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LargeMarge
04-21-2011, 02:58 PM
So...what do you think the next DDO class is going to be?

Nysrock
04-21-2011, 02:59 PM
KOBOLD! Because, kobold still hate you!:D

elujin
04-21-2011, 02:59 PM
next class is 99.9 % druid promised for theis year i think

gigobyte
04-21-2011, 02:59 PM
My bet's on artificer, with the new crafting system, house cannith ward, and a new pack about the warforged.

Nysrock
04-21-2011, 03:02 PM
next class is 99.9 % druid promised for theis year i think

Actually they say in the SotG address that Druids will NOT show up in 2011 at all.

Teech
04-21-2011, 03:02 PM
psionict!

Is there a lucky draw for the winner? :p

dpadan17
04-21-2011, 03:05 PM
So...what do you think the next DDO class is going to be?

i know i know.....it's gonna be "HAM".....we got the new class of being broccoli for April fools day, so why not "HAM" for Easter? lol "we all look for it from time to time".....

all kidding aside......Druid

grodon9999
04-21-2011, 03:06 PM
psionict!

Is there a lucky draw for the winner? :p

I agree

LargeMarge
04-21-2011, 03:08 PM
My bet's on artificer, with the new crafting system, house cannith ward, and a new pack about the warforged.

I agree. I think an Artificer would play in well with the new updates to come.

Ystradmynach
04-21-2011, 03:09 PM
I'm going with warlock

Samiusbot
04-21-2011, 03:19 PM
I would say some melee type class. Maybe a casting melee hybrid like the Eldritch knight or a Warmage.

But I really want something like the Mystic Theurge.

LargeMarge
04-21-2011, 03:20 PM
Of course they could give us a Shaman...the next best thing to a Druid

Bodic
04-21-2011, 03:22 PM
So...what do you think the next DDO class is going to be?

A full BaB Class w/ full access to Arcane and Divine spells, DR 15, SR 40, stacking all
element resists 15, toughness IV, spell/melee DC's based on Con, and an abundant step like ability.

Eladiun
04-21-2011, 03:26 PM
psionict!

Is there a lucky draw for the winner? :p


yes

Teech
04-21-2011, 03:26 PM
A full BaB Class w/ full access to Arcane and Divine spells, DR 15, SR 40, stacking all
element resists 15, toughness IV, spell/melee DC's based on Con, and an abundant step like ability.

And only unlockable through the DDO store. :p

Henrieta
04-21-2011, 03:26 PM
The next class will be:

wild mage

hityawithastick
04-21-2011, 03:27 PM
A full BaB Class w/ full access to Arcane and Divine spells, DR 15, SR 40, stacking all
element resists 15, toughness IV, spell/melee DC's based on Con, and an abundant step like ability.

And a 1 spell point hypnotism.

brian14
04-21-2011, 03:27 PM
Druid.

Yes it's a lot of work, and yes Turbine said it won't happen this year. So what makes you think Devs are putting work into yet another class?

Nysrock
04-21-2011, 03:27 PM
A full BaB Class w/ full access to Arcane and Divine spells, DR 15, SR 40, stacking all
element resists 15, toughness IV, spell/melee DC's based on Con, and an abundant step like ability.

Granted. But can only be taken by the new Gnome race that has 1D2 for HD, a -4 to con, str and dex and a -50% carrying capacity.:D

danotmano1998
04-21-2011, 03:29 PM
I'll have to guess commoner...(as jokingly posted in other forum) :p

No, wait.. It's DDO Developer!
1. The ability to write code in .0004 seconds
2. The ability to shrug off sarcasm, complaining, and whining
3. The ability to shape the very world everyone is adventuring in
4. And of course, a small nerf. We're going to reduce their ability to procreate so that we will have complete control of the population.


[seriousness]
It's not druids, folks.. Fernando clearly stated that.

I think the best guess would be the "Artificer", though I'm not entirely sure exactly what that is...

gigobyte
04-21-2011, 03:32 PM
Artificers are sort of like wizards that focus on the creation and manipulation of magic items, they originally created the warforged, and are responsible for most of the magic items you see on a daily basis.

Edit, My bad, they didn't create the warforged, they just stole the idea from the quori.

AMDarkwolf
04-21-2011, 03:34 PM
[seriousness]
It's not druids, folks.. Fernando clearly stated that.

I think the best guess would be the "Artificer", though I'm not entirely sure exactly what that is...

He also very clearly said that 'you could take paralyzing from that kama you found, and put it onto that longsword, and now you have a paralyzing longsword'

So yea, honestly, not a word any ddo game dev says is 'truth' until it sits infront of me.

I also think druid. Not that I care, but if I did, and because of what I just said above, I'd be thinking that.

Nysrock
04-21-2011, 03:35 PM
Artificers are sort of like wizards that focus on the creation and manipulation of magic items, they originally created the warforged, and are responsible for most of the magic items you see on a daily basis.

Edit, My bad, they didn't create the warforged, they just stole the idea from the quori.

Think of a rogue like character that can do traps, tinker with items and cast some spells.

centuar1963
04-21-2011, 03:37 PM
pontif.... bane of the undead....... like Van Helsing, using a holy repeating cross bow that actually deals dammage... A ramped up repeating x-bow is whats needed to make stratigic attacks and movement more interesting... the need to use cover and tactics... bla bla bla.. sorry to go on......

le_goat
04-21-2011, 03:42 PM
i'd say artificer or duskblade

thekamurai
04-21-2011, 03:45 PM
Please Duskblade...or Hexblade, Artificers are cool and all but, meh...

Therigar
04-21-2011, 03:48 PM
Who cares?

Players asked for Druid. Turbine said no and is giving something different.

Yet another example of Turbine not giving a rat's *** about what the players ask for.

Note: It isn't a matter of whether the new class will be fun or whatever. It is about Turbine just not caring.

Alektronic
04-21-2011, 03:53 PM
Oh sorry guys. What I had had happened was, I had druids on my mind for an upcoming class we were working on, but not that it was gonna be within the year or anything. As in,

Q: a new class?
A: Yes, druid.
Q: This year?
A: Nope, still working on it.
Q: Any other new classes?
A: No, of course not. We're still finishing up the list from 2006. dduuuuhhh :).

-Ferdinand
XOXO


Well... there you heard it folks.

stille_nacht
04-21-2011, 03:55 PM
The next class will be:

wild mage

wild mage is almsot certainly going to be a prestige D:

but yeah i think that another specialist class is most likely, seeing as there are only 3, so artificer. (and artificers are a unique ebberon class too.)

babakhan21
04-21-2011, 04:05 PM
Artificer make the most sense. Artificer is part of Eberron, and probably something that the Neverwinter MMO won't offer.

blkcat1028
04-21-2011, 05:42 PM
I was really hoping to see Druids this year, but sadly... no. I'm actually glad that the devs are taking their time with Druids and not rushing it out. I can see where a shape shifting class could cause issues, especially if all the available shapes have to be loaded on the character at all times. Lag could be a problem when introducing this type of ability.

As far as the new class? I'm hoping for Duskblades, but it probably will be an Articifer; though I'm not sure what niche it would fill.

Gratan
04-21-2011, 05:49 PM
I would hope it is Artificer but i think it will be warlock.

Shade
04-21-2011, 05:52 PM
Yea I think Warlock.

Very 4th editiony, and they did vaguely say they wanted to incorporate some 4th edition type stuff years ago.

kittikatgurl
04-21-2011, 06:02 PM
He also very clearly said that 'you could take paralyzing from that kama you found, and put it onto that longsword, and now you have a paralyzing longsword'


That's kind of a funny example for the dev to pick really, paralyzing is one of the few things you can't craft O.o, not to mention of course the system doesn't exactly work that way.

Jaid314
04-21-2011, 08:01 PM
Yea I think Warlock.

Very 4th editiony, and they did vaguely say they wanted to incorporate some 4th edition type stuff years ago.

warlock is (originally) 3rd edition. well, i dunno, maybe it's in some supplement from 2nd or 1st as well, but it definitely doesn't have it's origin in 4th edition. it's in the 3.5 magic-user book, whatever they called it...

TiberiusofTyr
04-21-2011, 08:09 PM
Psion

fco-karatekid
04-21-2011, 08:33 PM
I think Wild Mage - hints at wild magic's been cropping up recently.

oradafu
04-21-2011, 08:51 PM
The next class will be:

wild mage


I think Wild Mage - hints at wild magic's been cropping up recently.

Wild Mage is a Prestige Class. Their Amrath belt is the PvP hated Kormor's Belt.


Personally, I'd rather see Psionic over Artificer, but it seem the signs are pointing to artificer.

QuantumFX
04-21-2011, 08:54 PM
I’m going to put my money on Artificer.

I look forward to all the threads from poorly built and played rogues describing how the Artificer is “Taking their job!” and that “Disabling traps should *ONLY* be done by rogues!”.

Aashrym
04-21-2011, 08:56 PM
I'm hoping for artificer.

Veriden
04-21-2011, 09:06 PM
It'll be something stupid likely, like Pirate, bugs bunny, artificier, or a cross between the three. I'm glad it won't be druids, at least not yet. They don't fit into the city life, and they don't go crawling around sewers.

I'm -hoping- Duskblade, or by some long shot: Sword sage. Would be easy to impliment special abilities and stances similar to monk technically, just different effects.

HastyPudding
04-21-2011, 09:38 PM
A few that come off the top of my head:

- Blackguard (the anti-paladin, with abilities such as Smite Good, and Death Touch)
- Artificer (superior wand, scroll, and item usage and crafting)
- Psion (focuses on a specific set of mental and quasi-magical powers, such as telepathy or psychokinesis)
- Warlock (augments a single spell-like-ability with diverse effects)
- Hexblade (mixes offensive magic with melee abilities)
- Truenamer (uses diverse abilities that often have dual purposes or reality twisting effects)
- Binder (similar to the traditional summoning class)
- Adept (uses both arcane and divine magic, but inferior to more specialized casters)

Ziindarax
04-21-2011, 09:50 PM
Of course they could give us a Shaman...the next best thing to a Druid

This is my thought too - Spirit Shaman would have pretty much the same spell-book as a Druid, so turbine could work out the kinks to the Druid Spells while still trying to figure out how to make druids work with their current engine.

Another possibility includes Artificers (considering House Cannith ward, and new quests relating to the warforged).

The remote possibility could be Warlocks (though I doubt it as they basically have unlimited spell-casting, and thus Turbine would be highly unlikely to implement them unless they were implemented an invocation pool that has a limited number of charges). That is, the warlocks could have something akin to 100 invocations, and each spell-like invocation (regardless of type) takes one charge out of that pool.

NoAI_64
04-21-2011, 09:56 PM
There are four classes that must be introduced eventually to make the world feel complete as Eberron. There are also quite a few classes that could be introduced due to easy compatibility with the DDO system but are, to my mind, not a pressing issue.

Druid: Must eventually be included since it’s part of the core rulebook, and because druids have an important space in the seams of Eberron. It’s already been stated that the engine overhaul can’t be guarentied to be ready in time, so this isn’t it. Pity since they are the warriors against the Realm of Madness.

Artificer: The class created for Eberron. With the crafting theme and House Cannith opening its doors, it seems a no brainer. The features are a difficult adaptation, but what was said recently comparing the new class to being inventive more along the lines of the Monk rather than the Favored Soul... It feels like this more than anything else to me.

Soulblade: While it doesn’t weild much psionic power, the soulblade’s lethal mind is part of what you picture when you think of a Kalashtar warrior. As such you’d expect it with the Kalashtar race, and we have no signs of that appearing any time soon.

Another Psionic Class: We will need one other class that wields psionic power. The trouble is that none of them fit the bill perfectly. The Psion and the Wilder is probably desired by most psionic advocates, but I see them as hard fits for DDO. The Psychic Warrior and Lurk are easier fits but they step on the feet of the Fighter and Thief respectively. The Ardent and the Divine mind actually have a strong chance since the mantle system would differentiate them greatly from arcane and divine power. Ultimately none of the above might be the choice and they’ll just create something nearly completely original.

Warlock and Scout: The Warlock’s at will abilities and the Scout’s power to keep in motion... both have powers that would differentiate themselves from existing classes and could conceptually work in DDO. They also have no pressing need to be incorporated into the Eberron setting like the other classes.

As said within my descriptions, most of my weight is being put on Artificer.

Uska
04-21-2011, 10:01 PM
KOBOLD! Because, kobold still hate you!:D

umm not a class but would be great for the next race

Uska
04-21-2011, 10:02 PM
next class is 99.9 % druid promised for theis year i think

Said it wont be druid

Uska
04-21-2011, 10:03 PM
I'm going with warlock

I hope not

Lycurgus
04-21-2011, 10:08 PM
Favored Master.

phalaeo
04-21-2011, 10:10 PM
Favored Master.

Liches with wings!

Ystradmynach
04-21-2011, 10:10 PM
Warlock and Scout: The Warlock’s at will abilities and the Scout’s power to keep in motion... both have powers that would differentiate themselves from existing classes and could conceptually work in DDO. They also have no pressing need to be incorporated into the Eberron setting like the other classes.


Now that you mention it, there is another reason why they would introduce the scout class. Scouts can disable traps, giving players another option besides rogue if they want to play a trap monkey. Turbine introduced the Favored soul so players would have another choice besides cleric for primary healer, so it is plausible they will use the same reasoning again for trap monkeys.

Plus, a scout would require very little of the art department since they aren't spell casters and most of their abilities are either already implemented or would require almost no new artwork to add.

So yeah, assuming this new class is a bone Turbine is throwing to us while they figure out how to add more difficult classes like druids, then scouts becomes fairly probable.

katz
04-21-2011, 10:16 PM
druid was "promised" for this year last i heard of them (as a longtime gamer i take any such promise with a grain of salt) and the wording of the address is slightly vague. if you wanted to be extremely hopeful you could think that perhaps what he was trying to say was "we get alot of questions about druids and post-epic... we havn't gotten a chance to work on post-epic yet..

i'm still holding out on the hope that it's going to be druid. i've always kinda liked druids and rangers.

PopeJual
04-21-2011, 10:20 PM
I am not posting in this thread.

Wurmwood
04-21-2011, 10:23 PM
My money is on Warlock(Helloooo Eldritch Blast!).
Plus the current game mechanics could fit a Warlock type class in with a few tweaks.
Possibles:
Eldritch Blast = Neg Energy Blast rendered in a different color with some added vfx.
Invocations = Spell like abilities that are currently used.
Damage Reduction = Already in game.
Fast Healing = Something similar to Palemaster heal, Regen, or monk like Regen.
Energy Res = Like the Favored Soul.
Imbue Item = Paladin like ability to create holy weapons.
So who wants to co-sign this check?

At first I thought Artificer, but figured like the druid it would take forever to do.

countfitz
04-21-2011, 11:24 PM
I wish I knew how to change the color of my additions. I think you'll get the idea.



There Are Four Classes That Must Be Introduced Eventually To Make The World Feel Complete As Eberron.

druid: Agree

artificer: Not Only Agree, But Obviously Next. Why? Two Spellcasters, Two Healers, And Four Melee Classes, But Only One Trapmonkey, This Is The Next Class.

soulblade: I Wish, But This Is A Monty Hall Game, No Way A Class Would Work That Gets A Weapon That Levels Itself Up.

another Psionic Class: I Wish, But In An Mmo, Where Sp Is Already Based On Points, Why? That Was Really The Only Thing That Made Wizards Different From Psions.

Warlock And Scout: No, These Are Actually Not Eberron Based Classes. Yes, They Are Supported In The Rulebooks, But Not Actually Part Of Them, Plus There Is No Need For Them In An Mmo The Way It Is, Or To Make Eberron Feel Complete.

NeutronStar
04-21-2011, 11:41 PM
So...what do you think the next DDO class is going to be?

