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surjabd
03-30-2011, 04:54 PM
I have tred with Fighter 18/rogue2 - Killemalll (Orien)
Now Which path Do i choose
Kensai II / Tempest I / Rogue 2 or Kensai III / Rogue 2

I have posted 2 builds.
(Some enhancement of on of the build is not taken in their intended lvl. Was to tired)

Build 1:

Character Plan by DDO Character Planner Version 3.8.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Killemalll
Level 20 Lawful Good Human Male
(18 Fighter \ 2 Rogue)
Hit Points: 374
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 16
Reflex: 15
Will: 7

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 17 24 28
Dexterity 17 19 20
Constitution 15 17 18
Intelligence 8 10 10
Wisdom 8 10 10
Charisma 8 10 10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 19 19
Bluff -1 0 3
Concentration 2 4 7
Diplomacy -1 0 3
Disable Device 3 5 5
Haggle 3 5 5
Heal 0 1 1
Hide 3 5 5
Intimidate 0 1 6
Jump 7 32 32
Listen 0 1 1
Move Silently 3 5 5
Open Lock 4 8 8
Perform n/a n/a n/a
Repair 0 1 1
Search 0 1 1
Spot 0 1 1
Swim 3 9 9
Tumble 7 16.5 16.5
Use Magic Device 3 5 5

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+4)
Skill: Listen (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Oversized Two Weapon Fighting
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding


Level 2 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Rogue Sneak Attack Training I


Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Selected) Past Life: Student of the Sword
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Dexterity I


Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Enhancement: Human Improved Recovery I
Enhancement: Fighter Strength I


Level 5 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+0.5)


Level 6 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Critical Accuracy II
Enhancement: Human Adaptability Constitution I
Enhancement: Racial Toughness I
Enhancement: Fighter Toughness I


Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Enhancement: Racial Toughness II
Enhancement: Fighter Toughness II


Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Kensei Khopesh Mastery I
Enhancement: Fighter Kensei I


Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Critical Accuracy III


Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Khopesh Specialization I


Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Strength II


Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Luck of Heroes
Enhancement: Fighter Critical Accuracy IV


Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Enhancement: Fighter Haste Boost IV


Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Kensei Khopesh Mastery II
Enhancement: Fighter Kensei II


Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Two Weapon Defense
Enhancement: Human Greater Adaptability Strength I


Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Stunning Blow


Level 17 (Fighter)
Skill: Balance (+1)
Skill: Jump (+1)
Enhancement: Fighter Strength III


Level 18 (Fighter)
Skill: Balance (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Feat: (Selected) Two Weapon Blocking
Enhancement: Racial Toughness III
Enhancement: Fighter Toughness III


Level 19 (Fighter)
Skill: Balance (+1)
Skill: Jump (+1)
Enhancement: Fighter Khopesh Specialization II


Level 20 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Fighter Bonus) Dodge
Enhancement: Kensei Khopesh Mastery III
Enhancement: Fighter Kensei III
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Trip) I




Build 2:

Character Plan by DDO Character Planner Version 3.8.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Killemall V2
Level 20 Chaotic Good Human Male
(12 Fighter \ 2 Rogue \ 6 Ranger)
Hit Points: 392
Spell Points: 25
BAB: 19\19\24\29\29
Fortitude: 18
Reflex: 17
Will: 6

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 17 23 27
Dexterity 15 18 20
Constitution 17 19 20
Intelligence 8 10 10
Wisdom 8 10 10
Charisma 8 10 10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 23 23
Bluff -1 0 2
Concentration 3 5 7
Diplomacy -1 0 2
Disable Device 0 1 1
Haggle 3 5 5
Heal -1 0 0
Hide 6 9 9
Intimidate 0 1 5
Jump 7 31 31
Listen 0 1 1
Move Silently 6 9 9
Open Lock 3 6 6
Perform n/a n/a n/a
Repair 0 1 1
Search -1 0 0
Spot 0 7 7
Swim 3 8 8
Tumble 5 21 21
Use Magic Device 2 6 6

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+1)
Skill: Haggle (+4)
Skill: Hide (+4)
Skill: Intimidate (+1)
Skill: Jump (+4)
Skill: Listen (+1)
Skill: Move Silently (+4)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Spot (+1)
Skill: Tumble (+3)
Skill: Use Magic Device (+3)
Feat: (Selected) Dodge
Feat: (Human Bonus) Mobility
Feat: (Past Life) Past Life: Fighter
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding


Level 2 (Rogue)
Skill: Balance (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Rogue Sneak Attack Training I


Level 3 (Ranger)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Automatic) Bow Strength
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Wild Empathy


Level 4 (Ranger)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+2)
Skill: Tumble (+0.5)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting


Level 5 (Ranger)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Tumble (+1.5)
Feat: (Automatic) Diehard


Level 6 (Ranger)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Oversized Two Weapon Fighting
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble


Level 7 (Ranger)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider


Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot


Level 9 (Fighter)
Skill: Balance (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Spring Attack
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency


Level 10 (Fighter)
Skill: Balance (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Ranger Dexterity I
Enhancement: Fighter Strength I


Level 11 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+1)


Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Toughness
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Critical Accuracy II
Enhancement: Human Adaptability Constitution I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II


Level 13 (Fighter)
Skill: Balance (+1)
Skill: Jump (+1)


Level 14 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Kensei Khopesh Mastery I
Enhancement: Fighter Kensei I
Enhancement: Fighter Strength II


Level 15 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Selected) Past Life: Student of the Sword
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Critical Accuracy III
Enhancement: Human Greater Adaptability Strength I


Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons


Level 17 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+1)
Enhancement: Fighter Khopesh Specialization I


Level 18 (Fighter)
Skill: Balance (+1)
Skill: Jump (+1)
Feat: (Selected) Stunning Blow
Feat: (Fighter Bonus) Two Weapon Defense


Level 19 (Fighter)
Skill: Balance (+1)
Skill: Jump (+1)


Level 20 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Haste Boost IV
Enhancement: Kensei Khopesh Mastery II
Enhancement: Fighter Critical Accuracy IV
Enhancement: Fighter Kensei II
Enhancement: Human Improved Recovery I
Enhancement: Racial Toughness III
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV




Help me choose which build will have better dps and ability to survive.
Feel free to drop comments or make changes.