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Iwinbyrollup
02-20-2011, 05:08 PM
Imagine you're a barbarian, and your Sprint Boost finds you in trouble while your cleric is on the far side of a lake. With a normal cleric, you're about to become a soulstone. With a Swimcleric, you are always safe.

Presenting the Warrior of the Waters, the Salvation of the Seas, the O-word of the Oceans, the Swimcleric. Presenting the Lifeguard.

** This is a joke build. I believe I heard someone, somewhere, mention the idea of a swimcleric. I can't find the original reference but randomly decided to go with it a week or so ago. It's entirely possible there was no original reference and I'm just imagining things. My general goal here was to take an idea that is completely absurd and try and make a functional build out of it. It's not supposed to be the best at anything (other than swimming), but it should be enough to function rather effectively from levels 1-20 (this is not meant for epics, though). I'm not sure if I'll get around to making this build, as I currently have way too many characters and too many divine casters, but I want to be ready in case I'm ever needed.

I have a few expectations of a Swimcleric that I needed to fit into an otherwise effective Cleric build.

The expectations of a Swimcleric:
1. The Swimcleric should have max ranks in swim. Anything less and he belongs at the shallow end of the pool.
1a. In conjunction with 1, the Swimcleric should have a level in a class with Swim as a class skill.
2. The Swimcleric should have the ability associated with Swim (Strength) as his primary stat.
3. The Swimcleric should always be prepared and able to cast both Water Breathing and Merfolk's Blessing as long as he has spell points.
3a. Scroll usage is insufficient for either of the two above spells, so the Swimcleric must also have a level in a class with Merfolk's Blessing as a spell--he already has Water Breathing.
3b. Merfolk's Blessing would be more powerful if cast by a level 20 arcane or ranger, but alas, such penalties are unavoidable for a Swimcleric. If he finds himself in a group with a high level character carrying these spells, he will be sure to benefit from their willingness to assist his swimming efforts.
4. The Swimcleric should be able to assist drowning individuals by providing over-time healing while underwater.
5. In terms of appearance, the Swimcleric should feature both a shaved head and a shaved face. Hair will only interfere with his swimming duties.

Given these expectations, the logical (if you permit me to use this word in this thread) choice for a build is an 18/1/1 Cleric/Fighter/Wizard Radiant Servant Battlecleric. Fighter provides Swim as a class skill as well as weapon proficiency and some synergy with the melee-focus of the build--and also nets the build an extra feat. Wizard provides Merfolk's Blessing as well as another extra feat (I considered Sorcerer here for the purpose of making up a little more lost SP and synergy with the Charisma focus of the build, but the extra feat was too good). The Battlecleric focus comes naturally from both the Fighter level and the high Strength necessary to boost Swim. And Radiant Servant is both of general use and functional in terms of support for drowning individuals.

In terms of abilities, this is a tough build. A Swimcleric first and foremost needs high Strength. After that, both Constitution (a dead Swimcleric just floats) and Charisma (more Radiant Servant, and more practically speaking, more Divine Might) are extremely important. Then there's Wisdom, which needs a boost for the purposes of actually being able to cast Cleric spells as well as for SP. Finally, an investment in Intelligence is necessary for the purpose of getting skill points--this build longs for skill points.

Honestly, I think the biggest problem with the build is that it'll have trouble getting into groups with the name and the class breakdown. My SP is a bit on the low side, but it's definitely manageable.

For your consideration:


Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Swimclerik the Swimming Cleric
Level 20 True Neutral Human Male
(1 Fighter \ 18 Cleric \ 1 Wizard)
Hit Points: 300
Spell Points: 1238
BAB: 14\14\19\24
Fortitude: 16
Reflex: 6
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 22
Dexterity 8 10
Constitution 14 17
Intelligence 12 14
Wisdom 14 18
Charisma 14 18

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 7
Bluff 2 4
Concentration 2 26
Diplomacy 2 4
Disable Device n/a n/a
Haggle 2 4
Heal 2 6
Hide -1 0
Intimidate 2 4
Jump 5 8
Listen 2 4
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 2
Spot 2 4
Swim 7 30
Tumble 0 1
Use Magic Device 4 15

Level 1 (Fighter)
Feat: (Fighter Bonus) Power Attack
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Handed Fighting


Level 2 (Cleric)


Level 3 (Wizard)
Feat: (Wizard Bonus) Empower Healing Spell
Feat: (Selected) Extend Spell


Level 4 (Cleric)
Ability Raise: STR


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Quicken Spell


Level 7 (Cleric)


Level 8 (Cleric)
Ability Raise: STR


Level 9 (Cleric)
Feat: (Selected) Improved Two Handed Fighting


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Ability Raise: CHA
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Maximize Spell


Level 16 (Cleric)
Ability Raise: CHA


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Greater Two Handed Fighting


Level 19 (Cleric)


Level 20 (Cleric)
Ability Raise: STR
Enhancement: Fighter Haste Boost I
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Improved Swim I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Fighter Toughness I
Enhancement: Cleric Divine Might I
Enhancement: Cleric Divine Might II
Enhancement: Cleric Divine Might III
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
Enhancement: Cleric Wand and Scroll Mastery III
Enhancement: Cleric Wand and Scroll Mastery IV






Swim:
23 Ranks
11 Strength (16 base + 3 levels + 1 enhancement + 2 tome + 6 item + 3 exceptional + 1 guild ship buff)
1 Enhancement
15 Item (maybe only +13 here)
10 Merfolk's Blessing
4 Greater Heroism
2 Good Luck
6 Greensteel with Strength Skills (Triple Water, of course)
5 Human Versatility
1 Rage
----
78 Swim (I truly hope Swim isn't capped like Jump)

HP:
20 Heroic Durability
158 levels
140 CON 7 mod (14 base + 1 enhancement + 2 tome + 6 item + 1 guild ship buff)
22 Toughness feat
40 Enhancements
30 Greater False Life
20 Toughness item
10 Draconic Vitality
45 Green Steel
----
485 HP
Add a Rage pot to get to 505.


SP:
80 Magical Training
930 Level 18 Cleric
50 Level 1 Wizard
189 WIS 7 mod (14 base + 2 enhancements + 2 tome + 6 item)
20 INT 1 mod
50 Enhancements
200 Archmagi
150 Green Steel (not likely that I'll ever make this)
----
1519-1669 SP

In terms of feats, the primary flaw is that the Lifeguard lacks Skill Focus: Swim and Athletic, which combined would provide a much-needed +5 to my Swim score (as well as a +2 to Balance, which is also useful). The best means for adding these two feats would be to drop the THF line, but I'm not sure that I'd be willing to do that. If I did drop the THF line, I could get those two as well as one other feat--Empower or Mental Toughness (I know, it's not all that great of a feat) are possibilities. If I did decide that I should get Mental Toughness, then I'd probably be better off going with Sorcerer anyway since I think the difference might be more than 105 Spell Points.

My vision for the future of Stormreach: a tasty ham in every treasure chest and a Swimcleric in every party.

** Yes, when people zerg out of range of the person keeping them walking, it's their fault. This is clearly not a healbot build. **

Furare
02-20-2011, 05:24 PM
*chokes*

I know you said you hated me, but I didn't think you were actually going to try to kill me.

(And I'm fairly sure the "someone, somewhere" was actually you. There was some banter while waiting for one of the Sub raids to fill a couple of months ago, IIRC.)

Gol
02-20-2011, 05:30 PM
How could you forget Skill Focus: Swim?!?!?

hu-flung-pu
02-20-2011, 05:31 PM
78 Swim (I truly hope Swim isn't capped like Jump)


I just had visions of a cleric swimming around the harbor at break neck speeds and tales of mermaids being seen.

rendet
02-20-2011, 08:16 PM
Your post made me laugh :D well done

sirgog
02-20-2011, 08:31 PM
That's hilarious.

Orratti
02-20-2011, 09:05 PM
What's to keep a true neutral swimcleric from just swimming next you and watching you drown? At least occasionally. If he feels no need to do good he would have to be getting paid to save lives in order to be trusted.

TheDearLeader
02-20-2011, 09:07 PM
I notice you use Fighter for the Swim Skill, and Wizard for the Merfolks.

Just wanted to toss it out there that Bard has Swim as a Class Skill, as well as access to the Spell Merfolk's Blessing @ Level 1.

Iwinbyrollup
02-20-2011, 09:44 PM
Swimclerik the Swimming Cleric now exists on Khyber. The name is ridiculously long which means I'm sure to get noticed if I keep playing the character.


What's to keep a true neutral swimcleric from just swimming next you and watching you drown? At least occasionally. If he feels no need to do good he would have to be getting paid to save lives in order to be trusted.

It is perhaps true that a Swimcleric should be a bastion of good. Although I have made a Swimcleric prototype as mentioned above, I will take this into consideration as a possible change.


I notice you use Fighter for the Swim Skill, and Wizard for the Merfolks.

Just wanted to toss it out there that Bard has Swim as a Class Skill, as well as access to the Spell Merfolk's Blessing @ Level 1.

