View Full Version : Docent Armor Kits

07-04-2011, 03:04 PM
I don't like that the armor kits for Warforged seem too one-piece. It's like, they're all made of slender tights that you pull over your body but each has a different design, that's it. Why can't any of them have some sort of bulk or extra cosmetic appeal to them? Here are some ideas:

Spiky Shoulders
External Armor (as if wearing bicycle elbow pads and stuff)
Roman Soldier Skirts
Enlarged Boots/Gloves
Tummy-cutouts (show my belly button too)
Collars (like what Elvis or Dragontouched Docents have)

Have you guys seen how silly Minos Legens looks with an armor kit for a WF? It's bad, man. Bobble-head bad.

07-04-2011, 03:08 PM
This is because you only tried the basic version of the armor kits.
Try the armor kits on a character using adamantine body, you'll have all the spikes and heavy armors you want (and I found that several armor kits look exactly the same when used on adamantine body characters, which I find lame personally, but meh).

07-04-2011, 11:02 PM
Wish there were a toggle for the spikes/horns/skulls/gears and other adornments, not just being hardcoded with the kit.
There's more chance to look good to both the people that likes adornments and those who doesn't.

Personally i'd wish there were a kit that looked like plain steel, knightly style. (went with dark leaf 1 so far)
And a helm that actually looks like a helm. (e.g. garzad)

07-04-2011, 11:16 PM
Yea this is an inherant game flaw.

One that armor kits could have solved. Yet didn't.

You should not need to waste a feat (and it is a huge waste for most builds) just to look cool. There should be a way to have adamantine look without gimping your character.

They could so easily rectify this and make a lot of money doing so with armor kits, yet they didn't..

Seems like they are actually doing EXTRA work by making 3 different styles for every kit. So dumb.