A Psionicist class: Psion

guyge1
04-21-2011, 11:59 PM
THE PEASANT
New/Proficient Weapons, THE PITCH FORKs & TORCHES

Drakos
04-22-2011, 12:01 AM
My bet's on artificer, with the new crafting system, house cannith ward, and a new pack about the warforged.
^ This is where my money is going as well.

Drakos
04-22-2011, 12:07 AM
Who cares?

Players asked for Druid. Turbine said no and is giving something different.

Yet another example of Turbine not giving a rat's *** about what the players ask for.

Note: It isn't a matter of whether the new class will be fun or whatever. It is about Turbine just not caring.
Or, it's amatter of them caring too much. They are having tenchical difficulties and so rather than drprive us from getting no new classes, they are developing one in the interum. What is so hard about understanding that they are encountering problems with developing Druids?

Drakos
04-22-2011, 12:09 AM
warlock is (originally) 3rd edition. well, i dunno, maybe it's in some supplement from 2nd or 1st as well, but it definitely doesn't have it's origin in 4th edition. it's in the 3.5 magic-user book, whatever they called it...
The book is the Complete Arcane.

spyyder976
04-22-2011, 12:16 AM
next class is 99.9 % druid promised for theis year i think

No, it's not druid; he even says druids won't come this year, and they were promised years ago, and they're still not done with them.

Probably Artificer for House C.

Good to know that you actually verified that you guys ARE working on epic levels Fernando, instead of shady answers from everyone like "it might be looked at in the future as some possibility." But the problem with this is, of course, that soon still hasn't come for druids, gnomes, random dungeons, player-created content, etc. I think you're doing great for this year, but really really REALLY next year you need to start delivering some of these YEARS-old promises and possibilities or some of us might get (a little more) upset.

Therrias
04-22-2011, 12:23 AM
Nobody has said ninja...

AmatsukaIncarnate
04-22-2011, 12:25 AM
I honestly hope its Druid.

And yes, I can read.

I think by saying that they won't do Druids (which is clearly on the minds of many players), they can figure out what they can develop next. After all, a class that they develop starting now can take years to implement and finalize.

Too much conspiracy?

jcTharin
04-22-2011, 12:28 AM
Psionicist. if you have been paying attention you would be able to tell. turbine isn't very good at hiding stuff.

donfilibuster
04-22-2011, 07:20 AM
But the class need be good enough, Fernando hinted it would be as complex as the monk.

Artificer is hinted from the house cannith update.
Warlock is easy to make with what ddo already have.
Psion might be pushing what is doable, but they dun need graphic effects isn't it.

Not so complex base classes are usually made into PrE's like the ninja.
The Scout would be one such base class that might work better as a PrE to rogue or ranger.

As for the druid, they have to reserve the good stuff for spring time, something they can show at PAX.
Last year was guild ships, this year is crafting, next year may be druid.
And then in autumn they'd market The-New-Class-That-Is-Not-Druid just like the Half-bloods last year.
If these dates come and go we'll have to wait again for the next big update.

Hendrik
04-22-2011, 07:32 AM
warlock is (originally) 3rd edition. well, i dunno, maybe it's in some supplement from 2nd or 1st as well, but it definitely doesn't have it's origin in 4th edition. it's in the 3.5 magic-user book, whatever they called it...

Try again.

Warlock and Witch made first appearance in 2nd ED. Dragon Magazine.

I can dig out my collection and get the issue number...

Cyprine
04-22-2011, 07:55 AM
Psionicist. if you have been paying attention you would be able to tell. turbine isn't very good at hiding stuff.

can you identify your source (where when)?
i'd really like the implementation of psionics (psion & psychic warrior, but that a whole system & 2 classes right ?)

my copper goes onto the artificier (Crafting, House Cannith, original to Eberron)

Teech
04-22-2011, 07:57 AM
Nobody has said ninja...

If anyone knew it was the ninja, that would just prove that the ninja wasn't very good...

Uska
04-22-2011, 08:21 AM
Try again.

Warlock and Witch made first appearance in 2nd ED. Dragon Magazine.

I can dig out my collection and get the issue number...

old dragon magazine and have nothing to do with the horrible warlock as it exists today I remember the one your talking about vaugely and it may have even been 1st edition

Uska
04-22-2011, 08:23 AM
can you identify your source (where when)?
i'd really like the implementation of psionics (psion & psychic warrior, but that a whole system & 2 classes right ?)

my copper goes onto the artificier (Crafting, House Cannith, original to Eberron)

I agree I wondered what he based his post on as I saw nothing that leaned me towards anything other than an artificer

IronClan
04-22-2011, 08:36 AM
If anyone knew it was the ninja, that would just prove that the ninja wasn't very good...

Monk ninja spy PrE covers any need for a ninja class.

it's pretty obviously artificer, probably with Gnome race shortly following after.

Artificer is pretty simple to add if you think about it... probably they will have bonuses to crafting XP and success chances, maybe a few feats to create that give special abilities, trap making is already there. Some innate wand/scroll bonuses to damage, UMD, repair, locks, DD and search as class skills, maybe add some ability to use any item regardless of race/class/alignment restrictions (except ML).maybe allow them to use items a couple levels better than their current level. Make all pots used have double duration, and as they level maybe add +1 to the spell level every 4, 5 or 6 levels (so +5, +4 or +3 to spell level of pots used at 20th or 18th level) Then sprinkle in some enhancement lines that give specific spell level boosts damage amp, etc.

Never played one, do they get a restricted spell book like Rangers/Pali's and Bards? Going to guess yes, and guessing they'll get bonuses to mechanical weaponry like crossbows, and simple weapon proficiency.

zebidos
04-22-2011, 09:05 AM
My money is on Samurai; everyone wants to be a ninja...

- High hit points
- Intimidate bonus
- Bastard sword spec'd
- Heavy armor prof
- Low reflex save
- Char based special attacks

zebidos
04-22-2011, 09:13 AM
My money is on Samurai; everyone wants to be a ninja...

- High hit points
- Intimidate bonus
- Bastard sword spec'd
- Heavy armor prof
- Low reflex save
- Char based special attacks

No I am a fool, it will be Artificer with allot of "pew pew" magical weapons. Probably going to shoot smiting magical bolts of what not with the new warforged theme.

If I was a warforged right now I will be nervous, imagine 1000 halfling Artificers coming at you.

NoAI_64
04-22-2011, 09:13 AM
Never played one, do they get a restricted spell book like Rangers/Pali's and Bards? Going to guess yes, and guessing they'll get bonuses to mechanical weaponry like crossbows, and simple weapon proficiency.

Looked at their stats for a long time, and actually played one for a little bit. They... are different.

They don't have spells, they have infusions. Infusions are basically spells that only target objects. This makes them great when dealing with constructs, but mostly an underpowered buffing class at first glance. This first glance is misleading. Those infusions, which are level 1 to 6 like a bard, are a mixture of arcane spells with some unique abilities that are more powerful but time consuming (one minute).

Their biggest benefit is in Use Magic Devise. Some of their infusions allow them to power near dead wands, but more importantly they could create one charge wand in the field, making them the ultimate PnP jack of all trades. They also didn't create items with their spell list, but with Use Magic Device checks, potentially emulating all spell lists when needed. All those abilities are what made them powerful... and they are next to useless in DDO.

We were promised something more along the lines of the Monk rather then the Favored Soul. The Favored Soul is to the Cleric as the Sorcerer is to the Wizard. Few changed abilities, but otherwise nothing more, nothing less. The Monk has the innovative Ki system, which is a larger step from the PnP then we've seen in any class so far. For that reason, the impossibilities of direct porting the Artificer makes me think it will be coming in a complete DDO interpretation.

What to expect from the Artificer... a Cleric's combat ability, the ability to apply enhancements to their/your weapons and armor (likely in taverns and rest shrines to bypass the one minute casting times), and probably the ability to create a small pool of potions/wands/scrolls that are BTC for free since an artificer without Use Magic Device is like a Bard without Preform.

Rellos
04-22-2011, 09:23 AM
I think it will be Duskblade.

Reason: Easiest to implement Especially with the new spell system rework. they will prolly just have the ability to activate Arcane Channeling and all touch spells you cast would act as monk strikes or gain new duskblade versions of existing spells that act as monk strikes. This could be the reasoning behind the Tactic feat rework (to test how they could work things like that with spells)

Plus would take advantage of the flavor a lot of people want(and thus make them money)

78mackson
04-22-2011, 09:28 AM
If I was a warforged right now I will be nervous, imagine 1000 halfling Artificers coming at you.

I imagine: a/ you will look like megatron once their done with you or b/ turn you into spare parts.
..
Im also happy that druids is not next class, do we really need another class that will more then likely(since all we can do is speculate) consume the Dev time. Read Monk.

Janth
04-22-2011, 09:42 AM
Artificer:
They could use the cold iron spell components in game to create weapons similiar to pallies.

They could also use something along the lines of the dragonmark of finding where the item disappears after the instance.

brian14
04-22-2011, 12:45 PM
old dragon magazine and have nothing to do with the horrible warlock as it exists today I remember the one your talking about vaugely and it may have even been 1st edition
It was. Dragon #114, Oct. 1986 (http://www.acaeum.com/ddindexes/periodicals/drgscans/dragon114.html) I still have it.

TSR got some flak for this "border on soft porn" cover.

Symar-FangofLloth
04-22-2011, 05:59 PM
Soulblade: While it doesn’t weild much psionic power, the soulblade’s lethal mind is part of what you picture when you think of a Kalashtar warrior. As such you’d expect it with the Kalashtar race, and we have no signs of that appearing any time soon.


Soulknife would be more pointless than a straight-from-the-book Artificer.
It'd be like playing a Fighter that gets no bonus feats but can cast Holy Sword at will.
Does that sound enjoyable given the loot situation of DDO? It works in tabletop because loot and money are limited and are not a given; so you can put your money towards other equipment and have the perfect weapon (from which you can never be disarmed; pray there are no antipsionic fields about).

And if they scrap the mechanics to add other features, then we just have a renamed Psychic Warrior.

oradafu
04-22-2011, 08:55 PM
Correct me if I'm wrong, but if Psions became a class, wouldn't Soulblades be a prestige class?

Battlehawke
04-22-2011, 08:59 PM
...Artificer

babakhan21
04-23-2011, 12:21 AM
Wasn't there a Dev post not too long ago , that hinted at another class that would be able to disarm traps ?

Jaid314
04-23-2011, 01:06 AM
Correct me if I'm wrong, but if Psions became a class, wouldn't Soulblades be a prestige class?

no, that would be the 3.0 version. in 3.5 it got made into a base class. a badly underpowered one, more specifically.

Entelech
04-23-2011, 01:13 AM
Wasn't there a Dev post not too long ago , that hinted at another class that would be able to disarm traps ?

I hope not.

The "Trapmonkey and Nothing Else" Rogue is already something nobody wants to risk accepting to an LFM. Imagine if we had another class we had to auto-decline.

~Warloch
04-23-2011, 03:58 AM
Gatta be Artificer. Bring on the HAND CANNON. Boomstick anyone :}

NoAI_64
04-23-2011, 10:41 AM
Soulknife would be more pointless than a straight-from-the-book Artificer.
It'd be like playing a Fighter that gets no bonus feats but can cast Holy Sword at will.
Does that sound enjoyable given the loot situation of DDO? It works in tabletop because loot and money are limited and are not a given; so you can put your money towards other equipment and have the perfect weapon (from which you can never be disarmed; pray there are no antipsionic fields about).

And if they scrap the mechanics to add other features, then we just have a renamed Psychic Warrior.

Point taken; you're given reasons are why I didn't mention anything out of Magic of Incarnum. There's no reason the Souldknife should get an exception just because it was in another book.

There will still be people who will want it, so there might be an enhancement line based around it. Handled right it could be just as valid to the Kalashtar as the Arcane Archer is to the Elves. It would be easy for the Kalashtar to qualify in existing warrior classes, and even Psions can be much more physical than their arcane counter parts so having a melee PE option isn't a terrible idea.

Symar-FangofLloth
04-23-2011, 11:00 AM
Point taken; you're given reasons are why I didn't mention anything out of Magic of Incarnum. There's no reason the Souldknife should get an exception just because it was in another book.

There will still be people who will want it, so there might be an enhancement line based around it. Handled right it could be just as valid to the Kalashtar as the Arcane Archer is to the Elves. It would be easy for the Kalashtar to qualify in existing warrior classes, and even Psions can be much more physical than their arcane counter parts so having a melee PE option isn't a terrible idea.

Oh, sure, you could PrE it somehow (add bonus psionic damage to melee attacks? bypass DR/crystal?), and considering it was a PrC in 3.0, it's not too far a stretch.

And hah. Incarnum. The most I've ever seen that used was I myself took a single feat from it to get some item that gave me something I can't even remember. It was on a Sorcerer||Shadowcaster, so it must've been something that boosted spellcasting.
The races were interesting. The classes mostly failed. I'd rather play an Incarnum class than a Truenamer, though.

KreepyKritter
04-23-2011, 11:03 AM
My secret hope is that it's Warlock or Psionicist...

... but it's almost certainly Artificer.

There are enough classes getting PRe's that provide SLA's... how about a casting class that's ONLY SLA's!

Honestly though, Warlock would explain the Monk reference in Fernando's follow up post to the SotG... though that could just be my wishful thinking.

Ivid
04-23-2011, 11:13 AM
I think they'll have to go with one of the old NPC classes... like Commoner. Low hit points, a few skill points, no armor proficiencies, only one simple weapon, no spells. Not very good saving throws either, and poor BAB progression.

That would be an interesting class to play just to see how far it could go. Then again... might give a Sorc with a charisma of 6/8 a go. heh...

Uska
04-23-2011, 11:50 AM
My secret hope is that it's Warlock or Psionicist...

... but it's almost certainly Artificer.

There are enough classes getting PRe's that provide SLA's... how about a casting class that's ONLY SLA's!

Honestly though, Warlock would explain the Monk reference in Fernando's follow up post to the SotG... though that could just be my wishful thinking.

How would warlock explain the monk reference? I dont see any connection his comments in his follow up have me even more sure that it is artificer

GeneralDiomedes
04-23-2011, 12:07 PM
My bet's on artificer, with the new crafting system, house cannith ward, and a new pack about the warforged.

Let's face it .. there are many game engine changes pointing to Artificer and nothing to anything else. If we see any weapon buff spells in the near future, then that seals it.

Arkadios
04-23-2011, 12:12 PM
Let's face it .. there are many game engine changes pointing to Artificer and nothing to anything else. If we see any weapon buff spells in the near future, then that seals it.

FvS PrE "Champion" ability? give somone else in your party an ability, surely this is leaning towards artificers weapon buffing ability also.

And Artificers have SLA's would work well with echoes of power and can do traps, so it seems that it is most likely.

uhgungawa
04-23-2011, 12:14 PM
Psionicist. Along with the new playable race Kalashtar (the Shifter race is supposed to go with Druids).

But then readers of *** ***** have known this for months.

Oopsies, Did I do that. :)

EyeRekon
04-23-2011, 12:15 PM
Actually they say in the SotG address that Druids will NOT show up in 2011 at all.

I saw that too but I wouldn't put it past Turbine to pull the Pizza Delivery Time surprise.
You know, when they say your pizza will be there in 45 minutes but show up in 30 so you feel they did a good job. Druids are not on the schedule for 2011, but ... surprise! See how awesome we are?

FrancisP.Fancypants
04-23-2011, 12:18 PM
Elves. But this time, they'll be a class in addition to a race. Double benefit's if you're both.

uhgungawa
04-23-2011, 12:23 PM
Gully Dwarves
:d

Splatterfart
04-23-2011, 12:30 PM
Frankly, I hope a new class isn't even on the table currently. I would much rather the developers dedicate their time toward finishing out the prestige enhancements on the existing classes. There's plenty of work to do with what is in place before we go throwing a whole new wrench into the works. Each of the recent updates has been met with both new/revised prestiges and fresh, fun content. It seems like they're on the right track .