I actually didn't know that! I admit that I don't know much about bard spells.

I still think I like the Fighter for the sake of the melee weapon proficiencies and the extra feats, although I imagine one could make a very functional Warforged Cleric/Bard Lifeguard with Greatsword as a weapon choice. While the possibility of a deeper splash for proficiency is out there, I'd prefer to keep Mass Heal.

And I do think I might need to add at least one of Skill Focus: Swim or Athletic. It just feels wrong without it. With either or both, I could break 80 Swim. This sort of power corrupts!

sirgog
02-20-2011, 09:51 PM
And I do think I might need to add at least one of Skill Focus: Swim or Athletic. It just feels wrong without it. With either or both, I could break 80 Swim. This sort of power corrupts!

Imagine how fast you will fly in the Reaver's Fate (Fly is increased by swim speed).

JoeyWMD
02-20-2011, 09:53 PM
I now have to make my own, it'll be a human with a big nose, I shall name him M.Phelps

doubledge
02-20-2011, 09:56 PM
Imagine how fast you will fly in the Reaver's Fate (Fly is increased by swim speed).

SUUUUUUUUUUUUUUUUPPPPPPPPPPEEEEEEEEEEEEEEEEEEEERRR RRRRRRRRRRRdwarf!

Furare
02-20-2011, 09:58 PM
If he feels no need to do good he would have to be getting paid to save lives in order to be trusted.

It is my understanding that there are some people who are not swimclerics who operate under such principles.

>.>

Also, if Merfolk's is useful in Reaver, I can never cast it there again.

Iwinbyrollup
02-21-2011, 09:28 AM
Imagine how fast you will fly in the Reaver's Fate (Fly is increased by swim speed).
Now I NEED to level this character up.

In terms of the build, there are a few possible changes one could make. First off, I already mentioned the Sorcerer possibility. The Sorcerer option would gain 100 SP over the Wizard from the higher base SP and the higher Charisma compared to Intelligence (and a tiny bit more due to the increase from Archmagi, but I don't know how this is calculated--just that it's a small percentage of the total extra 200 a pure Sorcerer would get). This option would also lose one feat, but one could then drop the THF line and add Athletic and Skill Focus: Swim (two sadly-lacking feats in the original build) for a maximum swim over 80.

Alternatively, one could make a "Lifebard" build using the 19 Cleric/1 Bard breakdown noted by TheDearLeader. This build gets 50 SP over the original build due to Charisma, but loses two feats; again, drop the THF line and add either Skill Focus: Swim or Athletic. Generally, Skill Focus: Swim gets you more bang for you buck on a build like this (+3 versus +2) but being athletic seems important for a Swimcleric so I'd be tempted to go that route. I briefly considered an 18 Cleric/2 Bard breakdown for the Inspire Competence song, but had forgotten that the Swimcleric wouldn't be able to use the song on himself.

Of course, if you find yourself in a party with a bard (say, if you're running Hound), try to get them to sing you an Inspire Competence song. That extra +2 to your Swim score will really make a difference.

Dandonk
02-21-2011, 09:31 AM
Imagine how fast you will fly in the Reaver's Fate (Fly is increased by swim speed).

OMG, you mean my gimpy staff rogue with full ranks in swim has to do the lever there now? Oh, noes, I thought I'd made the perfect piking toon. Drat.

Hordo
02-21-2011, 09:34 AM
I notice you use Fighter for the Swim Skill, and Wizard for the Merfolks.

Just wanted to toss it out there that Bard has Swim as a Class Skill, as well as access to the Spell Merfolk's Blessing @ Level 1.

Beat me to it.

BUT OP...seriously +1, and you owe me money for a new keyboard at work and a new cup of coffee. :D

thewalex
02-21-2011, 09:50 AM
Beat me to it.

BUT OP...seriously +1, and you owe me money for a new keyboard at work and a new cup of coffee. :D

So I have two questions...

Would he swim faster than he runs?

Have you solved the issue of not being able to cast heal spells underwater to save drowning party members?

Fantastic post, OP. I'm wiping off the coffee I spewed all over the computer screen when I read the post.

doubledge
02-21-2011, 09:52 AM
better get a bubble belt, the mass waterbreathing clickie is good for saving drowning party members.

Hordo
02-21-2011, 09:54 AM
So I have two questions...

Would he swim faster than he runs?

Have you solved the issue of not being able to cast heal spells underwater to save drowning party members?

Fantastic post, OP. I'm wiping off the coffee I spewed all over the computer screen when I read the post.

I think the Radiant Servant takes care of the healing underwater for his build.

Hmmm...swim faster than runs...I'd love an update on that as well OP!

Iwinbyrollup
02-21-2011, 10:26 AM
The Radiant Servant Aura is meant to deal with healing drowning individuals. I imagine the drowning speed is a little bit quicker than the Aura recovery, but it's meant to be a temporary support for a drowning individual while working to get them out of water rather than a near-permanent solution to let them sit on the bottom of the ocean.

As for swim versus run speed, I was wondering about that too, actually. Most of my characters do the dolphin leap where I more or less jump across the surface of the water to avoid swimming. I've already determined that this would probably be hurting my movement speed on this build. Now we just have to see whether I'd be better off swimming than running...just from swimming around with a swim score of 30, I get the impression that I will be faster in than out of water, although I don't recall offhand if Haste increases swim speed as well as run speed. But yes, he's already pretty darn fast. I think he's currently faster in the water than on land, but that's without striders or Haste.

And my buffed swim at level 4 is 30--that's with a +1 guild ship buff to strength (odd due to the level 4 ability increase), a pair of +3 swim boots I bought off the AH for 20 plat, Merfolk's Blessing with the Wizard Veteran robe (Arcane Augmentation to cast Merfolk's as a level 2 arcane, which gives +11 to Swim rather than +10), and Human Versatility Skills Boost II.

voodoogroves
02-21-2011, 10:36 AM
Cleric 18 / Bard 2


...

Because you want Merfolks AND Focusing Chant

And, of couse, now you can fascinate the bases in eDragon too.

thewalex
02-21-2011, 10:45 AM
The Radiant Servant Aura is meant to deal with healing drowning individuals. I imagine the drowning speed is a little bit quicker than the Aura recovery, but it's meant to be a temporary support for a drowning individual while working to get them out of water rather than a near-permanent solution to let them sit on the bottom of the ocean.

I guess I was just thinking about somewhere like the water tunnels with blade traps in Hiding in Plain Sight, where you wouldn't have a place to step out and re-cast your Aura before it wore off. :D

Iwinbyrollup
02-21-2011, 10:45 AM
Because you want Merfolks AND Focusing Chant

Now that's a good point. I got the level wrong for Inspire Competence earlier (Levels 1-4 are muddled for me since most of my characters are Veterans), but 2 would be nice for the +1 to skills from Focusing Chant.

I'll have to work out the 18/2 Lifebard build on the planner later and see how it compares to the original in terms of Swim score.

Iwinbyrollup
02-21-2011, 10:49 AM
I guess I was just thinking about somewhere like the water tunnels with blade traps in Hiding in Plain Sight, where you wouldn't have a place to step out and re-cast your Aura before it wore off. :D

I want to know if this build could make it through a quest like Tomb of the Shadow Guard or Tempest's Spine without Water Breathing or Underwater Action. If nothing else, I'd have the former, but I'm planning on avoiding the latter because I'm better than that! Now, in a group I'd be sure to cast Water Breathing--showing off your mad Swim skills isn't as effective if you let the party die.

Hordo
02-21-2011, 10:52 AM
Cleric 18 / Bard 2


...

Because you want Merfolks AND Focusing Chant

And, of couse, now you can fascinate the bases in eDragon too.

STOP IT! LOL!

I just got the keyboard cleaned up from the OP and you go and throw that at me! ROFLMAO!!!!

Furare
02-21-2011, 11:02 AM
If you're worried about weapon proficiencies for a Lifebard, Master's Touch is a bard spell as well, apparently.

Bard 3/Cleric 17 allows Merfolk's, Focusing Chant and Master's Touch. And Mass Heal, obviously.


Now, in a group I'd be sure to cast Water Breathing--showing off your mad Swim skills isn't as effective if you let the party die.

Meh, gimps without a high swim score deserve to die. (I guess this is why they won't let me be a lifeguard, huh?)

k1ngp1n
02-21-2011, 11:09 AM
Maybe the best cleric build I've ever seen.

Draccus
02-21-2011, 11:10 AM
+1 despite glaring flaw.

The build totally lacks an aggressive, comic-book-villain style name. Swimcleric? Come on, man, you can do better than that. Haven't you ever heard of The Monster, The Exploiter, the Blitz, or the unbeatable Forumator (http://forums.ddo.com/showthread.php?t=191968)?

Fix the name and I'll double your rep (not really, but it sounded good).

Still...+1!

Martdon
02-21-2011, 11:15 AM
The swim cleric also needs a hairy chest, and is constantly slowed when running (slow-motion FTW)

thewalex
02-21-2011, 11:16 AM
+1 despite glaring flaw.

