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Intensik
06-27-2011, 07:21 PM
requesting help with a 12 ranger/6 fighter/2 rogue build please
i'd prefer if it were human, using khopeshes, and able to do traps of course :)
32 pt build and can get +2 tomes at 7
capable of soloing (with potions and some wands of course) because i usually solo (or sometimes play with a friend) but also good in groups!

or would 12 fighter/6 ranger/2 rogue be better?
any help appreciated

NaturalHazard
06-27-2011, 07:28 PM
requesting help with a 12 ranger/6 fighter/2 rogue build please
i'd prefer if it were human, using khopeshes
32 pt build and can get +2 tomes at 7

you mentioned khopeshes so im assuming tempest.

Intensik
06-27-2011, 07:32 PM
you mentioned khopeshes so im assuming tempest.

yeah, tempest II kensei I is what i was aiming for

stoerm
06-28-2011, 06:15 AM
These could be useful as a starting point:

http://forums.ddo.com/showthread.php?t=285184

http://forums.ddo.com/showthread.php?t=321039 (esp. "Why 2 Rogue when Ranger 9 gets you evasion anyway?")

Jiirix
06-28-2011, 06:25 AM
This is my own 12/6/2 Tempest-Trapper build. I choosed dwarf because of personal preferance but I am sure the build can be switched to human easily.


Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Dwarf Male
(6 Fighter \ 2 Rogue \ 12 Ranger)
Hit Points: 390
Spell Points: 140
BAB: 19\19\24\29\29
Fortitude: 19
Reflex: 16
Will: 6

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 25
Dexterity 12 16
Constitution 18 22
Intelligence 14 16
Wisdom 8 10
Charisma 8 8

Tomes Used
+1 Tome of Dexterity used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 11
Bluff -1 0
Concentration 4 7
Diplomacy -1 0
Disable Device 6 27
Haggle 2 2
Heal -1 0
Hide 5 7
Intimidate -1 0
Jump 7 11
Listen -1 0
Move Silently 5 7
Open Lock 5 22
Perform n/a n/a
Repair 2 3
Search 6 28
Spot 3 23
Swim 3 7
Tumble 2 4
Use Magic Device 3 22

Level 1 (Rogue)
Feat: (Selected) Toughness


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 3 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting


Level 4 (Ranger)


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Elemental


Level 7 (Ranger)


Level 8 (Fighter)
Feat: (Fighter Bonus) Mobility


Level 9 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Spring Attack


Level 10 (Ranger)


Level 11 (Ranger)


Level 12 (Ranger)


Level 13 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 14 (Ranger)


Level 15 (Ranger)


Level 16 (Fighter)


Level 17 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 18 (Fighter)


Level 19 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 20 (Rogue)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Ranger Extra Action Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Skill Boost IV
Enhancement: Ranger Sprint Boost I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Kensei Dwarven Waraxe Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Disable Device I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Rogue Improved Trap Sense I

Zerenety
06-28-2011, 06:35 AM
requesting help with a 12 ranger/6 fighter/2 rogue build please
i'd prefer if it were human, using khopeshes, and able to do traps of course :)
32 pt build and can get +2 tomes at 7
capable of soloing (with potions and some wands of course) because i usually solo (or sometimes play with a friend) but also good in groups!

or would 12 fighter/6 ranger/2 rogue be better?
any help appreciated

If you want to go with 12 levels of ranger, I would not suggest taking 2 levels of Rogue. Simply because 9 levels of Ranger gives Evasion. I would go with a 12/7/1 split for the 25% Haste Boost and Toughness III

--------------

Now which of those 2 build you mentioned is best at endgame for your style, hmm... The 12 lvls of Ranger gives more self-sufficiency through Spells, and beeing able to use Metas. The Rogue lvls will bring enough UMD for late-game to use Heal Scrolls and other spells that the Ranger has.

Also the 12 Lvls of Ranger gives you all the free Archery feats you need to be efficient, without the need for putting points into DEX. However, you will need DEX if you wanna hit with a bow :P You did not say anything about using a bow in your OP, but the idea of going 6 or 12 Ranger is to get the free feats for both Melee AND Ranged. If your not interested in this, I would suggest going 12Ftr/7Rge/1 Anything you'd like, or just go 8 Rouge.

