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Jaid314
06-29-2011, 10:12 PM
Hey, just trying to see what options everyone thinks might work best for lowbie favor-farming (the 100 point dash).

currently, i'm running a level 4 (veteran) human barbarian with orien mark for expeditious retreat (and current incarnation is attempting power attack/cleave as well; previous versions have been half-orc with toughness and mark of finding because i was curious, and a paladin that had toughness and the orien mark, plus... hmmm... THF feat maybe? not sure anymore.

next possible plan (after the barbarian life) is to try human fighter (again, human for the dragonmark of passage, which grants effectively a slightly better speed than strider 30%) with weapon spec/focus in great axe (carnifex), power attack, cleave, great cleave, and mark of passage (provided cleave works out for me on this life)

but anyways, the objective being to farm as fast as possible, i'm looking for a high DPS option that also moves quickly, but it needs to be tough enough to not get slaughtered easily in elite low-level solo runs (often with NPC support).

available resources are a carnifex, and probably just about any reasonable lowbie gear that doesn't take a ton of effort to farm; gem of many facets, no problem, but something like farming a pair of BTA large guild slot khopeshes and other gear to craft onto is *not* going to happen. (for reference, crafting skills are all in the 40s if it matters)

PestWulf
06-30-2011, 12:27 PM
Low level characters are a lot of what I do :) One that I like for low levels that isn't really thinking about the future of the build would be

Halfling Monk 2 / Wizard 1 / Fighter 1 (32pt)
STR 12 (6 pts)
DEX 18 (10 pts)
CON 14 (6 pts)
INT 8
WIS 16 (10 pts)
CHA 8

Lvl 1: Monk (Feats: Least DragonMark of Healing, Power Attack)
Lvl 2: Wizard ( Feat: Extend)
Lvl 3: Monk (Feats: Meta: Maximize, Toughness)
Lvl 4: Fighter (Feat: Cleave)

With this setup, I have several pieces of equipment that I've pre-farmed for it.
1. Staff of Nat Gann (usable at level 4)
2. Robe of the Duality (usable at level 2)
3. Jidz Teka Bracers (usable at level 5)
4. Chimera's Crown (usable at level 5)
5. +2 Wis, Con, Str items
6. Black Widow bracers (to be replaced by jidz)

The Wizard level is to gain three spells: Expeditious Retreat, Shield and Jump. Extend plus the Robe of Duality gives these all a 6 minute duration which makes them usable without a lot of frustration in dungeons.

The Monk levels are to enable jidz bracers, Wisdom AC, great save profile and Evasion.

The fighter level is to pad up the hitpoints a little, keep the BAB at only -1 for the level, the feat and the fighter haste boost and toughness enhancements.

Beyond the Staff of Nat Gann, I'm keeping all the gear easy. Jid'z is not difficult to obtain with a non-farming character, the Robe is not hard on any character to get and +2 items are easily obtainable at market.

So the benefit breakdown is as follows
AC
10 Base
7 Dex stat (18 + 1 Level up at four + 1 Halfling Dex + 4 dex from staff = 24 Dex)
4 Wis stat (16 + 2 item = 18 Wis) (If you had a +3 wis item, take monk wis 1 for additional 1 ac)
1 Halfling size bonus
4 Armor bonus from black widow bracers (+1 AC at level five for Jidz)
1 Wind Stance (+2 dex, -2 con)
4 Shield spell from Wizard (6 minute duration)
1 Protection starter ring
1 Dodge bonus on Staff of Nat Gann
1 Centered Monk Bonus
So a 34 "starting" AC at level 4. Which goes to 36 at level 5 with Jidz and Chimera

For to-hit and to-damage profile you are looking at
+7 hit / +7dam from Dex stat
-5 hit / +10dam from Power Attack on
+1 hit from Halfling Size bonus
+3 hit from BAB
+2 hit / +2dam from Nat Gann Enhancement bonus
+2 hit from Korthos Island set (pathfinder or Angers)
Nets you a +10 hit / +19 dam at level 4