The build totally lacks an aggressive, comic-book-villain style name. Swimcleric? Come on, man, you can do better than that. Haven't you ever heard of The Monster, The Exploiter, the Blitz, or the unbeatable Forumator (http://forums.ddo.com/showthread.php?t=191968)?

Fix the name and I'll double your rep (not really, but it sounded good).

Still...+1!


Is Liquidator (http://darkwingduck.wikia.com/wiki/The_Liquidator) taken?


Edit: Myddo says it's an archived character, not sure when it would be back up as a choice.

voodoogroves
02-21-2011, 11:21 AM
If it were a half orc it could be a hOrca.

Furare
02-21-2011, 11:46 AM
And on the subject of a cool (or possibly just stupid) name, I submit Baywatch Behemoth.

>.>

Iwinbyrollup
02-21-2011, 11:47 AM
If it were a half orc it could be a hOrca.

Apparently I must spread reputation around before giving to you again. :D

In terms of the name, the build is called the Lifeguard. "Swimcleric" is just a general reference to all cleric builds that recognize the importance of swim. Like there are melee WF FvS, but then there's a specific melee WF FvS build called Soul Survivor. I definitely encourage brainstorming other build names; there are far too few swimcleric builds out there right now.

I do personally like the character name (Swimclerik the Swimming Cleric) just because it's absurdly long (http://i222.photobucket.com/albums/dd109/Furare/swimclerik.jpg) and quite descriptive. I only wish I could have had Swimcleric, but that name isn't allowed (IIRC it isn't taken, it's just not allowed--possibly no class names allowed in the first name?).

Furare
02-21-2011, 11:53 AM
...just because it's absurdly long...

Yeah, I remember the last time you told me that...

k1ngp1n
02-21-2011, 12:59 PM
Apparently I must spread reputation around before giving to you again. :D

In terms of the name, the build is called the Lifeguard. "Swimcleric" is just a general reference to all cleric builds that recognize the importance of swim. Like there are melee WF FvS, but then there's a specific melee WF FvS build called Soul Survivor. I definitely encourage brainstorming other build names; there are far too few swimcleric builds out there right now.

I do personally like the character name (Swimclerik the Swimming Cleric) just because it's absurdly long (http://i222.photobucket.com/albums/dd109/Furare/swimclerik.jpg) and quite descriptive. I only wish I could have had Swimcleric, but that name isn't allowed (IIRC it isn't taken, it's just not allowed--possibly no class names allowed in the first name?).

Your bio sums up in a few beautiful lines of prose why it is that I love DDO.

lekkus
02-21-2011, 01:04 PM
Oh this is great for dipping in lava pools too! Thanks!

voodoogroves
02-21-2011, 01:04 PM
STOP IT! LOL!

I just got the keyboard cleaned up from the OP and you go and throw that at me! ROFLMAO!!!!

It's like anti-piking ... but still piking ;-)

Hordo
02-21-2011, 01:07 PM
It's like anti-piking ... but still piking ;-)

The real problem is now I HAVE to roll up one of these things.

*sigh*

Just when I start to climb out of the crater...I find I'm inside a larger crater!

Furare
02-21-2011, 01:14 PM
Oh this is great for dipping in lava pools too! Thanks!

I'm pretty sure a Lavadiver should have at least 5 levels of Favored Soul for the +10 stacking bonus to Fire Resistance. And maybe rogue or ranger levels for the Desert/Fire Trap Lore enhancements. I may need to think about this a little.


Just when I start to climb out of the crater...I find I'm inside a larger crater!

Now, you see, this is when a Lavadiver build would be useful!

doubledge
02-21-2011, 04:27 PM
hordo, you need to go buy a coffee screen. IE, one of those hanging things that are made of plastic, stick to the top of the monitor, and also cover the keyboard, while still allowing typing and viewing, if you install it correctly, you can make the coffe go into your co-worker's extra sock drawer. :D

Raoull
02-21-2011, 04:54 PM
Oh this is great for dipping in lava pools too! Thanks!

Oddly enough... I found myself swimming in lava the other day.

For the record, in deep lava you can swim down, just like water. The Demon Queens lava pool isn't that deep though, perhaps 6-8 feet total. The bottom was rather featureless. I was a bit disappointed, it would have been a great place for odd easter eggs. Or perhaps a collectible spot that is nearly impossible to use.

Mind you.. I was dead. Its much safer that way. (We had someone die and get stuck in a wall in the lava in the raid. So post-completion I, and a few others, tried resurrecting. We'd get out of range errors from the top, and out of range from the portal safe spot. So we'd jump off and try while floating down..... Once mid float I did get in range... and got "blocked" as my error. On one try I was able to successfully do the lavahop/heal trick back to the portal... on the second try I died on the "coast" of the portal spot. Couldn't do it though, no raid loot for him.... he was stuck good, even his ghost couldn't move.)

Anthios888
02-21-2011, 05:03 PM
I think you're just not taking this seriously enough. All of the good swimclerics splash /2 rogue for evading sharks and spinning blades. AND swim is a class skill.

http://www.travelvivi.com/wp-content/uploads/2009/09/sharks.jpg

doubledge
02-21-2011, 05:05 PM
swimcleric must have good heal skill, in order to revive unconscious people in the water.

silverraven
02-21-2011, 06:27 PM
I have got to congratulate you on a well thought out build....however like those people who sing those stupid songs stuck in my head I have to second Hordo's "OH Nooo" cause now I have to roll one too:mad:

The lavadiver has promise but not enough lava to justify an entire build :rolleyes:

Furare
02-21-2011, 06:31 PM
The lavadiver has promise but not enough lava to justify an entire build :rolleyes:

You've clearly never played with me...

(The OP could tell you some stories.)

Doomcrew
02-21-2011, 06:37 PM
You could always call it the "Hasselhoff the Kende... err halfling
build........

Iwinbyrollup
02-21-2011, 07:08 PM
I have gone ahead and designed a Lifebard build. It's a 17 Cleric/3 Bard Swimcleric build. I've included information on the skills as well since they're a bit complex as they're focused around maximizing the gains during the Bard levels. Notably, you can flip Perform and UMD if you want to max UMD instead of Perform. :)


Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Lifebard
Level 20 Neutral Good Human Male
(17 Cleric \ 3 Bard)
Hit Points: 286
Spell Points: 1222
BAB: 14\14\19\24
Fortitude: 14
Reflex: 8
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 22
Dexterity 8 10
Constitution 14 17
Intelligence 12 14
Wisdom 14 18
Charisma 14 18

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 4
Bluff 2 4
Concentration 6 25
Diplomacy 2 4
Disable Device n/a n/a
Haggle 6 8
Heal 2 6
Hide -1 0
Intimidate 2 4
Jump 7 10
Listen 2 4
Move Silently -1 0
Open Lock n/a n/a
Perform 6 27
Repair 1 2
Search 1 2
Spot 2 4
Swim 7 33
Tumble 3 4
Use Magic Device 6 18

Level 1 (Bard)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Perform (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Extend Spell
Feat: (Selected) Toughness


Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Perform (+0.5)
Skill: Swim (+1)


Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Perform (+0.5)
Skill: Swim (+1)
Feat: (Selected) Skill Focus: Swim


Level 4 (Cleric)
Skill: Concentration (+1)
Skill: Perform (+0.5)
Skill: Swim (+1)


Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Perform (+0.5)
Skill: Swim (+1)


Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Perform (+0.5)
Skill: Swim (+1)
Feat: (Selected) Empower Healing Spell


Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Perform (+0.5)
Skill: Swim (+1)


Level 8 (Bard)
Skill: Perform (+4)
Skill: Swim (+1)
Skill: Use Magic Device (+4)


Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Swim (+1)
Feat: (Selected) Power Attack


Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Swim (+1)


Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Swim (+1)


Level 12 (Cleric)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Swim (+1)
Feat: (Selected) Quicken Spell


Level 13 (Cleric)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Swim (+1)


Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Swim (+1)


Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Swim (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 16 (Cleric)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Swim (+1)


Level 17 (Cleric)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Swim (+1)


Level 18 (Cleric)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Swim (+1)
Feat: (Selected) Maximize Spell


Level 19 (Bard)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+6)


Level 20 (Cleric)
Skill: Concentration (+1)
Skill: Perform (+1)
Skill: Swim (+1)
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Damage I
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Constitution I
Enhancement: Human Greater Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Improved Swim I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Divine Might I
Enhancement: Cleric Divine Might II
Enhancement: Cleric Divine Might III
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
Enhancement: Cleric Wand and Scroll Mastery III
Enhancement: Cleric Wand and Scroll Mastery IV

Furare
02-21-2011, 07:10 PM
As an addendum to the above post, I should mention that I already created one of his prototype Lifebards:

http://i222.photobucket.com/albums/dd109/Furare/lifebard.png

evilgardengnome
02-21-2011, 07:20 PM
swimcleric must have good heal skill, in order to revive unconscious people in the water.

The OP is not taking this build serious without max Listen ranks as well. swimming fast means nothing without the ability hear screaming, splashing, and bubbles popping. :)

cardmj1
02-21-2011, 10:01 PM
To the OP, OMFG! I don't know if I should pull you up on the guild ship and beat you for the damage you have done to mine and everyone else's keyboard or roll up a Lifeguard with you.

