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InsanityIsYourFriend
08-09-2011, 06:54 PM
maybe it will work all critisism is accepted...


Drow fighter 12/monk 6/pally 2
Shuriken expert
fighter 12 kinsei wep = shuriken
monk 6 = air monk ~ranged speed/double strike~ and if ya go dark then you get a +50% speed boost with shuriken for 10-15 seconds AND if you get the PrE of dark monk u can use shortswords a drow racial weapon
pally 2 = saves, hands, follower of vulkoor ~+1 to shortswords~

initial stats look something like...
Str 14-16
Dex 16-17+
Con 14+
Wis 12-14
Int 10
Cha remaining

skills....
Balance (monk only)
Jump (monk/fighter)
Tumble (monk only)
UMD (all)
Move Silently (monk only)
Hide (monk only)
Concentration (monk/pally)
Heal (pally)
~did not check if you COULD get all~

feats rqd for full life...
toughness X3
dodge
wep focus thrown
wep specialization thrown
imp crit thrown
power crit ~or craft a seeker~
quick draw
imp wep focus thrown
(didnt see how many feats you COULD get but i think thats enuf at least a bit)

a few enhancements...
power crit
haste boost
kinsei II
Ninja spy I
imp concentration
wind stance
(forgot name) thousand star monk move
racial weps
follower of vulkoor
toughness enhancements
dex dex dex dex dex dex IMPORTANT for every dex point you have you have a chance to throw 2 shuriken (ie 50 dex at lvl 20 = 50% doublestrike+inspire recklessness from bardic warchanter+wind stance+haste boost+thousand star monk move+haste=hundreds of shuriken hitting add a GS lit 2 shuriken ~bad ass shuriken~ and you will see many lightning strikes.... then for melee combat you get shortswords and if you can pick up 2 wep fightings in all that then.... look out world you have an assasin in your hands)


I call it the swift ninja build.
I have NO idea if it works and it would work BETTER the more stat points you get drow start with 32 pt + TR 1 = 36 which means more dex/con ect with your charisma being higher thru drow you get more UMD a cha item gives more of that and its not just for umd with umd you could use healing + as a pally you get hands and smite both char things if ya absolutely wanted you could probably drop the cha and pally lvls but i think they are nessesary to stay alive + heal + and the aura has an enhancement that ups concentration by 3 to all nearby including yourself which helps monk

richieelias27
08-10-2011, 09:49 AM
One thing I noticed right off the bat:

Power Critical does not work the way you think it does. Power Critical applies an attack bonus to *confirm* a critical. It does nothing to the damage of your critical (which seeker does)

InsanityIsYourFriend
08-10-2011, 10:57 AM
One thing I noticed right off the bat:

Power Critical does not work the way you think it does. Power Critical applies an attack bonus to *confirm* a critical. It does nothing to the damage of your critical (which seeker does)

ahhh so its useless i guess could switch it out for 2WF?

richieelias27
08-10-2011, 01:51 PM
ahhh so its useless i guess could switch it out for 2WF?

It is pretty much useless, yes

EpiKagEMO
08-10-2011, 09:59 PM
drows are 32 pt build. no drows are 28.
if you raise dex... you wont do damage silly!

JohnRove
08-10-2011, 11:24 PM
Here is a very quick rundown with your pre-reqs met


Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Drow Male
(12 Fighter \ 2 Paladin \ 6 Monk)
Hit Points: 374
Spell Points: 0
BAB: 18\18\23\28\28
Fortitude: 20
Reflex: 17
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 16 22
Constitution 14 14
Intelligence 10 10
Wisdom 12 13
Charisma 12 13

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 21 23
Bluff 1 1 3
Concentration 6 14 16
Diplomacy 1 1 3
Disable Device n/a n/a n/a
Haggle 1 1 1
Heal 1 1 1
Hide 3 6 8
Intimidate 1 1 3
Jump 6 10 12
Listen 1 1 3
Move Silently 3 6 6
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 0 0
Search 0 0 2
Spot 1 1 3
Swim 2 3 3
Tumble 4 9 11
Use Magic Device 2.5 12 12