For hitpoints at level 4 you are looking at:
20 Heroic Durability
10 False Life (Robe of Duality) (could replace this with an invulnerable robe and just do switch ins for buffing)
8 Con stat of 14 (14 base, -2 Wind Stance, +2 Stat item)
4 Wizard Level
16 Monk Levels (2)
10 Fighter Level (1)
5 Way of the Tortoise
6 Toughness Feat
10 Racial Toughness
10 Fighter Toughness
Standing lvl 4 hitpoints of: 99hp

For healing at level 4 you have:
3 Charges of the Healing Dragon Mark
1 Charge from Halfling Dragon Mark enhancement
1 Charge from Chimera Helm.
So 5 Charges of emergency heal, all Mazimized and potentially switch to fire stance for a 25% augment. I also carry around some Ardor potions to quaff before big fights that I know could be bad. You can also sometimes find Moderate Fortification items from Tangleroot end rewards that are keyed to lvl 5. I keep a variety of these on for new characters as well, helps a ton on my healing profile.

For a resistance profile you have (Fort / Ref / Will)
3 / 3 / 3 From 2 monk levels
2 / 0 / 0 From 1 Fighter level
0 / 0 / 2 From 1 Wizard level
2 / 0 / 0 From 14 Con (with +2 item and -2 from Wind stance)
0 / 0 / 4 From 16 Wis and a +2 Wis item
0 / 6 / 0 From 18 Dex and a +4 Dex item (Nat Gann)
So you should have a good solid 7 / 9 / 9 Resist profile at level 4 and can augment that a bit more with resist items.

For mobility you have:
An excellent Jump ability (+10 Jump spell, +10 Jidz wind stance, +2 Strength)
Expeditious Retreat
(add another bump to run speed if you take monk 3 at lvl 5)


Altogether I find that having a 34 to 36 easy to sustain AC at lower levels, combined with the +17 damage on the quarter staff, plenty of to-hit and 7 charges of Fighter Haste clicky combine well with an evasion class that has some pretty good self healing abilities.

Granted, this is a build that is built around the lower levels and some specific gear. But if it's lower level fighting that you want, I've found this build to really be a LOT of fun. A great all around AC/Damage/Movement build that has easy to aquire gear requirements (the only exception being the Nat Gann..and even it really isn't that hard if you already have a higher level character)

EDIT: As a side note, I've also tried this build going more defensive, with a 10 STR and 14 WIS to raise INT and get Combat Expertise and Dodge in place of Power Attack/ Cleave. And while I admit having a 41 AC at level 5 is incredible fun, the loss of damage and cleave kind of cancelled the fun out for me.
Also, It looks like i'm mis-remembering when I use the helm. It comes in on the second dragonmark, not the first, though it's still nice for the AC and SR.

Jaid314
06-30-2011, 02:41 PM
- i won't be making it to level 5 as a general rule. i've had times where i came close to it while favor farming, but odds are good that some of the favor farming will be done with high level players.

- the build you proposed can't cast wizard spells at all (without a +3 int item), and does not have enough strength for power attack. the to-hit is also kinda so-so, and you can't get -5 to hit from power attack at level 4 unless you have a race or class power attack enhancement (halflings don't, and neither do level 1 fighters).

the self-healing and AC of this build is definitely appealing, but honestly even with low-mid 20s you're nearly impossible to hit in low-level elites. 34 is just pointless overkill.

PestWulf
06-30-2011, 03:53 PM
I run splinterskull alot and frankly use the +3 items I get there when I hit 5. I also use +1 tomes since i've got a stock of them, so I tried to re-do this for you from memory with a few changes to remove tomes and such since you'll be tossing the character way. Sorry for the inaccuracy, just trying to help with some ideas.

For the AC, I guess that's the difference between a throw away favor farm and not. I find the AC valuable because after I do Korthos on elite I'll have about 2 ranks or there abouts and I jump over to the waterworks and do the first two on elite and that's enough for my extra bag (maybe the first 3..can't recall).