<sniff>

<searches thru the chest of drawers and pulls out a bikini> The water had better be warm!!!!

Seriously, +1

tekkentroop
02-22-2011, 05:50 AM
This thread is very instructive, but lacks equipment suggestions so far.

Of course the build cant wear armor, but goggles should be ok... a cloak would be useful but has to be unequipped before entering the water.

Newbie question: Is there a Bikini in DDO?




ah, and I think Amela Panderson would be a nice name for a female swimcleric... do elves have bonuses to swimming? Figure-wise, a human would be advantageous, though...

Iwinbyrollup
02-22-2011, 06:23 AM
Newbie question: Is there a Bikini in DDO?

I was thinking about this very question, although more in relation to my male swimcleric. It occurs to me that a swimcleric should never be wearing heavy armor, but even robes and outfits are too interfering. So yes, a swimcleric should always be in his or her undergarments. However, a few of the armor kits might provide a suitable suit for swimming. There is one in particular that makes the female characters look rather like belly dancers when used on...a robe, I think, although maybe it's an outfit. You might want to look into that one; although the long, flowing pants may obstruct swimming, it is still mostly functional as a swimsuit for a dedicated swimcleric. I forget the name of the specific armor kit though.

Zogdor
02-22-2011, 06:29 AM
I have a lowbie monk and barb (currently both level 5) that I'd run with you on Khyber, this toon sounds like he'd be fun to run with!

geoffhanna
02-22-2011, 07:19 AM
Pure awesomeness

I wonder what a 78 swim will be able to do in water? Will you be faster swimming than running? LOL I hope you do build this and let us know :)

Oh and +1

voodoogroves
02-22-2011, 08:00 AM
I was thinking about this very question, although more in relation to my male swimcleric. It occurs to me that a swimcleric should never be wearing heavy armor, but even robes and outfits are too interfering. So yes, a swimcleric should always be in his or her undergarments. However, a few of the armor kits might provide a suitable suit for swimming. There is one in particular that makes the female characters look rather like belly dancers when used on...a robe, I think, although maybe it's an outfit. You might want to look into that one; although the long, flowing pants may obstruct swimming, it is still mostly functional as a swimsuit for a dedicated swimcleric. I forget the name of the specific armor kit though.

Some of the armor kits are pretty ... spare ... this is the Killer Leaf with Munchies on a human

http://f00.inventorspot.com/images/Speedo-LZR-Racer-swimsuit.img_assist_custom.jpg

tgu
02-22-2011, 09:15 AM
There is times in life when something epic comes along that deserves epic status. This build, is epic status.

jakeelala
02-22-2011, 09:23 AM
The OP is not taking this build serious without max Listen ranks as well. swimming fast means nothing without the ability hear screaming, splashing, and bubbles popping. :)

This guy is incontrovertible. YOU MUST hae high or max ranks in Spot and Listen if you want to truly save lives in the water. I used to be a lifeguard. Plus it brings that much more flavor to the build.

Also...

Call it the Hasslehoff.

cardmj1
02-22-2011, 09:30 AM
This guy is incontrovertible. YOU MUST hae high or max ranks in Spot and Listen if you want to truly save lives in the water. I used to be a lifeguard. Plus it brings that much more flavor to the build.

Also...

Call it the Hasslehoff.

With clerics high wisdom scores and goggles of the eagle, high spot is assured.

Furare
02-22-2011, 09:46 AM
With clerics high wisdom scores and goggles of the eagle, high spot is assured.

I believe Listen is a Wisdom skill as well, right?

voodoogroves
02-22-2011, 11:09 AM
Just an FYI - the new event should allow you to put +15 on a hat. A pirate hat.

thewalex
02-22-2011, 12:50 PM
I motion we should start a guild of Swimcleric builds on one server that way we can experiment with builds. Perhaps we could take over a Tempest run at level 11?

What would we call it?

[Insert Server Name Here] Water Polo Team?

DDO Baywatch?

DDO: Swimsuit Edition?

EKKM
02-22-2011, 04:44 PM
Is Liquidator (http://darkwingduck.wikia.com/wiki/The_Liquidator) taken?


Edit: Myddo says it's an archived character, not sure when it would be back up as a choice.

The devs had said that they will never unlock old character names.


The OP is not taking this build serious without max Listen ranks as well. swimming fast means nothing without the ability hear screaming, splashing, and bubbles popping. :)

I agree, max listen would function as SONAR.

I would +1 you OP but apparently I can't.

cardmj1
02-22-2011, 06:23 PM
Listen is a wisdom skill check. So it's covered.

cardmj1
02-23-2011, 06:39 PM
Alright, here is my take on the Swim Cleric. HE dilly sorc. I thinking Sorca as her name.


Character Plan by DDO Character Planner Version 3.8.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Sorca
Level 20 Lawful Good Half-Elf Female
(20 Cleric)
Hit Points: 282
Spell Points: 1699
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 6
Will: 18
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 22
Dexterity 8 10
Constitution 14 16
Intelligence 12 14
Wisdom 16 22
Charisma 14 16
Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Feat/Enhancement
Modified Skills
Skills (Level 20)
Balance 5
Bluff 3
Concentration 25
Diplomacy 25
Disable Device n/a
Haggle 3
Heal 8
Hide 0
Intimidate 3
Jump 6
Listen 6
Move Silently 0
Open Lock n/a
Perform n/a
Repair 2
Search 2
Spot 7
Swim 17
Tumble 1
Use Magic Device n/a

Shade
02-24-2011, 02:24 AM
----
78 Swim (I truly hope Swim isn't capped like Jump)


Theres no cap =)

My main character, being a very well built Barbarian ofcourse.. Has a few ranks in swim.

He can get something slightly over 90 lol. He swims like a freakin rocket! Faster then he can sprintboost even.. It's awesome.

NEED MOAR SWIM QUESTS PLZ.

PS: Excellent build =)

Iwinbyrollup
02-24-2011, 10:11 AM
Theres no cap =)

This is momentous news! I was worried that as I leveled this character I'd find that my swimming abilities would stagnate and I'd find myself weaker for it. I will be hard-pressed to match your swimming prowess, but I will do my best!

Speaking of leveling this character, Swimclerik the Swimming Cleric on Khyber is going to be leveling a bit in the next week--exactly how much depends on how much event farming I'm going to be doing on my high level characters. There have been a few leveling-partner requests, but I think it's important for me to take him into PUGs for the sake of getting reactions from unsuspecting players. I'll probably also be putting up a few LFMs so if you see him there, come along!

JollySwagMan
02-26-2011, 02:27 AM
Brilliant work.

I was about to suggest a Defender prestige splash to incorporate some Baywatch elements, but then I added in Intimidate and it started looking...well, tempting.

Perhaps you could just carry lots of full plates in your inventory, casually discarding them as you reach the water.

Full Hoff potential requires at least one Bard level.

Indoran
02-27-2011, 01:15 PM
I saw this build on khyber... I swear!

voodoogroves
02-27-2011, 02:24 PM
After another glance I notice there is no Atheletic feat. That's +2 you're missing right there.

A variant of this could be, I think, the Swim Virtuoso. Sustaining Song isn't quite the radiant servant aura, but it can help. You'd also be able to squeeze 3 more swim from enhancements out of the deal.

GeneralDiomedes
02-27-2011, 03:23 PM
Swimclerik the Swimming Cleric

You mean someone actually took Swimcleric? :eek:

Erl
02-27-2011, 03:25 PM
A variant of this could be, I think, the Swim Virtuoso. Sustaining Song isn't quite the radiant servant aura, but it can help. You'd also be able to squeeze 3 more swim from enhancements out of the deal.
I was going to suggest something along those lines as a better build to call "Lifebard" than a 17/3 cleric/bard.

Stock it up with plenty of Bubble Belts (or shall I say... ring buoys) and jump right in.

pie2655
02-27-2011, 04:07 PM
+1 OP!!! HAHAHA I have to make one now!





I motion we should start a guild of Swimcleric builds on one server that way we can experiment with builds. Perhaps we could take over a Tempest run at level 11?

What would we call it?

[Insert Server Name Here] Water Polo Team?

DDO Baywatch?

DDO: Swimsuit Edition?

Hahaha, id join! I actually really want to.

tgu
02-27-2011, 04:21 PM
If only HALF-SHARK were in the game... http://forums.ddo.com/showthread.php?t=303332

This build would be OP, and a petition/riot would occur until it was fixed.

pie2655
02-27-2011, 04:44 PM
Heres my lifebard build.

