PDA

View Full Version : Practical tips for Crystal Cove?



Qaliya
09-17-2011, 07:51 AM
So this time-limited area is reopening on Monday, and as a new player, I find it rather confusing. I get the general idea of it but it's hard to figure out how best to make use of it, how to get decent items without hours of grinding, and also, importantly, how to have fun with the event.

Yes, I've read the compendium and DDO wiki entries already. I think newer players would benefit from some specific wisdom from experienced players, though, if any are willing to share some. Thanks!

karsion
09-17-2011, 07:55 AM
The problem with Crystal Cove and MMOs in genera is that they are a grind fest. If you want some decent loot you need to spend hours on end running the challenges.

My advice is: always look for purple crystals, green are only worth it if they are on the way to sumoe purle ones.

rayworks
09-17-2011, 08:22 AM
1. Party up for the killing pirates in the cove bits. You'll get map pieces faster and depending on the level of the party you'll get more/different mobs to kill.

2. The crystal cave is only open for a set time period once all the map pieces are in. Decide BEFORE you go in whether the run is to collect gems from killing mobs or if its to collect crystals with the kobolds. A gem run takes 3-5 minutes for a party and you can do 3 or 4 of them before you run for crystals. A good group can get 2 crystal runs and prob 3 gem run before the timer ends.

3. When you're doing crystal runs, mine the purple ones. They're worth 10 crystals, green are worth 1. Assign someone to run the torches; having multiple people laying out torches is inefficient. Have a melee and healer stay near the ramp to catch the mobs and have the rest of the group run from the torch guy to the ramp to catch mobs as they form up to attack the kobolds.

4. Use the requisition forms for torches, teleporters, extra barrels, and extra kobolds instead of buying them whenever possible. Teleporter first, then barrels, then torches. Extra kobolds may not be necessary.

5. Minimize use of healing torches. The kobolds will stop at them and hang out while they heal. This slows down the mining process. When I use healing torches I put them at the top of the ramp or the bottom of the ramp. Never on the torch line to the crystals.

6. A well-organized party can go at least 2 levels above their player levels. In the last cove event, our 7 lvl party had no problem with a 9 lvl instance. Go for it.

Diyon
09-17-2011, 08:27 AM
Well, I can't speak for other than running the top level version, but ya, get in a few groups with someone who knows the torches and what to do. Talk to them about strategy and pay attention to what's going on.

Basically you'll have a torch runner, a couple of scouts looking for purple crystal bunches, and people clearing and protecting the kobolds along the line of torches and keeping stuff off the torcher so they can keep up speed.

You'll typically want some req forms used in each run, used from people in the group, and these will drop in the cove itself. I typically use max kobolds, about 16-20 torches, and 2 sometimes three teleporters (I like to cycle them forward, and am always happy when someone helps me do that. I pretty much don't want the kobolds to ever run all the way back except when I'm completely relocating a line. Edit: Barrels! I can't remember the number I usually used but it was somewhere around 10-25 I think.

That's basically what I do. Others will have their ways. As well preference for which areas to scout first.

Ytteri
09-17-2011, 08:33 AM
Great advice from rayworks, just to add to it:

-The torch line should start off heading due south, there's a small alcove there that the kobolds can mine out while the scouts gather some intel and crystal counts.

- A scout should head for E then N first off around a loop to see if there are a few purples there that can be gathered. If not, they shoud head (from the start) E then S to clear out the waterfall area, as there are almost always a bunch of purples there. Arcanes make the best scouts since they can Ddoor back to the beginning after getting a purple count in any given area.

-Around 9 minutes into the cove (11 remaining) a red named wraith spawns somewhere (usually to the SW if I remember correctly) and makes a beeline for the centre area. Have most of your party ready to handle him

-Around 17 minutes in (3 remaining) a red named minotaur spawns. Hopefully you'll be very close to having max crystals by that time. If you're still struggling with crystals, have one party member grab his aggro and kite him far away so he doesn't disrupt mining operations. Getting crystals is more important than killing him.

That's about all I can remember.

Chaos000
09-17-2011, 08:35 AM
It's easier to be explained the ins and outs by someone that went through the grind first hand in-person.

I would recommend that you should set your priority to buy a treasure compass. You can check the cost by talking to the vendor dude on the boat that everyone is crowding around.

Doubloons can be acquired by killing random monsters around the boat area or purchasing your one at the DDO store.

Once you do a gem quest successfully you should have enough coin (because you can also exchange a few Stolen Emeralds or Diamonds for Doubloons) to buy a treasure compass after that.

Flavilandile
09-17-2011, 09:07 AM
It is a grind. But IMHO they managed to make it a fun grind with the Cove.

As others already stated the process ( originally introduced in Mabar Event ) is to collect map pieces for Euphonia.
Once, at server level, the required number of map pieces have been handed over the Entrance of the Crystal Cove opens.

Side note : you can also collect map pieces by killing kobolds in quests like Waterworks, Kobold Assault... well anywhere there's kobold. Elite Kobold Assault with a LVL 20 character usually gives 40 to 60 Map pieces and is less a nuisance than running the Smuggler Rest explorer area. You just need to have some Pirate's Grog ( from DDO Store or bought with Doubloons )

Side note 2 : you need a compass to be able to enter the Cove Quest. The compass can be bought from DDO Store, earned by killing mob in Smuggler's rest, or bought with doubloons. ( best way to get one : buy it with the doubloon. Best way to get one initially : pike the cove in a party until you receive one )

The cove is a Timed quest, it lasts 20 Minutes.
The Quest is open for 40 minutes so usually there's time to run it twice to completion along with several gem collection runs. ( note : they might change that to make it possible to run it only once. )
You need to be inside it at the end of the timer to receive the benefit of the quest.

For the Cove, as stated there's two strategies, depending on what you're after :
- gems collection.
Why collect gems : you need them to buy and enhance items.

How it is done : enter the quest, and go on rampage, killing everything that apepars initially in the tunnels. Don't bother about the Kobolds. The idea is to kill everything in the tunnels fast and rinse/repeat.

- Dragonshards collection.
Why collect dragonshards : You need them to enhance items.

How it is done : by collecting crystals from the Cove with the kobolds and running the quest to completion.
You need to collect at least 100 crystals to complete the quest. Once you reached 100 crystals the more you collect the more bonus dragonshards you will bet. There is a limit set up at 300 crystals collected. Once you have collected 300 crystals all the objectives are complete and you will get the best bonus in dragonshards, but the quest is not complete. You have to wait until the timer expires to get quest completion ( and XP and Dragonshards ). A good group well organized can complete the collection of the 300 crystals in a little bit more than 10 minutes.

Usually the party is split in the following manner :
- Torch runner
Before entering the party designate one torch runner. He is the one responsible of laying out the torch lines in a way that the kobolds will follow ( and not get stuck ), of telling when to cut them. He gets information from the Scout(s). He is also in charge of placing and moving the Kobold Teleporter, as he will be at the end of the line most of the time.

- Scout(s)
Before entering the party will designate one or two scout(s). they are responible of locating cluster of purple crystals and telling to the Torch runner where these purple clusters are. As they are autonomous they need to be self sufficient and able to kill any mob that will appear as they are also in charge of clearing the path to the purple clusters they locate.

- Center Protection
Before entering the party will designate usually two people in charge of protecting the center. They will stay down the ramp and make sure no mob goes up. They are also in charge of keeping the mob that will eventually come into the central room out of the torch line by drawing agro and dealing with said mob far away from the torches.

- Line protection
The rest of the party ( along with the scouts once the clusters have been located ) will be in charge of protecting the lines of torches, drawing the mob away from them ( usually in central room, far away from the torches )

Most of the strategies involves buying torches so lines of 15 to 20 torches can be done, as well as buying kobolds up to the maximum allowed and at least double barelling them ( I'm a Double Barreled Kobold, I'm a Kobolds on the Edge :D ). IMHO giving more barrels to kobolds only slows them so it's better to stay with double barreled kobolds than go the whole way and quad barrel them, unless you can't requisition more kobolds than those available at start, then it may be an option. The Kobold Teleporter is the first thing to buy, as it allows the Kobold to teleport back to the Foreman.