After that I go to splinterskull and do the chain on Hard and level up about 3/4 the way through it. The AC allows me to do the top quests (lvl 7's) on hard without getting chewed up. I reckon if you're just doing the lvl 2 and lower quests it is overkill. I don't really have a feel for favor farming.

Oh, one more thing, what about the to-hit is so/so? If you mean to run a STR axe build it looks to me like this is pretty much identical in to-hit that an 18 STR 2hander would use? You could turn power attack off on both builds and the STR axe would have a couple more points of damage due to the 1.5 x STR for 2handers, but the to-hit should be the same should it not? Maybe down one due to some racail to-hit modifier? But with the Nat Gann, you're looking at +7 hit from the 22 Dex which should equate to a 18 STR human with a +4 Str item or buff yes? What am I missing on it?

cru121
07-01-2011, 04:21 AM
Without vet status, I went on each server to 100 with human barb1/cleric2.
Starting feats were dragonmark of passage and toughness.
Stats 18 str, 12 dex, 12 con, 12 wis.
With barb inherent speed boost, exp.retreat, and barb sprint boost, supreme mobility is given. With barb DR boost, cleric armor proficiency and healing, durability is covered as well.
If you want to fit in PA/cleave/great cleave, I guess barb1/clr1/fighter2 would work. Or barb2/ftr2 if you don't want a blue bar.

Jaid314
07-01-2011, 02:36 PM
I run splinterskull alot and frankly use the +3 items I get there when I hit 5. I also use +1 tomes since i've got a stock of them, so I tried to re-do this for you from memory with a few changes to remove tomes and such since you'll be tossing the character way. Sorry for the inaccuracy, just trying to help with some ideas.

ah, the +1 tomes would make a difference (or the +3 stat items at level 5). but yeah, this is a throwaway, and not likely to reach level 5 before it's time to delete anyways.


For the AC, I guess that's the difference between a throw away favor farm and not. I find the AC valuable because after I do Korthos on elite I'll have about 2 ranks or there abouts and I jump over to the waterworks and do the first two on elite and that's enough for my extra bag (maybe the first 3..can't recall).

yeah, people overestimate the needed AC to make a difference at low levels all the time, because they keep hearing how impossible it is to get high level AC that matters. the game was once dominated completely by finesse rangers though, which should give an idea of the fact that it wasn't always hard to get AC that matters... and at the lower levels, it still isn't hard :)


After that I go to splinterskull and do the chain on Hard and level up about 3/4 the way through it. The AC allows me to do the top quests (lvl 7's) on hard without getting chewed up. I reckon if you're just doing the lvl 2 and lower quests it is overkill. I don't really have a feel for favor farming.

yeah, my last run i did most of the in-town korthos stuff, waterworks elite, a couple of harbor quests, and STK and was done. about to try the fighter version now (side note: great cleave is min BAB +4, and weapon specialisation is only available at level 4 fighter... so i had to make a decision, and went with specialisation).


Oh, one more thing, what about the to-hit is so/so? If you mean to run a STR axe build it looks to me like this is pretty much identical in to-hit that an 18 STR 2hander would use? You could turn power attack off on both builds and the STR axe would have a couple more points of damage due to the 1.5 x STR for 2handers, but the to-hit should be the same should it not? Maybe down one due to some racail to-hit modifier? But with the Nat Gann, you're looking at +7 hit from the 22 Dex which should equate to a 18 STR human with a +4 Str item or buff yes? What am I missing on it?

not sure on this... i just know that i pretty much always see close to +20 on my barbarian in-game... still, i might try a monk. human dex/wis light monk with orien mark, power attack, cleave, toughness, and staff of nat gann might be a fast leveling option with some self-healing built into it. i'll give it a shot on my next run, though my gut instinct says that the barbarian will kill somewhat faster and thus favor farm faster apart from situations where he runs out of health :P

goodspeed
07-13-2011, 07:35 PM
id say a barbarian. All you need is a renta heal and your gtg. If you were going for 1k on each server for bonus's first time, then id say go for a palemaster or sorc and burn through everything.

