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View Full Version : Bug or annoying feature? Spell Failure/UMD



Abitar
08-19-2011, 08:29 AM
I ran on this on this playing the Arti and the beta server:

I was playing and I wearing armor with a 15% spell failure.


I noticed Monster summoning and the "fire turret" seam to to be on similar timers.

1> if i fail my spell failure check casting the turret spell It cool down is 10 min.
2> I if i fail my UMD check on the monster summoning the cool down for turret spell is 3 min!

Normally if you cast the fire turret there is normal spell cool down, and you can cast it right after the other.

Tenkari_Rozahas
08-19-2011, 10:53 AM
I ran on this on this playing the Arti and the beta server:

I was playing and I wearing armor with a 15% spell failure.


I noticed Monster summoning and the "fire turret" seam to to be on similar timers.

1> if i fail my spell failure check casting the turret spell It cool down is 10 min.
2> I if i fail my UMD check on the monster summoning the cool down for turret spell is 3 min!

Normally if you cast the fire turret there is normal spell cool down, and you can cast it right after the other.

what kind of armor were you wearing? becasue i believe for light/medium armor they dont get Spell failure....