I hope it helps

Ytteri
09-17-2011, 10:29 AM
Anyone know if you can place torches, teleporters etc. while madstoned?

ReaperAlexEU
09-17-2011, 11:24 AM
great post Flavilandile, thumbs up for that :)

i dont know what lvl the OP is, so take all advice with a pinch of salt if you're not lvl20. i know Flavilandile's write up is spot on for lvl20, but at lower levels you may struggle to 2 scouts able to solo the mobs.

i ran the cove with my pale master, scouting was very easy, just run in, drop a halt undead then a big firewall and thats one section cleared. the important thing as a scout is to clearly tell the torch runner where the purples are. for this i used a compass direction system, listing out the turns i made to get to the purples, and how many there are.

eg my first scout report might be:

east, east, north, no purples

once that pattern is established i'll then move to short hand and the next report will be

EES = 3 purp

i found this to be a great way of helping the torch runner plan their route. if you're more a voice comms person i urge you to still write the short hand in party for the runner to refer to later.

NUDS
09-17-2011, 11:34 AM
In my own experience as a soloer:

Gem/Coin farming - High level gems give the most coins in terms of coins/min. A partial clear at level 20 yields about 20 to 30 gems in ~5 minutes with a arcane/divine which can be turned in for loads of coins. Just go in, instakill/aoe the packs and recall/DD out, repeat until bored.

Dragonshard farming - If you have a moderately to well twinked low level character at around level 5 to 8, go in at +5 levels for the maximum +50% additional shard bonus. A Monk or arcane with FW works very well for this. Most mobs will be at around 10 to 12 CR and they don't scale very hard.
Once you get the hang of scouting purples, you will find that it's really easy to cap. The red names will pose some serious challenge though, especially the Minotaur :)

Personally I would do a couple of gem runs, then a dragonshard run to break the repetition, then repeat.

karsion
09-17-2011, 11:48 AM
great post Flavilandile, thumbs up for that :)

i dont know what lvl the OP is, so take all advice with a pinch of salt if you're not lvl20. i know Flavilandile's write up is spot on for lvl20, but at lower levels you may struggle to 2 scouts able to solo the mobs.


They don't need to. There sole task is to localise the spots with purples so any speed i helpful (Haste, Expeditious, Striding) and ability to not get yourself killed (Invisibility Blur, healing)

ReaperAlexEU
09-17-2011, 12:40 PM
They don't need to. There sole task is to localise the spots with purples so any speed i helpful (Haste, Expeditious, Striding) and ability to not get yourself killed (Invisibility Blur, healing)

true, if all you are doing is finding the purple concentrations then the scout only needs the ability to avoid the damage. however its a lot easier if the scouts can clear as well as scout.

still, like i said, there will be differences, especially at lower levels when characters are still maturing. for me the cove with a palemaster felt like easy mode, solid CC with no saving throw, plenty of DPS with a firewall and self healing. though i did see other palemasters struggle to do the same and i dont rate my self that highly as a caster, i'm much more melee orientated.

there are different ways to do it, i just found my method to be very efficient and reliable.

the more important part of the post was the communication though, giving the runner clear and simple directions to the best purples that they can read up later is important. i've seen the runner ask the scouts for the info over and over when its just been spoken over voice.

Ap0k
09-17-2011, 12:57 PM
Just a little question,

as Im short on playing time at the moment...how long does it take to say finish an epic ornamented dagger, or one of the armors?

Shishizaru
09-17-2011, 01:04 PM
Just a little question,

as Im short on playing time at the moment...how long does it take to say finish an epic ornamented dagger, or one of the armors?

If I'm remembering correctly, to fully upgrade to Tier 3, you need 1500 Dragonshards. In addition, you will also need a Tier 3 trinket which costs 700 Dragonshards. Therefore, you'd need 2200 Dragonshards per Tier 3 item.

If you get two "perfect" runs at max bonus (300 Dragonshards), it would take at least 4 openings of the Cove. I would guess you could probably pull this off in 4 hours or so. (Obviously this assumes perfect runs and that Dragonshads, not gems, are your bottleneck). It might be less than that, I can't remember the average time between openings.

somenewnoob
09-17-2011, 01:22 PM
This is just some copy paste from a post I put on our guild forums:


Wiki page:
http://ddowiki.com/page/Treasure_of_Crystal_Cove

Some things I learned in the last event for anybody who hasn't run it before, DISCLAIMER: This is from a toon's perspective who was level 7-8 at the time and primarily solo'd the event bringing in about 130-150 extra crystals per run usually.

Barrels > Kobolds.........load up the existing kobolds with barrels BEFORE you get additional kobolds. Couple reasons for this, there are fewer kobolds to defend and keep track of making it a bit easier when the mobs come out to play. And also kobolds don't seem to get stuck and get their pathing all screwed up quite as much when there are fewer of them milling around. Plus some of my favorite kobold sayings come from when they get more barrels!

Beam them up Scotty! Always....ALWAYS get a teleporter at the beginning of the quest. It is worth 5-10 times it's cost in crystals at least. Whoever is laying torches is in charge of the teleporter too, placing it close to the harvest point. No kobold should ever have to walk back to the beginning.

Go for purple! Ideally, you want to locate and go to the purple crystals, green are nice but the purple are where it's at. Find where they are, and build your torch path towards them. Get the green on the way, but the goal is the purple ones.

Wagons West! Then Wagons East!! I found that it's good to head one way for awhile, then head the other way. Reason for this is as you keep going one direction over and over and over.....eventually it gets to be a very far walk from teh start point and it takes longer for the kobolds to get there. Farm west for awhile, then farm the east side (Or the other way around, doesn't matter) . BUT....if there are just **** loads of purple crystals in one direction and none in the other, keep heading towards the purple....it's more important.

It is ok to not finish if you need gems and dubloons. Great way to get lots of gems is to go in, run around killing everything, completely ignoring the kobolds, get a bunch of gems, recall out, let it reset, go back in and do it again. AS many times as you want since it doesn't use your compass if you do not complete the quest successfully. Also, if it's looking like you're just not going to make the quota, or end up with 30 extra crystals or something.....call it a day, pack it up and go home. Don't waste a compass for 30 crystals.

Now, I never actually grouped on this quest, but IMO a well coordinated group should have people to do the following:

1. Torch layer/teleporter guy........he lays and picks up the torches and teleporter, guiding our little kobolds to riches. Should be someone familiar with the layout and mechanics of the quest and somebody who can take direction from the guys who are scouting for purples.

2. Kobold escort......preferably somebody with a decent kobold buff on their hat like a healing or haste buff. Stays with the main body of Kobolds (as well as he can) and kills the bad guys. Stays close to them so his haste or healing effect on his hat can keep firing on them.

3 and 4 Purple finder/trash clearer......somebody fast with exp retreat cast on them who can run around and find the clusters of purple crystals and type in directions to them (E-N-N etc.) and also clear out the mobs who are camped out in the caves along the way. Good for these people to be familiar with the layout as well.

5. Main room defender......somebody to protect foreman and kobolds who teleport back to the main room......stay around the base. Can also buy and run out additional torches and other supplies when needed so the torch layer doesn't have to run back. Also can clear some close by mobs in the direction that the torches aren't going.

6. Floater (not that kind or floater.....) Somebody who can help anywhere, clearing mobs and defending kobolds and the main room. Wherever there is danger....you are there! Also can run supplies out to torch guy.

Qaliya
09-17-2011, 01:42 PM
Thanks for all the great replies!

I think some of this info will only really make sense after I start the event and see how it works, but I'll refer back here for sure.

I'm an 11/1/1 cleric/rogue/fighter, will I be able to solo reasonably easily (with a hireling, as I normally use)?

I've seen quite a bit of advice about not finishing the "quest part" in order to save compasses. What do you lose for this? Is it that you only get gems but not shards if you don't finish? Or is is just the loss of XP or something else?

Finally, what are the better items to try to get from the event?

Ap0k
09-17-2011, 01:55 PM
If I'm remembering correctly, to fully upgrade to Tier 3, you need 1500 Dragonshards. In addition, you will also need a Tier 3 trinket which costs 700 Dragonshards. Therefore, you'd need 2200 Dragonshards per Tier 3 item.

