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Hordo
06-14-2011, 04:54 PM
This is a fun build I had been toying around with since they added the FvS PrE.

I figured a deep 6-level PrE build, if done properly, would be great fun to play without sacrificing what a bard brings to a party at endgame.

Mostly since the songs on a Warchanter with the full Enhancement lines plateau from level 14-19, any splash at all (very common on a Warchanter in particular) misses out on the Capstone and last boost to song values. If you miss one, I figured let's see what happens if we miss 6!

Well, in missing 6 levels you do miss the AC Song, as well as Otto's Irresistible Dance and MCMW. Those are all definitely of value at endgame, but not stumbling blocks to success.

I built this bard to be a party/raid buffer and then 2nd line melee toon in among the heathen, as it were, using a final FvS PrE Aura debuff to simulate the last boost of songs a 20 Warchanter would get. I think I built a pretty good toon, and it is darned fun to run around on.

So, without further ado, here's the Warchanter of Vengeance, a 32 point build, Helf.


Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Hordosoul Canach
Level 20 True Neutral Half-Elf Male
(14 Bard \ 6 Favored Soul)
Hit Points: 294
Spell Points: 1070
BAB: 14\14\19\24
Fortitude: 14
Reflex: 16
Will: 21

Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 20)
Strength 14 21
Dexterity 8 10
Constitution 14 16
Intelligence 8 10
Wisdom 12 14
Charisma 18 20

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 19
Bluff 4 5
Concentration 6 26
Diplomacy 4 11
Disable Device n/a n/a
Haggle 4 5
Heal 1 2
Hide -1 0
Intimidate 4 9
Jump 2 5
Listen 1 2
Move Silently -1 0
Open Lock n/a n/a
Perform 8 28
Repair -1 0
Search -1 0
Spot 1 2
Swim 2 5
Tumble 3 10
Use Magic Device 8 28

Level 1 (Bard)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
Feat: (Selected) Toughness
Spell (1): Focusing Chant


Level 2 (Bard)
Spell (1): Cure Light Wounds


Level 3 (Bard)
Feat: (Selected) Weapon Focus: Slashing Weapons
Spell (1): Sonic Blast


Level 4 (Bard)
Ability Raise: STR
Spell (2): Blur
Spell (2): Rage
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Human Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II


Level 5 (Bard)
Spell (2): Soundburst
Spell (1): Feather Fall
Enhancement: Bard Inspired Bravery II
Enhancement: Improved Paladin Dilettante I


Level 6 (Bard)
Feat: (Selected) Power Attack
Enhancement: Bard Lingering Song II
Enhancement: Bard Warchanter I


Level 7 (Bard)
Spell (3): Good Hope
Spell (3): Haste
Spell (2): Invisibility
Enhancement: Bard Inspired Damage II
Enhancement: Racial Toughness II


Level 8 (Favored Soul)
Ability Raise: STR
Feat: (Diety) Favored by the Undying Court
Spell (1): Divine Favor
Spell (1): Nightshield
Enhancement: Human Improved Recovery II
Enhancement: Favored Soul Smiting I


Level 9 (Favored Soul)
Feat: (Selected) Empower Spell
Spell (1): Nimbus of Light
Enhancement: Favored Soul Improved Empowering I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Toughness I


Level 10 (Bard)
Spell (3): Displacement
Enhancement: Bard Inspired Attack II


Level 11 (Favored Soul)
Spell (1): Protection From Evil
Enhancement: Improved Paladin Dilettante II


Level 12 (Favored Soul)
Ability Raise: STR
Feat: (Selected) Extend Spell
Spell (2): Lesser Restoration
Enhancement: Favored Soul Smiting II
Enhancement: Favored Soul Toughness II


Level 13 (Bard)
Enhancement: Bard Inspired Bravery III


Level 14 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Deific Vengance
Enhancement: Favored Soul Energy of the Scion II


Level 15 (Favored Soul)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (3): Cure Serious Wounds
Enhancement: Undying Call
Enhancement: Favored Soul Angel of Vengeance I


Level 16 (Bard)
Ability Raise: STR
Spell (3): Remove Curse
Spell (4): Break Enchantment
Spell (4): Dimension Door
Enhancement: Bard Lingering Song III