Character Plan by DDO Character Planner Version 3.8.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Neutral Good Halfling Male
(20 Bard)
Hit Points: 222
Spell Points: 750
BAB: 15\15\20\25\25
Fortitude: 9
Reflex: 13
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 20
Dexterity 10 10
Constitution 14 14
Intelligence 8 8
Wisdom 8 8
Charisma 14 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 17
Bluff 2 5
Concentration 2 25
Diplomacy 2 9
Disable Device n/a n/a
Haggle 4 24
Heal -1 -1
Hide 0 4
Intimidate 2 5
Jump 7 13
Listen -1 5
Move Silently 0 2
Open Lock n/a n/a
Perform 6 36
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 7 37
Tumble 4 6
Use Magic Device n/a n/a

Level 1 (Bard)
Feat: (Selected) Skill Focus: Swim
Enhancement: Bard Extra Song I
Enhancement: Improved Perform I
Enhancement: Improved Swim I
Enhancement: Bard Energy of the Music I


Level 2 (Bard)
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Lingering Song I
Enhancement: Bard Charisma I


Level 3 (Bard)
Feat: (Selected) Athletic
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Damage I


Level 4 (Bard)
Enhancement: Bard Extra Song II
Enhancement: Halfling Hero's Companion I
Enhancement: Improved Perform II
Enhancement: Improved Swim II


Level 5 (Bard)
Enhancement: Bard Inspired Bravery II
Enhancement: Halfling Hero's Companion II


Level 6 (Bard)
Feat: (Selected) Extend Spell
Enhancement: Bard Lingering Song II
Enhancement: Bard Song Magic I


Level 7 (Bard)
Enhancement: Bard Energy of the Music II


Level 8 (Bard)
Enhancement: Bard Extra Song III
Enhancement: Bard Charisma II


Level 9 (Bard)
Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Enhancement: Improved Perform III
Enhancement: Improved Swim III
Enhancement: Bard Improved Spell Penetration I


Level 10 (Bard)
Enhancement: Bard Extra Song IV


Level 11 (Bard)
Enhancement: Bard Virtuoso I


Level 12 (Bard)
Feat: (Selected) Rapid Reload
Enhancement: Bard Lingering Song III


Level 13 (Bard)
Enhancement: Bard Virtuoso II
Enhancement: Improved Perform IV
Enhancement: Improved Swim IV


Level 14 (Bard)
Enhancement: Bard Energy of the Music III


Level 15 (Bard)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Bard Charisma III


Level 16 (Bard)
Enhancement: Bard Energy of the Music IV


Level 17 (Bard)
Enhancement: Bard Improved Spell Penetration II


Level 18 (Bard)
Feat: (Selected) Toughness
Enhancement: Bard Lingering Song IV


Level 19 (Bard)
Enhancement: Bard Song Magic II


Level 20 (Bard)
Enhancement: Bard Musical Prodigy
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Bard Wand and Scroll Mastery I

Furare
02-27-2011, 06:23 PM
You mean someone actually took Swimcleric? :eek:

Nah, you just can't use class names as part of a character name, apparently. Same thing happened when I tried "Lifebard". It just says "This name is not allowed" not that it's already taken.

pie2655
02-27-2011, 06:37 PM
Nah, you just can't use class names as part of a character name, apparently. Same thing happened when I tried "Lifebard". It just says "This name is not allowed" not that it's already taken.

It really sucks.

Natashaelle
04-28-2011, 01:24 AM
I've only just seen this ... AWESOME !!

I think you could drop the 2HF line, and you should fight S&B ... with a Lightning 2 dagger and wharfrat shield (though dual-wielding lightning II is a tasty option I agree) -- dagger because of the obvious underwater fighting goodness, and lightning cos it does the extra damage underwater, and purple numbers are good !!!

One level of fighter is bad .. a second level gets you +1 STR, which will help you swim better, and also an extra feat, that you could use in order to be able to afford Skill Focus: Swim with your current Feat choices.

Finally, you have neglected one all-important reason for your relatively high Charisma score -- it is very important to look good on the beach, how else do you expect the bikini babes to take you seriously as a Lifeguard ???!?

QuantumFX
04-28-2011, 01:33 AM
/fail OP…

/fail

*Everybody* knows that the *BEST™* swim build in DDO is the classic “Aquaman” build! You can tell it’s DDO O.G. status because it’s named after a superhero!

It’s a Human barbarian with maxed ranks in swim, and the *original* Human Versatility.

I would link it, but, it got destroyed on the great DDO forum purge of 07.

Maegin
04-28-2011, 02:44 AM
reminds me of the doorstop paladin build :)

Furare
04-28-2011, 07:38 AM
*Everybody* knows that the *BEST™* swim build in DDO is the classic “Aquaman” build! You can tell it’s DDO O.G. status because it’s named after a superhero!

It’s a Human barbarian with maxed ranks in swim, and the *original* Human Versatility.

Comparing a barbarian build with this one only shows that you are not taking the swimcleric as seriously as it deserves to be taken. This is the best swimming cleric that it is possible to make (with the alteration of taking out the THF chain and putting in SF: Swim and Athletic). I doubt a swimming barbarian would make a very good lifeguard - one cannot, after all, revive a drowning person by hitting them with an axe.

(:D)

Iwinbyrollup
04-28-2011, 09:34 AM
I've only just seen this ... AWESOME !!

I think you could drop the 2HF line, and you should fight S&B ... with a Lightning 2 dagger and wharfrat shield (though dual-wielding lightning II is a tasty option I agree) -- dagger because of the obvious underwater fighting goodness, and lightning cos it does the extra damage underwater, and purple numbers are good !!!

One level of fighter is bad .. a second level gets you +1 STR, which will help you swim better, and also an extra feat, that you could use in order to be able to afford Skill Focus: Swim with your current Feat choices.

Finally, you have neglected one all-important reason for your relatively high Charisma score -- it is very important to look good on the beach, how else do you expect the bikini babes to take you seriously as a Lifeguard ???!?
I'm glad you liked it. :D

I'm considering getting a second level of fighter and going 17/2/1 since the loss of level 18 cleric is minimal at the current time. Plus, as you mention, more strength and an extra feat. I am probably going to drop the THF line because I really should have both Skill Focus and Athletic for this build.

Shortly after first making this character (who is, sadly, still only level 4--my poor neglected Swimclerik!), I was running Redwillow's Ruins on another character and received the Plate Armor of the Deep. Definitely seems like one of the more useless armors in the game (+13 Swim!...and a -10 to Swim from the armor check penalty) but there was no way I could NOT equip it for the time being.

And you have hit on another good reason for Charisma! Ladies, watch out for Swimclerik! He's still a youngin but he's already making waves!


*Everybody* knows that the *BEST™* swim build in DDO is the classic “Aquaman” build! You can tell it’s DDO O.G. status because it’s named after a superhero!

The Aquaman build may be the best swim build, but it surely isn't the best swimcleric build!


reminds me of the doorstop paladin build :)
The Swimcleric would be a good ally to the Doorstop Paladin, as the Doorstop Paladin is not suited to the ways of the water with his low strength, heavy armor, and tower shield.


I doubt a swimming barbarian would make a very good lifeguard - one cannot, after all, revive a drowning person by hitting them with an axe.
I smell a lawsuit!

Rydin_Dirtay
04-28-2011, 12:40 PM
The Swimcleric would be a good ally to the Doorstop Paladin, as the Doorstop Paladin is not suited to the ways of the water with his low strength, heavy armor, and tower shield.

He is if you need a good anchor.

Milfeulle
04-29-2011, 02:43 AM
Pure awesomeness

I wonder what a 78 swim will be able to do in water? Will you be faster swimming than running? LOL I hope you do build this and let us know :)

Oh and +1

http://img545.imageshack.us/img545/6983/swim.jpg (http://img545.imageshack.us/i/swim.jpg/)

I made my swim up to 82 on my ranger life and well... I swim faster than running with haste on, my swim animation is about 3 times as fast as a person with 0 swim skill.

sesobebo
04-29-2011, 04:53 AM
Someone needs to build "Paladin Defender of Siberys and Other Poor Swimmers".
He could run along the beach in slow motion (defensive stance = 1/4 speed) and swim faster than a racing boat.
Red shorts and bright orange shield compulsory.

joueur
08-02-2011, 01:54 AM
I'm pretty sure a Lavadiver should have at least 5 levels of Favored Soul for the +10 stacking bonus to Fire Resistance. And maybe rogue or ranger levels for the Desert/Fire Trap Lore enhancements. I may need to think about this a little.


http://my.ddo.com/character/khyber/lavadiver/

lvl 19: 12 sorc FSavant 2, 5 FVS, 2 rogue.
75 Fire resistance
Fireshield, Firestorm Greaves, GS Fire absorption (not finished yet missing 20%).

http://img225.imageshack.us/img225/3203/ssfireres.png

Swimming in the lava crater of the Twelve, I take 0 to 2 fire damage, mostly 0 though.
When I finish my GS Fire absorption, it will be closer to 0.

doubledge
08-02-2011, 11:50 AM
::::::ULTIMATE SWIMCLERIC CHALLENGE::::::

QUEST: Epic Into the Deep
REQUIREMENTS: 6 Swimclerics, must save the drow, kill the scrag, and clear the entire outer map.


Must Be level 20, and have at least 60 ranks in swim.


::::::ENTER IF YOU DARE!!!::::::

EpiKagEMO
08-03-2011, 12:03 AM
to be honest.... this build doesnt seem so bad! LOL!