Basicly the Ranger gives a easier time lvling up and the option of using Metas, while the 12 Fighter catches up at end game.

If you'd want to be more Sufficient, I would advice The Exploit Build, 18Ranger / 1 Monk / 1 Rogue

--------------

Now to the Trapping Skills! If you want to maximize your trapping AND UMD, I would definetly go the 12 Ranger version. This version will have a much easier time getting all the Skill Points it needs, while have a low INT.
The 12 Fighter will have a much harder time, since they are STARVED on Skill Points. You would have to invest heavily into the INT skill to be able to be useful in the Trapping scene.

BUT! As said above, you sisn't mention anything about using a Bow. If your not interested, and want to do traps, I would go 12Ftr/7Rge(8)/1x (I would go Barb for Sprint, 10% Movement Speed Bonus and small Rage). This brings very good DPS with the Kensai, Surge and SA bonus with the Rouge lvls, when the mobs don't focus on you. The Rogue lvls also eases the need for INT, since you can just organize the lvling up to max the Skill Points.

Kmnh
06-28-2011, 06:43 AM
I'd go 7 fighter 1 rogue. Haste boost III ftw.

dump dex and max str and con

Jiirix
06-28-2011, 06:47 AM
I'd go 7 fighter 1 rogue. Haste boost III ftw.

dump dex and max str and con

13 Dex is needed for tempest, so you cant dump lower then 11 or 12.

karl_k0ch
06-28-2011, 06:53 AM
I'd go 7 fighter 1 rogue. Haste boost III ftw.

This. :)

Edit: Actually, skill points can be an issue for such a build. See post #11 for more.

Intensik
06-28-2011, 07:33 AM
Thanks everyone for your replies,
12 ranger 7 fighter 1 rogue is looking pretty good.

Zerenety, I may or may not try the exploiter, still deciding :p

karl_k0ch
06-28-2011, 07:39 AM
Thanks everyone for your replies,
12 ranger 7 fighter 1 rogue is looking pretty good.

Zerenety, I may or may not try the exploiter, still deciding :p

One thing you should be aware of are skill points.

Taking many Fighter levels late will not allow you to max out your Rogue skills. In order to do that, you'd need to delay your ranger levels, which will delay your whole TWF progression quite a bit.
If you only want to max UMD and put a few points in OL, that will cause no problems, but I imagine it to be not too easy to max out UMD, Search and Disable on a build with that many Fighter levels, which only contribute 2 + Intmod skills, none of which can be spent in a sensible way for class skills. Going 6 Fgt/2 Rog might not the optimal choice for DPS, but it can allow a broader spectrum of skills.

ProdigalGuru
06-28-2011, 07:41 AM
Google: DDO Character Planner

Build to your heart's content.

Intensik
06-28-2011, 08:32 AM
Google: DDO Character Planner

Build to your heart's content.

Already have it :P been messing around with it for a while

karl - so regarding skill points and dps, would it be better to go 12 ranger/6 fighter/2 rogue or the exploiter build? 18 ranger/1 rogue/1 monk

Zerenety
06-28-2011, 08:49 AM
I would say Exploiter, the 12/7/1 requiers alot of odd leveling for maximizing the Skill Points. Often leads to hard time leveling up, and kinda squeezes out the fun.

Intensik
06-28-2011, 08:57 AM
I would say Exploiter, the 12/7/1 requiers alot of odd leveling for maximizing the Skill Points. Often leads to hard time leveling up, and kinda squeezes out the fun.

alright thanks :) ill try that

Zerenety
06-28-2011, 04:20 PM
Remember allways to start with the Rogue lvl! :) Fill up the Character Planner oh go to town.
I don't know how much you have used Bows, but remember to put some points into DEX if you want to hit with one.

Have fun, ask if unclear :)

Intensik
06-28-2011, 08:09 PM
Remember allways to start with the Rogue lvl! :) Fill up the Character Planner oh go to town.
I don't know how much you have used Bows, but remember to put some points into DEX if you want to hit with one.

Have fun, ask if unclear :)

yup :) thanks for the help