Level 17 (Bard)
Spell (4): Freedom of Movement
Enhancement: Improved Paladin Dilettante III


Level 18 (Bard)
Feat: (Selected) Force of Personality
Enhancement: Bard Inspired Damage III
Enhancement: Bard Warchanter II


Level 19 (Bard)
Spell (4): Shout
Spell (5): Greater Heroism
Spell (5): Mass Cure Light Wounds
Enhancement: Bard Inspired Attack III


Level 20 (Bard)
Ability Raise: STR
Spell (5): Greater Dispel Magic
Enhancement: Bard Lingering Song IV





All told, I'm loving this build, but if I were to do it again...or on another account...I'd probably drop the starting CHR to 14 and raise my starting STR. As it is though, I'm not missing anything and I find the build extremely fun to play.

baddax
06-14-2011, 11:30 PM
Been kicking around similar ideas also.

cru121
06-15-2011, 06:33 AM
Nice. Good to see unorthodox builds successful. I wonder how would a bard WC 8 / favored soul 12 fare...

Hordo
06-15-2011, 06:54 AM
Nice. Good to see unorthodox builds successful. I wonder how would a bard WC 8 / favored soul 12 fare...

On that, I am unsure. Admittedly, I'm not a FvS expert by any stretch of the imagination, but I am rather adept at bards. At level 8 the buffing spells duration and the bard songs would be rather low and "uninspiring" pardon the wordplay.

NaturalHazard
06-15-2011, 07:09 AM
This is a fun build I had been toying around with since they added the FvS PrE.

All told, I'm loving this build, but if I were to do it again...or on another account...I'd probably drop the starting CHR to 14 and raise my starting STR. As it is though, I'm not missing anything and I find the build extremely fun to play.

just as I was going to ask why so much charisma I saw this :).

Hordo
06-15-2011, 07:33 AM
just as I was going to ask why so much charisma I saw this :).

Yah. Initially, when I rolled the toon, I wanted to make sure I would have more than sufficient mana to fully buff (with extend) a whole raid and then have the mana for occasional damage spells (with empower) for those times I have to shoot at something. It was after reflection, I realized I could still do that with a lower CHR and thus fewer SPs than I will have at endgame and could raise my STR bonus a point or two in the bargain. Live and learn, I suppose. ;)

Phemt81
06-15-2011, 08:02 AM
Would 2 rogue levels add some fun there or just ruin it?

Hordo
06-15-2011, 10:07 AM
Would 2 rogue levels add some fun there or just ruin it?

Just ruin it.

I already have an ArcaneArcher RogueChanter (and will post the build which pre-dates most of the others on these forums if asked) and it works fine there ONLY because I didn't go too far.

Level 14 Bard = max songs until 20th level.

If you drop 2 bard levels for rogue, you lose max songs, if you drop 2 FvS levels for rogue, you lose the PrE which is the entire point and flavor of this build.

Don't get me wrong, rogues are my 2nd love after bards, but in THIS build...bad idea...in OTHER builds I'm all for it!

Chai
06-15-2011, 10:34 AM
Bard is my favorite class by far. I like to see all of the combinations of multi-class people are playing. There seem to be far less restrictions in multiclass options than there are for other classes as far as acceptable level splits are concerned. Im always glad to see some new less orthodox build be effective.

Hordo
06-15-2011, 10:52 AM
Bard is my favorite class by far. I like to see all of the combinations of multi-class people are playing. There seem to be far less restrictions in multiclass options than there are for other classes as far as acceptable level splits are concerned. Im always glad to see some new less orthodox build be effective.

Right on with this!

Chai, to that end, when I get home and /pike there instead of work, I'll look for the build I did in the Character Planner and post it up for my AA Roguechanter.

Phemt81
06-15-2011, 10:56 AM
Thanks for the explanation, interesting build. :)

Valindria
06-15-2011, 11:01 AM
When the new PrE were given I looked at doing something like this. I couldn't really see the advantage of just staying bard. My idea was a little different than the OP, I was thinking of going Halfling and trying to max the halfing hero companion as well. Then Basically buff and name a champion + hero the same person. The other idea was trying to work it in with Spell singer as a CC style 14/6 to lower the saves by 2. Of course that had the same issue as I didn't see an advantage over pure SS. The end of the day I scrapped the idea with bard. I am still toying with 14/6 Paladin/FVS HotD/AoV, so we'll see.