If you get two "perfect" runs at max bonus (300 Dragonshards), it would take at least 4 openings of the Cove. I would guess you could probably pull this off in 4 hours or so. (Obviously this assumes perfect runs and that Dragonshads, not gems, are your bottleneck). It might be less than that, I can't remember the average time between openings.


Thanks a lot for the estimate, that gives me hope to finish at least one or two items. :D

Flavilandile
09-17-2011, 04:45 PM
Thanks for all the great replies!

I think some of this info will only really make sense after I start the event and see how it works, but I'll refer back here for sure.

I'm an 11/1/1 cleric/rogue/fighter, will I be able to solo reasonably easily (with a hireling, as I normally use)?

I've seen quite a bit of advice about not finishing the "quest part" in order to save compasses. What do you lose for this? Is it that you only get gems but not shards if you don't finish? Or is is just the loss of XP or something else?

Finally, what are the better items to try to get from the event?

As stated my tips were mainly oriented towards characters in the 16+ range entering the quest at Epic ( 21-25 ) level. But they are still more or less valid at lower level. At lower levels the main nuisance is the 2 to 4 red named that spawns in the quest.

The quest has been soloed successfully up to LVL 25, so yes you will probably be able to solo it ( with a hireling eventually ). It's just a matter of determining which level is the one that works best for you. ( some go in quest at their level +5, others go in the quest at their level +2... and a LVL 16 in a party with LVL 20s can go in the quest at LVL 25; he is going to struggle a lot, but he will get the XP upon completion )

Not finishing the quest ( and thus preserving compass ) means that you won't get any XP nor any dragonshards.
( you will only get gems from the mob killed in the quest. See the Gem Collection part of my previous post.

Lorichie
09-17-2011, 06:51 PM
So this time-limited area is reopening on Monday, and as a new player, I find it rather confusing. I get the general idea of it but it's hard to figure out how best to make use of it, how to get decent items without hours of grinding, and also, importantly, how to have fun with the event.

Yes, I've read the compendium and DDO wiki entries already. I think newer players would benefit from some specific wisdom from experienced players, though, if any are willing to share some. Thanks!

Let me offer you some different advice, in addition to what's been given above, remembering that you want "Practical Tips".

1. Clean your computer area. yes, i know, it's awful, but you'll need the room trust me.

2. Buy a small fridge, if you don't already have one.

3. Go shopping. Very important here, what you get will determine your success rate for the event. Go heavy, you do not want to run out of noms near the end, it hurts.

4. Now, set up your clean desk with all your noms. Refrigerated stuff goes in fridge, snacks go to left, trash can to right, next to fridge. Everything has it's place and nothing gets in the way of the other.

5. Cook hot pockets prior to start...Very important..while hot pockets are best warmed, unless you add a microwave at your desk area, you simply won't have time...of course during your twice a day bathroom break, you could cook some, but your nourishment level will drop, making you sleepy, which means less time prodding Kobolds.

6. Add as you see fit...Once you have the basics set up, anything you think you might want, add at least one day prior to start of event.

7. 12 hours before start of event, this is when you sleep. you won't have time later :)

Now, in all seriousness. Boredom simply won't happen, and you'll never feel like you are grinding. You'll understand why after your first run. you will have tons of fun, and you likely will get nothing else done during the time the Cove is up. Prepare to read lots of threads about everyone being in the cove and not doing regular quests, it's that addicting/that much fun. For the level of items you get, it's disgustingly easy and the replay value is tremendous.

Don't forget to make you some air ele gems, and some of the other stuff too, you'll have tons of coins left over, and plenty of items to spend it on. (I do hope they add some more stuff.)

Of course, others mileage may vary, but i doubt it'll vary by much, Cove is pretty much a grand slam for almost everyone.

R

Matuse
09-18-2011, 02:18 AM
2. The crystal cave is only open for a set time period once all the map pieces are in. Decide BEFORE you go in whether the run is to collect gems from killing mobs or if its to collect crystals with the kobolds. A gem run takes 3-5 minutes for a party and you can do 3 or 4 of them before you run for crystals. A good group can get 2 crystal runs and prob 3 gem run before the timer ends.

Do not bother farming gems. You get so many gems just as a matter of course while clearing paths for the kobolds, that farming them will just end up with gobs of gems and nothing to actually use them on.

The only thing you should be focused on getting are the dragonshards. Everything else comes in mass quantities.

LrdSlvrhnd
09-18-2011, 04:30 AM
Ah, but farming gems = trade for doubloons = trade in for air eles and compasses. Win! A good group can (mostly) clear a level-appropriate Cove in 4-5 minutes; a Cove event lasts 40 minutes; a full run lasts 20; you get your full run in even if you jump in at 39.

This means you can ALWAYS get two full runs in, and 15-18 minutes (depending on how close you want to cut it) of playing. This is easily 3 gem runs... and in the time that you're spending on the second crystal run, everybody else is outside farming map pieces and turning them in. Basically, doing a few gem runs leads to pure profit and doesn't really cost you any time - the time taken at the front to do them would otherwise be spent either sitting around waiting, or running around Smuggler's Rest killing stuff. (Which can be worthwhile to do, if only for the Named Treasure Maps. Even if you plan on soloing the Cove, find a group around your level when you're running around - EVERYBODY in the party will get a named map when ANYBODY does.)

Also, with the named maps... you don't have to run off and dig up the treasure right away. There are a couple of dozen of them, and you can read every one of 'em and have 'em show up. But don't read the same one twice, until you've looted the first chest (IE, you can have Rosie's map, and Red Tom's, and Yaryar's all active at once - but if you get another Yaryar map, do NOT read it until you loot the active Yaryar chest first.) This will save valuable bag space - Find a map, read it to get it out of your inventory, and then wait on collecting the loot until you're ready to go back to the mainland anyway. Also, last day of the event... make sure you're bound to the tavern there and just concentrate on killing stuff or running the Cove - you can /death yourself back to the island and dig up all the treasure at the end.

For the Cove... Most groups I was in had a 4.5 minute limit on gem runs, after which we finished out. With three runs, this gave us 26.5 minutes for the crystal runs... and a 6.5 minute window in which we could scout, say "Man, this dungeon is **** for purples, let's FO and reset and hope for something better!" Don't be afraid to abandon a **** dungeon, since the crystal locations are more or less random.

Also, the purple ones tend to explode... so if you see an big pile of 'em smoking, tell the line runner to get there pronto.

Even if you plan on mostly soloing, you may want to join a group just to get some experience in. Ask if they mind if you practice laying lines during a gem run; as long as they don't collect 200 crystals, you're golden - no losing a compass. I'm not sure, but even if you hit 200 and FO before the quest ends, it shouldn't count.

Some things to absolutely remember:

1) You don't need to craft the lower-level equipment first. You can go straight to the L12 item without crafting L4 or L8.

2) To get the gems, you need to run level-appropriate Coves. L4 items use gems from L1-4 Coves; L8 items use gems from L5-8 Coves; etc. Some higher or lower level gems will drop, but not very often. Also, you'll take a hit if you're too far above-level, so you'll need to run it with a level-appropriate character, as well. I believe 5 levels higher than the Cove level, you get no gems *or* crystals - the Wiki page should list it.

3) If you do gem runs, do it as low as possible. You'll get the same gems from an L9 Cove as from an L12 Cove, but the monsters will die a lot more quickly. Crystal runs, you want to do as high as you can (5 levels over yours max) for the bonus.

4) If you join a group... designate the jobs BEFORE going in. And clearly decide who's doing the torches. Nothing will screw up a run more than everybody thinking somebody else is running the torches... except TWO people thinking they're running the torches. Designate ONE line boss who is absolutely in charge of anything to do with the torches. He may well ask for help, but mostly in breaking a line. "OK, stay here, and when the kobolds clear out this room, break it and join up this new line I'm gonna be building, then grab the teleporter and bring it over *here*." Or "I'm going to go build west, follow the last few kobolds back and pick up the torches and bring them over to me..."


There's no penalty for not completing a Cove run - you just won't get any crystals or XP. In fact, you don't even lose your compass if you don't finish. You keep all the gems you got from killing monsters inside the Cove, whether or not you finish, and you get crystals based on how many extra crystals (above the base 200, but no more than an extra 200) the kobolds collect, modified by your level (higher than the Cove, penalty; lower than the Cove, bonus). Same with XP - you'll get the base if you collect 200, and the same again if you hit 400 - again, modified by level.