But for quick 100's a barb will take the hits and keep hacking through the quest. Not sure on a monk though, if you went with a dex build for the dmg of elite with a renta heal then ya.

Bodic
07-13-2011, 07:42 PM
Gaxe Dwarf barb str/con sprint boost is all you need.

Dzabe
07-19-2011, 03:05 AM
I have done about 50 or so favor runs. Currently the best in my opinion is 3f/1b dwarf split. 32 point build.

Cleave
PA
Toughness

Maelstrom
Infested armor
Greater trinket (either bold or stalwart, I prefer bold)
Grim's Bracelet - Necklace: Strength +2, Natural Armor Bonus +2
2x Muckbane
starter package (barb)
Carnifex and Antique GA only in certain situations

AP
Barb sprint
Toughness
Dwarf axe dmg
etc.

with elite openers about 25 mins on 100 favs solo

Stillwaters
08-12-2011, 09:49 AM
Chk my SIG - some nice builds in the back - i recommend the lightning thief :cool:

EDIT: /facepalm necro

EpiKagEMO
09-06-2011, 11:10 PM
WF BOOM STICK.
:3
No gear needed, just maximize, empower, and quicken.
jog, jog, red alert, BOOOOM!

lemiro
11-01-2011, 08:54 AM
I swear by a strength based 1 monk/3wiz. Expeditious retreat, shield, blur, repair. Stand in sun stance for the extra strength and ki generation and just mow everything down, fast!

jeremyt
11-01-2011, 11:49 PM
did the 100 favor dash well over a year ago so might be bit fuzzy on exact details. But I went with a WF (at the time i just liked WF alot better) 1 barb 2 rogue 1 fighter. stack of repair mod pots and any THF weap. Doing elites I wanted evasion with opt of doing traps.

1 barb brings 10% speed and sprint boost obv. fighter = feat, rogue levs evasion, saves and traps.

strath
11-13-2011, 07:08 PM
Without vet status, I went on each server to 100 with human barb1/cleric2.
Starting feats were dragonmark of passage and toughness.
Stats 18 str, 12 dex, 12 con, 12 wis.
With barb inherent speed boost, exp.retreat, and barb sprint boost, supreme mobility is given. With barb DR boost, cleric armor proficiency and healing, durability is covered as well.
If you want to fit in PA/cleave/great cleave, I guess barb1/clr1/fighter2 would work. Or barb2/ftr2 if you don't want a blue bar.

I went with Cleric/Barbarian splash myself but I boost the Wis significantly.

16 Str, Con & Wis on a 32 pt build. I did power attack and toughness as feats on my first level.

Blackheartox
11-14-2011, 07:08 AM
Got all packs exept 4 i dont like with favor runs only, got monk, f soul, some account upgrades, wf and soon horc.
Done countless favor runs.. And i say countless cause the number for colab on my runner is over 300.
Some points for good f runs:

1. Lv 1 human barb max str, max const. pick mark of orien for exp retreat, start in korthos.
2. Learn to dualbox
3. find 2-4 more people who tend to dualbox
4. pick one route of the quests:

a. heytons or crystal, colab, storehouse, btl, info is the key, heavedasher, durks,

garrison, knr, mia, ss

b. colab, storehouse, btl, info is the key, butcher, durks, garrison, knr, ss and mia

5. distribute on 2-5 players who gets what quest
6. learn how to inv reinvite quickly
7. do storehouse on hard with lv 1 barb team only, gives you exp and enough for 1 ap
8. before heading to harbor go to barb trainer and pick sprint boost as enc
9. to check if all people have loaded in instance use bubble method (waterb ring)
10. you got 100 favor and 25 tp and feel free to repeat

Best method of favor grinding. A well played team can manage a run in 15 mins, our personal record is 13 mins. 1 hour per day is 100-125 tp with this method.
For 2+hours it gets slower cause dual boxing makes you tired quickly. Cheers