What FVS things to you use the most out of it? What is the play like? I would be interesting to hear more about it.

Hordo
06-26-2011, 12:37 PM
After running it up, something just didn't feel right, so I messed with the Enhancements a bit. Not much of a difference but, still it makes a big difference as I play the toon.


Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Hordosoul Canach
Level 20 True Neutral Half-Elf Male
(14 Bard \ 6 Favored Soul)
Hit Points: 304
Spell Points: 1070
BAB: 14\14\19\24
Fortitude: 14
Reflex: 16
Will: 21

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 14 21 21
Dexterity 8 10 10
Constitution 14 16 17
Intelligence 8 10 10
Wisdom 12 14 14
Charisma 18 20 20

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3 19 19
Bluff 4 5 5
Concentration 6 26 26
Diplomacy 4 11 11
Disable Device n/a n/a n/a
Haggle 4 5 5
Heal 1 2 2
Hide -1 0 0
Intimidate 4 5 9
Jump 2 5 5
Listen 1 2 2
Move Silently -1 0 0
Open Lock n/a n/a n/a
Perform 8 28 28
Repair -1 0 0
Search -1 0 0
Spot 1 2 2
Swim 2 5 5
Tumble 3 10 10
Use Magic Device 8 28 28

Level 1 (Bard)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Perform (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Fascinate
Feat: (Automatic) Half-Elven Keen Senses
Feat: (Automatic) Half-Elven Mixed Heritage
Feat: (Automatic) Half-Elven Social Graces (ALL)
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inspire Courage
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Longsword
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Spell (1): Focusing Chant
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Song Magic I


Level 2 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Cure Light Wounds
Enhancement: Human Improved Recovery I
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I


Level 3 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons
Feat: (Automatic) Inspire Competence
Spell (1): Sonic Blast
Enhancement: Bard Inspired Attack I
Enhancement: Racial Toughness I


Level 4 (Bard)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Spell (2): Blur
Spell (2): Rage


Level 5 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Spell (2): Soundburst
Spell (1): Feather Fall


Level 6 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Feat: (Automatic) Suggestion


Level 7 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Spell (3): Good Hope
Spell (3): Haste
Spell (2): Invisibility


Level 8 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Diety) Favored by the Undying Court
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Spell (1): Divine Favor
Spell (1): Nightshield
Enhancement: Favored Soul Smiting I
Enhancement: Bard Song Magic II
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Toughness I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Warchanter I
Enhancement: Bard Lingering Song II
Enhancement: Bard Inspired Damage II
Enhancement: Improved Paladin Dilettante I
Enhancement: Human Adaptability Constitution I
Enhancement: Human Improved Recovery II


Level 9 (Favored Soul)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Selected) Empower Spell
Spell (1): Nimbus of Light
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III


Level 10 (Bard)
Skill: Perform (+3)
Skill: Use Magic Device (+3)
Feat: (Automatic) Improved Inspire Courage
Spell (3): Displacement
Enhancement: Bard Inspired Attack II


Level 11 (Favored Soul)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Automatic) Child of the Undying Court
Spell (1): Protection From Evil
Enhancement: Improved Paladin Dilettante II


Level 12 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Selected) Extend Spell
Spell (2): Deific Vengance
Enhancement: Favored Soul Smiting II
Enhancement: Favored Soul Toughness II


Level 13 (Bard)
Skill: Perform (+3)
Skill: Use Magic Device (+3)
Feat: (Automatic) Inspire Greatness
Enhancement: Bard Inspired Bravery III


Level 14 (Favored Soul)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Spawn Screen
Enhancement: Favored Soul Energy of the Scion II


Level 15 (Favored Soul)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (3): Cure Serious Wounds
Enhancement: Undying Call
Enhancement: Favored Soul Angel of Vengeance I


Level 16 (Bard)
Ability Raise: STR
Skill: Perform (+3)
Skill: Use Magic Device (+3)
Spell (3): Remove Curse
Spell (4): Dimension Door
Spell (4): Freedom of Movement
Enhancement: Bard Lingering Song III


Level 17 (Bard)
Skill: Concentration (+4)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (4): Break Enchantment
Enhancement: Improved Paladin Dilettante III