Level 1 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Toughness


Level 2 (Monk)
Feat: (Monk Bonus) Toughness


Level 3 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Thrown Weapons


Level 4 (Paladin)
Ability Raise: DEX


Level 5 (Paladin)


Level 6 (Fighter)
Feat: (Fighter Bonus) Quick Draw
Feat: (Selected) Two Weapon Fighting


Level 7 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 8 (Monk)
Ability Raise: DEX


Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Monk)
Feat: (Monk Bonus) Weapon Finesse


Level 11 (Fighter)


Level 12 (Fighter)
Ability Raise: DEX
Feat: (Selected) Improved Critical: Thrown Weapons
Feat: (Fighter Bonus) Weapon Specialization: Thrown Weapons


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting


Level 15 (Fighter)
Feat: (Selected) Power Attack


Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Focus: Thrown Weapons


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Feat: (Selected) Weapon Focus: Piercing Weapons


Level 19 (Fighter)


Level 20 (Fighter)
Ability Raise: DEX
Feat: (Fighter Bonus) Greater Weapon Specialization: Thrown Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Drow Weapon Attack I
Enhancement: Drow Weapon Attack II
Enhancement: Drow Weapon Damage I
Enhancement: Drow Weapon Damage II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Follower of Vulkoor
Enhancement: Kensei Shuriken Mastery I
Enhancement: Kensei Shuriken Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Shuriken Specialization I
Enhancement: Static Charge
Enhancement: Ten Thousand Stars
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Wind
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Paladin Charisma I
Enhancement: Fighter Strength I
Enhancement: Monk Wisdom I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV

TreknaQudane
08-10-2011, 11:32 PM
Doublestrike doesn't work with Ranged Weapons or Thrown Weapons.

InsanityIsYourFriend
08-10-2011, 11:38 PM
Doublestrike doesn't work with Ranged Weapons or Thrown Weapons.

Shuriken expertise does the doublestike per dex drow start with it

JohnRove
08-10-2011, 11:40 PM
That isn't doublestrike, that is simply a similar mechanic to doublestrike. His point is that inspire recklessness etc will not add to it

InsanityIsYourFriend
08-11-2011, 12:33 AM
oh

PestWulf
08-12-2011, 12:53 PM
I'm all for flavor and fun builds. I want a shuriken build to work personally, but so far it's only caused me great pain and suffering just trying to use a shuriken for a ranged weapon on a melee build, let alone building a character around ranged shurikens.

In your build, if you are seriously considering a ranged character as your primary mode of offense, whether it's shuriken or bow, you are going to want to build for a 19 base dex and get precise shot and improved precise shot. Hitting multiple mobs with a hit is a must have for a primarily ranged build.

This has some synergy at least with shuriken expertise for the high dex requirement anyway.

You have some more hurdles, like weapon selection. Unfortunately there are no real named shurikens worth spitting on in the game. Shadow Star and Snow Star are all there is and with those you are better off finding a +5 shuriken and getting a risa ice enchant on it.

On auction, it has taken me more than 1 month to finally find a shuriken that has a prefix on it so that I can disenchant it. In that time i've found two +5 shurikens up for sale as well and this is looking a minimum of twice a day every day for an entire month on auction and the marketplace lowbie vendor. Eventually it will happen and you'll nab one, it's just frustratingly difficult to do for no apparent reason.

Your next problem is how you are going to do damage with a shuriken. Assume you start with a 20 Dex, have a race that gets +2 and a class that gets +2 and a +6 item. You'll be looking at a 30% chance at a second attack. But that still leaves you with STR as your damage component with a x2 crit multiplier. Icky.

From my point of view, the best shuriken build would be Barbarian 18. Sounds wierd I know but barbarian would allow you to rage and gain a x2 multiplier to your shurikens as well as have decent enough str to do some actual damage at range. Get IC:thrown and on 10% of your throws you'll be able to rack up a x4 crit with enough str behind it to make it noticable.