PopeJual
04-23-2011, 12:52 PM
I saw that too but I wouldn't put it past Turbine to pull the Pizza Delivery Time surprise.

Players/Coeds: Oh, [Turbine/Pizza Delivery Guy], we don't have any money to pay for [Druids/pizza]!

Turbine/Pizza Delivery Guy: Well, I've got this Druid/pizza with extra sausage. What are you going to offer me instead?

...hijinx ensue.

End scene.

Arkadios
04-23-2011, 12:52 PM
Frankly, I hope a new class isn't even on the table currently. I would much rather the developers dedicate their time toward finishing out the prestige enhancements on the existing classes. There's plenty of work to do with what is in place before we go throwing a whole new wrench into the works. Each of the recent updates has been met with both new/revised prestiges and fresh, fun content. It seems like they're on the right track .

Please read: http://www.ddo.com/us/news/1433-2011-state-of-the-game-producer-letter before posting in this thread :).

Jaid314
04-23-2011, 02:07 PM
Let's face it .. there are many game engine changes pointing to Artificer and nothing to anything else. If we see any weapon buff spells in the near future, then that seals it.

master's touch anyone?

Symar-FangofLloth
04-23-2011, 02:27 PM
master's touch anyone?

That, along with Guild Augments and Timed Epic Augments.

Really, the only things missing from Artificer are balancing their spells and buffs (which would be something that needed to be done regardless), and what to do instead of their crafting (which would be the monk-level mechanics revamp mentioned).

Aashrym
04-23-2011, 02:28 PM
master's touch anyone?

Yup.

Getting that working opened up a lot of possibilities for spells and abilities. Ever since we could actually cast it on other players I've been waiting in anticipation.





@ the player who mentioned echoes: I doubt they'll have access to it.

A_D had some interesting comments on making it into a pet class at one point (that I'm not digging for). That caught my interest because I could see the potential there.

That's actually the implementation I'm kind of expecting and based on the rough time frame he was posting it now might be around the time in the development cycle to see it coming soon.

Pet's, buffing, and traps.

Things do point to Artificer and the class is a big part of Eberron.

So looking at the direction things are going I still wouldn't be surprised if everything points to Artificer and we see Warlocks or Psions instead. :D

Adoyall
04-23-2011, 02:35 PM
Have they actually stated there will be a new race this year? The next race could very well be Druid but not this year.

uhgungawa
04-23-2011, 02:42 PM
More people should check out **that other place**. They have tasty tidbits :rolleyes:

Aashrym
04-23-2011, 02:50 PM
Have they actually stated there will be a new race this year? The next race could very well be Druid but not this year.

I didn't catch anything on a new race. Druid is a class, tho, not a race, and we are not expecting it this year. Fernando stated there is still a technology issue and they've made headway but set the expectation not this year.

If we do see a new race I would expect it to be either a gnome or Eberron specific race.

We do have confirmation there is a new class in coming in 2011 and this new class is not a druid.

If you haven't read it http://www.ddo.com/us/news/1433-2011-state-of-the-game-producer-letter

Uska
04-23-2011, 05:23 PM
Have they actually stated there will be a new race this year? The next race could very well be Druid but not this year.

Druid=class

gnome, shifter whateever=race

Symar-FangofLloth
04-23-2011, 06:52 PM
Druid=class

gnome, shifter whateever=race

But, but, Half-orc = class!

Piscean
04-24-2011, 01:11 PM
Wild Mage or Druid.

Gnorbert
04-25-2011, 09:34 AM
I'm with the Artificer crowd... fits well. I also imagine they'll give the artificer the ability to disarm traps and bonuses to trapmaking. Would be interesting to play an arcane rogue type without having to play a rogue splashed wizard.

Doxmaster
04-25-2011, 09:52 AM
I'm going with warlock

http://forums.ddo.com/showthread.php?t=293392
http://forums.ddo.com/showpost.php?p=3495472&postcount=20
http://forums.ddo.com/showpost.php?p=3504545&postcount=23
http://forums.ddo.com/showpost.php?p=3647260&postcount=70
My response.

Basically, warlocks would be fun and make sense...until you look closely and notice that it doesnt fill any niche particularly well.

Casting-dps? Evocation wizard, any wizard come update 9, or sorcerers/prestigue sorcerer, or favored souls or possibly clerics.

Melee DPS? Anyone.

Extra d6s to damage? Rogues. Barbarians.

UMD? Rogues, bards and anyone who can splash one level of the aformentioned two classes.

Endless casting? Evocation wizards now have near endless casting. Wizards will just plain have this next update. Sorcerers almost have this now and will have this next update. Clerics and favored souls and roughly approximate this, though wizards do it better.

Intim-Tanking? Fighters, Bards, splashed clerics, splashed favoredsouls, bards(rarely), rogues (rarely), paladins, barbarians, Sorcerers (rarely), rangers (old exploiters) and a few others I forgot.

DR tanking? favored souls, all WF and barbarians.

The list goes on and on and there are already builds, or whole classes, that do what warlocks do, but better. Some dont do ALL of the things, but its all there.

That said, if they find a way to include non-gimp warlocks, I will be quite happy. Quite happy indeed.

kdgarris
04-25-2011, 03:25 PM
It would be really interesting if the new class was the artificer, and if it was, it would probably be wildly popular for self-buffing, and use magic device. Also, it would be another warforged self-healing class that would be sturdier than wizards and sorcerers, which might make warforged fighter/artificers a popular solo choice. They are also INT-based, and get 4 skill points per level, and get some rogue skills like open locks and disable device, which would make them even better soloers.

Failing artificers, I think that a fun class choice would be the duskblade. I doubt it's all that likely, but playing these ready-made gishes in DDO would be a blast, I think.

sirgog
04-25-2011, 10:15 PM
Given that it isn't Druids, I expect it will be the Artificer. Lots of Holy Sword style item 'creation' effects; moderate spellcasting, and other good stuff.

I'd rather one of the two main Psionic classes, however.

GeneralDiomedes
04-25-2011, 10:50 PM
master's touch anyone?

Not a weapon buff .. it's actually more like a feat buff. I suppose it did add the tech to detect the current weapon type in your hand.

A weapon buff would modify a weapon in your inventory temporarily.

Drakos
04-26-2011, 09:43 AM
Basically, warlocks would be fun and make sense...until you look closely and notice that it doesnt fill any niche particularly well.
Agreed that they are not able to be the top level in any one party slot. But, their ability to easily switch between function could be of use.

By utilizing shape and essence invocations together they have some interesting CC abilities. By joining melee using Hideous Blow they get all base weapon damage, Weapon magical effects and their Eldritdh Blast damage all at once. Yes the max out at 9d6 but they don't need to meet any special conditions to get that damage lika a rogue does with their Sneek Attack. The Eldritch Blast damage is untyped so no resistances will hamper it.

Also, lets not forget their UMD as class-skill is a big bonus in DDO, and their ability to use UMD in the crafting process would work nicely in the new crafting system (as a bonus to success based on your UMD). They get natural DR and ER (multiple energy types selectable by player), Limited Fast-Healing. They would make a really nice Utility character in DDO that can allow them to pinch hit for different party roles and easily switch during the adventure depending on the need.


That said, if they find a way to include non-gimp warlocks, I will be quite happy. Quite happy indeed.
I endorse this statement :).

Although I would love Warlock as a class in DDO I have seen nothing to indicate this as a possibility, and many things to indicate Artificer, so that is why I think the new class is artificer.

Jaid314
04-26-2011, 12:42 PM
Not a weapon buff .. it's actually more like a feat buff. I suppose it did add the tech to detect the current weapon type in your hand.

A weapon buff would modify a weapon in your inventory temporarily.

obviously you've never looked too closely at a weapon after the wielder has received master's touch ;)

the buff is in fact on the weapon, not on the person, and only applies to that specific weapon.

WangoFett
04-27-2011, 10:57 PM
Pros for Artificer:

They can do traps (can fill a trap-monkey role)
- Sounds good but their reflex save is poor and they don't get evasion. Might be ok if they get improved trap sense enhancements.

They can buff the party with weapon and armor infusions
- Could potentially fill a bard role if CC is already covered

They can heal warforged
- There needs to be a useful support class that can cast repair spells/effects if the devs expect anyone to take Improved Fortification or use Bladesworn Transformation more often.

They could be quite monkish in combat.
- I can imagine imbuing one's weapons with temporary infusions to do extra damage feeling quite similar to monk ki attacks

They provide an alternative intelligence based class for hitting intelligence runes (not a huge factor I know but something the devs might consider)

They should get some decent pet options, making them a decent pet-master type class that would feel unique and provide some good scope for expansion with prestige lines.

They will probably have bonuses to crafting to encourage us to buy the class.

They bring some strong Eberron flava.

Of course they would need a heavy overhaul in translation to DDO. Their "spells" are all touch ranged, slow casting and mostly open-ended and thus will have to be largely replaced by new ones.



Cons for Artificer:

May suffer from poor sales. Not very sexy.



For other suggestions:

Hexblade or Warlock territory I think would be covered by Acolyte of the Skin.

Duskblade territory could possibly be covered by Artificer if one could infuse one's weapons with similarly powerful effects in the heat of battle. Perhaps this could be provided by an Artificer prestige line.

Psion - don't know enough about psionics to rule them in or out.

Xenus_Paradox
04-27-2011, 11:19 PM
Artificer. It's thematically consistent with the upcoming content (House Cannith, crafting), would be pretty easy to implement compared to other classes, it's an iconic part of Eberron, and it breaks the Rogue's monopoly on trap skills.

That one guy on that other site is full of it.

LAWPRE
05-08-2011, 06:16 PM
Sincw Uska asked HOW does a Warlock compare to a Monk, I will answer that question. Has anybody noticed that many of the Monk Feats/enhancements do divine abilities (Death touch = Harm, Phoenix = Raise Dead, etc.). So, the Warlock would do the same thing except with Arcane Spells.

To be fair, I always grouped the Warlock with Bards, Ranger and Paladin except that Warlock is more Arcane with martial abilities as opposed to Ranger and Paladin are Martial with Divine and Bard is Martial with Arcane (and singing).

Although, since I am an old, white and male (three strikes rule) I am probably wrong! :D

Thame
05-08-2011, 06:49 PM
So...what do you think the next DDO class is going to be?

Cavalier

AMDarkwolf
05-08-2011, 06:55 PM
A full BaB Class w/ full access to Arcane and Divine spells, DR 15, SR 40, stacking all
element resists 15, toughness IV, spell/melee DC's based on Con, and an abundant step like ability.


Available in the DDO store for a (un)Limited time, for the great price of 12500 TP. Allowed u to unlock the ability once.(Gives token u must take to 'TR' into the new class)

GoRinNoSho
05-08-2011, 07:31 PM
Cavalier. Check behind the locked door in fear factory. Unless that is just a dodge.

Aesop
05-08-2011, 07:34 PM
While I imagine that Artificer is the Class that will be released this year I have another thought as well


Swashbuckler

D10
4+Int Skills
Good BAB
Good Fort
Poor Reflex and Will
Light Armor
Martial and Simple weapons




1. Weapon Finesse
2. Grace +1 (+ to Reflex Save)
3. Insightful Strike (Int Mod to Weapon Finesse weapons damage on critable mobs only)
4.
5. Dodge +1 (Dodge AC)
6.
7. Acrobatic Charge
8. Improve Flanking
9.
10. Dodge +2
11. Grace +2, Lucky
12.
13. Acrobatic Skill Mastery
14. Weakening Critical
15. Dodge +3
16.
17. Slippery Mind
18.
19. Wounding Critical
20. Grace +3, Dodge +4


This would be a good Class to add Duelist as a PrE

Like I said though I imagine Artificer will be what is coming

Aesop

Symar-FangofLloth
05-08-2011, 08:05 PM
Cavalier. Check behind the locked door in fear factory. Unless that is just a dodge.

From what others have said, it's a reference to the old D&D cartoon.

Monroid
05-08-2011, 08:07 PM
So, we got 2 options, Druid, or Artificer

We know it isn't Druid

2 + 2 = fish

Symar-FangofLloth
05-08-2011, 08:14 PM
So, we got 2 options, Druid, or Artificer

We know it isn't Druid

2 + 2 = fish

There are a lot of options, actually. Nobody would ever have guessed at Favored Soul, for example.
Artificer, Psion, and Psychic Warrior seem to be the top choices for Eberron flavor, but the available options that can work are Dragon Shaman, Dragonfire Adept, Warlock, Swashbuckler, Wilder..... the list goes on and on.

Doxmaster
05-08-2011, 08:17 PM
So, we got 2 options, Druid, or Artificer

We know it isn't Druid

2 + 2 = fish

2+2+2+2+x+2xy+xy(^-9)-v=fish+purple

We currently know that it cant be x.

Falith12
05-08-2011, 08:21 PM
I would say some melee type class. Maybe a casting melee hybrid like the Eldritch knight or a Warmage.

But I really want something like the Mystic Theurge.

Looking at the breakdown, every class "section" has four classes, except specialists. Every "section" has a P2P option, except specialists. So my guess for the new class is a P2P specialist, most probably artificer.

Doxmaster
05-08-2011, 08:25 PM
Looking at the breakdown, every class "section" has four classes, except specialists. Every "section" has a P2P option, except specialists. So my guess for the new class is a P2P specialist, most probably artificer.

Warlock would also qualify. It certainly isnt a spellcaster, after all...and it isnt a melee either. It falls right between the two.

Symar-FangofLloth
05-08-2011, 09:07 PM
Dragon Shaman, Dragonfire Adept, Marshall (maybe, it's melee with buff auras), Psychic Warrior (maybe, they did put ranger as a specialist), Scout, Hexblade, and Duskblade could fall under specialist as well. :rolleyes:

vermentto
05-08-2011, 09:16 PM
first wish :
artificer , coz , hell yeah , its eberron !
admit that it would be really new and fun and totally cool.

second wish :
2 PrE per class as a minimum .Not really new classes , but imo ,it is a priority.really.THE priority in fact.

Druid ? well , they never convinced me in 15 years of PnP , so i am not very excited by the idea of seeing them in eberron.I dont like this class but , well maybe i could change my mind if DeVs do a good job.

But artificer , it would the the s*** ! dunno really how it could work.Maybe a golem companion , with commands to make it go where u want and do what u want , very strong , on which u can use abilities and spells , use as a spellcasting relay , while u attack baddies with a homemade crafted magic rifle that shoots desintegrates....o man .it would be awesome.
And a PrE where u use the golem as a exoskelleton , raaa.
I should stop thinking about it , its so cool that i harming myself XD

Dannon
05-08-2011, 09:26 PM
I'm going with warlock

Same

TheDjinnFor
05-08-2011, 10:46 PM
I'm gonna call it:

They said no Druid... because every time they promised Druid soon (tm), they've been wrong. So they said no Druid soon (tm) because there will be Druids! Or they're just trying to trick us or something.

oradafu
05-08-2011, 10:56 PM
I'm gonna call it:

They said no Druid... because every time they promised Druid soon (tm), they've been wrong. So they said no Druid soon (tm) because there will be Druids! Or they're just trying to trick us or something.