Level 18 (Bard)
Skill: Balance (+3)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Force of Personality
Feat: (Automatic) Song of Freedom
Enhancement: Bard Inspired Damage III
Enhancement: Bard Warchanter II


Level 19 (Bard)
Skill: Balance (+3)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (4): Shout
Spell (5): Greater Heroism
Spell (5): Mass Cure Light Wounds
Enhancement: Bard Inspired Attack III


Level 20 (Bard)
Ability Raise: STR
Skill: Balance (+3)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (5): Greater Dispel Magic
Enhancement: Bard Lingering Song IV

LeslieWest_GuitarGod
06-26-2011, 01:33 PM
Very intriguing build Hordo...

Angel of Vengeance is a killer PrE. How's the FvS levels playing out for ya?

Hordo
06-26-2011, 02:03 PM
Very intriguing build Hordo...

Angel of Vengeance is a killer PrE. How's the FvS levels playing out for ya?

The Aura of Menace has an incredible aggro-grabbing ability, which is just fine for me, and the debuff to the mobs is evident in the quickness with which the group brings them down despite my not-yet topped off songs.

The Scimitar use for me is a boon that I don't have to take the Warchanter weapon enhancement or blow another feat for it just to have a higher crit range weapon.

The self-buffs of Nightshield and Divine Power really help me out.

All-in-all it's working great for me.

:D

Dwarfo
06-26-2011, 02:06 PM
think i might have to try this out after i cap Halfhealed. looks like fun hordo.

LeslieWest_GuitarGod
06-26-2011, 02:22 PM
The Aura of Menace has an incredible aggro-grabbing ability, which is just fine for me, and the debuff to the mobs is evident in the quickness with which the group brings them down despite my not-yet topped off songs.

The Scimitar use for me is a boon that I don't have to take the Warchanter weapon enhancement or blow another feat for it just to have a higher crit range weapon.

The self-buffs of Nightshield and Divine Power really help me out.

All-in-all it's working great for me.

:D

I knew this had the potential of being an extremely fun and effective build in the right hands. Debuff + Aggro + fascinate and/or beatdown = not right. ;)

There's a lot you can do in this build, the debuffing and dispelling portions of your build alone will make it quite unique. (Miss has used dispelling to great effect. I'll never forget 1st time I casted greater dispel magic to remove deathward from the ghaele clerics in the Running With the Devils quest while in a pug group. Doofus party leader shouting at the barbarian to stop trying to vorpal them because they have deathward, and the doofus barbarian telling him to 'shetup because they DONT have deathward!)

Many in party wont have a clue what you are contributing to the group, then again, that's par for the course for us bards isnt it? :)

Very nice build, glad its workin out for ya!

whereispowderedsilve
01-25-2012, 12:26 PM
Sincerely sorry 4 the thread necro but I just rolled 1 of these up in the past week, it's a lot of fun 2 play! :P! :)!

http://my.ddo.com/character/orien/goargos/

Now did change the starting stats a bit as mentioned a couple of times in the OP!

I think I went with:

17 STR
8 DEX
16 CON
8 INT
10 WIS
16 CHA

So hopefully that didn't gimp the build 2 much!

But/however was wondering about/for gear/weapons at the lower levels! So far I've been using Carnifex but I get a

-4 to attack/to hit cos I'm not proficient! Should I stick with it or change to sword & board or? Also do have 2 pieces

of the abishai(sp?) set & a few other things check the link above 4 the gear! Was hoping to get some helpful

advice on level 8 gear, as well as from level 8 to 12, level 12 to 16 & level 16 to 20 & at level 20!

Preferred not crazy epic stuff cos not my cup of tea! Do have access to the challenges pack & only packs I *don't*

have atm are Catabcombs/Sharn/3BC/Sentinels & Ruins of Threnal I own all the other packs!

Super thanks in advance for any & all help/input/info/advice! :P! :)!

zwiebelring
01-25-2012, 12:34 PM
Swap spells so you can use Master's Touch and wield Carnifex.

Hordo
01-25-2012, 12:48 PM
*rises up through the earth like an undead, umm...soulstone?*

Heya!

I'd definitely recommend Master's Touch...it certainly opens up the weapon possibilities to you.