Some good items you'll want are many of the Trinkets (I absolutely love the Stalwart and Cunning trinkets; pretty much never use the Bold trinket; and only occasionally pop on the Nimble trinket - usually when I'm already down the 10 HP, Stoneskin procs, and I think of it.) The Cunning trinket's MP boost stacks with power/wizard items, which may help your sole cleric level - that's a LOT of CLWs right there lol; the Stalwart trinket's HP boost *and* fortification will stack with anything else you have (so with Moderate fort, that's 85%, which is pretty darn good if you can find/craft a better item than anything with heavy fort), and the Earthen Guard is nice (really REALLY nice... fairly decent chance of a 7-minute/70 point Stoneskin); the Nimble trinket's permablur is good if you don't have a Mabar cloak (the attack bonus won't stack with, say, the Korthos goggles, and the Dodge bonus won't stack with another +1 dodge bonus); the Bold trinket's Shocking Blow (lotsa lightning damage on a natural 20 confirmed as a crit) can be fun, and the +2 Seeker will stack AND help confirm those crits, but the damage bonus won't stack with pretty much anything.

I really like the Ring of the Buccaneer - extra DEX if that's your thing, UA when you need to swim, and Protection never hurt anybody, plus you start getting a Good Luck bonus to skills/saves at L12 - and the Brawling Gloves - extra STR and sneak attack bonus, even if you don't fight unarmed. The Treasure Hunter's Spyglass is good for boosting your spot/search, or simply finding those pesky secret doors without taking the time to actually Search, and higher levels start adding UMD.

The scimitar and shortsword are rather good if you use those things - I'll be making a few levels of each for a couple of characters - and the dagger could be useful if you plan on getting any more cleric levels, but I probably wouldn't bother otherwise - unless you plan on making some kind of caster in the future, in which case do it. The shortsword has a larger crit range than usual, but isn't keen so Imp. Critical should affect it if you have it.

Remember: Tier 3 of *any* level of any item will require a Greater trinket of some sort, which will add to the cost immensely. Don't go for it unless you're sure it's worth it. (the Ring and Gloves will just add a point of DEX/STR, for instance - quite possibly not worth the cost!)

SirValentine
09-18-2011, 04:52 AM
Thanks to everyone who replied to the OP. I had the same question myself.

However, I still have a further question.

Which, if any, kobold-helping enhancement is most useful to put on your pirate hat?

Urist
09-18-2011, 05:34 AM
One suggestion I have for torch runners: Tumble is your friend. Work out how many forward-tumbles you can do, before a newly placed torch would go dark.
Tumbling everywhere may be less efficient than just legging it, but having a consistent measure of how far to go between each torch has saved me much torch re-placement time, previously.

Matuse
09-18-2011, 06:39 AM
Ah, but farming gems = trade for doubloons = trade in for air eles and compasses. Win! A good group can (mostly) clear a level-appropriate Cove in 4-5 minutes; a Cove event lasts 40 minutes; a full run lasts 20; you get your full run in even if you jump in at 39.

Doesn't matter. This is wasted time. Instead of making pointless gem runs, you could do 3 real runs, and get dragonshards, which are the only thing worth caring about.

In the process of upgrading even a couple of cove items to tier3, you end up with TONS of gems. I was only able to participate in the original cove event for a couple days before I went out of town for a month. I only had enough time to get the dragonshards to fully upgrade just one L20 item to tier3. Even with that few number of runs, I had enough doubloons and gems to pick up a couple of each of the L20 items (just not upgrade them), and have thousands of doubloons and hundreds of gems left over.

You're pulling grains of quartz out of a river, while you could be pulling gold nuggets...with grains of quartz attached to them. Why?

Qaliya
09-18-2011, 07:58 AM
Thanks again for all the replies.

Lorichie, I started to cringe as I was reading your post about hot pockets and refrigerators, until I realized you were joking. :) What I like about DDO is that you don't need to grind -- if I want to "grind" I can do chores around the house. I almost never repeat quests and I will only do so if it does in fact feel like fun and not like something I have to do 1,327 times to get something I want.

In fact, I can see myself not doing a lot at level 20 because it seems like the game gets a lot more grindy then. But we'll see.

w4crew1
09-18-2011, 08:32 AM
Thanks again for all the replies.

Lorichie, I started to cringe as I was reading your post about hot pockets and refrigerators, until I realized you were joking. :)

He is only "sorta" joking. As you will find, it does get quite addictive, but does not have the same grind feel due to its uniqueness :)

You will see what we all mean tomorrow! Good luck!

Lorichie
09-18-2011, 08:51 AM
Thanks again for all the replies.

Lorichie, I started to cringe as I was reading your post about hot pockets and refrigerators, until I realized you were joking. :) What I like about DDO is that you don't need to grind -- if I want to "grind" I can do chores around the house. I almost never repeat quests and I will only do so if it does in fact feel like fun and not like something I have to do 1,327 times to get something I want.

In fact, I can see myself not doing a lot at level 20 because it seems like the game gets a lot more grindy then. But we'll see.

The poster above me said it...the joke was mebbe in the prep work, but the rest of it not so much...you will have fun, you will not once think of it as a grind, as you'll be enjoying it..even many days later, you'll still be giggling when you are in there, having a grand ole time....."grind" to me is only a grind if you aren't having fun, and that was one of your concerns, but you will have fun, so you won't notice the grind so much.

(and once you see the things you can make, you'll enjoy it even more)

R

GotSomeQuestions
09-18-2011, 08:53 AM
Doesn't matter. This is wasted time. Instead of making pointless gem runs, you could do 3 real runs, and get dragonshards, which are the only thing worth caring about.
How exactly are you doing 3 real runs? The Cove is open for 40 minutes, each run takes just over 20 minutes. The only way to get more completions in would be to pull some tricks with joining/leaving groups and hopping into various instances just as they're about to complete, but that takes a whole bunch of people and a whole bunch of coordination--it's not possible in a PUG. You can get some great results if you have a dozen people who can each solo/duo a level 25 cove, but you'll find those people in guild channels, not in the social panel.

MartinusWyllt
09-18-2011, 09:23 AM
...
Which, if any, kobold-helping enhancement is most useful to put on your pirate hat?

Haste, all the way, works nicely if you're going to go with the kobolds...and there's no point putting any enhancement on the hat if you're not going to hang out with them, so haste is the best.

GentlemanAndAScholar
09-18-2011, 09:24 AM
So this time-limited area is reopening on Monday, and as a new player, I find it rather confusing. I get the general idea of it but it's hard to figure out how best to make use of it, how to get decent items without hours of grinding, and also, importantly, how to have fun with the event.

Yes, I've read the compendium and DDO wiki entries already. I think newer players would benefit from some specific wisdom from experienced players, though, if any are willing to share some. Thanks!

This might sound like cynic but the the best tip is to start a party of your and 5 casters. You run the torches, let the casters do the hard-work.

edit: to be clear, I'm usually one of the casters :)

stoerm
09-18-2011, 10:06 AM
The problem with Crystal Cove and MMOs in genera is that they are a grind fest. If you want some decent loot you need to spend hours on end running the challenges.

Agreed. At least in CC you know you'll get what you want, while farming for a rare item in normal quests might not yield any results.

Qaliya
09-18-2011, 10:23 AM
I played RuneScape. Compared to that, nothing in DDO is a grind. ;)

gloopygloop
09-18-2011, 10:27 AM
Doesn't matter. This is wasted time. Instead of making pointless gem runs, you could do 3 real runs, and get dragonshards, which are the only thing worth caring about.

How did you get three runs?

The Cove open door lasts 40 minutes. Each crystal run takes 20 minutes. You can only get two runs in.

Because you can start the quest all the way up to 39, however, one or two quick runs through to grab gems won't prevent you from getting that second run in. Since you can't do more than 2 runs and since doing gem runs won't keep you from doing 2 runs, why not do the gem runs?

Solmage
09-18-2011, 11:36 AM
Doesn't matter. This is wasted time. Instead of making pointless gem runs, you could do 3 real runs, and get dragonshards, which are the only thing worth caring about.