But Turbine never does the misdirection towards something that players actually want.
For example, when they finally caved to make "custom" appearances, it became armor kits and the named items released have been plain.
For another example, when crafting was announced, it was described as just removing a shard from one weapon and putting it on another weapon if the suffix or prefix wasn't being used.
Therefore the misdirection can not be Druids are actually coming, because that's something players actually want.

voidstar2k10
05-08-2011, 11:49 PM
This is just a guess, but the next class will be---------------------------------------------------------------------the mighty---------------------NERF WARCASTER!

think of it no weapon profincys, almost no spell points, resistent to healing, but so pathetic he could solo on rlite VOD and complete the quest do to the asume power of nerf.

sorry that was just a dev's daydream
the next class will most likly be a artificer<sp?> then they could also introduce Gnomes.

Azonalanthious
05-09-2011, 01:47 AM
While I would like to see artificer, its actually low on the list of what I expect. Why, you ask? Well because it feels like it would require more work to get artificer working then druid, they don't have druid done yet and thats been on the to do list FOREVER, so it seems unlikely to me that they have gotten enough work on artificer done to release it before druid. But that's just my feeling for things.

I do agree that a specialist would make the most logical category for release. Personally, I'm hoping for (if not really expecting) scout, though I would be curious exactly how they adapt skirmish to an MMO.

salmag
05-09-2011, 12:16 PM
Going with the House Cannith flavor would indicate Artificers...

however, It would be really awesome to introduce House Sivis and GNOMES...

this would also go fit rather nicely with introducing House Cannith AND Artificers...

just saying...

rimble
05-09-2011, 12:27 PM
Warlock would also qualify. It certainly isnt a spellcaster, after all...and it isnt a melee either. It falls right between the two.

Warlock gets my vote. It fits their model of implementing easy things too well (the various PrE SLAs play right into it). It also could be considered a simpler form of caster that might make the game more appealing to people that are overwhelmed by the traditional model of D&D spellcasters (finite mana, scribing/memorizing spells, spell components--these are foreign concepts to modern-day MMORPG players).

Maxallu
05-09-2011, 01:36 PM
Dont really care, anything would be welcome and cool.

BadBuy
05-10-2011, 04:37 PM
I have no real preference here. It all depends on how the class would be adapted to fit DDO.
Talking about Artificers:
http://i5.photobucket.com/albums/y185/Ridureyu/forumstuff/motivational-powergaming.png

fyrst.grok
05-10-2011, 04:50 PM
snip

But artificer , it would the the s*** ! dunno really how it could work.Maybe a golem companion , with commands to make it go where u want and do what u want , very strong , on which u can use abilities and spells , use as a spellcasting relay , while u attack baddies with a homemade crafted magic rifle that shoots desintegrates....o man .it would be awesome.
And a PrE where u use the golem as a exoskelleton , raaa.
I should stop thinking about it , its so cool that i harming myself XD

Me want.. "Say 'ello to mah littahl friend!"

WangoFett
05-11-2011, 05:38 PM
"Say 'ello to mah littahl friend!"

I am pretty sure this is how it will work.

Grenada
05-15-2011, 11:10 PM
Artificer is a complicated one like druid. No way it will get done in a year (its something they'd want to release at PAX or the like anyways).

I wouldn't be at all surprised if it was the spellthief (like has been said earlier, we have 4 of each paths, except specialist, and this would fall in that category)

Loftus
05-15-2011, 11:16 PM
My hope is psionicist because it would bring a new angle to the game. I would like to see those of you hoping for Druid to get your wish but just not before a psion because there is already divine based caster options but there is not a mentalist option.

rayworks
05-15-2011, 11:31 PM
How would Artificers work in combat? The vast majority of DDO is combat. I just don't see someone playing an artificer as someone who makes things. How will it play?

As for the new class, my vote is Druid. Yeah, DDO said it won't be here this year, but they say lots of things.

Stringer
05-15-2011, 11:54 PM
wild mage is almsot certainly going to be a prestige D:

but yeah i think that another specialist class is most likely, seeing as there are only 3, so artificer. (and artificers are a unique ebberon class too.)

wild mages don't exist in eberon they have complete control over magic. a wild mage would most likely be looked upon as an abomonation and killed for the public good.

Aesop
05-16-2011, 05:18 AM
How would Artificers work in combat? The vast majority of DDO is combat. I just don't see someone playing an artificer as someone who makes things. How will it play?

As for the new class, my vote is Druid. Yeah, DDO said it won't be here this year, but they say lots of things.

Probably a bunch of party buffs, perhaps a hireling like pet, large and sweeping bonuses to Wands and Scrolls. Like Empowering, Heightening, Maximizing, Improved caster levels, improved DCs, Perhaps the ability to place specific Weapon and Armor enhancement like buffs on a target. (casting a flaming burst buff on a target makes weapons weilded by that target swing as Flaming Burst Weapons)...


Just a couple ideas

Aesop

BlargneyTheSecond
05-16-2011, 05:44 AM
The recent changes to Intimidate make me wonder if Knight could be on the table. Out of the box, they're pretty much the kings of lockdown in 3.5.

If it is artificer or warlock, I wonder how the devs would implement their ability to always Take 10 on UMD checks.
-blarg

Bart_D
05-16-2011, 05:56 AM
I expect next class to be Artificer, but how about some of the semi-4e classes from Book of Nine Swords, Crusader/Swordsage/Warblade? It seems to me they'd fit right in with cooldowns and everything.

Emizand
05-16-2011, 05:56 AM
Swashbuckler

D10
4+Int Skills
Good BAB
Good Fort
Poor Reflex and Will
Light Armor
Martial and Simple weapons




1. Weapon Finesse
2. Grace +1 (+ to Reflex Save)
3. Insightful Strike (Int Mod to Weapon Finesse weapons damage on critable mobs only)
4.
5. Dodge +1 (Dodge AC)
6.
7. Acrobatic Charge
8. Improve Flanking
9.
10. Dodge +2
11. Grace +2, Lucky
12.
13. Acrobatic Skill Mastery
14. Weakening Critical
15. Dodge +3
16.
17. Slippery Mind
18.
19. Wounding Critical
20. Grace +3, Dodge +4




This, this, give me something like this! I would dance naked around the garden and sacrifice my first born to the DDO gods if only they will give me something like THIS!

yohoia
05-19-2011, 07:53 AM
Probably a bunch of party buffs, perhaps a hireling like pet, large and sweeping bonuses to Wands and Scrolls. Like Empowering, Heightening, Maximizing, Improved caster levels, improved DCs, Perhaps the ability to place specific Weapon and Armor enhancement like buffs on a target. (casting a flaming burst buff on a target makes weapons weilded by that target swing as Flaming Burst Weapons)...


Just a couple ideas

Aesop

When I read this I really want an Artificer :)

fatherpirate
05-20-2011, 08:24 PM
It will be some class only a handful of players have seen...and even less care to play it.

ok, given all the YEARS that 'druids' will be coming soon but not now....it stands to reason
that someone high up in the company hates the class and is sitting on it.

We get it...no druids, stop promising something that your company refuses to add. At this point, when you
promise druids are coming...your insulting our intelligence.

Druids are dead so that leaves warlocks and a few other classes you could not pay me to play.

If it is warlock AND it is free or an unlock...I might try it.
any other class.........will not bother even if they are free.

The problem with getting too deep into Eberron is that you can forget that the game is AD+D, and Stormreach
is only the playingfield.

Musouka
05-20-2011, 08:37 PM
Watch it end up being something like a Favored Soul is to a Cleric, but to a Druid. So basically limited spell slots, lots of SP, no shapechange, but it does use the Druid Spell list. Oh yeah, and 1 stat to determine DCs and another to determine SP pool.

Entelech
05-20-2011, 09:13 PM
It will be some class only a handful of players have seen...and even less care to play it.



Watch it end up being something like a Favored Soul is to a Cleric, but to a Druid. So basically limited spell slots, lots of SP, no shapechange, but it does use the Druid Spell list. Oh yeah, and 1 stat to determine DCs and another to determine SP pool.

Hmm, looks like people have described the Spirit Shaman perfectly.

(1) Split spellcasting stat, like FvS? Check.

(2) Druid spell list? Check.

(3) Almost nobody has ever heard of them, and fewer played them? Check.

Symar-FangofLloth
05-21-2011, 09:13 AM
Spirit Shaman would be interesting.
A spell prep class, but with the higher casts/day and less spells known, like a sorcerer.
An AoE nuke against incorporeal undead, fey, and elementals.
Permanant/Toggle self-only Protection from Evil
Slippery Mind at 5th level
Perma-Ghost touch at 6th level
Magic Circle Against Evil clicky
Ability to go Incorporeal themselves.
Raise Dead clicky
Shadow Walk clicky
Turn Fey at level 20 and get DR5/ColdIron


Although, I could see if being a PrE for Druids as well.
Level6 get ProtEvil, Slippery Mind, Ghost Touch, and the nuke.
Level12 get incorporeal, MagCircle, and RaiseDead and buff the nuke
Level18 get DR, Fey type, ShadowWalk, self-Heal when you drop to 0hp, and buff the nuke.

fatherpirate
05-21-2011, 10:54 PM
Hmm, looks like people have described the Spirit Shaman perfectly.

(1) Split spellcasting stat, like FvS? Check.

(2) Druid spell list? Check.

(3) Almost nobody has ever heard of them, and fewer played them? Check.

lol, so true
but it will be the artificer.......a class that is forgetable.

stille_nacht
05-21-2011, 11:10 PM
wild mages don't exist in eberon they have complete control over magic. a wild mage would most likely be looked upon as an abomonation and killed for the public good.

according to DDO wiki, its going to be a PrE :P

oradafu
05-21-2011, 11:34 PM
wild mages don't exist in eberon they have complete control over magic. a wild mage would most likely be looked upon as an abomonation and killed for the public good.

I brought this up before since there are some people keep saying that Wild Mage will be a new class, it's a prestige that's not been released. Proof is in the ToD set, in which the PvPers keep asking to be removed... http://ddowiki.com/page/Kormor%27s_Belt

Tunst
05-21-2011, 11:53 PM
I brought this up before since there are some people keep saying that Wild Mage will be a new class, it's a prestige that's not been released. Proof is in the ToD set, in which the PvPers keep asking to be removed... http://ddowiki.com/page/Kormor%27s_Belt

isnt wild mage a prestige class for wizards that hasnt been released yet?
http://ddowiki.com/page/Enhancements

Seikojin
05-21-2011, 11:57 PM
This, this, give me something like this! I would dance naked around the garden and sacrifice my first born to the DDO gods if only they will give me something like THIS!

LOL, I agree though that would be a good class to add too. Fills the mental stat craving for combat bonuses.

valorik
05-22-2011, 12:07 AM
I would bet on warlock, big 4e thing, artificers don't really do anything fun tbh, and I can't imagine playing one...

Aesop
05-22-2011, 12:26 PM
Artificer

Alignment: Any
HD: d6
Skills per level: 4+Int Mod
Skills in Class: Concentration, Disable Device, Haggle, Open Locks, Search, Use Magic Device

BAB: Rogue
Fort Save: Poor
Reflex Save: Poor
Will Save: Good

Level 1: Artificer Knowledge, Artisan Bonus, Craft Reserve, Disable Traps, Item Creation, Scribe Scroll

Most of these abilities do not translate well into DDO. So they will need something a little different in many cases. In particular Artificer Knowledge, Craft reserve, Item Creation and Scribe Scroll don’t translate well in a system where Crafting is a function of a separate leveling process. Item Creation Feats are pretty much out. As Artificer contains as features a lot of Item Creation Feats that feature needs to be replaced by something to give as much spread as possible. We don’t want a feature to be front loaded or clumped in any level range and likewise we don’t want a lot of bare levels where nothing really new happens.

Artisan Bonus I see as being a Flat +2 Bonus to Use Magic Device with a possible increase at future levels, perhaps a further bonus at levels 5, 10, 15 and 20. Alternately this could be a +1 at each tier if a bonus of +10 seems too high.

Disable Traps is equivalent to the rogue Trapfinding ability.

While Turbine may involve crafting into the mechanics of the Artificer it is obvious that for MMO play they need something more to round them out. Considering the flavor of a class of builders I always figured on Artificer translating into something of a Pet Class. So to replace some of their level one abilities I would start them off with a Clockwork Companion.

The Clockwork Companion I would be an Iron Defender and as the class progresses they would improve the base Companion at different levels. Additionally there would be Enhancements to fill in the middle ground between Base upgrades that would help keep the Companions useful at all levels. Pets would have their own Action Bar that would allow a greater degree of control on the actions of the companion similar to the Hireling Bar.

Level 2: Brew Potion

Trapmaking I: This seems like a good spot to grant the Artificer the Trapmaking Feat similar to the Rogue Class. As Artificer is a crafting class it would not be pushing things too far if they received bonuses to their Traps similar to how the Mechanic PrE might. Perhaps every 4 levels beyond this they could gain further bonuses to their Traps. Additionally these seem a good way to mimic some of the flavor of the class with the ability to create Spell Traps.



Level 3: Craft Wondrous Item

Clockwork Companion II: This would seem a good place to start improving the Clockwork Companion. Perhaps an upgrade to a Reinforced Iron Defender would be good.


Level 4: Craft Homunculus, bonus feat

Bonus Feat: The bonus feat is fine. We don’t have to equally replace the abilities so Craft Homunculus can be just pushed off to the side for now; anyway we have Clockwork Companions to replace the ability earlier. Can choose the bonus feat from the following list: any Metamagic Feat, Skill Focus (Use Magic Device, Disable Device, Search, Open Locks), and maybe some other ones that I’m unsure of.

Level 5: Craft Magic Arms and Armor, Retain Essence

Artisan Bonus II: Either an extra +1 or a +2 depending on balance.


Level 6: Metamagic Spell Trigger

Metamagic Imbue: Instead of breaking down where Metamagic Feats would apply this would just let you apply them to Wands and Scrolls. The addition of Metamagic Feats would cost twice as many Spell Points as if casting a spell or infusion.

Trapmaking II: This would be a point upon which the Trapmaking ability of the Artificer would improve based on level, perhaps adding a bonus to damage and DC for either mines or grenades.

Level 7: Craft Wand

Clockwork Companion III: Here is where the Clockwork Companion really starts to ramp up and we get a Mithril Defender

Level 8: Bonus Feat

Bonus Feat: Leave the bonus feat as is.

Level 9: Craft Rod

Nothing

Level 10:

Artisan Bonus III: extra bonus to Use Magic Device.

Trapmaking III: An additional bonus to traps made by the Artificer.




Level 11: Metamagic Spell Completion

Improved Metamagic Imbue: Metamagic Feats applied to wands and scrolls would now cost their normal amount of Spell Points.

Clockwork Companion IV: This is where we get a new Clockwork Companion, and the last of the quadrupeds, an Adamantine Defender.

Level 12: Craft Staff, Bonus Feat

Bonus Feat: as normal

Level 13: Skill Mastery

Remove skill mastery

Level 14: Forge Ring

Trapmaking IV: bonus to traps made by artificer

Level 15:

Clockwork Companion V: A new Companion and the first biped, the Iron Golem.

Artisan Bonus IV: further bonus to UMD

Level 16: Bonus Feat

Bonus Feat: As normal


Level 17:

Nothing

Level 18:
Trapmaking V: Bonus to traps made by Artificer

Level 19:

Clockwork Companion VI: The final Clockwork Companion upgrade is the Warforged Juggernaut.

Level 20: Bonus Feat

Bonus Feat: as normal

Artisan Bonus V: final bonus to UMD.

Bonus Feat: Keep the bonus feat where it is.
Additionally Artificers have infusions which in table top are slightly different from spells but for simplicity sake we can just have them work the same way as spells. In table top infusions can only be cast upon objects and constructs, the objects can then confer the bonus onto the user of said object. To simplify this they can operate as buff effects instead. Artificers know all infusions of any level they can cast (similar to clerics) but can cast any of them that they know (like a sorcerer). There are infusions that would prove difficult to recreate here, but others are identical to spells that already exist.