As far as gear is concerned, I'll have to go back and see what kind of stuff I had, and then check it against the few packs you don't own to make sure I don't have you running after stuff you can't get yet.

For certain, though, as soon as I was 5th(?) level I was all over the Chronoscope Abishai set. Like a drunken dwarf on a House K lamppost. It is great all-around gear for a F2P lowbie. I'd recommend getting into the Red Fens and picking up some of that gear too.

The most important thing you have to remember with this build is that as you move to higher levels you will inherently be drawing aggro by virtue of the Angel of Vengeance PrE Aura of Menace. How you control that aggro is key. As a Warchanter bard you have access to a fair number of buffs for the whole party, as well as yourself, and if you work that Aura well you can draw back to a killing field small numbers of mobs at a time...hopefully LOL!

I looked for these effects as I levelled and worked them in the best I could:

Fortification...the highest you can equip (or even better craft).
Stats...again the same, especially for Strength and Constitution, and Charisma if I could easily fit that in for the times I chose to fascinate.
False Life...the higher the better.

Finally, I chose a weapon type, obviously the scimitar, to wield and looked for a fair range of them so that I could assist in DPS most of the time, or fall back and heal/rez when needed.

whereispowderedsilve
01-25-2012, 12:58 PM
Swap spells so you can use Master's Touch and wield Carnifex.

http://ddowiki.com/page/Master%27s_Touch

Description:
Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the

items are simple or martial weapons, or shields, and lasts until the target rests.

Notes:

Scrolls of this spell are available for purchase in The Portable Hole.

Scrolls will only work on weapons/shields that you can equip in your offhand as you must place the scroll in your

mainhand to activate it. Thus the scrolls aren't useful for any 2handed weaponry unless you have another player

around to cast them on you.

I'm missing something here or? Doesn't look like I can go 2HF even with Master's Touch! :( I *detest/hate* sword &

board! xD! :P!: )!

Hordo
01-25-2012, 01:02 PM
http://ddowiki.com/page/Master%27s_Touch

Description:
Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the

items are simple or martial weapons, or shields, and lasts until the target rests.

Notes:

Scrolls of this spell are available for purchase in The Portable Hole.

Scrolls will only work on weapons/shields that you can equip in your offhand as you must place the scroll in your

mainhand to activate it. Thus the scrolls aren't useful for any 2handed weaponry unless you have another player

around to cast them on you.

I'm missing something here or? Doesn't look like I can go 2HF even with Master's Touch! :( I *detest/hate* sword &

board! xD! :P!: )!

What you are missing is that a Bard has access to Master's Touch as a level one spell. He is making the point that you could choose to replace one of your current level one bard spells with Master's Touch in order to cast it on yourself when wielding weapons you would otherwise find restricted.

ThePrincipal
01-25-2012, 01:02 PM
I'm leveling a twf pure warchanter atm, and wonder why you started with 18 char. I'm not seeing the benefit here. If this is a melee toon,would you want more str or con?

whereispowderedsilve
01-25-2012, 01:05 PM
*rises up through the earth like an undead, umm...soulstone?*

Heya!

I'd definitely recommend Master's Touch...it certainly opens up the weapon possibilities to you.

As far as gear is concerned, I'll have to go back and see what kind of stuff I had, and then check it against the few packs you don't own to make sure I don't have you running after stuff you can't get yet.

For certain, though, as soon as I was 5th(?) level I was all over the Chronoscope Abishai set. Like a drunken dwarf on a House K lamppost. It is great all-around gear for a F2P lowbie. I'd recommend getting into the Red Fens and picking up some of that gear too.

The most important thing you have to remember with this build is that as you move to higher levels you will inherently be drawing aggro by virtue of the Angel of Vengeance PrE Aura of Menace. How you control that aggro is key. As a Warchanter bard you have access to a fair number of buffs for the whole party, as well as yourself, and if you work that Aura well you can draw back to a killing field small numbers of mobs at a time...hopefully LOL!

I looked for these effects as I levelled and worked them in the best I could:

Fortification...the highest you can equip (or even better craft).
Stats...again the same, especially for Strength and Constitution, and Charisma if I could easily fit that in for the times I chose to fascinate.
False Life...the higher the better.