In the process of upgrading even a couple of cove items to tier3, you end up with TONS of gems. I was only able to participate in the original cove event for a couple days before I went out of town for a month. I only had enough time to get the dragonshards to fully upgrade just one L20 item to tier3. Even with that few number of runs, I had enough doubloons and gems to pick up a couple of each of the L20 items (just not upgrade them), and have thousands of doubloons and hundreds of gems left over.

You're pulling grains of quartz out of a river, while you could be pulling gold nuggets...with grains of quartz attached to them. Why?

This is good advice. The last cove event I ended up with 1200 gems of each kind AFTER crafting all items to tier 3, with all the doubloons anyone could want. I then went and produced 900 or so elementals.. I still have 400 or so left.

Solmage
09-18-2011, 11:38 AM
How did you get three runs?

The Cove open door lasts 40 minutes. Each crystal run takes 20 minutes. You can only get two runs in.

Because you can start the quest all the way up to 39, however, one or two quick runs through to grab gems won't prevent you from getting that second run in. Since you can't do more than 2 runs and since doing gem runs won't keep you from doing 2 runs, why not do the gem runs?

You can do more than 2 runs if you're creative. Even if you aren't creative, you're just wasting your time doing gem runs. Have your caster go firewall skeletons while you wait for the timer to tick down.

Sardonica
09-18-2011, 01:06 PM
I recommend gem runs ONLY if you need a lower tier of gems for making twink gear. Last time my friend and I were about level 17. Each time the doors opened, we would run a couple lower level (13 or 14, I believe) quick gem runs to get rubies and sapphires. (Note: no hirelings on gem runs, when they steal a killing blow you get no gem!) Then we ran our usual 2 runs of above level content to completion. You will get plenty of gems in normal runs, but they correspond to the CR level of the mobs.

Hope this helps.

djl
09-18-2011, 06:37 PM
So there were a couple questions I had about this, which might just come down to personal preference.

First-off, the two main items I want from this are the Cavalry Plate and the Ring of the Buccaneer. I am level 16 so I am able to access the level 20 epic items, though I obviously will have to wait to use them. I plan to obtain both the level 16 and the level 20 versions of the Plate and the Ring over the course of the event.

Looking at the stats of the plate, it is not worth it to get the lvl 16 T3 plate or the ring unless I have extra time at the end of the event (the only difference I can see between t2 and t3 at that level is one more DR/Chaotic in the case of the plate and 1 more dex in the case of the ring). I do however want the T3 versions of the level 20 ring and level 20 plate, since they have the augment slots on them.

So my question to you is, since it will obviously be much faster to get the level 16 items, should I go for them first even though I really want to make sure I complete the T3 epic versions to have for when I get level 20?

gloopygloop
09-18-2011, 07:53 PM
So there were a couple questions I had about this, which might just come down to personal preference.

First-off, the two main items I want from this are the Cavalry Plate and the Ring of the Buccaneer. I am level 16 so I am able to access the level 20 epic items, though I obviously will have to wait to use them. I plan to obtain both the level 16 and the level 20 versions of the Plate and the Ring over the course of the event.

Looking at the stats of the plate, it is not worth it to get the lvl 16 T3 plate or the ring unless I have extra time at the end of the event (the only difference I can see between t2 and t3 at that level is one more DR/Chaotic in the case of the plate and 1 more dex in the case of the ring). I do however want the T3 versions of the level 20 ring and level 20 plate, since they have the augment slots on them.

So my question to you is, since it will obviously be much faster to get the level 16 items, should I go for them first even though I really want to make sure I complete the T3 epic versions to have for when I get level 20?

I'd suggest grabbing the T1 versions of the level 16 items (and a pair of level 16 scimitars since they're really nice Vorpal weapons if you level up a TWF melee at some point), but only level 1.

Then create an additional set of the level 20 items up to the highest tier that you can reasonably make. I think that you'll be happier making several T2 level 20 items than just one T3 level 20 item, but you'll have to be the ultimate judge of that.

djl
09-18-2011, 07:58 PM
I'd suggest grabbing the T1 versions of the level 16 items (and a pair of level 16 scimitars since they're really nice Vorpal weapons if you level up a TWF melee at some point), but only level 1.

Then create an additional set of the level 20 items up to the highest tier that you can reasonably make. I think that you'll be happier making several T2 level 20 items than just one T3 level 20 item, but you'll have to be the ultimate judge of that.

Huh? Am I not able to make more than one of the T3 level 20 items?

I do agree that it would be better to make the t1 items, as I didn't even realize that t2 is barely an upgrade over t1 at level 16.

cdemeritt
09-18-2011, 08:16 PM
The biggest Issue here, as with most of the game is Communication... paying attention to what people are saying... most importantly the torch runner/scouts... DON"T TOUCH the Torches unless told to do so...

cdemeritt
09-18-2011, 08:20 PM
How did you get three runs?

The Cove open door lasts 40 minutes. Each crystal run takes 20 minutes. You can only get two runs in.

Because you can start the quest all the way up to 39, however, one or two quick runs through to grab gems won't prevent you from getting that second run in. Since you can't do more than 2 runs and since doing gem runs won't keep you from doing 2 runs, why not do the gem runs?

It is a long and convoluted process that requires 3 people, good timing, and 1 person to take a hit (only 2 runs). I never pulled one off, but it wasn't unheard of...

gloopygloop
09-18-2011, 08:24 PM
Huh? Am I not able to make more than one of the T3 level 20 items?

I do agree that it would be better to make the t1 items, as I didn't even realize that t2 is barely an upgrade over t1 at level 16.

It takes a lot more crystals/coins to make a full tier 3 item than to make a tier 1 or tier 2 item. For the cost of one tier 3 item, you can make several tier 1 or 2 items. One of the reasons for this is that you need to sacrifice a greater trinket (700ish crystals total) in order to make the tier 3 upgrade.

If you can get enough runs to make several of the T3 items, then that's awesome. If you run out of time or entheusiasm, then you'll have to think about what you'd want most.

djl
09-18-2011, 08:37 PM
It takes a lot more crystals/coins to make a full tier 3 item than to make a tier 1 or tier 2 item. For the cost of one tier 3 item, you can make several tier 1 or 2 items. One of the reasons for this is that you need to sacrifice a greater trinket (700ish crystals total) in order to make the tier 3 upgrade.

If you can get enough runs to make several of the T3 items, then that's awesome. If you run out of time or entheusiasm, then you'll have to think about what you'd want most.

Ah, yeah. At the very least, I want a T3 level 20 cavalry plate. I could live with just a t2 level 20 ring, but I must have the T3 lvl 20 plate. If I can get both that'd be awesome but if not, I'll settle for the plate. In the mean time I'll get the T1 versions of both though. :)

Zipwire
09-18-2011, 08:57 PM
So there were a couple questions I had about this, which might just come down to personal preference.

First-off, the two main items I want from this are the Cavalry Plate and the Ring of the Buccaneer. I am level 16 so I am able to access the level 20 epic items, though I obviously will have to wait to use them. I plan to obtain both the level 16 and the level 20 versions of the Plate and the Ring over the course of the event.

Looking at the stats of the plate, it is not worth it to get the lvl 16 T3 plate or the ring unless I have extra time at the end of the event (the only difference I can see between t2 and t3 at that level is one more DR/Chaotic in the case of the plate and 1 more dex in the case of the ring). I do however want the T3 versions of the level 20 ring and level 20 plate, since they have the augment slots on them.

So my question to you is, since it will obviously be much faster to get the level 16 items, should I go for them first even though I really want to make sure I complete the T3 epic versions to have for when I get level 20?

This is my opinion after doing the event last time and working hard at it. It is very enticing to craft something that you can use right away but I do not think it is the best way to go. I would craft any Epic items you would like to have to tier III first. Then work your way down to level 16 items if you want them. I was level 10 last time and now have some level 16 items sitting in the bank of no use till this came back and I can upgrade them.

Another thing of note is this. If you have a lvl 16 item that is finished to tier III and then want to upgrade that to Epic tier III, it will cost more in ingredients to level up that item than it does to create a new Epic item from scratch. When the event started I made things I could use right away and then by the time it was over I out leveled it. Something to think about when doing the event is that if you farm it hard you are going to gain quite a bit of xp.