Premier
08-03-2011, 12:57 AM
http://my.ddo.com/character/khyber/lavadiver/

lvl 19: 12 sorc FSavant 2, 5 FVS, 2 rogue.
75 Fire resistance
Fireshield, Firestorm Greaves, GS Fire absorption (not finished yet missing 20%).

http://img225.imageshack.us/img225/3203/ssfireres.png

Swimming in the lava crater of the Twelve, I take 0 to 2 fire damage, mostly 0 though.
When I finish my GS Fire absorption, it will be closer to 0.

How'd you get to 75!!! My Pally gets to 49 Fire Resistance:

15 GS Radiance Guard Inherent Fire Resist Bracers
30 Cast Fire resist
2 Past Life Ranger
2 Enhancement (2 Monk splash, Clever Monkey I)
----
49 + Firestorm Greaves + Fire Shield Cold (but those don't show up on character sheet)
If I had Red Dragon Scale Robe I'd have another 10.

I take about 7-10 fire dmg in ToD lava fight and I thoroughly enjoy dominating stealer of souls fire part.

Back to swim, this character's 1st life as a Ranger I maxed ranks in swim just so I could own the Crucible swim part!!!

Iwinbyrollup
08-03-2011, 08:00 AM
How'd you get to 75!!! My Pally gets to 49 Fire Resistance:

Looking at the levels, what I can guess...

Fire Savant, 40 point Fire Resistance
10 Inherent from 5 FvS
15 Exceptional GS
2 Rogue Fire Lore?
No past life, it's a Champion

That's all I could guess, at 67. He might not have the Rogue Fire Lore enhancement and have an additional source of 10 from somewhere. Still, nice Fire Resistance :)

Premier
08-03-2011, 11:22 PM
Looking at the levels, what I can guess...

Fire Savant, 40 point Fire Resistance
10 Inherent from 5 FvS
15 Exceptional GS
2 Rogue Fire Lore?
No past life, it's a Champion

That's all I could guess, at 67. He might not have the Rogue Fire Lore enhancement and have an additional source of 10 from somewhere. Still, nice Fire Resistance :)

I don't have a Sorc so I didn't know about the extra stacking Fire Resist from the Fire Savant. I was impressed with my 49 Fire Resist + Firestorm Greaves + Fire Shield. Now it seems I'm lagging behind!

Oh well, back to Aquaman!

Superspeed_Hi5
08-04-2011, 12:15 AM
I was thinking about this very question, although more in relation to my male swimcleric. It occurs to me that a swimcleric should never be wearing heavy armor, but even robes and outfits are too interfering. So yes, a swimcleric should always be in his or her undergarments. However, a few of the armor kits might provide a suitable suit for swimming. There is one in particular that makes the female characters look rather like belly dancers when used on...a robe, I think, although maybe it's an outfit. You might want to look into that one; although the long, flowing pants may obstruct swimming, it is still mostly functional as a swimsuit for a dedicated swimcleric. I forget the name of the specific armor kit though.

Im sorry but it has to be Epic Fullplate of the Deep for flavor.

gavijal
08-04-2011, 04:10 AM
...wrong topic :)

BrightAsh
08-04-2011, 04:49 AM
My 2 cents:

This must be the single best topic forumwide :D

Ancient
08-04-2011, 09:02 AM
In the crucible on elite last night... wondering why I wasn't a swim cleric.

Furare
08-04-2011, 09:14 AM
In the crucible on elite last night... wondering why

I've done that before.

>.>

Luckness
08-04-2011, 10:47 AM
This thread is full of win.

Mercureal
08-04-2011, 11:02 AM
Sadly, poor Swimclerik doesn't look like he's been seeing much action. Maybe spending his time hanging out at the beach?

http://my.ddo.com/character/khyber/swimclerik/

Iwinbyrollup
08-04-2011, 06:58 PM
Yeah, he's working his way up the priority queue right now. I think he's either second, third, or fourth in line for some quality time and first-in-line is less than 100k from cap.

EDIT: Eek, first thing I'm doing when I get back to him is fixing some of that equipment. He used to have the Plate Armor of the Deep equipped (which, quite appropriately, dropped for one of my other characters right after creating Swimclerik), but I got a better Swim item so it had to go since it was bringing me down.

doubledge
08-06-2011, 05:21 PM
too much win... overloading...

Leold
08-11-2011, 02:49 AM
This build is both awesome and absolutely hilarious! I was thinking about this build when my cleric was doing Tomb of the Shadow Guard today and how much more epic it would have been if I were a Swimcleric. When using the heal skill, tell party members to 'go get an AED and come back!'. An alternative take to the build could be a heavy armor and helm cleric as a Holy Diver. Now if only there were spears in DDO...

gerardIII
08-11-2011, 03:23 AM
Looking at the levels, what I can guess...

Fire Savant, 40 point Fire Resistance
10 Inherent from 5 FvS
15 Exceptional GS
2 Rogue Fire Lore?
No past life, it's a Champion

That's all I could guess, at 67. He might not have the Rogue Fire Lore enhancement and have an additional source of 10 from somewhere. Still, nice Fire Resistance :)

Yes 67, also a Robe/Outfit with a Large Guild Augment Slot in which you can put +8 Fire resistance for a total of 75

Oakianus
08-22-2011, 04:35 PM
I actually remember this conversation in the Marketplace trade channel - I put an FRDS up for auction, and people kept making joke bids. A wand of Merfolk's was put up, and everyone in the conversation started joking about how Merfolk's was OP. Someone made the comment that it was particularly OP for Swimclerics.

It was in the top 10 funniest things I have heard outside of my guild in DDO, so I am very glad to see it in reality. I really, really want to build this cleric now. :P

Zaal
10-03-2011, 05:30 PM
meh - no reflex - swimcleric will have a hard time saving lives in the Crucible... :(

peetrs
10-05-2011, 06:30 AM
Imagine how fast you will fly in the Reaver's Fate (Fly is increased by swim speed).

Imagine how fast you could do Crucible swim part!


meh - no reflex - swimcleric will have a hard time saving lives in the Crucible... :(

Meh, with swim of just 20 or so, u'll able to swim against flow, so no need for save, since u'll never touch any spike.

Such755
10-05-2011, 08:00 AM
A cleric swimming faster than a jet ski, what more could anyone wish for in their party?!

Zaal
10-07-2011, 07:24 AM
Meh, with swim of just 20 or so, u'll able to swim against flow, so no need for save, since u'll never touch any spike.


Meh - one lag spike on Elite per said spikes, regardsless of your uber ability and SWIMCLERIC is ROTTINGDEADCORPSECLERIC.

painkiller3
01-26-2013, 09:34 PM
http://ddowiki.com/page/Update_17_named_items


Aquatic Bracers
◦ ML25: Underwater Action, Swim +20, Sovereign Cold Resistance, Swim like a Fish (gain Evasion while swimming), Yellow Augment Slot, Colorless Augment Slot

UrbanPyro
01-26-2013, 09:58 PM
Deleted.

Ausdoerrt
05-14-2015, 04:08 AM
This thread is very instructive, but lacks equipment suggestions so far.

Of course the build cant wear armor, but goggles should be ok... a cloak would be useful but has to be unequipped before entering the water.

Newbie question: Is there a Bikini in DDO?

Why, http://ddowiki.com/page/Item:Plate_Armor_of_the_Deep is good for low levels.

There's also enough reeeeally tight looking light armors to work as a swimsuit, cosmetically.

DeathdefyBeta
05-14-2015, 04:11 AM
Is this build current for U25? Please update OP.

Ausdoerrt
05-14-2015, 04:14 AM
Also wondering, can http://ddowiki.com/page/Item:Shards_of_Light be used on friendlies? If yes, then a bow variant is in order, to shoot-heal drowning party members.

Red_Knight
06-08-2015, 08:32 PM
Thanks alot, I had to carefully pry off the keys of my keyboard and clean it after reading the OP. Root beer and keyboards don't mix well. Nor do preforming a spit take when at the computer.

UurlockYgmeov
06-08-2015, 08:34 PM
/necro - but still funny!

stoerm
11-09-2015, 03:06 PM
https://www.youtube.com/watch?v=MBk2GKb66Rg

We aren't even pushing the boundaries yet, but I couldn't keep this to myself any longer.

I hope you don't mind the necro.

Build info:
* First life 32pt Human
* cleric 15 fighter 4 wizard 1
* almost all swim-related feats
* trash gear, eg. only +13 swim item
* enhancements tuned for swim score

This was a bank mule sitting on a +20 lesser heart, and I thought I'd have some lulz. And try to find an answer to Geoff's question. It does not match running speed of a stalwart ... yet.

