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Xynot2
03-10-2011, 01:39 AM
loot and XP. that's what it's gonna take to get more people out there. It's an awesome set up and sadly, very vacant. When people ask what packs they should get, I never see anyone say 3bc. Why? no loot and no XP. I go there to get away from the grinding of xp and gear, but it would be nice to have some company. Can we fix this?

The_Cataclysm
03-10-2011, 01:40 AM
A dev has said that they plan on adding loot to 3bc at some point.

jkm
03-10-2011, 09:46 AM
it isn't the xp that is the problem, its the quest givers. for example, on a TR we run ghost of a chance and the first fire caves via window farm. if the quest givers were right outside of the quests then you could take them out fairly easily.

Xynot2
03-10-2011, 10:55 AM
it isn't the xp that is the problem, its the quest givers. for example, on a TR we run ghost of a chance and the first fire caves via window farm. if the quest givers were right outside of the quests then you could take them out fairly easily.

All the quest givers are in one spot. That's plus #1 cuz you just run around right there and get them all. And that tells you how many there are.

CaptGrim
03-10-2011, 11:42 AM
Minor xp bump to most of the quests in TBC, and add the min lvl 4 or 8 smugglers rest event loot.

Done.

Edit: add the level 4 loot to the quests, made them upgradeable to 8 via TBC end reward collectible.

Also add an item to the droaam quests to bump to lvl 12, and new higher content to bump up to lvl 16 then 20.

Want a lvl 20 scimmy? wait till next year or buy some packs...see its a money maker too devs :)

jkm
03-10-2011, 11:44 AM
All the quest givers are in one spot. That's plus #1 cuz you just run around right there and get them all. And that tells you how many there are.

have you ever ran the fire caves? you have to run to the far end of the map for part 1, then go back to that grouping and then run all the way back for part 2. its a horrible design.

contrast that with OLD 3 barrel cove. idas is 20 steps from the quest entrance so you could get both quests done in the time it now takes to run to the quest.

Shaz
03-10-2011, 03:34 PM
I'd have to agree this place needs some love. I find the xp rewards appalling considering the rather high difficulty of the place. Troglodyte's Get is extremely painful for parties without lvl 7+ clerics throwing out lots of resist/protect energies and freedom of movement. That wizard/pirate in Ghost of a Chance is downright wicked and the crazy respawn rate in there, plus the near-impossible-to-solve-without-wikipedia puzzle at the end. Then take the "ladder challenge" in Prove your Worth... they're more challenging/demanding quests than your average lvl 5 fare, such as STK and Splinterskull, and the long walks out to the quests can be annoying too. People getting lost and such. I'd sure love some kind of teleporter for those really far out quests like Ghost of a Chance and Scoundrel's Run, similar to Eremic Quall (or whatever) in Tangleroot.

I generally only run this place for Free Agent favor, the value of which cannot be overstated for a trapmonkey - I think you have to go to 3bc to get enough favor to buy +4 Free Agent tools. And my are those things handy.

Sarisa
03-10-2011, 04:00 PM
I generally only run this place for Free Agent favor, the value of which cannot be overstated for a trapmonkey - I think you have to go to 3bc to get enough favor to buy +4 Free Agent tools. And my are those things handy.

3BC lets you get the 150 favour tier early. If you're willing to wait a few levels, you can get it more easily from the quests in the Sands.

Otherwise, while the explorer area is fun and looks nice, and some of the quests are fun...the place is just not worth it. The lack of loot, the long runs out, and poor experience over time for MOST of them makes the area not terribly useful at the level range it is.

The difficulty is good I feel. While a challenge, the area is satisfying to beat. Normal could be made slightly easier for newer players when the area is renovated, but keep hard and elite as they are. With an experience boost and some decent named loot, it will get played more.

jkm
03-10-2011, 05:35 PM
the sad part of it is that it is the BEST designed slayer area in the game. tons of mobs in huge piles so that you can get a 100 kills quickly. too bad 95% of the time you cap out the 1500 kills long before you get the 16 rares.

honestly, when they redo it i'd like them to push the slayer cap up to 7500 and then cram about 200 more mobs in there.

AtomicMew
03-10-2011, 05:45 PM
I recently ran a full group clearing out elite at level. 3BC is underrated. It's fairly well designed - quests require some thought, and there's a great optional puzzle in one of them. There's only one quest out there that really sucks. And actually not TOO hard to get a group for, and if you can't, its one of those areas you can use a hireling successfully.

Soljargon
03-11-2011, 12:09 AM
Minor xp bump to most of the quests in TBC, and add the min lvl 4 or 8 smugglers rest event loot.

Done.

Edit: add the level 4 loot to the quests, made them upgradeable to 8 via TBC end reward collectible.

Also add an item to the droaam quests to bump to lvl 12, and new higher content to bump up to lvl 16 then 20.

Want a lvl 20 scimmy? wait till next year or buy some packs...see its a money maker too devs :)

I like the idea of adding Smugglers Rest and the Crystal Cove quest to Three Barrel Cove, but not sure if they should make the event loot permanent. Its nice loot et al, but I think it upsets the game economy to have one section which gives out loot which is too powerful / too easily gained. The event loot is meant to be an one time thing and its doubtful DDO will allow it more than once a year.

*ducks and dodges as he no doubt expects people to throw weapons at him now*

Instead what would be nice is a Chronoscope/Sentinels style way of upgrading loot, or possibly a way to UNBIND bound-to-character items.

ie. Do the quest, get an unbinding token. Place unbinding token and bound magical item in Stone of Change. That item becomes unbound to that character and can now be given to alts. (Seriously, its really annoying when you pull a nice item which would be perfect for a tank or arcane alt, but because its bound to character you can't even put it in your shared bank account.)

And I would argue this unbinding process actually makes sense for a place containing pirates. Its "black market" goods right? Stolen stuff that isn't bound any more.