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Gadget2775
02-21-2011, 10:56 PM
For a while now I've been bothered by Human Versatility, it just doesn't seem all that versatile to me. Especially with the introduction of Half-Elves (This post is also influenced by Elves having access to the AA PrE) the entire line leaves me wanting more from it. Part of the problem, I suppose is, HV is superior to the related class boost, but I rarely have the AP to fit it in. As a side effect one of the benefits to being human goes to waste. What I'd like to see is a set of Human version of several PrE's that specifically accept HV in place of the associated class boost. Any PrE obtained in this manner would count as the appropriate Class PrE.

I believe this would add some nice flavor to Humans and allow them to be a bit more multi-class friendly. IE You could roll a 12/8 Fighter Rogue, and for the price of HV meet the Skill boost requirement for Mechanic 1 and the Attack boost for Kensai 1. These Human PrE's would (at least in my mind) still require the same number of levels in the appropriate class to access, it's not my intent that humans be able to be any desired class and still have access to other classes PrE's.

See below for an example of the PrE rework.

I.E.
Kensai 1
Cost: 4 action points
Spent: 16 action points
Requires One of: Weapon Specialization: Slashing Weapons (http://forums.ddo.com/wiki/Enhancement:Weapon_Specialization:_Slashing_Weapon s), Weapon Specialization: Piercing Weapons (http://forums.ddo.com/wiki/Enhancement:Weapon_Specialization:_Piercing_Weapon s), Weapon Specialization: Bludgeoning Weapons (http://forums.ddo.com/wiki/Enhancement:Weapon_Specialization:_Bludgeoning_Wea pons), Weapon Specialization: Thrown Weapons (http://forums.ddo.com/wiki/Enhancement:Weapon_Specialization:_Thrown_Weapons) , Weapon Specialization: Ranged Weapons (http://forums.ddo.com/wiki/Enhancement:Weapon_Specialization:_Ranged_Weapons)
Requires All of: Fighter Attack Boost II (http://forums.ddo.com/wiki/Enhancement:Fighter_Attack_Boost_II), Fighter Critical Accuracy II (http://forums.ddo.com/wiki/Enhancement:Fighter_Critical_Accuracy_II)

Would become....
Human Kensai 1
Cost: 4 action points
Spent: 16 action points
Requires One of: Weapon Specialization: Slashing Weapons (http://forums.ddo.com/wiki/Enhancement:Weapon_Specialization:_Slashing_Weapon s), Weapon Specialization: Piercing Weapons (http://forums.ddo.com/wiki/Enhancement:Weapon_Specialization:_Piercing_Weapon s), Weapon Specialization: Bludgeoning Weapons (http://forums.ddo.com/wiki/Enhancement:Weapon_Specialization:_Bludgeoning_Wea pons), Weapon Specialization: Thrown Weapons (http://forums.ddo.com/wiki/Enhancement:Weapon_Specialization:_Thrown_Weapons) , Weapon Specialization: Ranged Weapons (http://forums.ddo.com/wiki/Enhancement:Weapon_Specialization:_Ranged_Weapons)
Requires All of: Fighter Level 6, Human Versatility - Attack II (http://forums.ddo.com/wiki/Enhancement:Human_Versatility_-_Attack_II), and Fighter Critical Accuracy II (http://forums.ddo.com/wiki/Enhancement:Fighter_Critical_Accuracy_II)

I'm hoping that with the actual PrE's being in place the Human versions would require little in the way of recoding.