Finally, I chose a weapon type, obviously the scimitar, to wield and looked for a fair range of them so that I could assist in DPS most of the time, or fall back and heal/rez when needed.

Ok, very sound advice! Just to clarify you went sword(scimitar) & board(shield) then I take it? I dislike S & B but I

can force myself to adapt to the play style if need be! I do have the Abishai cloak & bracers currently, will have 2

get a in a chrono loot run 2 try & get the other pieces/rest of the set. Any armor you would recommend?(I think I

have a named light or medium one waiting 4 me once I hit level 8 can't remember if it was the crimson chain or

something else from the lordsmarch p2p chain). Again thanks so much 4 replying & the advice/help! Greatly

appreciated! :P! :)!

whereispowderedsilve
01-25-2012, 01:06 PM
I'm leveling a twf pure warchanter atm, and wonder why you started with 18 char. I'm not seeing the benefit here. If this is a melee toon,would you want more str or con?

If you read the last sentence in the 1st/OP he said he would change it if he would reroll xD! :P! :)!

Lower the CHA a bit & increase the STR! xD!

Hordo
01-25-2012, 01:22 PM
Ok, very sound advice! Just to clarify you went sword(scimitar) & board(shield) then I take it? I dislike S & B but I

can force myself to adapt to the play style if need be! I do have the Abishai cloak & bracers currently, will have 2

get a in a chrono loot run 2 try & get the other pieces/rest of the set. Any armor you would recommend?(I think I

have a named light or medium one waiting 4 me once I hit level 8 can't remember if it was the crimson chain or

something else from the lordsmarch p2p chain). Again thanks so much 4 replying & the advice/help! Greatly

appreciated! :P! :)!

Actually I went TWF...without the feat. I found that for the vast majority of content, once I did respec and increased my STR with points from my lowered CHA, the -4 to hit was not causing me to miss all that much. Granted that changed at engame content, but while levelling up it was not an issue at all. For those times it was an issue I did go S&B or full-on healer mode.

As for armor...I had a guildie craft me various things, but I find when you can get it DT armor to be wonderful to fill out some aspects for this build, and if you think you're going to go serious melee...DQ till you pull the Marilith Chain.

whereispowderedsilve
01-25-2012, 05:57 PM
What you are missing is that a Bard has access to Master's Touch as a level one spell. He is making the point that you could choose to replace one of your current level one bard spells with Master's Touch in order to cast it on yourself when wielding weapons you would otherwise find restricted.

Yup I figured this out after the fact! DOH! >><<! Lolz! Going to switch out the level 1 sound spell. Hopefully this will

help my DPS go up! Thanks for the clarification! :P! :)!

whereispowderedsilve
01-25-2012, 05:59 PM
Swap spells so you can use Master's Touch and wield Carnifex.

I apologize zwiebelring! I misunderstood the ddowiki entry 4 masters touch! Was reading it regarding the scroll so

thought it wouldn't work! :( Then I realized that Masters touch is available as a Level 1 Bard spell so I can just use

that! Yay! :P! :)! Very embarrassed by my noob moment! Thanks 4 the info!

whereispowderedsilve
01-25-2012, 06:03 PM
Actually I went TWF...without the feat. I found that for the vast majority of content, once I did respec and increased my STR with points from my lowered CHA, the -4 to hit was not causing me to miss all that much. Granted that changed at engame content, but while levelling up it was not an issue at all. For those times it was an issue I did go S&B or full-on healer mode.

As for armor...I had a guildie craft me various things, but I find when you can get it DT armor to be wonderful to fill out some aspects for this build, and if you think you're going to go serious melee...DQ till you pull the Marilith Chain.

Ok much to think about here! For the lower levels Ill stick with Carnifex but will probably switch over around Level 10/12

or so to TWF perhaps! Armor wise it'll be a grind to try & pull that Marilith Chain Ill see if there's anything else that

comes close to it!(Cavarly Plate perhaps?)

zwiebelring
01-26-2012, 09:01 AM
I apologize zwiebelring! I misunderstood the ddowiki entry 4 masters touch! Was reading it regarding the scroll so

thought it wouldn't work! :( Then I realized that Masters touch is available as a Level 1 Bard spell so I can just use

that! Yay! :P! :)! Very embarrassed by my noob moment! Thanks 4 the info!
And I had to learn that fancy scrolls won't work with Two Handed Weapons I always used the spell by class so I never noticed - and remembered - that you somehow have to hold the scroll in one hand while using it he^^.