There are 6 levels of Infusions. The list I think reasonably easy to do is as follows:

1st-Level Artificer Spells
Abjur • Ablative Armor: Reduce damage from next attack by 5 + caster level (max 15).
• Resistance Item: Item bestows +1 or better resistance bonus on saving throws.
• Shield of Faith: Aura grants +2 or higher deflection bonus.



Tran • Inflict Light Damage: Deals 1d8 + 1/level damage (maximum +5) to a construct.
• Lesser Armor Enhancement: Armor or shield gains special ability with +1 bonus market price modifier. This could be done with a short list of Enhancements and apply as a Buff effect.
• Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage. Instead od three stones make it a single stone that does 1d6 per 2 levels with a 5d6 cap.
• Personal Weapon Augmentation: Your weapon gains special ability with +1 bonus market price modifier. Similar to the Lesser Armor Enhancement have this apply a single bonus Enhancement.
• Repair Light Damage: "Cures" 1d8+1/level (max +5) points of damage to a construct.
• Skill Enhancement: Item bestows circumstance bonus on skill checks.
2nd-Level Artificer Spells
Abjur • Elemental Prod: Move an elemental creature a short distance. A sort of bull rush against an elemental, perhaps with a knockdown ability.

Tran • Align Weapon: Weapon becomes good, evil, lawful, or chaotic. Makes a target swing as though the Aligned Property was applied
• Armor Enhancement: Armor or shield gains special ability with +3 bonus market price modifier. Same as Lesser Armor Enhancement.
• Bear's Endurance: Subject gains +4 to Con for 1 min./level.
• Bull's Strength: Subject gains +4 to Str for 1 min./level.
• Cat's Grace: Subject gains +4 to Dex for 1 min./level.
• Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
• Fox's Cunning: Subject gains +4 to Int for 1 min./level.
• Inflict Moderate Damage: Deals 2d8 + 1/level damage (maximum +10) to a construct.
• Lesser Construct Essence: Grants a living construct qualities of the construct type.
• Lesser Weapon Augmentation: Weapon gains special ability with +1 bonus market price modifier. Similar to Personal Weapon Augmentation only can be applied to another.
• Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
• Reinforce Construct: Construct gains 1d6 + 1/level temporary hit points.
• Repair Moderate Damage: "Cures" 2d8+1/level (max +10) points of damage to a construct.
• Toughen Construct: Grants construct +2 (or higher) enhancement to natural armor.
3rd-Level Artificer Spells
Abjur • Construct Energy Ward: As resist energy, except that the target must be a construct.
• Spell Snare: Dragonshard absorbs a spell or spell-like ability of up to 3rd level. Creates a spell absorbing effect.

Evoc • Blast Rod: Infused rod stores 1d8/level destructive energy.
Tran • Adamantine Weapon: Transform weapon into adamantine. Apply Adamantine as a property to the targets weapons.
• Greater Armor Enhancement: Armor or shield gains special ability with +5 bonus market price modifier.
• Inflict Serious Damage: Deals 3d8 + 1/level damage (maximum +15) to a construct.
• Lesser Humanoid Essence: Grants a construct the ability to accept healing magic. Improves the constructs susceptibility to Positive Energy.
• Power Surge: Charged spell trigger item gains temporary charges.
• Repair Serious Damage: "Cures" 3d8+1/level (max +15) points of damage to a construct.
• Stone Construct: Construct gains DR 10/adamantine.
4th-Level Artificer Spells
Abjur • Censure Elementals: Deal 2d4 + 1/level damage each round to elementals.
• Greater Construct Energy Ward: As protection from energy, except that the target must be a construct.
• Lesser Globe of Invulnerability: Stops 1st- through 3rd-level spell effects.

Tran • Concurrent Infusions: Cast three 1st-level infusions simultaneously.
• Humanoid Essence: Imposes upon a construct some of the weakness of the humanoid type.
• Inflict Critical Damage: Deals 4d8 + 1/level damage (maximum +20) to a construct.
• Iron Construct: Construct gains DR 15/adamantine and takes half damage from acid and fire.
• Repair Critical Damage: "Cures" 4d8 +1/level (max +20) points of damage to a construct.
• Weapon Augmentation: Weapon gains special ability with up to +3 bonus market price modifier.
5th-Level Artificer Spells
Conj • Invoke Elemental: You temporarily release a bound elemental and compel it to obey you. This could act as summon elemental effect instead.
• Wall of Stone: Creates a stone wall that can be shaped.
Ench • Dominate Living Construct: As dominate person, but affecting a living construct. Maybe it could instead affect constructs in general.
Evoc • Wall of Force: Wall is immune to damage.
Tran • Construct Essence: As lesser construct essence, but grants more qualities of the construct type.
• Disrupting Weapon: Melee weapon destroys undead.
• Mass Inflict Light Damage: Deals 1d8 damage +1/level to many constructs.
• Mass Repair Light Damage: Repairs 1d8 damage +1/level for many constructs.
• Slaying Arrow: Creates a projectile deadly to a specific creature type. Could instead create a stack of Slaying Arrows similar to Arcane Archer Slayer Arrows.
6th-Level Artificer Spells
Abjur • Globe of Invulnerability: As globe of invulnerability, lesser, plus 4th-level spell effects.
• Greater Spell Snare: Dragonshard absorbs a spell or spelllike ability of up to 6th level.
Conj • Wall of Iron: 30 hp/four levels; can topple onto foes.
Evoc • Blade Barrier: Wall of blades deals 1d6/level damage.
Tran • Disable Construct: Deals 10/level damage to target construct.
• Greater Humanoid Essence: Gives a construct the humanoid type.
• Greater Natural Weapon Augmentation: Natural weapon gains special ability with up to +5 bonus market price modifier.
• Greater Weapon Augmentation: Weapon gains special ability with up to +5 bonus market price modifier.
• Hardening: Permanently make an object's hardness improve.
• Mass Inflict Moderate Damage: Deals 2d8 damage +1/level to many constructs.
• Mass Lesser Construct Essence: Grants many living constructs qualities of the construct type.
• Mass Repair Moderate Damage: Repairs 2d8 damage +1/level for many constructs.
• Total Repair: Repair 10 points/level of damage to a construct.

The only thing left is Enhancements and PrEs.

As far as Enhancements go Skill Enhancements for each of the In Class Skills seem fine. Additional improvements to Wand and Scroll Mastery similar to Wizards and Bards would be a good fit if not necessary. Reducing the cost of Metamagic Feats would be a good thing as well. The enhancements to wands and scrolls should exceed other classes as they specialize in items. Additionally a line to improve the Clockwork Companions would be a good thing as well.

Toughen Companion 1-5: +1 AC, +10hp to the Companion
Strengthen Companion 1-5: +2 Strength, Improved Weapon +1 Enhancement bonus per tier
Reinforce Companion 1-5: +1 DR/Adamantine, +1 Fort Save

Just for a few ideas.

For a PrE I’d say Renegade Master Maker might be an interesting choice… like a Pale Master but in Construct Form instead.


That’s what I have for Artificer so far

Aesop

Uska
05-22-2011, 12:49 PM
lol, so true
but it will be the artificer.......a class that is forgetable.

Only to those who don't them dam shaman class would tick me off and warlock would disappoint me and I would play neither ever

fatherpirate
05-22-2011, 04:06 PM
ok....Artificer is not the pits...but it is not good either
I might make one for the solo purpose of being a crafter.

most wanted new class is Druid....at least twice as popular as the next popular

which is Warlock

Artificer is down there in the obscure class list, like duelist, shadow dancer..the very odd and specialized classes.


Here is the rub......the next class is Artificer, and a handful of players will cheer
most of the players will say *** is an Artificer ? and who asked for it ?

Aesop
05-22-2011, 04:40 PM
ok....Artificer is not the pits...but it is not good either
I might make one for the solo purpose of being a crafter.

most wanted new class is Druid....at least twice as popular as the next popular

which is Warlock

Artificer is down there in the obscure class list, like duelist, shadow dancer..the very odd and specialized classes.


Here is the rub......the next class is Artificer, and a handful of players will cheer
most of the players will say *** is an Artificer ? and who asked for it ?

You are confusing Prestige Classes with Base Classes. Shadow Dance and Duelist are both Prestige Classes.

They may be decent Swashbuckler Prestige Enhancements actually.

Artificer was actually quite a popular choice and was right up there with Druid and Monk for the first 3 or 4 years of play. People cited that since it was the only Eberron specific class that it needed to be added.

The trouble with Artificer is the basic premise revolves around crafting and for the first several years there wasn't any crafting.

They may eventually put out Warlock, Scout and Swashbuckler but Artificer is the only one that is pure Eberron.

Aesop

fatherpirate
05-25-2011, 01:19 AM
Problem is

Why put in an Eberron only class in when they have not even finished all the BASIC D+D classes ?
or races for that matter.

Basic D+D ..druid ...missing
Basic D+D ..gnome ....missing

whitehawk74
05-25-2011, 01:51 AM
It's been finalized.
The next class will be:

W H O R E


Like a magician, except they turn different tricks.

Jaid314
05-25-2011, 02:08 AM
Problem is

Why put in an Eberron only class in when they have not even finished all the BASIC D+D classes ?
or races for that matter.

Basic D+D ..druid ...missing
Basic D+D ..gnome ....missing

this is eberron. the artificer is basic to eberron. and we already know why they wouldn't put in the druid, because they've told us it isn't possible at this point; there is something or other preventing it from being feasible. if they could bring out the druid (and likely sell many thousands of people access to the class), they would. businesses are pretty predictable that way; if they can make money doing something, odds are good they'll do that something, provided they can do it and know they can make money doing it.

NaturalHazard
05-25-2011, 02:20 AM
It's been finalized.
The next class will be:

W H O R E


Like a magician, except they turn different tricks.



we already got those being played in game, no need to add whats already there.

altrocks
05-25-2011, 02:23 AM
Too many classes in D&D these days. I remember when race and class were the same thing.

Warlock would be cool, though I'm not sure how it would really work with how Sorc and Wiz are implemented. It might not have a place, really.

Artificer could have had potential, if they hadn't implemented a catch-all crafting system less than a month ago. Unless they plan to have two completely separate and different crafting systems (one skill/exp based and one class based) they're just going to get a lot of people angry and disinterested, I think. The most it could be is a pure support class, giving buffs to people in quests and maybe taking over as WF healers (not exactly useful since even a sorc with a superior potency VI item and a major repair lore item can recon effectively with no AP's put into the line).

I guess we'll just have to wait and see, really. I can't imagine what they would spend time on putting in if not Druids. Druids are about the only class request that actually matters and seems to have a place left in the game.

sephiroth1084
05-25-2011, 02:30 AM
I always liked the Scout, though I can't see it working well in DDO...too similar to the ranger, or a ranger/rogue combo and with most of the differences that existed in PnP having been washed away in DDO.

The Swashbuckler is cool, though I'm not sure it would be embraced being a largely Dex/Int-based class in this world of Str-or-bust.

The Knight would likely just play like a Defender of Siberys or Stalwart Defender.

The Ninja is weird, the Samurai junk, as is the Warmage.

The Hexblade is interesting, but not interesting enough to warrant its inclusion, I think. Ditto for the Warlock.

The Marshal could end up as a more melee-focused bard, but I doubt we'll see that. I'd expect to see a Dragon Shaman in this role sooner, and can't see that coming too soon either.

I could see the Duskblade, maybe, despite its essentially just being a multiclassed rogue and caster.

Never paid enough attention to either the Spirit Shaman or Beguiler to even comment on them, though I expect that that likely rules them out as likely candidates.

Then we have the Psion (too much like a sorcerer/wizard hybrid, and requiring too many new "spells"), the Psychic Warrior (ditto on "spells") and the Soulknife, which feels too much like a monk, given that we got monks not so long ago.


Examining our current base classes, the only one without a real parallel option is the bard, which leads me to favor the Marshal, Dragon Shaman or, to a lesser degree, the Duskblade as my picks for most likely to see the light of a Stormreach day. And, though I don't think I'd play any of them, I'd prefer this option, I think, if only for the opportunity for the devs to break the monopoly bards have over some buffs.

Really, however, anything they give us is likely to feel like a disappointing consolation for druids not being ready yet, since none of the other remaining base classes are as unique--they're all some alternate or hybridized version of the base classes we already have.

Symar-FangofLloth
05-25-2011, 06:31 AM
Examining our current base classes, the only one without a real parallel option is the bard,

Artificer could fill that slot, too.
They're 3/4 BAB, d6 HD, 4+Int skillpoints, good Will save and poor Fort/Ref, and get up to 6th level "spells".
And they are spontaneous casters with access to their entire spell list at all times. They don't have to pick and choose like sorcerers and bards.
The issues are both "how do we make their temporary item enchantments interact with existing ones" and "what to give them to make up for crafting".
Although aside from buffs and construct-only spells, their spell list is kind of boring until 5th (Wall of Force, Wall of Stone) and 6th (Blade Barrier, Wall of Iron).

So maybe that'll be reason enough to not do them. I don't know.

Aesop
05-25-2011, 04:07 PM
Artificer could fill that slot, too.
They're 3/4 BAB, d6 HD, 4+Int skillpoints, good Will save and poor Fort/Ref, and get up to 6th level "spells".
And they are spontaneous casters with access to their entire spell list at all times. They don't have to pick and choose like sorcerers and bards.
The issues are both "how do we make their temporary item enchantments interact with existing ones" and "what to give them to make up for crafting".
Although aside from buffs and construct-only spells, their spell list is kind of boring until 5th (Wall of Force, Wall of Stone) and 6th (Blade Barrier, Wall of Iron).

So maybe that'll be reason enough to not do them. I don't know.

I put some ideas down on the previous page... last or nearly last post

Aesop

sephiroth1084
05-25-2011, 04:27 PM
Artificer could fill that slot, too.
They're 3/4 BAB, d6 HD, 4+Int skillpoints, good Will save and poor Fort/Ref, and get up to 6th level "spells".
And they are spontaneous casters with access to their entire spell list at all times. They don't have to pick and choose like sorcerers and bards.
The issues are both "how do we make their temporary item enchantments interact with existing ones" and "what to give them to make up for crafting".
Although aside from buffs and construct-only spells, their spell list is kind of boring until 5th (Wall of Force, Wall of Stone) and 6th (Blade Barrier, Wall of Iron).

So maybe that'll be reason enough to not do them. I don't know.
Well, what I meant by "without a parallel" was along the lines of a class that really specializes in massive group buffs, with a minor focus (from me) on the arcane/divine hybrid (some CC, some healing, some buffing) and a sort of hybridized melee capability as well. As far as I can tell, the Artificer does not fill those roles.

Honestly, I don't know what everyone's love affair with the class is about. Looking at it, the Artificer never seemed especially interesting or powerful, but maybe I'm just missing something.

Symar-FangofLloth
05-25-2011, 04:57 PM
Well, what I meant by "without a parallel" was along the lines of a class that really specializes in massive group buffs, with a minor focus (from me) on the arcane/divine hybrid (some CC, some healing, some buffing) and a sort of hybridized melee capability as well. As far as I can tell, the Artificer does not fill those roles.

Massive group buffs? No.
The ability to apply Greater (Insert Boss' Type Here) Bane on the party's weapons? Yes.
Or whatever other Weapon, Armor, or Shield special ability you may need at that time. And it takes a spell slot instead of spending a bajillion gold to upgrade. Sure, in table top it takes 1 minute to cast each spell, but they last 10min/level. And there's almost no way they'll have that long of a casting time here.

It does have a minor spell focus, although it gets less spells than a bard.
It does have a back-up melee ability, with a 3/4BAB, same HD as a Rogue, and no armor restrictions (although no innate proficiency with heavy armor). Toss on the buffs and it'll be sitting rather nicely.

I really depends what else they give it though enhancements and other options. (Aesop, I know there are a LOT of good ideas for Artificers floating on the forums. But we don't know what Turbine is or may be doing.)