I'm just having a really hard time imagining a drow barbarian skulking around and flinging little tiny stars at people...

The ninja monk makes the best image, but without strength it's like pee wee herman throwing a star vs. the almight aaahhnold!

Perhaps if the stars were the size of dinner plates I could get more in tune with the suggestions I'm making, hehehe.

InsanityIsYourFriend
08-12-2011, 01:24 PM
Yes str is important which is why its not a dump stat, this is not a noob friendly build sad to say and it will need tomes to succeed fairly well, a +2 tome and a +6 item is a +8 bonus to str with a base of 14+ you can hit 22 str fairly easily
as for the shuriken itself i understand that completely you can make GS shurikens so at lvl 12 you can have an awesome shuriken ~if you made one~ and i HAVE seen a +2 vorpal shuriken of pure good in the trade channel i woulda bought but for that price.... 3.5 mil plat i thought someone was out of their mind and its not about the crits they dont too good but imp crit helps
the precise shot/imp precise shot i didnt know worked with thrown same with point blank shot ~they are SHOTS~ and with the new update im thinking ~a little~ that you could go instead of 2 pally 2 artificer, the armcannon in off hand from the screen shots ive seen show that it gives extra dmg to the main hand weapon and if your throwing shurikens 5X the speed a barb can swing an axe then it can do some good dmg but manyshot is still better in that point... if only it applied to thrown

TreknaQudane
08-12-2011, 01:41 PM
Yes str is important which is why its not a dump stat, this is not a noob friendly build sad to say and it will need tomes to succeed fairly well, a +2 tome and a +6 item is a +8 bonus to str with a base of 14+ you can hit 22 str fairly easily
as for the shuriken itself i understand that completely you can make GS shurikens so at lvl 12 you can have an awesome shuriken ~if you made one~ and i HAVE seen a +2 vorpal shuriken of pure good in the trade channel i woulda bought but for that price.... 3.5 mil plat i thought someone was out of their mind and its not about the crits they dont too good but imp crit helps
the precise shot/imp precise shot i didnt know worked with thrown same with point blank shot ~they are SHOTS~ and with the new update im thinking ~a little~ that you could go instead of 2 pally 2 artificer, the armcannon in off hand from the screen shots ive seen show that it gives extra dmg to the main hand weapon and if your throwing shurikens 5X the speed a barb can swing an axe then it can do some good dmg but manyshot is still better in that point... if only it applied to thrown

But you won't be throwing five times faster than a Barbarian can swing an axe. On average you'll be slower.

And even if you do get a big kick of speed using the Stars ability, you won't generate Ki from a shuriken. You only get Ki from melee attacks unless you go Earth stance in which case you get Ki when hit.

For the record...

Base Damage on a Shuriken is 1d2 crits on a 20 for x2

Base Damage on a Green Steel Shuriken is 1d3 crits on a 20 for x2

The weapon effects alone will not make up for a horrible base damage and critical profile.

PestWulf
08-14-2011, 08:04 AM
Yes str is important which is why its not a dump stat, this is not a noob friendly build sad to say and it will need tomes to succeed fairly well, a +2 tome and a +6 item is a +8 bonus to str with a base of 14+ you can hit 22 str fairly easily
as for the shuriken itself i understand that completely you can make GS shurikens so at lvl 12 you can have an awesome shuriken ~if you made one~ and i HAVE seen a +2 vorpal shuriken of pure good in the trade channel i woulda bought but for that price.... 3.5 mil plat i thought someone was out of their mind and its not about the crits they dont too good but imp crit helps
the precise shot/imp precise shot i didnt know worked with thrown same with point blank shot ~they are SHOTS~ and with the new update im thinking ~a little~ that you could go instead of 2 pally 2 artificer, the armcannon in off hand from the screen shots ive seen show that it gives extra dmg to the main hand weapon and if your throwing shurikens 5X the speed a barb can swing an axe then it can do some good dmg but manyshot is still better in that point... if only it applied to thrown

Also, not to bring you down since I like to try strange things myself..but you may want to make a monk real quick and get the Thousand Stars ability and try it out. It is, quite simply, horrible. It says 50%, but I have no idea where that 50% is as you only throw slightly faster than normal. It's been gimped and broken since it was put in the game. It also requires a substantial amount of Ki to throw for an early character with average standing Ki. It pretty much guarantees you that you will need to be in combat to build up enough ki to activate the ability...which kind of defeats the purpose of using a ranged ability.

