stop AKBAR: It's a TRAP!

or something:) then you just need to type ;s

auximenes
09-21-2011, 03:22 PM
I typically use an alias for trying to inform the unwashed masses that I've found a trap. People still go running ahead zerg-style and get zorched. *shrug*

The cleanest solution I think would be to have a pop-up alert when a trap (and secret doors for that matter) is detected by a party member, just like when your Hireling spots a trap.

MrWizard
09-21-2011, 03:23 PM
How about something above their head, like when you type /stop...

a symbol like a red alert balloon or something that comes up when danger is near (trap or not) as per the skill...

and other classes that use spot too.


just saying

jillie
09-21-2011, 06:59 PM
A rogue's nightmare as people will follow you through the trap and they instantly get vaporized.

Oh, but what entertainment for the rest of us!

Zorth
09-22-2011, 02:22 AM
Nice Idea, but this may become to, "arcade", which I hate. to type Trap, or Trp, or Tarp, even if it is spelled wrong people get the same idea.

Not signed.