If what you're after are massive group buffs, though, Marshal (for aura buffs on an otherwise near-Fighter class) or Dragon Shaman (aura buffs on a semi-melee class with a breath weapon) are the way to go.

Uska
05-25-2011, 05:30 PM
Well, what I meant by "without a parallel" was along the lines of a class that really specializes in massive group buffs, with a minor focus (from me) on the arcane/divine hybrid (some CC, some healing, some buffing) and a sort of hybridized melee capability as well. As far as I can tell, the Artificer does not fill those roles.

Honestly, I don't know what everyone's love affair with the class is about. Looking at it, the Artificer never seemed especially interesting or powerful, but maybe I'm just missing something.

It's a lot more interesting than warlock or spirit shaman to me

sephiroth1084
05-25-2011, 05:30 PM
Massive group buffs? No.
The ability to apply Greater (Insert Boss' Type Here) Bane on the party's weapons? Yes.
Or whatever other Weapon, Armor, or Shield special ability you may need at that time. And it takes a spell slot instead of spending a bajillion gold to upgrade. Sure, in table top it takes 1 minute to cast each spell, but they last 10min/level. And there's almost no way they'll have that long of a casting time here. That's very strong...but I don't expect it will ever see the light of day, even if we do get Artificers. If for no other reason than an Artificer + a Bard would end up being something like +9 to-hit, and about +20 damage for most characters.

That actually reminds me though...

Archivist would be an interesting addition. It functions kind of like a hybrid of your example and a bard: granting combat bonuses of one type or another to the party vs. specific types of monsters. We have no knowledge skills, though, which is what this is based on. Also, it's a full divine caster, and we just got one of those with the Favored Soul.


If what you're after are massive group buffs, though, Marshal (for aura buffs on an otherwise near-Fighter class) or Dragon Shaman (aura buffs on a semi-melee class with a breath weapon) are the way to go.That's why I ended up with those as my last choices basically. Not so much because I like the classes, because I don't, but because the game needs the monopoly on their buffs raised a bit.

AtomicMew
05-25-2011, 06:12 PM
One thing I'd like to see is true prestige classes, and by that I mean classes that require other classes and can't be taken at first level. None of this enhancement presitge business.

Mystic Thuerge and/or Dragon Disciple would be what I want.

sephiroth1084
05-25-2011, 06:14 PM
One thing I'd like to see is true prestige classes, and by that I mean classes that require other classes and can't be taken at first level. None of this enhancement presitge business.

Mystic Thuerge and/or Dragon Disciple would be what I want.
I want true prestige classes as well, but I wouldn't want to begin with two of the junkiest ones around.

Pingshot
05-27-2011, 04:02 AM
just though... Warlocks can be implemented by the same basics as the Monk class — may be alternative Ki-like sp bar and finishing moves-like spells.

lhidda
05-27-2011, 04:12 AM
Norris.

Zachski
06-02-2011, 06:22 PM
Artificier has the possibility to be either completely awesome or completely lame, depending on how they are implemented.

Ways to make them awesome:

1. Drop the crafting side of them (le gasp, dropping the central aspect of the class!?) since we already have a crafting system everyone can use. Instead, turn their crafting skills into battle skills. The ability to craft a weapon of a certain type should instead be translated into a buff of sorts.
2. All Artificiers should start with a gun. Not a crossbow, not a bow, but a gun. Make it specific to Artificier. Make it able to be imbued with a spell and shoot it.
3. All wands and scrolls used by Artificiers should be cast at the Artificier's level instead of the level of the wand or scroll.
4. Let Artificiers spontaneously create wands in the middle of a dungeon with whatever they have on their spell list. Especially since, if I recall correctly, Artificiers don't actually cast spells, they imbue items. These wands should probably last for the length of the dungeon or until they're used up.
5. Please, for the love of Dol Dorn, do not have Artificier skills cost coinage to use. I know that's similar to how it works in the Pen and Paper game, but here it would just result in Artificier being a twink-only class for the first part of the game where platinum is actually tight for those who don't twink.

whitehawk74
06-03-2011, 07:02 AM
I would like to see some cross-class like a 'fighter wizard' or 'fighter sorcerer', like a FvS is to a Fighter/Cleric. I dont know if this is what a Warlock is because i dont know anything about them.

Did they say it was going to be a new full class or a sub-class?

Zachski
06-04-2011, 04:13 AM
I would like to see some cross-class like a 'fighter wizard' or 'fighter sorcerer', like a FvS is to a Fighter/Cleric. I dont know if this is what a Warlock is because i dont know anything about them.

Did they say it was going to be a new full class or a sub-class?

Full class.

As far as fighter/arcane, similar to that of FVS... Duskblade, Hexblade, and Beguiler qualify... well, sorta Beguiler.

EDIT: Having read about Dragon Shaman... WANT. SO BADLY. WAAAAAAAAAAANT.

*claws at the screen*

But seriously, include this class and you can forget about Dragon Disciple, I'll be buying the heck out of this class and playing the heck out of it!

And it wouldn't be too difficult to implement, either.

But man, this class would be the gem of the party. A +5 (presumably stacking) damage bonus to all party members at level 20. Just by activating the aura and standing there. A Dragon Shaman and a Warchanter Bard and suddenly much more damage because they both exist. Also, dragoooooooooooon.

Waaaaaaaant. *claw claw claw claw claw*

donfilibuster
06-04-2011, 08:05 AM
I would like to see some cross-class like a 'fighter wizard' or 'fighter sorcerer', like a FvS is to a Fighter/Cleric. I dont know if this is what a Warlock is because i dont know anything about them.


The warlock is more like a bard than a fighter sorcerer. It is definitely a specialist class.
Like bard or rogue has light armor and light weapons fighting, huge umd and some magical tricks.

But the magical power is not spells but spell-like abilities.
Think of an archmage with their SLAs and arcane bolts but more repertoire.
DDO already have these building blocks to use.

Aesop
06-04-2011, 08:47 AM
I could see a Warlock with a recharging gauge similar to Monks Ki Bar but with a different mechanic to power it up... or perhaps a similar mechanic come to think of it.

Though instead of beating things up to increase Ki you use your Eldritch Blast ability. When you have enough energy you can use one of the Invocations ... hmmm

Use the Blast Shape Invocations as a stance similar to the Monk stances. Perhaps gaining them over the course of levels.

The Eldritch Essences could work as specific attacks.

The Hideous Blow Blast Shape could be odd and might be introduced differently than as a specific blast shape... instead it could be introduced as a melee benefit for the class that has a chance to proc on melee attacks or not introduced at all if it is seen as not needed.

Maybe I'll write something more solid up another time

Aesop

donfilibuster
06-04-2011, 09:14 AM
I could see a Warlock with a recharging gauge similar to Monks Ki Bar but with a different mechanic to power it up... or perhaps a similar mechanic come to think of it.

Though instead of beating things up to increase Ki you use your Eldritch Blast ability. When you have enough energy you can use one of the Invocations ... hmmm

Use the Blast Shape Invocations as a stance similar to the Monk stances. Perhaps gaining them over the course of levels.


Not a bad idea altough need not really be similar to anything we have now.
If anything it'd be similar to the archmage's SLAs in the sense that being SLA it'd have a cooldown.

The strongest power of the eldritch blast is at the same time it's biggest weakness:
That SLA is unlimited but would have a cooldown (is a standart action in PnP).

Thus the rogue's sneak attack is way faster, at your attack speed, while eldritch blast is once every few seconds.
Even the arcane/necrotic bolts are fast because you can make a combo out of them, while eldritch blast is only one.
On the upside it won't have the small hp or sp cost.

Likewise the invocations are SLAs, would have a cooldown to reflect the once-per-round casting.
And for the blast shape invocations they are also bound by the cooldown on eldritch blast.

Invocations and eldritch blast are also kind of weak.
They are subject to spell resistance, concentration checks, spell absorption, etc.
The repertoire of invocations is limited and you can only take a few of them.
Those are also free but maybe lack some punch except situationally.

Monk abilities are stronger, have little drawbacks beyond centered, and the mechanic of ki makes sense on the monk theme.
The way the warlock was presented in PnP is such that they are masters of SLAs with those associated tradeoffs.
It gives you a taste of spell power for which you need not track points, slots or uses, just shoot.

brinclhof
06-04-2011, 09:41 AM
I think we have been told in the game what the new class will be.

It will be Cavalier.

In Fear factory when you are killing the undead adventurers on the optional there is and undead cavalier. This class shows up no other place in the game.

Now it could just be a shout out to the old D&D cartoon because he is wearing the outfit from the cavalier in the cartoon.

Or it could be a hint.

budalic
06-04-2011, 10:05 AM
Honestly, I don't know what everyone's love affair with the class is about. Looking at it, the Artificer never seemed especially interesting or powerful, but maybe I'm just missing something.

Artificer is considered one of most powerful classes in 3.5 edition in optimization circles - it forms Tier 1 (ie. top tier) in various tier sytems together with Wizard, Cleric, Druid, and Archivist. Artificers can craft and use any magical item, and Metamagic spell trigger ability is plainly broken, and, if you can get your UMD high enough, so is Metamagic Spell Completion. Class had ultimate versality in access to both divine and arcane spells.

In DDO, I think it would be best to tie it with new crafting system from u9 - only Artificers can craft wands and scrolls, and they can craft all of them. With MM Spell trigger/ Spell completion features, Artificer would be eccelent support caster, but, due to possiblity of failing conc checks in epic content, not so good while taking aggro as Wiz, Sorc, FvS or Cleric are. Artificer could heal, be only class that has access to all three lvl 5 dots, and not have to worry about spell slots. But, he would have to craft scrolls beforehand, probably with some sort of discount (more stuff gained when deconstructing, perhaps) to make artificers not lose much plat. Additionaly, they should be able to place one additional effect on weapons of alies. Also, they could enchant one accessory per ally. Effect should be worse than bard songs, because artificer would be better otherwise.

In short, this would make for superb healer and support caster - I'd start with theese abilities and then adjust for balance. Artificers would be best healers in long sp endurance fights, like ToD, part 3, since they can add empower healing to scrolls, and can craft mass heal scrolls. It should be a feature of the class, and I don't consider it OP.

EDIT: Edited post a bit for clarity.

Zachski
06-04-2011, 01:57 PM
I think we have been told in the game what the new class will be.

It will be Cavalier.

In Fear factory when you are killing the undead adventurers on the optional there is and undead cavalier. This class shows up no other place in the game.

Now it could just be a shout out to the old D&D cartoon because he is wearing the outfit from the cavalier in the cartoon.

Or it could be a hint.

Yes, let's add a class that's totally reliant on mounts to a game that does not and should not have them.

Also, honestly, it seems that part of what makes Artificier so overpowered is their ability to craft... and I have to say, with the crafting system already in place, albeit in beta, I'm kinda not seeing how that would really work.

I still want Dragon Shaman :-/ but likely not gonna get it.

Gum
06-04-2011, 02:27 PM
Dragonborn! I can hope right?

Zachski
06-04-2011, 02:51 PM
Dragonborn is a race, not a class.

Furthermore, while Eberron may have updated so that dragons are now just leery of dragonborn and half-dragons instead of "KILL ON SIGHT AND EVERYTHING AROUND IT", I'm not quite so sure if that affects THIS Eberron.

NemesisS117
06-04-2011, 03:10 PM
Definately Psionicist. It'd take some work, implementing Psp's and a whole new skill set, but they're going to bring it in. It's one of the most unique classes possible, after all, it would be great!

Arraetrikos
06-04-2011, 03:15 PM
I'd like to see something different to what we have, preferably a special melee type, because casters are becoming more powerful.

Noobian
06-04-2011, 03:38 PM
Let's see:

New Crafting System - Check
UMD in place - Check
Eberron IS the DDO world - Check
Artificer IS native to Eberron - Check

Artificer FTW!

Symar-FangofLloth
06-04-2011, 03:48 PM
Dragonborn is a race, not a class.

Furthermore, while Eberron may have updated so that dragons are now just leery of dragonborn and half-dragons instead of "KILL ON SIGHT AND EVERYTHING AROUND IT", I'm not quite so sure if that affects THIS Eberron.

That only applies, IMO, in 4e worlds with their 4e Dragonborn.
They also totally messed around with the history of Khorvaire to try to fit in Dragonborn.
What's this? Yet another ancient empire with little to no ruins, and it predates the ancient goblinoid empire? And some of the descendants are still around? Meh

Ungood
06-04-2011, 04:11 PM
Well, Lookgin at what have:

Melee Classes: with Barbarian, Fighter, Paladin, and Monk.

So we don't need more melee.

Spell Casters: Wizards, Sorcerer, Cleric and Favored Soul

We don't need one of these either, 2 Arcane and 2 Divine is a fine Split.

Specialist Classes: Bard, Rogue, Ranger.

So, we could use one more here to balance out a nice 4 of each category.

And an Artificer looks a lot like a cross between a bard and a rogue at this point.

While I could be wrong, I am expecting another Specialty Class to come in.

doubledge
06-04-2011, 04:37 PM
:P still think kobold's more deserving

Bodic
06-04-2011, 04:44 PM
:P still think kobold's more deserving

Sry that RACE will not be the next Class.
It wont even be the next race for that matter, but since this is about the next class we will just stick with it wont ever be the next class.

Cykris
06-07-2011, 04:43 PM
Certainly seems like Artificer is a good possibility as the new class is "similar in scope to monk" which to me means a brand new game mechanic. Also I'm wondering at the possibility of the Psion - as I noticed with the Harbinger boss using Mind Thrust, Ego Whip and seeing how mind flayers have "Intellect Fortress" (or something like that), psionics are certainly creeping into the game here and there. Of course then they would have to use a different mechanic from SP which in a way makes sense: in PnP they were different from other casters because they had "SP," so in DDO they are different because they don't.

Who knows... but I think it's about time that we get another hint from one of the devs ;)

Rakian_Knight
06-07-2011, 07:29 PM
Certainly seems like Artificer is a good possibility as the new class is "similar in scope to monk" which to me means a brand new game mechanic. Also I'm wondering at the possibility of the Psion - as I noticed with the Harbinger boss using Mind Thrust, Ego Whip and seeing how mind flayers have "Intellect Fortress" (or something like that), psionics are certainly creeping into the game here and there. Of course then they would have to use a different mechanic from SP which in a way makes sense: in PnP they were different from other casters because they had "SP," so in DDO they are different because they don't.

Who knows... but I think it's about time that we get another hint from one of the devs ;)

I'd say Artificer as well and the new game mechanic is going to be with a lot of the spell I've been wondering why they aren't in the game right now. You remember how they changed master's touch to effect the weapon instead of having it grant you a ton of feats and lag. I think that is going to be the new mechanic that we see used to let Artificers become true masters of crafting because they can add effects to any weapon at anytime.

For example: Weapon Alteration (lesser, greater): Is going to have a list of weapon properties that they can apply to their or your weapon. Lesser Weapon Alteration (Infusion level 2) would be able to put a +1 effect (like flaming, frost, etc.). Weapon Alteration (Infusion Level 4) would be able to put up to a +3 effect on a weapon and finally Greater (Infusion Level 6) would be able to place up to a +5 effect.

Also they would be able to use metamagics on magic items like wands and similar items.

In short I think if they have the Artificers are the next class they will be UMD Specialist Rogues on Crack.

Havik_Stormcrow
06-16-2011, 05:04 PM
I'd like to see swordsage but that's just me.

Emizand
06-17-2011, 01:03 PM
I'd like to see sausage but that's just me.


Fixed it for ya! Preferably sweet chilli flavoured.

wiglin
06-17-2011, 06:31 PM
I am not familiar with the pnp version, but I think the NWN2 version would implement well and make for a pretty fun class. I could see warlock as a specialist class with its melee/eldridge blast/party buffing potential.