And since then I realized the actual advantage of that spell if you need a cheap solution.

whereispowderedsilve
01-26-2012, 12:43 PM
And I had to learn that fancy scrolls won't work with Two Handed Weapons I always used the spell by class so I never noticed - and remembered - that you somehow have to hold the scroll in one hand while using it he^^.

And since then I realized the actual advantage of that spell if you need a cheap solution.

I'm noticing that I'm still missing quite a lot though, I think I may have to try & turn Power Attack off

sometimes/depending on the situation/mob/quest. Should I just go TWF instead or stay with the Carnifex? I'm level 7

atm ran elite tear of Dhakkan(sp?) & elite mirras sleepless nights, last night seemed 2 be missing quite a bit especially

on the hob goblins/cleric that blur themselves :( Any more info from either you or Hordo would be super awesome! :P!

:)!

Hordo
01-26-2012, 03:25 PM
I'm noticing that I'm still missing quite a lot though, I think I may have to try & turn Power Attack off

sometimes/depending on the situation/mob/quest. Should I just go TWF instead or stay with the Carnifex? I'm level 7

atm ran elite tear of Dhakkan(sp?) & elite mirras sleepless nights, last night seemed 2 be missing quite a bit especially

on the hob goblins/cleric that blur themselves :( Any more info from either you or Hordo would be super awesome! :P!

:)!


Ok. Cav plate is good too, but PA at level 7? Turn that off for sure. Your BAB at that level even when compared to the appropriate level quest mobs is too low to use PA yet. Other than that, as long as you have the standard required consumables to fill out any deficiencies you should be ok.

Rydin_Dirtay
01-26-2012, 05:35 PM
Yah. Initially, when I rolled the toon, I wanted to make sure I would have more than sufficient mana to fully buff (with extend) a whole raid and then have the mana for occasional damage spells (with empower) for those times I have to shoot at something.

Do you mean Empowered Shout, or Soundburst, or something like that?

Hordo
01-27-2012, 08:37 AM
Do you mean Empowered Shout, or Soundburst, or something like that?

When I rolled the toon up I looked at the damage spells that were taken (didn't even think about which would be affected by empower) and those were the Sonic series for bards and Nimbus of Light and Deific Vengeance for FvS, but I was more concerned about the maximum boosts to healing spells as well.

whereispowderedsilve
01-29-2012, 02:07 AM
Do I *have* to use the +2 tomes(esp. the +2 int tome?) Unfortunately I've only been playing DDO for only about a

year & a half. So in total together across all of my toons 4/5 active in total including my main 10 +2 tomes or so only

one +2 int tome. Trying to figure out with the wiki it says at my bard levels: Skill points at each additional level: 6 +

Intelligence modifier so 6 skill points a level. Looking at the build on the FvS levels only 2 skill points on the Bard levels

6 skill points so I won't be losing out on any skill points if I don't use the +2 int tome at Level 7 or?

Please help me clear this confusing mess up! Thanks a bunch in advance! :P! :)! xD

Hordo
01-29-2012, 03:43 PM
Do I *have* to use the +2 tomes(esp. the +2 int tome?) Unfortunately I've only been playing DDO for only about a

year & a half. So in total together across all of my toons 4/5 active in total including my main 10 +2 tomes or so only

one +2 int tome. Trying to figure out with the wiki it says at my bard levels: Skill points at each additional level: 6 +

Intelligence modifier so 6 skill points a level. Looking at the build on the FvS levels only 2 skill points on the Bard levels

6 skill points so I won't be losing out on any skill points if I don't use the +2 int tome at Level 7 or?

Please help me clear this confusing mess up! Thanks a bunch in advance! :P! :)! xD

"Have to" No.
If you happen to pull a +2 Int tome or something, go for it, but if you don't just try as hard as you can to make up for any deficiencies with items or external buffs.

whereispowderedsilve
01-29-2012, 06:25 PM
"Have to" No.
If you happen to pull a +2 Int tome or something, go for it, but if you don't just try as hard as you can to make up for any deficiencies with items or external buffs.

Thanks Hordo! :P! :)!