Getting Epic items this way is so much less of a grind than to get in game Epic gear, besides you will be able to wear them when you hit level 20 and you start running epic quests. I have seen them referred to as "Walmart" Epic Gear which is true, they are not as Epic as the named in game Epic gear but worth it for the discount in grinding and being able to enter epic quests with it on.

patang01
09-18-2011, 09:44 PM
So this time-limited area is reopening on Monday, and as a new player, I find it rather confusing. I get the general idea of it but it's hard to figure out how best to make use of it, how to get decent items without hours of grinding, and also, importantly, how to have fun with the event.

Yes, I've read the compendium and DDO wiki entries already. I think newer players would benefit from some specific wisdom from experienced players, though, if any are willing to share some. Thanks!


Basically

In the public area you kill critters that spawned based on level around you. So find a instance and area where you are alone or with similar level people and kill. They drop treasure maps that you can click and read in for random loot, some other turn in maps and sometimes compasses and such (you need compass to get into crystal cove). When enough maps are turned in you go to crystal cove. It's open for 30 minutes so basically you get two 20 minutes tries to get the crystal goal.

Inside you protect Kobold miners by stringling torches to areas with crystal. The run them back to the foreman and after a 100 you 'made it' and you can keep everything after the first 100. 200 is the cap. After that they don't pick up anything else.

You get a boost to crystals over the first 100 and xp for every 'level' you pick over yours. Under you get less to the point you get nothing. In level 20 and above everything have deathblock so you can't vorpal or disrupt. Under that you can. The higher you play over your level the more spells enemy casters have and HP for mobs. Have deathwards over level 8 I think because red named bad guys can level drain you.

You get different gems from killing critters these you can turn in for upgrades or dabloons. And with crystals and gems you can upgrade and unlock higher tiers on the items you trade in for.

It can be soloed but it can get intense. The XP is okay since you get 6k a pop for 20 minutes. I do believe you get more for running it on a higher level.

Qaliya
09-19-2011, 06:40 AM
Okay, a specific question. It seems a lot of the equipment and upgrading and such is level-tied. I'm level 13 and I have no other real characters (just a 1/1 I haven't touched in ages) and I am not planning on creating any. Does this mean I will only be able to get items appropriate for roughly a level 13 character?

Thanks.

Dexxaan
09-19-2011, 06:51 AM
Advice for Cove? - EASY.


1) Don't Pike or be Piked upon. (Ok arrange so that you can pike if among friends....it really takes 2-3 peeps to get 200 gems)

2) SOP - Just like everything in game: Kill Everything & DOn't die.


And don't forget to loot your stuff and make your WalMart Epic gear.

Galeria
09-19-2011, 06:52 AM
You should be able to run above level and make items for level 16 characters, but you won't be able to do level 20 items.

Although you could easily level up to 15-16 running the Cove and then be able to get the gems to make level 20 stuff.

Qaliya
09-19-2011, 06:59 AM
Thanks. I was thinking that might be possible.. I'm already nearly 14.. but wasn't sure how much XP you get from this. (DDO in general seems to degrade XP when you do things over and over, but since this is designed for that, I wondered if it were different somehow.)

What about lower level items? Can I just run lower-level instances or something?

RedOrm
09-19-2011, 07:25 AM
For the high-level items, ask around in guild if there's a level 20 willing to do a few gem runs for you (since you can craft any level items if you have the required gems). What this means is you hide at the top of the ramp in order to stay alive, while the level 20 zergs around killing everything in sight. You'll get zero xp and shards, but plenty of gems, which is what you need to craft. Just a few runs should be plenty to craft 1 or 2 epic items.

Yunico
09-19-2011, 07:35 AM
Since the Cove will last so long this time (Oct 9th I think), everyone will have plenty of time to learn to play it, get tons of gems and a truckload of xp running it.

Expect plenty of TR's to milk this event for all the xp they can get.

Razcar
09-19-2011, 07:55 AM
Doesn't matter. This is wasted time. Instead of making pointless gem runs, you could do 3 real runs, and get dragonshards, which are the only thing worth caring about.
Matuse is right. The crystals are the thing you should be going after. The gems come automatically when going for the crystals, since you will need to kill mobs anyway. There will be no shortage of gems if you concentrate on getting your max 300 (edit, or 200 is max? Dont remember) shards every run.

somenewnoob
09-19-2011, 08:08 AM
I played RuneScape. Compared to that, nothing in DDO is a grind. ;)

lol TRUTH!!

When you said you were farming....you really were farming!

Best game to play if you like being able to do another activity while you play! lol

Zipwire
09-19-2011, 08:27 AM
You can get the gems to craft Epic gear running the quest at level 17 and above. You just do gems runs for them and not worry about completion. With a full group of decent players you can do at least 5 levels above your current level for gems. Then run quest closer to level to complete for shards. This works for all levels even if you are a level 4 and want to craft level 8 or 12 gear.

You will see lfms for gem runs that are high level compared to players level, look for them. As mentioned before high level players will often take lower levels with them for gem runs.

It is true that you will get plenty of gems when you do complete for a shard run. But if you want to craft epic items and you are a level 10-15 toon there is not really a way to do it unless you farm gems at level 17 and up.

As for xp you will get it depends on levels in your group just like other quests. It was constant before but it is possible it may be changed this time around. Some players got three levels from this event.

For any level of item you want, go to the ddowiki page for Crystal Cove. It lists all the gear that you can craft and the ingredients needed for it.
There is also a breakdown of what gems drop and at which levels of the quest.
So depending what you want to craft, check recipe and run at appropriate level to acquire the gems you need.
Shards have no level attached to them, they are used in all recipes and are in all levels of the quest. It is only gems that are restricted by level.

Yunico
09-19-2011, 08:32 AM
One part hardly discussed is how to actually OPEN the Cove.

That is done when enough players hand in map pieces. Map pieces drop from killing pirates on the island, but they also drop from every Hobgoblin or Kobold in the game once you drink a certain pot, which can drop on the island, bought through the ship barter or DDO store.

If you take such a pot and run through the Butcher's path, regardless of your level, you will get way more map pieces/time than on the island killing pirates.

And map pieces also gives doubloons, not only help opening the Cove.

I remember tons of people standing semi-afk on the ship, waiting for someone else to collect pieces instead of farming themselves. Hope its better this time.

gloopygloop
09-19-2011, 08:35 AM
One part hardly discussed is how to actually OPEN the Cove.


Simple: run whatever stuff you would normally run (farming for scrolls is probably the most reasonable thing to do since you can recall immediately when the Cove opens) and wait for someone in guild chat to say, "Hey, it's just about to open!"

Qaliya
09-19-2011, 08:37 AM
Thanks for the info!

The "grog" that lets critters outside the island drop CC items only lasts for an hour though. I guess I'll have to see how long it takes to earn one and whether it is worth spending for it.

PNellesen
09-19-2011, 08:39 AM
Haste, all the way, works nicely if you're going to go with the kobolds...and there's no point putting any enhancement on the hat if you're not going to hang out with them, so haste is the best.


Just bumping this - if you're going to put an enhancement, put Haste on it. If you have a Minos, you can put Haste + Heavy Fort on your hat and dedicate it for Cove use, and you only lose the Toughness from the Minos while you're in the cove.

For the OP, a Wizardry or Archmagi hat + haste is also very nice if you can find a heavy fort item to slot somewhere else. Both my 20 Clerics ran with Cove archmagi hats until they hit Amrath and got Archmagi belts from there.

gloopygloop
09-19-2011, 08:43 AM
Thanks for the info!

The "grog" that lets critters outside the island drop CC items only lasts for an hour though. I guess I'll have to see how long it takes to earn one and whether it is worth spending for it.

200 Silver/100 Gold coins. They're dirt cheap.

Qaliya
09-19-2011, 08:44 AM
Okay, I think that will mean more to me once I try playing, since I don't have any context yet on how hard it is to get coins. :) I'd imagine at first the new area will be more interesting for me anyway... or is the point that there aren't as many mobs there?

Thanks.