For those that don't know here is the warlock as implemented in NWN2.

HP's: D6
Saves: 6F/6R/12W
Alignment Restriction: Chaotic
Charisma is used for DC's and Abilities
BAB: 3/4 (same as cleric and bard)
Skills Points: 2 + Int Modifier
Class Skills: Bluff, Concentration, Heal, Intimidate, UMD

A level 20 warlock has the following abilities. I made suggestions for how some might be implemented in ddo.

*DR5/Cold Iron
*Resist Energy 10 in two elements
*Fiendish Resistance (HP regeneration ability like wholesome of body, but not restricted to sitting, and works while you move. At will ability 1x Use per shrine with enhancements to increase uses.)
*Imbue Item (Temporary bonuses applied to weapons that have the same duration as masters touch. This would be a great party buff that uses the current crafting skills as a base for what can be applied. Would need to be restricted to so many uses per shrine with a chance at failing each use.)
*Deceive Item (+4 Bonus to UMD)
*Eldridge Blast (9d6 Ray attack. No save but you role against spell resistance can be modified using invocations)
*Invocations (They are inherent abilities like a sorcerers spells and cannot be swapped without visiting the class trainer.)


Invocations Per Level: A level 20 warlock will be able to choose 3 for each level. Invocations that mimic an arcane spell have the same rules for DC and SR.
Each level has a shape for the eldridge blast. It turns the eldritch blast into that type of attack. Learning a shape takes up a spell slot for that level. Blast based invocations (has the word blast in the title) can then be combined with your chosen shapes to turn the attack into the shape used. Invocations do not use spellpoints and all of them are at will ability's in nwn2, which means they are not effected by metamagics. How this would implement in ddo could be something along the lines of monk, where you have to build up the power to use invocations other than the regular eldridge blast. The shapes would work like metamagic toggles with only one active at a time. The fact that regular metamagic feats do not work with them might make it more worth it to have all the abilities work like smites where you have x amount per shrine that regenerate over time. It would take a bit of a balancing act.

Shapes per level. (Picking a shape takes up a spell slot for its level. You can pick all or none of them)
L1: Spear (doubles the range)
L2: Chain (has a chain lighting type of effect)
L3: Cone AOE reflex save for half damage (think burning hands)
L4: Ranged AOE reflex save for half damage (think fireball)

Level 1 (Least Invocations)
*Hideous Blow (adds your eldritch blast dmg to a successful melee attack)
*Draining Blast (single target Slow spell, will also dispel haste)
*Frightful Blast (Adds a shaken effect to the blast)
*Beguiling Influence (+6 bonus to bluff, diplomacy, and intimidate. Self cast only. Although I would change it to work on party members to give intimidate tanks an outside buffing option)
*Dark One's Own Luck (Self castable only. Adds your cha modifier to your saves as a luck bonus. Does not stack with other luck bonuses to saves)
*Darkness (As the spell, not currently used in ddo)
*Devil's Sight (Darkvision spell, not currently used in ddo)
*Entropic Warding (20% Concealmeant (Blur) that only works against ranged attacks and ray spells like melfs or polar ray. Also adds +4 to hide and move silently.)
*Leaps and Bounds (+6 to Balance, Jump, and Tumble)
*Otherwordly Whipsers (Doesn't work in ddo)
*See the Unseen (See Invisibility)

Level 2 (Lesser Invocations)
*Beshadowd Blast (Adds blindness and slow to the blast)
*Brimstone Blast (Eldridge Blast becomes fire dmg with a fire dot that does 2d6 damage each tick for 5 ticks. Reflex save negates the dot dmg)
*Hellrime Blast (Eldridge blast becomes cold damage and causes -4 to dex. Fort save negates the -4 to dex)
*Charm Monster (Like the spell)
*Curse of Despair (Like the spell)
*Dread Seizure (-3 to attack and -30% to movement. Fort save negates)
*Flee the Scene (Haste in nwn2, but I think in pnp it is more like dimension door. I could see it working like abundant step in ddo.)
*The Dead Walk (Summon undead)
*Voracious Dispelling (Greater Dispell)
*Walk Unsean (Invisibility)

Level 3 (Greater Invocations)
*Bewitching Blast (Hypnotism or sap effect)
*Hindering Blast (Adds a slow effect to the eldridge blast)
*Noxiouse Blast (Daze monster effect added to the blast, fort save negates the daze)
*Vitriolic Blast (Turns the eldridge blast into acid dmg that adds a 2d6 acid dot for three ticks on top of the base damage. This is the only blast that bypasses spell resistance)
*Chilling Tentacles (Web like effect that have 4 tentacles each doing 1d6+4 bludgeon damage per tick and 2d6 cold damage. Fort save negates the paralyze effect and bludgeon damage. Any mob passing through the tentacles will take the 2d6 cold damage regardless of their save)
*Devour Magic (Dispell)
*Tenacious Plague (Summons a swarm of biting insects that cause 2d6 points of damage per tick for 3 ticks. 1 Swarm every three caster levels. For a total of 7 swarms at level 20 no save. Essentially 3 ticks of 14d6 at level 20)
*Wall of Perilous Flame (Wall of fire type spell that does 2d6+Cha modifer in fire damage to any mob passing through it. Spell Resistance Check for half damage)

Level 4 (Dark Invocations)
*Blinding Blast (Stun monster)
*Utterdark Blast (Turns eldritch blast dmg into negative energy that also causes two neg levels. Fort save negates the negative levels)
*Retributive Invisibility (Invisibility spell that causes 4d6 sonic dmg and stuns enemies in a haste size radius when the invisibility is broken. Fort save halves the dmg and negates the stun)
*Dark Foresight (Stoneskin effect that is -10/Silver. Wears off after 150 points of damage have been absorbed)
*Word of Changing (Polymorph into a horned devil. If implemented would be something along the lines of tensors, but with unarmed attacks)


Invocations Per Level:
L1 (1,0,0,0)
L2 (2,0,0,0)
L3 (2,0,0,0)
L4 (3,0,0,0)
L5 (3,0,0,0)
L6 (3,1,0,0)
L7 (3,1,0,0)
L8 (3,2,0,0)
L9 (3,2,0,0)
L10 (3,3,0,0)
L11 (3,3,1,0)
L12 (3,3,1,0)
L13 (3,3,2,0)
L14 (3,3,2,0)
L15 (3,3,3,0)
L16 (3,3,3,1)
L17 (3,3,3,1)
L18 (3,3,3,2)
L19 (3,3,3,2)
L20 (3,3,3,3)

wiglin
06-17-2011, 11:55 PM
Made the above post a lot easier to read.

Aesop
06-18-2011, 08:08 AM
The Blast Shapes seem like they'd either be direct click effects or metastances similar to the Monk's Elemental Stances. Metastances would be more interesting to me as then they would turn the various Blast Essences into AoEs making them much more useful.


The way I'm envisioning this is:


You have the Base Ability Eldritch Blast.

You select a Shape that modifies the effect of the Eldritch Blast including if you click a Blast Essence.


example: You select the Burst Shape and then click Beshadowed Blast causing an AoE version of the effect.

The additional question becomes, and since I'm not looking at the warlock right this second it may already be listed, do the Shapes come with a penalty to Blast Damage?


Is there a reason not to use a shape? Say the Eldritch Spear Shape comes with a -1d6 damage penalty and the AoE shapes come with a -3d6 penalty... or something like that. Or is that just unnecessary because the Eldritch Blasts top out on damage and there is no real threat of them becoming overpowered?

Never mind I looked it up.

Then there is the question of Hideous Blow. It is technically a Blast Shape so would it become a stance then and work as an attack swing effect like a Paladin Smite then? I assume so, but it could be made to work other ways for a different flavor. I could see some splash classing possibilities there if it was made to just add to melee damage.


I do think making the Shapes metastances is the way to go with that. OH well I need to go buy stuff soon so I'm off for now

Aesop

Zachski
06-18-2011, 03:50 PM
Suddenly, Warlock seems overpowered.

I want that, too. Though Dragon Shaman or Dragonfire Adept would be good, too >_> Hint hint, Turbine.

wiglin
06-18-2011, 07:32 PM
One of the issues with warlock as is would be its low dps. The blasts cannot be maximized or empowered. That is not too big of an issue since they do not use sp and are at will abilities. I would expect to have a line of enhancements that increases the invocations dmg and crits following the same progression as a sorcerer for its chosen element.

As I am thinking about it, one way to boost dps would be to build on the idea of the warlock building up power to unleash more powerful versions of the blast. Where each time he uses a damage based invocation he stores a power charge. At any time the warlock could unleash the power store to cause the next invocation to do more damage. I could see it as a tier based system.

1 Charges 10%
2 Charges 20%
3 Charges 30%
4 Charges 40%
5 Charges 50%
6 Charges 60%
7 Charges 70%
8 Charges 80%
9 Charges 90%
10 Charges 100%

At any time the warlock can use the stored power to get an increase to the damage of the invocation. Once the charge is used it resets to 0.

This would make for true battle caster that jumps into melee using its hideous blow to build charges, then unleashes the charge for up to 100% more damage on its next invocation.

wiglin
06-18-2011, 08:19 PM
I would make the shapes a metastance for sure. Warlock get so few invocation slots, so I would actually remove the shapes from the invocation list and make them enhancements.

L1: (1AP) Eldridge Spear
L6: (1AP) Eldridge Chain
L11: (1AP) Eldridge Cone
L16: (1AP) Eldridge Doom

richieelias27
06-28-2011, 09:37 AM
For the life of me I don't understand why anyone would want to play Artificer in this game.

1. Everyone can already craft almost any magic item.
2. If your sole ability in groups is to buff the group, they only need one of you. Any more than that is a waste.
3. Rogues can disarm traps *and* dps at the same time.
4. Divine power clickies have already equalized everyones BAB progression.
5. UMD is universally available, and through items any properly built class can use Heal and Rez scrolls as it is.
6. Same as above for wands.
7. It would not add one single unique ability that is not already available to another class already in-game.

I simply cannot fathom why anyone would want to play what is essentially a fluff class in this game...

If the next class is Artificer you will find me in the corner quietly puking into my shoe.

Jesulus
06-28-2011, 05:02 PM
Well, everything points to Artificer in terms of world, setting, and events taking place

However, Warlock seems to be a surprisingly easy fit

But... Psion would really make the game more DnD-ish, however, this would require much more work, but it would fit into what was said about it being more Monk like.

And then there's Spirit Shaman, and while I don't like the thought of it, seems like it would fit with Druids finally about to come out

What I would like to see, Samurai, why? I have no idea.

Will Samurai ever be in this game, no, I highly doubt it.

Aesop
06-28-2011, 05:11 PM
Well, everything points to Artificer in terms of world, setting, and events taking place

However, Warlock seems to be a surprisingly easy fit

But... Psion would really make the game more DnD-ish, however, this would require much more work, but it would fit into what was said about it being more Monk like.

And then there's Spirit Shaman, and while I don't like the thought of it, seems like it would fit with Druids finally about to come out

What I would like to see, Samurai, why? I have no idea.

Will Samurai ever be in this game, no, I highly doubt it.

meh 3.5 samurai kinda sucks imo.

Though I imagine something could be done to make it better

Aesop


note: Psion and other psi classes have never felt like DnD to me... but that's just me

Falchion2411
06-29-2011, 01:55 PM
Personally, I'm hoping for Avengers. (Though they seem to be making those a FvS Prestige...)

Avengers would be somewhat based on the 4e class, a divine melee/spellcaster (read: definitely specialists) with Wis instead of Str for attacks and damage, and taking a spell failure chance so they would have to use cloth (like the 4e class.) They would have a Smite Evil-like ability that would use Wis instead of Cha, and the ability to mark targets for extra damage. They would have cleric-like spell ability, and fighter-like melee ability, but on the other hand wizard-like durability. As specialists, they would have high skill points and have most skills as class skills. Intelligence might be a secondary spellcasting score (much like Wis with FvS's.) They would not have Turn Undead, and unlike other divine classes would not be especially effective against undead, but would deal extra damage against all evil creatures. Yes, i've thought this out too much. Yes, I play 4e too much. But I really think they could turn out well, if I didn't have to design them :)

wiglin
06-29-2011, 02:05 PM
Personally, I'm hoping for Avengers. (Though they seem to be making those a FvS Prestige...)

Avengers would be somewhat based on the 4e class, a divine melee/spellcaster (read: bardlike, but with cloth) with Wis instead of Str for attacks, and taking a spell failure chance so they would have to use cloth (like the 4e class.) They would have a Smite Evil-like ability that would use Wis instead of Cha, and the ability to mark targets for extra damage.

What? We all can dream, can't we?

Avengers will be the next FvS pre. The mark targets and smites will all be included per the devs post a few months ago.

Tammuz
07-01-2011, 07:49 AM
I saw that too but I wouldn't put it past Turbine to pull the Pizza Delivery Time surprise.
You know, when they say your pizza will be there in 45 minutes but show up in 30 so you feel they did a good job. Druids are not on the schedule for 2011, but ... surprise! See how awesome we are?

CONSPIRACY!

Never thought they would do that. But...

/signed for Warlock
(and druid, and Psionics)


Players/Coeds: Oh, [Turbine/Pizza Delivery Guy], we don't have any money to pay for [Druids/pizza]!

Turbine/Pizza Delivery Guy: Well, I've got this Druid/pizza with extra sausage. What are you going to offer me instead?

...hijinx ensue.

End scene.

WHO started trope anyway?

Doxmaster
07-01-2011, 08:08 AM
WHO started trope anyway?

I'm not completely sure where it came from, but the adult video industry made great use of this 'plot' mechanic in the 80s and 90s, to my knowledge. Disregarding where it came from, this is probably what made it popular, leading to it being referenced and satired in common media.

Uska
07-01-2011, 08:18 AM
Well, everything points to Artificer in terms of world, setting, and events taking place

However, Warlock seems to be a surprisingly easy fit

But... Psion would really make the game more DnD-ish, however, this would require much more work, but it would fit into what was said about it being more Monk like.

And then there's Spirit Shaman, and while I don't like the thought of it, seems like it would fit with Druids finally about to come out

What I would like to see, Samurai, why? I have no idea.

Will Samurai ever be in this game, no, I highly doubt it.

Psion wouldn't make the game seem more dndish at least to me it would seem less so only time I allow psonics is eberron as they seem more suited for a supers or sci fi game

HastyPudding
07-03-2011, 09:27 PM
I still stand by my previous posts, here.

Warlock - fits in with the recent Xoriat-themed quests. Warlocks can be considered a spellcaster class, but also a specialist class (like with bard) which could fill the next spot in the specialist list, making 4 in each of the 3 subgroups.

Psion - As far as what the Executive Producer stated in his speech, psions would take just as much time and energy to implement as monks. They fit more as a spellcaster class than a specialist, even though they don't use magic. This, and my favorite classes in MMO's are psionicists/controllers. Wishful thinking.

Cavalier - I've heard this tossed around, a lot, the past few weeks. Think of the 'knight in shining armor' or a 'musketeer' and you've got a cavalier. Supportive like a paladin and all the strategy of a fighter with large bonuses to charisma-based skills like diplomacy and intimidate. However, the future fighter PrE, purple dragon knight, covers this area perfectly.

Artificer - House Cannith, new crafting implemented, yada yada yada. Adds almost nothing new to the game. Build a bard spellsinger with rogue splash and you can do just about the same thing as an Artificer.

Boneshank
07-03-2011, 09:54 PM
I do not think they would try to implement Artificer at this late stage of DDO's life cycle.

The Artificer, if it was to even remotely resemble the Eberron PnP version, would be pointless with the current crafting uberness & phat lootery that is DDO (GS, crafting hall, DT, etc... all without a single needed feat).