At higher levels you have enough standing ki to reasonably throw it, fight in melee a bit to build the ki back up, then use it again on the next pull. It's still a very awkward mechanic for ranged though.

InsanityIsYourFriend
08-14-2011, 11:47 AM
Also, not to bring you down since I like to try strange things myself..but you may want to make a monk real quick and get the Thousand Stars ability and try it out. It is, quite simply, horrible. It says 50%, but I have no idea where that 50% is as you only throw slightly faster than normal. It's been gimped and broken since it was put in the game. It also requires a substantial amount of Ki to throw for an early character with average standing Ki. It pretty much guarantees you that you will need to be in combat to build up enough ki to activate the ability...which kind of defeats the purpose of using a ranged ability.

At higher levels you have enough standing ki to reasonably throw it, fight in melee a bit to build the ki back up, then use it again on the next pull. It's still a very awkward mechanic for ranged though.

hence the shortswords

PestWulf
08-15-2011, 11:24 AM
hence the shortswords

Yes, that's what i'm saying about the awkwardness of it. Unless you have a raid item, lvl 20 monk or are stealthed with dark path ninja 1, you are forced to melee to access your ranged ability. Stinky.

fatherpirate
08-16-2011, 04:38 PM
Why would you want to use a throwing star?
1D2 ??? gotta be the worst damage dice in game

everything does better

MaxwellEdison
08-16-2011, 05:08 PM
Why would you want to use a throwing star?
1D2 ??? gotta be the worst damage dice in game

everything does better

A strong and fair point.

I would respond with, "Because. So there!"

Aesop
08-16-2011, 05:19 PM
Why would you want to use a throwing star?
1D2 ??? gotta be the worst damage dice in game

everything does better

Well if you have a weapon that procs twice 40% of the time that is a d2 vs a weapon that procs only once 100% of the time that is d6... which will do more damage... especially when you toss in a +10 damage from Strength mod and a few weapon effects and maybe if lucky a nice little bard Song.

Most of the damage isn't from the base weapon damage its from the additional sources of damage.


The downside of the build is that thrown and ranged attacks do not generate Ki... if this was changed as well as allowing Elemental ki Strikes at range the build would excel far more


Aesop

Igrovin
08-17-2011, 03:04 PM
In addition.. Unless you have a returning shuriken.. The stacks of 50 without something like a quiver really hurts. Since like.. you do damage by throwing lots of stars.

InsanityIsYourFriend
08-18-2011, 05:59 PM
Well if you have a weapon that procs twice 40% of the time that is a d2 vs a weapon that procs only once 100% of the time that is d6... which will do more damage... especially when you toss in a +10 damage from Strength mod and a few weapon effects and maybe if lucky a nice little bard Song.

Most of the damage isn't from the base weapon damage its from the additional sources of damage.


The downside of the build is that thrown and ranged attacks do not generate Ki... if this was changed as well as allowing Elemental ki Strikes at range the build would excel far more


Aesop


who knows maybe it will happen and ya the melee generating ki is a bit awkward but most AAs melee whenever something gets close and this build DEFFINATELY isnt for the new ppls so a returning shuriken shouldnt be TOO hard to get

Hoglum
08-18-2011, 06:05 PM
Doublestrike doesn't work with Ranged Weapons or Thrown Weapons.


Double strike does work while throwing yoyo's.

However, there are strings attached.

InsanityIsYourFriend
08-18-2011, 06:13 PM
Double strike does work while throwing yoyo's.

However, there are strings attached.

like?

ooohhh....