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View Full Version : New Teleport Locations!!



GotSomeQuestions
03-26-2011, 07:31 PM
Sweet! The Twelve, Stormreach Harbor, and The Crafting Hall have all been added to Teleport.

The Twelve takes you DIRECTLY TO THE PLANESCALLER OMG. This is basically a Teleport to Amrath.

Stormreach Harbor takes you to the Inspired Quarter entrance!

The Crafting Hall takes you into the crafting hall, but then you get teleported back outside to house K, because we can't go in there yet.

I'll test Greater Teleport in a few minutes.

GotSomeQuestions
03-26-2011, 07:33 PM
No changes to Greater Teleport.

cdemeritt
03-26-2011, 07:51 PM
Just saw that myself... sweet.

also noted, one of the new locations is a "Crafting Hall"

Cardtrick
03-26-2011, 07:53 PM
Glorious. I would be content with this update even if absolutely nothing else were changed. :)

GoldyGopher
03-26-2011, 09:16 PM
Wish Greater Teleport got Guild Airship added to it.

Bradik_Losdar
03-27-2011, 12:59 PM
I was really hoping they would have properly fixed Teleport http://forums.ddo.com/showthread.php?t=199940 with this spell pass instead of just adding another 'band aid' to it. :(

Well, I guess we will continue to beg them to give us more and more teleport points as the game goes on.

They'd only have to do the above fix ONCE and be done with it. Seems like a cost to work ratio savings to me in the long run (and a huge boost in customer happiness/satisfaction) - but what do I know. :rolleyes:

Ryiah
03-27-2011, 09:21 PM
They'd only have to do the above fix ONCE and be done with it. Seems like a cost to work ratio savings to me in the long run (and a huge boost in customer happiness/satisfaction) - but what do I know. :rolleyes:

Assuming they'd get it right. Knowing their luck, every entry would be a permanent "Oops". :D

Shade
03-27-2011, 09:35 PM
Years and years after we've been asking for new teleport locations.. We get ..
Old teleport locations rehashed.

What we really wanted were places like Reavers Refuge and directly to IQ, not harbour..

Harbour was already easy enough from airship..
Crafting house is essentially house K, but a little faster.
The twelve is a nice one I'll admit.

GT should of got any update too. But oh well, better then nothing.

Don1966
03-27-2011, 10:07 PM
and yet clerics/fvs still only have one place to teleport to.

Talon_Moonshadow
03-28-2011, 07:47 AM
and yet clerics/fvs still only have one place to teleport to.

And no reason to go there. :(

Bradik_Losdar
03-28-2011, 09:40 AM
Years and years after we've been asking for new teleport locations.. We get ..
Old teleport locations rehashed.

What we really wanted were places like Reavers Refuge and directly to IQ, not harbour..

Harbour was already easy enough from airship..
Crafting house is essentially house K, but a little faster.
The twelve is a nice one I'll admit.

GT should of got any update too. But oh well, better then nothing.

See post #6

A system which, BTW, would also work for Word of Recall once implemented.

Bladedge
03-28-2011, 03:29 PM
While I like having new teleport location. Some addition changes would be nice:


Can the icons to each teloport locations look different. It gets confusing to see the same icon twice.
Word of Recall still takes us to one and only one place.
Still can't use greater teleport in public places since 2007 and is under Module 4 Reaver's Bane: Known Issues,


We are aware that players are unable to use Greater Teleport in public areas. This will be fixed in a future update. In the mean time you can enter any private instance and use it.

Asketes
03-28-2011, 04:28 PM
still no love for inner city teleporters though



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