The entire point of having a Artificer along is so they can, as needs arise, provide weapon/armor augmentations & wand/scroll emulating, without the luxury of the party members already having superior gear.

What possible infusions could an Artificer provide your average end-game DDO party, that aren't already present in a myriad of forms & inventory slots? Certainly not enough to base an entire class on.
As for emulation? What end-game UMD-maxed bard/sorc/TR can't simply just use whatever scroll/wand they need? Emulation is not necessary because hard copies of the needed consumable magic items are readily available everywhere.

If they were to introduce an 'Artificer' class, it could only be a complete bastardization of the as-written one in the Eberron Campaign Setting book, unless they were to completely remove the crafting-for-all platform that the entire game is built around. Ridiculous notion.

HastyPudding
07-04-2011, 10:45 AM
I do not think they would try to implement Artificer at this late stage of DDO's life cycle.

The Artificer, if it was to even remotely resemble the Eberron PnP version, would be pointless with the current crafting uberness & phat lootery that is DDO (GS, crafting hall, DT, etc... all without a single needed feat).

The entire point of having a Artificer along is so they can, as needs arise, provide weapon/armor augmentations & wand/scroll emulating, without the luxury of the party members already having superior gear.

What possible infusions could an Artificer provide your average end-game DDO party, that aren't already present in a myriad of forms & inventory slots? Certainly not enough to base an entire class on.
As for emulation? What end-game UMD-maxed bard/sorc/TR can't simply just use whatever scroll/wand they need? Emulation is not necessary because hard copies of the needed consumable magic items are readily available everywhere.

If they were to introduce an 'Artificer' class, it could only be a complete bastardization of the as-written one in the Eberron Campaign Setting book, unless they were to completely remove the crafting-for-all platform that the entire game is built around. Ridiculous notion.

To be perfectly fair, it's possible to implement a few things that would make the Artificer semi-useful, such as on-the-spot item crafting, like making a short-term invisible or jump clicky inside a quest, if somebody doesn't have one, or something like that. There are uses, but yes, it's basically saying 'everybody else can do this and this, but we're going to make a class that specializes in it'. Doesn't make a whole lot of sense.

Not to mention, as the Artificer would have uber bonuses to UMD, they're basically acting as a weak arcane or divine caster with their wands and scrolls, which are almost always weaker than their spell counterpart. Bards already fill the jack-of-all-trades spot with high UMD and versatility. We don't need another.

And could you imagine being an Artificer and carrying all of those scrolls and wands? They would have to have a built-in storage for all of their toys.

Nagrom97
07-04-2011, 10:54 AM
I guess it would be druid, but i'm not sure how they would get all of the druid's powers, like wild shape in ddo.

HastyPudding
07-04-2011, 11:28 AM
I guess it would be druid, but i'm not sure how they would get all of the druid's powers, like wild shape in ddo.

For the thousandth time, the executive producer at Turbine specifically stated that the new class is NOT going to be the Druid.

HelvanderSeries6
07-04-2011, 11:32 AM
Was thinking Warlock or Shaman but one of the Devs said that it was going to be the year of the Dragon so i would say Dragon Shaman ftw.

Aesop
07-04-2011, 01:56 PM
To be perfectly fair, it's possible to implement a few things that would make the Artificer semi-useful, such as on-the-spot item crafting, like making a short-term invisible or jump clicky inside a quest, if somebody doesn't have one, or something like that. There are uses, but yes, it's basically saying 'everybody else can do this and this, but we're going to make a class that specializes in it'. Doesn't make a whole lot of sense.

Not to mention, as the Artificer would have uber bonuses to UMD, they're basically acting as a weak arcane or divine caster with their wands and scrolls, which are almost always weaker than their spell counterpart. Bards already fill the jack-of-all-trades spot with high UMD and versatility. We don't need another.

And could you imagine being an Artificer and carrying all of those scrolls and wands? They would have to have a built-in storage for all of their toys.

You are forgetting that Artificers can use Metamagic Feats with scrolls and wands. Likely they will also have a large bonus above and beyond what other classes have to Scroll and Wand damage and DCs.

Additionally I think they may go with a semi Pet class with better control on the actions similar to Hirelings. Think about having an Shield Guardian (http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/monstersS.html#shield-guardian) as a pet that acts as a defender and absorbs damage for you and casts a spell on occasion.

Aesop

Aashrym
07-04-2011, 02:25 PM
You are forgetting that Artificers can use Metamagic Feats with scrolls and wands. Likely they will also have a large bonus above and beyond what other classes have to Scroll and Wand damage and DCs.

Additionally I think they may go with a semi Pet class with better control on the actions similar to Hirelings. Think about having an Shield Guardian (http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/monstersS.html#shield-guardian) as a pet that acts as a defender and absorbs damage for you and casts a spell on occasion.

Aesop

I'm not sure we'll see better control until we see it for all pets. I'm thinking something similar to pale master summons, but hopefully better.

The buffing potential is where I see the biggest benefit.

I also think it's prudent to let them recharge wands and staves using infusion points if possible. That prevents the consumables argument. Possible recharge other things with daily usage but that sounds complicated to add to the game.

Aesop
07-04-2011, 02:45 PM
I'm not sure we'll see better control until we see it for all pets. I'm thinking something similar to pale master summons, but hopefully better.

The buffing potential is where I see the biggest benefit.

I also think it's prudent to let them recharge wands and staves using infusion points if possible. That prevents the consumables argument. Possible recharge other things with daily usage but that sounds complicated to add to the game.

I could see them doing that with the Craft Reserve. Have the craft reserve reset at shrines and lets them use that in place of item charges when active.

Aesop

HastyPudding
07-04-2011, 03:07 PM
I'm not sure we'll see better control until we see it for all pets. I'm thinking something similar to pale master summons, but hopefully better.

The buffing potential is where I see the biggest benefit.

I also think it's prudent to let them recharge wands and staves using infusion points if possible. That prevents the consumables argument. Possible recharge other things with daily usage but that sounds complicated to add to the game.

Artificer would make a decent pet class, but summons and pets in DDO aren't very strong; I can only name a small handful of useful summons, like the greater air elemental and orthon.

It makes me wonder who they're going to pull off the Sorcerer's Acolyte of the Skin PrE, which is essentially a pet class.

Aashrym
07-04-2011, 04:58 PM
Artificer would make a decent pet class, but summons and pets in DDO aren't very strong; I can only name a small handful of useful summons, like the greater air elemental and orthon.

It makes me wonder who they're going to pull off the Sorcerer's Acolyte of the Skin PrE, which is essentially a pet class.

The whole pet thing has been an issue for a while. Considering druids should have a pet and get spontaneous summoning spells like clerics get spontaneous healing spells I would expect to see improvements.

A command bar for all summons is the biggest improvement we need, regardless of what class carries the pets.

There are a few more summons I don't mind. Skeletal knight can be useful leveling. Seems to be good a generating aggro and has plenty of hp. Skeletal mage can keep the SP's lasting longer on palemasters because it's cheaper to summon the mage and let it cast weaker versions of the spells.

Not great and certainly have a bit to be desired as we level but they can have some basics. Earth ellie is another example.

I wouldn't be surprised to see Acolyte of the Skin and Druid to come out at the same time with another polish on summoning in general.

wiglin
07-08-2011, 06:48 PM
Additionally I think they may go with a semi Pet class with better control on the actions similar to Hirelings.


I could very well see something along these lines.

Artificer in ddo.

If Artificer is the class, I wouldn't expect them to use sp for infusions. The quote said it essentially was a new system like monks. This is why I leaned towards warlocks. However artificer are very eberron and could be implemented in ddo to be pretty effective. If they went along what I am going to suggest, it would shore up the specialist class archtypes.

*Buffing
Infusions used to buff the parties armor and weapons. All effects are temporary and are removed upon dungeon exit only. Effects last through death, since the item is being effected not the character. This would open up a whole new level of party buffs.

*Summon Construct
The artificer could summon different constructs as they level up. The constructs would have a hireling bar for control, and the artificer would have some type of reconstruct ability that would allow them to heal their summon. The summon would need to be powerful enough to actually be worth using on epics. I could see enhancements to boost their abilities, current buffs would work on them (augment summoning), and the artificer would have a line of infusions to buff their summon.

*Disable Traps and Open Lock
I believe Artificers can disable magical traps, so I could see Turbine giving them the full line of trapsmith skills. They also have a decent amount of skill points per level.

*Wand and Scroll Mastery
I would expect to see some type of ability that boost wand and scroll damage. Possibly inherent +60% damage at level 20, with another 4 enhancements that are currently available to other classes. With high umd they could assist in back up healing using heal or reconstruct scrolls.

They are also a 3/4 bab class, so melee would be a valid option. They can use simple weapons, medium armor, and shields.

Overall artificer could be a versatile class, that combines a little rogue, bard, and wizard together. With this setup they would fit right into Turbines specialist category.

Maelodic
07-10-2011, 05:30 AM
I'm thinking it's going to be Artificer as well, though I probably will test it out on Lamannia, be dissapointed, and then not buy it. I do like the enchanting stuff thing, kind of mixing a weapon with magic, I do really like that concept but the implementation in a video game I do not believe I'd enjoy.

I'm HOPING it's Psion, because then I'd buy it instantly, play it forever, and be the best Psion on all the servers ever. Psion's probably not going to happen though because almost everything a Psion can do can also be mimicked by casters, so you know, that's too bad.

Warlock is more possible than Psion, but from reading about Warlocks, it's basically a close-range "meleeish" caster, and again I think it's too similar to mages from them to implement.

DoctorWhofan
07-10-2011, 05:36 AM
Has anyone guessed cavalier yet? I say that because I a few npcs that were cavaliers. A longshot I know...

HastyPudding
07-10-2011, 10:22 AM
Warlock is more possible than Psion, but from reading about Warlocks, it's basically a close-range "meleeish" caster, and again I think it's too similar to mages from them to implement.

Warlocks are long range. Their SLA is a ray weapon. If you're saying a Warlock brings nothing new, then you might as well take out barbarians, because they do the same thing as fighters, or take out bards because they do the same thing as clerics and wizards.

Artificer truly brings almost nothing new to the game, and what they specialize in, everybody can already do. Even Bards - the real jack-of-all-trades - have more uniqueness than an Artificer.


Has anyone guessed cavalier yet? I say that because I a few npcs that were cavaliers. A longshot I know...

That one's been floating around, as well. There are no mounts in DDO, though, and the cavalier is a mounted class (although so is the Paladin). It's plausible, but it's very similar to a Purple Dragon Knight, a future Fighter PrE.

My predictions, in order of most likely to least likely:

1. Warlock
2. Artificer
3. Cavalier
4. Psion
5. Hexblade

To those that think Psychic Warrior or Psionic Blade, they wouldn't add those before a Psion or Wilder; the limited amount of powers Warriors/Blades have isn't enough to warrant using them and go through the trouble of implementing power resistance, etc.

gloopygloop
07-10-2011, 10:29 AM
Don't forget that they've announced that it will be a class and race pair that are released together.

Psion/Kalashtar.

Symar-FangofLloth
07-10-2011, 10:34 AM
Don't forget that they've announced that it will be a class and race pair that are released together.

Psion/Kalashtar.

Source?

Symar-FangofLloth
07-10-2011, 10:38 AM
To those that think Psychic Warrior or Psionic Blade, they wouldn't add those before a Psion or Wilder; the limited amount of powers Warriors/Blades have isn't enough to warrant using them and go through the trouble of implementing power resistance, etc.

But Rangers have limited spells as well, that would be shared by Druids. Adding them would actually be less work, since they don't need as many powers at once, and they can re-use the majority of them once full-fledged Psions come out.

And you don't have to implement Power Resistance. You can have Spell Resistance work against it still, it's one of the official options when running Psionics and Spellcasting in the same campaign.

richieelias27
07-13-2011, 08:16 AM
I was just about to say the same thing: "But we have Rangers?"

Also - a poem for the devs.

I do not like them with a gnome.
I do not like them in my home.
I would not play them in this game.
I would not play them, they are lame.

I do not like the Artificer.
I do not like them, Turbine Developer.

xtchizobr
07-13-2011, 08:26 AM
Actually they say in the SotG address that Druids will NOT show up in 2011 at all.

link?

richieelias27
07-13-2011, 08:39 AM
Its been linked in this thread, but here you go http://www.ddo.com/us/news/1433-2011-state-of-the-game-producer-letter

However, to be more precise Fernando did not state they will not be in update 11 AT ALL. He said it would be unlikely.

xtchizobr
07-15-2011, 03:49 AM
Its been linked in this thread, but here you go http://www.ddo.com/us/news/1433-2011-state-of-the-game-producer-letter

However, to be more precise Fernando did not state they will not be in update 11 AT ALL. He said it would be unlikely.

oh, thank you, very much.

so, Druids no, but new class yes.... Druids would represent a more fundamentally different gameplay mechanic than, say, a Psion or Warlock and he did say that there "will" be a new class in 2011... ok ok, so i'm caught up on the thread's original question, i guess.

then i would hope it is Psion. a self-healing, buffing Crowd Control / utility caster would be awesome.

as long as it's effective.

which crowd-control casters simply are not right now (why bother with a 50% chance to control what you can simply kill?)

if not Psion, then Mystic Theurge would be nice.

Maelodic
07-18-2011, 05:10 PM
Nope. Witchalok. No doubt about it.

http://www.wizards.com/dnd/files/preview_witchalok.pdf

HelvanderSeries6
07-18-2011, 05:22 PM
Has anyone guessed cavalier yet? I say that because I a few npcs that were cavaliers. A longshot I know...

I think Cavalier is a prestige in 3.0-3.5 source books.

BinyaminTsadik
07-20-2011, 01:43 PM
The next class will be:

wild mage

Wild mage was listed as a prestige class for wizard

Seikojin
07-20-2011, 02:04 PM
Spambarian. The first and exclusive to ddo, a class that actually represents everything. LOL

Artificer is my bet. Cmon petmaster!

muffinlad
07-20-2011, 02:20 PM
Kalashtar's and Psions seem to be the obvious choice, esp. considering the history in Ebberon.

muffinpsi

Kromize
07-20-2011, 10:26 PM
I just wanna know why they haven't released druid yet? They've been working on it for years now... It can't possibly be that hard...

Seikojin
07-21-2011, 12:30 AM
I just wanna know why they haven't released druid yet? They've been working on it for years now... It can't possibly be that hard...

Think about underwater combat and you can get the idea. Poly capabilities are that hard.

altrocks
07-21-2011, 02:33 AM
Think about underwater combat and you can get the idea. Poly capabilities are that hard.

A year ago I would have bought that argument.

With the implementations of the Beholder/WF in Missing, Savant visual elements, Pale Master forms, the update to how Barkskin, Stoneskin, Camouflage, etc... well, I just don't buy it anymore. If they can do that, they can implement poly abilities easily enough. There's a different reason.

red_cardinal
07-21-2011, 03:19 PM
Shaman - wis and cha based - divine and closer to monks and fvs than any other class.

red_cardinal
07-21-2011, 03:22 PM
Think about underwater combat and you can get the idea. Poly capabilities are that hard.

My bet is that they can change a character model into some mutated wolf model, or rat model, or something else. Animation is generic for all characters as is art for a class so - it's not that big deal. You don't even need a new and special taskbar for a druid as they can cast spells in shapeshift forms. So, a few animal models and animations revamped and voila - druid.

Now I scared them - guess they won't do it. :\

Bodic
07-21-2011, 03:48 PM
Shaman - wis and cha based - divine and closer to monks and fvs than any other class.

its not the class its the tech invovled in the class the yellow bar was new tech where the fvs required less invasive new tech

To those that keep insisting on race/class combo source it, and if anything shifter will come with druid if and when that happens as they are simliar tech.