VinceWhirlwind
07-05-2016, 05:57 AM
That is so cool, I'm going to make a lifeguard as well.

unbongwah
09-13-2017, 11:34 AM
Domains are Coming:



Water Domain

Level 2:

You gain Water Breathing.
You gain +1 to Swimming and +2 Cold Spell Power (Glaciation) per Cleric level.
Your cold spells will use Positive Spell Power if it is higher.
Your healing spells will use Cold Spell Power if it is higher.
Your Turn Undead works on Elementals
When you use Turn Undead your party gains a bonus to Will saving throws equal to half you Cleric level, and points of Cold Resistance equal to twice your Cleric level for 20 seconds


Level 5: You gain Solid Fog as an SLA
Level 9: You gain Cone of Cold as an SLA
Level 14: You gain Greater Creeping Cold as an SLA



So obviously it's time to dust off an old classic to prepare. :cool:

https://media.giphy.com/media/6j9vrG5mECkVi/giphy.gif

The original Lifeguard is a STR-based battlecleric. This version dumps melee entirely to focus on spellcasting - and of course that sweet sweet Swim skill. CHA-based means lower STR overall but higher DCs to ED abilities (and Turn Undead) plus more radiant bursts.

Build goals: near-max Swim skill; party healer; modest caster DPS with some CC (BoGW).

Olladra Lifeguard
18/1/1 Cleric/Barbarian/Bard
True Neutral Human


Level Order

1. Bard 6. Cleric 11. Cleric 16. Cleric
2. Cleric 7. Cleric 12. Cleric 17. Cleric
3. Cleric 8. Cleric 13. Cleric 18. Cleric
4. Cleric 9. Cleric 14. Cleric 19. Cleric
5. Cleric 10. Cleric 15. Barbarian 20. Cleric


Stats
36pt Tome Level Up
---- ---- --------
Strength 14 +4 4: CHA
Dexterity 8 +4 8: CHA
Constitution 16 +4 12: CHA
Intelligence 12 +4 16: CHA
Wisdom 8 +4 20: CHA
Charisma 18 +4 24: CHA
28: CHA

Skills
Bd Cl Cl Cl Cl Cl Cl Cl Cl Cl Cl Cl Cl Cl Bn Cl Cl Cl Cl Cl
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 23
Swim 4 1 1 1 1 1 1 8 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 23
Concent 4 1 1 1 1 1 1 1 1 1 13
Diplo 4 1 1 6
Balance 4 4
Tumble 4 4
Haggle 4 4
------------------------------------------------------------
32 4 4 4 4 4 5 5 5 5 5 5 5 5 8 6 6 6 6 6


Feats

1 : Maximize Spell
1 Human : Empower Healing Spell
2 Deity : Follower of: Olladra
3 : Empower Spell
3 Domain : Water
6 : Quicken Spell
7 Deity : Luck of Olladra
9 : Extend Spell OR Completionist
12 : Spell Focus: Evocation OR Past Life: Wizard
15 : Mental Toughness OR Skill Focus: Swim
18 : Improved Mental Toughness OR Athletic
21 Epic : Epic Mental Toughness OR Wellspring of Power
24 Epic : Burst of Glacial Wrath
26 Destiny: Epic Spell Power: Cold OR Epic Skill Focus: Swim
27 Epic : Epic Damage Reduction
28 Destiny: Elusive Target OR Epic Skill Focus: Swim
29 Destiny: Deific Warding
30 Epic : Intensify Spell
30 Legend : Scion of: Plane of Fire OR Celestia


Enhancements (80 AP)

Radiant Servant (35 AP)

Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing, Positive Energy Shield

Extra Turning III, Altruism II
Improved Turning III, Mighty Turning
Intense Healing III, Unyielding Sovereignty
Endless Turning II, Incredible Healing II
Positive Energy Aura, Cure Focus



Divine Disciple (24 AP)

Emissary: Light, Sacred Defense

Nimbus of Light III, Spell Critical: Universal
Spellpower: Universal III, Spell Critical: Universal
Searing Light III, Spellpower: Universal III, Spell Critical: Universal
Universal Spellpower, Spell Critical: Universal



Human (8 AP)

Skills Boost, Charisma

Improved Recovery
Traditionalist Caster III



Warpriest (4 AP)

Smite Foe

Divine Might III



Frenzied Berserker (4 AP)

Die Hard

Athletics III



Swashbuckler (4 AP)

Confidence

Limber Up III



Warchanter (1 AP)

Skaldic: Rage



Destiny (24 AP)

Exalted Angel

Avenging Light, Radiant Power III, Charisma
Soundburst III, Charisma
(none)
Rebuke Foe, Blood and Radiance III, Excoriate
Leap of Faith
Sun Bolt, Divine Wrath


Twists of Fate (35 fate points)

Energy Burst: Cold (Tier 4 Draconic)
Empyrean Magic (Tier 3 Crusader)
School Specialist: Evocation (Tier 2 Magister)
Rejuvenation Cocoon (Tier 1 Primal)
Brace for Impact (Tier 1 Sentinel) OR Primal Scream (Tier 1 Fury of the Wild)


Olladra for the Luck bonus to stats from the lvl 6 active feat. Bard splash is for class skills (namely Swim + UMD), +3 Swim from Limber Up (T1 SB), and Skaldic Rage (+4 STR, doesn't block spellcasting like barb Rage). Barb splash is for +10% run speed and another +3 Swim from Athletics (T1 FB). I delayed barb to max out pts of Swim and get lvl 7 cleric spells first; but it can be taken a lot sooner.

It probably looks funny NOT to be taking Scion of Plane of Water, but I think the spell crit bonuses from either Fire or Celestia will be more useful to this gimp build.

Enhancements: apart from Swim bonuses, primarily RS for healing of course but also with heavy investment in DiDi for extra Universal Spellpower, crit chance, and the first two light SLAs, which have no save and are mostly just for charging up Empyrean Magic + Endless Ardor.

Your epic rotation of SLAs will look something like this:

healing: RS aura, RS burst, MCMW from EA
cold: Gtr Creeping Cold, Energy Burst Cold, Burst of Glacial Wrath
light: Nimbus of Light, Searing Light, Avenging Light, Sun Bolt, Divine Wrath


Skills: max Swim, Spellcraft, and UMD - leftover pts can go into whatever you want. [Bump up Balance instead of Concentration & Diplomacy if you prefer.] "Wait, you forgot Heal!" you cry. Not so! For the Lifeguard takes advantage of this aspect of Water Domain: "Your healing spells will use Cold Spell Power if it is higher." Which I am presuming also applies to RS bursts and auras or this build is SOL. :p But it means you only care about two Spellpowers: Cold for heals and ice spells, Light for DiDi and EA SLAs. Both of which are driven by Spellcraft.

Swim
23 ranks
18 cleric lvls (Water domain)
10 epic skills
+3 FB Athletics
+3 SB Limber Up
57 base Swim skill @ lvl 30
10 from Skill Focus + Athletic feats
67 Swim skill for the true Lifeguard

Note that's what you have before including STR bonus, buffs, gear, etc. The modern Lifeguard can hit Swimming heights the original could only dare to dream! I'm not sure if human racial Athletics stacks with barb FB Athletics; if so, you can redo those APs for another +3 Swim.

Don't forget to pack your swim trunks!

EDIT: I'd also considered cleric 18 / barb 2 - drop the bard splash so you can take Sprint Boost + extra Action Boost from FB. That also means giving up UMD + Skaldic Rage, though. You could do cleric 17 / barb 2 / bard 1, of course, but I wanted to keep Pos Energy Shield (lvl 18 RS core) since at the end of the day this is still primarily a healer build.

Makdar
10-02-2017, 11:29 AM
For build name, Lifeguard is ok, would have gone with Aquaman myself. And the fact that this toon can not charm Sahuagin on-demand makes the build a non-starter personally.

Shouldn't there also be a spell, 'Call Monstrous Algae'?

FAQ
10-02-2017, 01:10 PM
Domains are Coming:

So obviously it's time to dust off an old classic to prepare. :cool:

https://media.giphy.com/media/6j9vrG5mECkVi/giphy.gif


Sweet.

Cordovan
10-02-2017, 01:20 PM
Welcome to the Hall of Fame.

cru121
10-02-2017, 01:53 PM
Can devs add Merfolk's Blessing SLA as level 2 Water domain cleric SLA - please.

stoerm
10-02-2017, 02:05 PM
Domains are Coming:

So obviously it's time to dust off an old classic to prepare.

Excited as I was about water domain, I did just that. Unfortunately it does not seem to give a bonus to the swim skill, so I'll have to LR and switch to strength domain when I've got the ED XP for Perfect Two Handed Fighting. I'll do a few laps in the harbor then, and perhaps post a vid.

unbongwah
10-02-2017, 02:09 PM
Excited as I was about water domain, I did just that. Unfortunately it does not seem to give a bonus to the swim skill
Yeah, apparently that's one of many domain bugs right now. :( Guess we'll just have to hope the hotfix comes along before it's time for your next xTR... :rolleyes:

ForgettableNPC
10-02-2017, 05:48 PM
Not sure if it's been asked already...