GotSomeQuestions
09-19-2011, 08:55 AM
200 Silver/100 Gold coins. They're dirt cheap.
Yeah, once you have a few high level gems, buying these becomes trivial. Last time around, I would turn all my Coppers into Air Elemental gems (600 copper, 200 silver, so you'll have silver left over), then turn my gold/silver into as many Grogs as I could make and give them away in the Cove and in the Harbor. Makes things easier on the lowbies who have a tough time getting their first Compass, and makes the cove open sooner!

I still have some 60-70 Grog left over, I've been giving them away to guildies in advance of the event, but once it starts, I'll be back to giving them away to anyone. I typically try to give stacks of 3-5 if I can, one hour goes by pretty quick if you spend 40 minutes of it in the Cove itself.

somenewnoob
09-19-2011, 09:00 AM
Okay, I think that will mean more to me once I try playing, since I don't have any context yet on how hard it is to get coins. :) I'd imagine at first the new area will be more interesting for me anyway... or is the point that there aren't as many mobs there?

Thanks.

There are a good bit of mobs.....but be VERY CAREFUL when you attack them, having high level players in the area will make high level mobs spawn......i took a quick soul train ride quite a few times by tangling with the uppe rlevel mobs when I was still low level.

mournbladereigns
09-19-2011, 09:03 AM
So this time-limited area is reopening on Monday, and as a new player, I find it rather confusing. I get the general idea of it but it's hard to figure out how best to make use of it, how to get decent items without hours of grinding, and also, importantly, how to have fun with the event.

Yes, I've read the compendium and DDO wiki entries already. I think newer players would benefit from some specific wisdom from experienced players, though, if any are willing to share some. Thanks!

1.) Find an excuse to miss an entire week of RL
2.) stay hydrated, get lots of Mt. Dew/Energy Drinks, etc.
3.) bring food, hot pockets and cheetos should be stacked high.
4.) Kill pirates.
5.) Find a good torch runner
6.) ??????
7.) PROFIT!

Qaliya
09-19-2011, 09:48 AM
Okay so it looks like I start with no hat and will need to either grind one or buy from the DDO store.

I have TP for this sort of thing. Should I just get the best possible hat and be done with it? That way I'll get more coins and such and I guess there are other benefits?

Thanks.

learst
09-19-2011, 09:56 AM
Okay so it looks like I start with no hat and will need to either grind one or buy from the DDO store.

I have TP for this sort of thing. Should I just get the best possible hat and be done with it? That way I'll get more coins and such and I guess there are other benefits?

Thanks.

Oh right, I forgotten taht this time it's not due to the DDO's 5th anniversary. Last time the hat came with a mail redemption "birthday invitation".

I don't really care that much about the hats. I think the benefits aren't that noticeable between each level 1-6 of the hats. But I don't know how much it cost in TP. So I guess you're the only judge of that.

Zipwire
09-19-2011, 10:09 AM
As far as that hat goes I would not waste TP on them. Just keep plugging away and you will get your hat before you know it. As far as getting a scarf or higher level tricorner it is up to you what look you like and if it matters to you. The higher level hats with bonuses (haste, healing, luck for loot) for the cove only benefit during the cove so that is of no use outside of event.

I only got scarfs and had no trouble getting what I needed. Personal choice.

Qaliya
09-19-2011, 10:14 AM
Well I decided to splurge since I had points anyway.

Regarding the grog and someone saying they were "cheap"... in 15 minutes all I have is a handful of coppers so I don't know about that...

tunabomber
09-19-2011, 10:18 AM
just get into a decent group whether its guildies,pugs,friends etc, in a couple of hours you should be able too make plenty of stuff.

somenewnoob
09-19-2011, 10:19 AM
Any changes, new items etc. to the event?

Stuck at work .....day going SO SLOW! lol

learst
09-19-2011, 10:22 AM
Well I decided to splurge since I had points anyway.

Regarding the grog and someone saying they were "cheap"... in 15 minutes all I have is a handful of coppers so I don't know about that...

The grog works in that certain mobs outside of the cove also drops the doubloons.

Perhaps a good place would be a low-level quest in the Harbour where HORDES of kobold comes to attack your fortress. ;)

Qaliya
09-19-2011, 10:23 AM
I get that, I mean earning that much coin will take a while killing pirates.

I did buy the hat and maybe it wasn't a good use of TP. Oh well.

learst
09-19-2011, 10:28 AM
I get that, I mean earning that much coin will take a while killing pirates.

I did buy the hat and maybe it wasn't a good use of TP. Oh well.

Well firstly, the copper and silver doubloons are worth more than the gold doubloons. This is due to many recipes which require a high amount of them compared to the gold ones, and you can't convert that between gold-silver-copper.

And secondly, once you start running the cove, the need for the doubloons will be secondary as you can trade the gems for doubloons (which converts to X gold, Y silver, Z copper). And this is also why the gold doubloons aren't really that useful.

In other words, the item priorities (IMO) are = dragonshards -> gems -> doubloons.

You just need to get enough doubloons to afford a compass to enter the cove when it opens. Each cove entry requires 1 compass, if you failed you can reuse the compass. Or if not you can also buy a compass from the DDO store.

As for the hat, you scan still put in a +6 enchantment that can be useful for questing, assuming you got the top tier hat.

somenewnoob
09-19-2011, 10:30 AM
I get that, I mean earning that much coin will take a while killing pirates.

I did buy the hat and maybe it wasn't a good use of TP. Oh well.

If you get a compass you might want to do a gem run at first to get some dubloons.

Killing pirates is not a very time effective way to make dubloons, it's better to either do some gem runs or get a grog and go zerg butchers a few times.

You can buy a compass and grog in the store, but if you kill some pirates a compass should drop eventually, then you can go on a couple gem runs when the cove opens, and then you should have some dubloons.

Dendrix
09-19-2011, 10:51 AM
Okay so it looks like I start with no hat and will need to either grind one or buy from the DDO store.

I have TP for this sort of thing. Should I just get the best possible hat and be done with it? That way I'll get more coins and such and I guess there are other benefits?

Thanks.

Hats bought with TP are bound to account. Much better than hats bought with doubloons which are bound to character.

I have BTA hats with wizardry' at 7, 9, 11, 13 and 15. And I am glad I bought with TP

Qaliya
09-19-2011, 10:58 AM
Thanks. :)

I found a rare treasure map which was cool.

I definitely think grog is the way to go as I spend too much time on the ones that spawn for me, and running away from the level 20 ones.

learst
09-19-2011, 11:02 AM
Thanks. :)

I found a rare treasure map which was cool.

I definitely think grog is the way to go as I spend too much time on the ones that spawn for me, and running away from the level 20 ones.

I think doing it in a party will be much fun. There is little excuse to not party now, as this is as come-and-go as you like. ;)

The mobs are spawned based on your level/party member level. So group with similar level characters. Once spawned, the mobs are not hostile until you attack them. The level 20 ones are spawned by other lvl 20 characters, so ignore them.

A good tip would be to find a quiet spot, or at least a less crowded spot to avoid interlapping mobs spawned by players of different levels. There are many instances, so you can even try switching instances to avoid the crowd.

somenewnoob
09-19-2011, 11:04 AM
Thanks. :)

I found a rare treasure map which was cool.

I definitely think grog is the way to go as I spend too much time on the ones that spawn for me, and running away from the level 20 ones.

Yeah this was a big problem for me too last event. Seemed like every time I got comfortable a train of level 20's rolled thorough spawning things that would one shot me lol

(looks at clock.......taps foot some more........come on work day lets go.....)

Qaliya
09-19-2011, 11:04 AM
Yeah for a while I found a quiet spot. Then someone higher level came around and "ruined" it (not really, you know what I mean).

What's the best quest to use grog on? Some have said Butcher's Path, Kobold Assault seems obvious as well. Does it matter what level you do the quest on?

somenewnoob
09-19-2011, 11:07 AM
Yeah for a while I found a quiet spot. Then someone higher level came around and "ruined" it (not really, you know what I mean).

What's the best quest to use grog on? Some have said Butcher's Path, Kobold Assault seems obvious as well. Does it matter what level you do the quest on?

I like Butchers the most because I am too impatient to wait for the spawns in Kobold Assault. If you know the way it is a very fast run.

