View Full Version : Solo build for f2p

06-04-2011, 07:15 PM

i just startet playing DDO some time ago and level'd a few toons to level 4 ... so i made myself some thoughts about a good solo char.

Firstoff, it must be able, to open chest/doors in the dungeons, because i hate to know, that there is treasure and i cant get to it. After that, i prefered the melee classes. i really liked to play a battle-cleric, so i used this as my basic. (i like the idea, to use spells to buff myself and also liked the ability, to heal myself if something did not work out as good as planned )

The basic thoughts on the builds were: use a cleric 19 / fighter 1 and try to improve it to fit my purposes more. So, i thought, it would be a good idea, to level up fighter some more, in this case to 6 to be able to get Kensai I to increase the damage the char can deal. With level 13 cleric i can still do level 7 spells, that will support me.

I also used one level of rogue, to get to all that nice treasure.

my build would look something like:

Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Acalithiele Tinuviel
Level 20 Lawful Good Human Female
(6 Fighter \ 1 Rogue \ 13 Cleric)
Hit Points: 302
Spell Points: 652
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 8
Will: 11

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 18 23 26
Dexterity 10 10 10
Constitution 14 14 15
Intelligence 8 8 8
Wisdom 12 12 12
Charisma 8 8 8

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 7 7
Bluff -1 -1 0
Concentration 6 25 26
Diplomacy 0 0 1
Disable Device n/a 1 2
Haggle -1 -1 -1
Heal 2 2 4
Hide 0 0 0
Intimidate -1 -1 0
Jump 4 9 9
Listen 1 1 1
Move Silently 0 0 0
Open Lock n/a 2 3
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 0 1
Spot 1 3 3
Swim 4 9 9
Tumble 1 1 1
Use Magic Device n/a n/a n/a

Level 1 (Cleric)
Skill: Concentration (+4)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Tumble (+1)
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Handed Fighting

Level 2 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+2)

Level 3 (Fighter)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Selected) Extend Spell
Feat: (Fighter Bonus) Power Attack

Level 4 (Cleric)
Ability Raise: STR
Skill: Concentration (+2)

Level 5 (Cleric)
Skill: Concentration (+2)

Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Empower Healing Spell

Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)

Level 8 (Cleric)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)

Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Improved Two Handed Fighting

Level 10 (Fighter)
Skill: Balance (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

Level 11 (Fighter)
Skill: Balance (+1)

Level 12 (Fighter)
Ability Raise: STR
Skill: Concentration (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Weapon Specialization: Slashing Weapons

Level 13 (Fighter)
Skill: Concentration (+1)

Level 14 (Fighter)
Skill: Concentration (+1)
Feat: (Fighter Bonus) Greater Two Handed Fighting

Level 15 (Cleric)
Skill: Concentration (+2)
Feat: (Selected) Quicken Spell

Level 16 (Cleric)
Ability Raise: STR
Skill: Concentration (+2)

Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)

Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Power Critical

Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)

Level 20 (Cleric)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Kensei Battle Axe Mastery I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility IV
Enhancement: Racial Toughness III
Enhancement: Improved Disable Device I
Enhancement: Improved Heal II
Enhancement: Improved Open Lock I
Enhancement: Improved Search I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic III
Enhancement: Cleric Energy of the Zealot I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness II
Enhancement: Cleric Divine Healing III
Enhancement: Cleric Improved Turning I

so, i got a few questions before i will level this char: Would this build work as intendet? Or is it gimped to much?

I guess, my saves are a little to low, but i dont know, which ones are the most important... But i guess, this can be adjusted.

Another question is, will this character be able, to at least be usefull in an endgame dungeon/raid? Or is the healing and damage this char does too low?

Did i miss something else entirely? if so, i would be thankfull for all tipps you have for a new player.

PS: i hope, you could understand my english as it is not my native language.

06-04-2011, 07:22 PM
This is not a good idea - in my opinion you are splashing too deep and diluting cleric too much.

Your build is trying to do too much, and is going to end up not doing anything well enough. I recommend you look at either a warchanter bard build with a rogue and fighter splash, something like 16 bard/ 2 fighter/ 2 rogue maybe, or try a tempest ranger build with a rogue splash 18 ranger/ 2 rogue and go from there you will be able to find something closer to what you're looking for. Both will have less healing and spell power than I think you want, but will not be as weak in other facets - the tempest option will be heavier on DPS, the bard option will be heavier on spells.

06-04-2011, 07:29 PM
Take rogue as your first level so that you get a ton more skill points.

I haven't played clerics yet, but my gut feeling is that you'd be kind of good at fighting and kind of good at healing. You won't excel at either, which could really start hurting you in mid to late levels.

Choosing one level of rogue just to pick locks tends to be a real waste. If you're choosing a level of rogue for additional reasons, it could be worth it. If you get your reflex save high enough, two levels of rogue for evasion is nice.

If you want a fairly self-sufficient f2p melee character for solo stuff, I would recommend a pure paladin. They're tough, immune to a couple of things, have high saves, can burst damage with smite, can burst heal a bit with LoH, and you can cast a few nice spells.

06-04-2011, 08:36 PM
thank you both very much .. i am gonna have a look at bard 16 / fighter 2 / rogue 2 .. not exactly sure, how much each, but for that i have some time to decide - it looks interesting.

Thx for the tip with starting as rogue .. didnt think of the much increased points at the beginning.

06-28-2011, 07:19 PM
dwarf 17cleric/2/rogue/1barb you can thank me later

06-28-2011, 07:46 PM
It's too gimped to work.

A friend tried a similar build, he can solo stuff, but it takes forever. When he is on a party he's far enough behind on dps to have a null kill count.

Try the "classic rocker" : http://forums.ddo.com/showthread.php?t=249865

it does everything that your build is trying to, except better. Then he adds bard songs, haste and displacements on top of that.

07-19-2011, 04:49 AM
If you like two-weapon fighting or rangers, the build in my sig does everything you want.

07-19-2011, 05:16 AM
Traditional "blue-bar" classes (cleric, wizard, sorcerer, FvS) are only interesting if you nuke and/or insta-kill. If not, its a Bard.

If you want to fight with excellent buffs and healing, near full set of divine and arcane buffs, go Bard. You want extra skills and evasion, add rogue splash. You can add a small splash of fighter for extra combat related feats.

I tried many things and as "self buffing and healing warrior with rogue-ish skills" nothing was as good as Bard16/Fighter2/Rogue2.

07-28-2011, 03:09 PM
The best solo build I've found to date is an 18 pale master / 2 rogue. You can kill anything, survive any encounter, heal yourself like crazy, and disable any trap you'd ever encounter. Good luck, and happy trails!

08-02-2011, 10:40 PM
with that build, wisdom is too low to cast higher level spells unless you have +wisdom gear.

It's practically impossible to get to level 20 with only free to play quests. so... why not just make a wizard rogue?
solo.. solo... with f2p limitations, i'd go for an AA ranger rogue? ranger has enough points to land search skills, and traps really shouldnt hurt much on normal. its tough to solo on elite by level 9 or so... good luck with that!

if you have warforged, just make a wizard rogue :3