I believe the drop rate is the same whether you run in on casual or elite, so pick a difficulty you can run through quickly.

You can get a few runs of Butchers in during your grog, and you'll have a ton of map pieces and dubloons after it wears off.

learst
09-19-2011, 11:07 AM
Yeah for a while I found a quiet spot. Then someone higher level came around and "ruined" it (not really, you know what I mean).

What's the best quest to use grog on? Some have said Butcher's Path, Kobold Assault seems obvious as well. Does it matter what level you do the quest on?

Depends on you. I"m not an uber-zerger for Butcher's Path, and the kobolds are all scattered. Once I joined a party doing Kobold Assault we got quite a lot of doubloons.
:)

gloopygloop
09-19-2011, 11:11 AM
Yeah for a while I found a quiet spot. Then someone higher level came around and "ruined" it (not really, you know what I mean).

What's the best quest to use grog on? Some have said Butcher's Path, Kobold Assault seems obvious as well. Does it matter what level you do the quest on?

Anything where you can kill a high number of critters per minute. I like Irestone on Elite because I have this delusion that I'll pick up an Ioun stone in the process.

Qaliya
09-19-2011, 11:56 AM
Are ioun stones more likely there?

In other news, the entire event just vanished before my eyes. The woman, chests, it all disappeared. LOL

somenewnoob
09-19-2011, 12:08 PM
Are ioun stones more likely there?

In other news, the entire event just vanished before my eyes. The woman, chests, it all disappeared. LOL

Lot of chests in that quest, and there have cases where people were able to get Ioun Stones there. (I've never pulled one there, but have only run it 6 or so times)

Event is temporary closed due to crashing bugs.

http://forums.ddo.com/showthread.php?p=4081128&posted=1#post4081128

Qaliya
09-19-2011, 12:11 PM
Yah, thanks. I was just surprised when everything disappeared on me. :)

djl
09-19-2011, 01:31 PM
So I was killing pirates earlier today and in the course of about 40 minutes, I got around 100 gold doubloons and one rare map piece. No compasses.

Was I doing something wrong, or is it really this hard to get compasses? I really don't want to have to spend TP on them.

Lorichie
09-19-2011, 01:36 PM
So I was killing pirates earlier today and in the course of about 40 minutes, I got around 100 gold doubloons and one rare map piece. No compasses.

Was I doing something wrong, or is it really this hard to get compasses? I really don't want to have to spend TP on them.

its not hard, just might have been unlucky. make sure you check your collectible bags, if you have them set to auto gather, all that stuff will end up in there (iirc). in the end, you'll likely get more compass(i)(ees) than you'll use...but i also think i bought the first couple, just to get in there.

can't you trade in dubloons for a compass? i'll have to check when it comes back up..

R

Shishizaru
09-19-2011, 01:37 PM
You're much more likely to get Doubloons than you are to get a compass. From what you've said, it doesn't sound like you've done anything wrong. It's much more reliable to get the necessary doubloons and just buy your first compass (after the first Cove run, your gems should allow you to nab at least the next necessary compass).




can't you trade in dubloons for a compass? i'll have to check when it comes back up..


Granted I haven't had the chance to get in there today (and apparently wont for a while), but unless they changed something from last time, it can be bought for 400/200/100 (copper/silver/gold).

somenewnoob
09-19-2011, 01:38 PM
Yeah bad luck. I remember I picked up 3 compasses and a grog in the first hour I was there last time........maybe two compass and no grog all the rest of the time I was in there. (Which was quite a bit!)

djl
09-19-2011, 01:50 PM
I don't have a pirate hat, if that makes any difference. I only started playing recently, and I really don't want to spend TP buying one.

somenewnoob
09-19-2011, 01:53 PM
I don't have a pirate hat, if that makes any difference. I only started playing recently, and I really don't want to spend TP buying one.

As far as I know the hat only effects dubloon drops. Not compass/grog/ etc.

Zipwire
09-19-2011, 04:31 PM
Just hang in there, you will get the compasses. The first one is the hardest to get.
I suggest you wait till you get at least 2 compasses before you run the cove quest, most groups will try to run twice during an opening.

Try to join a raid group of 12 players or start your own and convert party to a raid to do the slayer part. If the group stays together the spawn rate increases a lot and you get mobbed. As a result your chance of drops are greatly increased.

Crystal Cove is limited to 6 but Smugglers Rest can do a 12 man group.

Once you run Crystal Cove the first time you will have gems that you can cash in for dubloons and then buy all the compasses you want, it will not be a problem after that.

Not having a hat is not going to effect things all that much, I wouldn't pay TP for it, wait till have the dubloons to buy it. It is a little slow getting started in the event but very quickly you will be rolling along just fine.

djl
09-19-2011, 04:41 PM
Just hang in there, you will get the compasses. The first one is the hardest to get.
I suggest you wait till you get at least 2 compasses before you run the cove quest, most groups will try to run twice during an opening.

Try to join a raid group of 12 players or start your own and convert party to a raid to do the slayer part. If the group stays together the spawn rate increases a lot and you get mobbed. As a result your chance of drops are greatly increased.

Crystal Cove is limited to 6 but Smugglers Rest can do a 12 man group.

Once you run Crystal Cove the first time you will have gems that you can cash in for dubloons and then buy all the compasses you want, it will not be a problem after that.

Not having a hat is not going to effect things all that much, I wouldn't pay TP for it, wait till have the dubloons to buy it. It is a little slow getting started in the event but very quickly you will be rolling along just fine.
Thanks for the encouragement :)

Bodic
09-19-2011, 04:46 PM
So I was killing pirates earlier today and in the course of about 40 minutes, I got around 100 gold doubloons and one rare map piece. No compasses.

Was I doing something wrong, or is it really this hard to get compasses? I really don't want to have to spend TP on them.


if you have nothing at all you buy the store Grog and scramble around getting as much as you can. When the Door opens you need a compass if you have enough to trade for a compass do so from the box if not buy 1 from the store. When you come out of that first run sell off enough gems to trade for a compass.

Dont craft anything for a few runs except hat buffs, and trade for grog from the box insure that you have enough to trade for 2 compasses out of the box.

gloopygloop
09-19-2011, 07:45 PM
if you have nothing at all you buy the store Grog and scramble around getting as much as you can. When the Door opens you need a compass if you have enough to trade for a compass do so from the box if not buy 1 from the store. When you come out of that first run sell off enough gems to trade for a compass.

Dont craft anything for a few runs except hat buffs, and trade for grog from the box insure that you have enough to trade for 2 compasses out of the box.

Bodic has good suggestions here. Don't mooch off the map trade-ins from other players like I do because it will take forever for the Cove to reopen if everyone does that.

Angel_Barchild
09-19-2011, 07:48 PM
Bodic has good suggestions here. Don't mooch off the map trade-ins from other players like I do because it will take forever for the Cove to reopen if everyone does that.

Wait, you're not supposed to stand around on the boat and wait for the door to open? I think I've been doing it wrong. ;)

Razcar
09-20-2011, 05:38 AM
Wait, you're not supposed to stand around on the boat and wait for the door to open? I think I've been doing it wrong. ;)
I'm not, I run around the island with the lowbies killing mobs for speeing up the opening. I have never been a good leecher, must be my strict Lutheran Swedish upbringing... :) How those ethics relate to browsing this forum while at work though I'm unsure of ;)

PelomSental
10-01-2011, 04:06 PM
Sometimes a kobold gets killed in the Cave while I'm not around.

It dops a soul crystal you can pick up.

Can the kobold be rezzed at the shrine?

karsion
10-01-2011, 04:34 PM
No, it cannot but I wonder whether it is possible to Raise or Resurrect him :D

Zipwire
10-01-2011, 04:47 PM
You can take the Kobold's soulstone to the foreman and he will raise him.
It costs 2 shards to do it.

Osco
10-02-2011, 10:52 AM
I just want to say that I was intimidated and confused by this event, even after reading the stuff on ddo.com and on the wiki, but this thread made it very clear and I've had a blast! Even with a pug that had no idea what they were doing, we managed to win the cave our first two times (5 shards and 57 shards extra.) Thanks to everyone who helped explain how this worked, and gave tips!