But how does this compare to a Druid who puts points into Swim and takes Water Elemental form, plus Merfolk's Blessing boosted by caster level?

unbongwah
10-02-2017, 07:56 PM
But how does this compare to a Druid who puts points into Swim and takes Water Elemental form, plus Merfolk's Blessing boosted by caster level?
No idea: note that the original Lifeguard came out the year before MotU and druids were released. Since then it's basically been a running gag / forum favorite flavor build. ;)

Hipparan
10-03-2017, 01:57 AM
I remember at some point I got my Druid up to 90ish Swim and I was swimming very fast laps around the harbor. I think I should try it again, maybe making a Legendary Greensteel item for STR skills...

Calinthus
10-03-2017, 02:16 AM
I think you're just not taking this seriously enough. All of the good swimclerics splash /2 rogue for evading sharks and spinning blades. AND swim is a class skill.

http://www.travelvivi.com/wp-content/uploads/2009/09/sharks.jpg

I was thinking the very same the very same thing. 1st lvl cleric, lvls 2-3 rouge, fourth lvl gets bard, and all following lvls go to cleric.

Saekee
10-03-2017, 06:38 AM
Not sure if it's been asked already...

But how does this compare to a Druid who puts points into Swim and takes Water Elemental form, plus Merfolk's Blessing boosted by caster level?

Hmmn the swim cleric must be fast. I would do 2 wolf/1 barb for another +20% run speed. If you are drowning, nothing like reaching out and taking hold of that fur. It feels warm and safe. That is why Mike Hasselhoff kept that hairy chest.

Dielzen
10-03-2017, 12:45 PM
With the cold/heal option, does that only apply to spellpower, or does critical effects do the same?

C-Dog
10-03-2017, 10:49 PM
And now we need tridents, with their own animation and enhancement tree.

unbongwah
10-04-2017, 09:18 AM
We have at least one staff which looks trident-y:
http://ddowiki.com/page/Item:Slave_Master%27s_Staff
http://ddowiki.com/images/thumb/Slave_Master%27s_Staff_shown.jpg/420px-Slave_Master%27s_Staff_shown.jpg
Just make a cosmetic version of it.

C-Dog
10-04-2017, 05:34 PM
Hadn't seen that before, that's a beaut! If only for cosmetic value, a "must farm" for Senior Swimcleric!

Maidenstalker
10-11-2017, 03:40 PM
You can use Cannith Crafting to create Striding boots of Swim with insightful swimming and a yellow augment slot for Water Breathing!

kmoustakas
08-09-2018, 03:35 PM
I agree that a druid in water elemental form (+20 to swim) who already has class skill swim, merfolk's blessing and water breathing as well as healing spells be better at everything. For weapon it has to be Tinah, sword of the sea. I mean, it says sea right there.

Arkat
08-09-2018, 04:52 PM
This is a awful picture, but Echo of Wave is the CLEAR weapon of choice (or at least a cosmetic of one is) for a swimcleric!

http://ddowiki.com/images/Legendary_Echo_of_Wave_shown.png

Ordinary
01-31-2019, 11:23 AM
I tried building the first posts version of the Swim Cleric to see how high swim can go in theory. I have probably missed a few options but this is what I got the swim skill:


· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · Swim· · · · · 177.0 · · · · · ·
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · Breakdown source· Stacks· Value · Bonus Type
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·Trained ranks· · · ·1· · ·23 · ·Level Ups
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · Str Modifier· · · ·1· · ·33 · · ·Ability
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · Skill tome· · · ·1· · · 5 · · Inherent
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·Epic Skills· · · 10· · ·10 · · · · Feat
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·Water Domain Tier I· · · 18· · ·18 · · · · Feat
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · Epic Skill Focus: Swim· · · ·1· · · 5 · · · · Feat
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·Skill Focus: Swim· · · ·1· · · 3 · · · · Feat
· · · · · · · · · · · · · · · · · · · · · · · · · · · · Human: Skill Focus I: Athletic· · · ·3· · · 3 ·Enhancement
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · Human: Skill Mastery· · · ·1· · · 1 ·Enhancement
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·Greater Heroism· · · ·1· · · 4 · · · Morale
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · Merfolk's Blessing· · · ·1· · ·30 ·Enhancement
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·Potion of Bull's Skill +3· · · ·1· · · 3 · Alchemical
· Legendary Greensteel Helmet : Equipment Tier 1 : +22 Strength Skills, +28 Hit Points· · · ·1· · ·22 · Competence
· Legendary Greensteel Helmet : Equipment Tier 2 : +11 Strength Skills, +28 Hit Points· · · ·1· · ·11 · Insightful
· ·Legendary Greensteel Helmet : Equipment Tier 3 : +6 Strength Skills, +14 Hit Points· · · ·1· · · 6 · · ·Quality
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · Non-Stacking Effects· · · · · · · · · · · · · ·
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·Spell: Merfolk's Blessing· · · ·1· · ·10 ·Enhancement


This is assuming Merfolk's is cast on the cleric by a caster that can get the full +30 ranks bonus, so drop the total by 20 if you don't have one.

The build was as follows:


Character name: The Swim Cleric
Classes: 18 Cleric, 10 Epic, 1 Fighter, 1 Wizard
Race: Human · · · · · · · ·Alignment: Neutral

· · ·Start Tome Final
Str:· · 16· · 8 · ·77 · · ·HP:· · · ·1183 · · ·AC:· · 52
Dex:· · ·8· · 8 · ·21 · · ·PRR: · · · ·64
Con:· · 14· · 8 · ·64 · · ·MRR: · · · · 0 · · ·+Healing Amp:· · 40
Int:· · 12· · 8 · ·25 · · ·Dodge: · ·0/28 · · ·-Healing Amp:· · ·0
Wis:· · 14· · 8 · ·27 · · ·Fort:· · · ·0% · · ·Repair Amp:· · · ·0
Cha:· · 14· · 8 · ·27 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 30
DR:
Immunities: Drowning, Natural Disease, Magical Disease, Super-Natural Disease, Magic Missiles, Drowning, Fear, Death Effects

Class and Feat Selection
------------------------------------------------------------------------------------------
Level Class · · · · · ·Feats
1· · Fighter(1)· · · ·Standard: Two Handed Fighting
· · · · · · · · · · · ·Human Bonus: Skill Focus: Swim
· · · · · · · · · · · ·Fighter Bonus: Power Attack
2· · Cleric(1) · · · ·Follower of Faith: Follower of the Sovereign Host
3· · Wizard(1) · · · ·Standard: Empower Healing Spell
· · · · · · · · · · · ·Metamagic: Extend Spell
4· · Cleric(2) · · · ·Domain: Water Domain Tier I
· · · · · · · · · · · ·Strength: +1 Level up
5· · Cleric(3) · · · ·
6· · Cleric(4) · · · ·Standard: Quicken Spell
7· · Cleric(5) · · · ·Domain Feat: Water Domain Tier II
8· · Cleric(6) · · · ·Deity: Unyielding Sovereignty
· · · · · · · · · · · ·Strength: +1 Level up
9· · Cleric(7) · · · ·Standard: Improved Two Handed Fighting
10· · Cleric(8) · · · ·
11· · Cleric(9) · · · ·Domain Feat: Water Domain Tier III
12· · Cleric(10)· · · ·Standard: Improved Critical: Slashing Weapons
· · · · · · · · · · · ·Strength: +1 Level up
13· · Cleric(11)· · · ·
14· · Cleric(12)· · · ·
15· · Cleric(13)· · · ·Standard: Maximize Spell
16· · Cleric(14)· · · ·Domain Feat: Water Domain Tier IV
· · · · · · · · · · · ·Strength: +1 Level up
17· · Cleric(15)· · · ·
18· · Cleric(16)· · · ·Standard: Greater Two Handed Fighting
19· · Cleric(17)· · · ·
20· · Cleric(18)· · · ·Strength: +1 Level up
21· · Epic(1) · · · · ·Epic Feat: Empty Feat Slot
22· · Epic(2) · · · · ·
23· · Epic(3) · · · · ·
24· · Epic(4) · · · · ·Epic Feat: Empty Feat Slot
· · · · · · · · · · · ·Strength: +1 Level up
25· · Epic(5) · · · · ·
26· · Epic(6) · · · · ·Epic Destiny Feat: Epic Skill Focus: Swim
27· · Epic(7) · · · · ·Epic Feat: Empty Feat Slot
28· · Epic(8) · · · · ·Epic Destiny Feat: Empty Feat Slot
· · · · · · · · · · · ·Strength: +1 Level up
29· · Epic(9) · · · · ·Epic Destiny Feat: Empty Feat Slot
30· · Epic(10)· · · · ·Epic Feat: Empty Feat Slot
· · · · · · · · · · · ·Legendary: Empty Feat Slot

Skills
------------------------------------------------------------------------------------------
Skill Points· · ·16 ·5· 5 ·5· 5 ·5· 6 ·6· 6 ·6· 6 ·6· 6 ·6· 7 ·7· 7 ·7· 7 ·7
Skill Name· · · ·01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20· Total Buffed
------------------------------------------------------------------------------------------
Balance · · · · · 2 ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ · · ·11.0 · 34.0
Bluff · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 23.0
Concentration · · 2 ·2· 2 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 65.0
Diplomacy · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 23.0
Disable Device· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 22.0
Haggle· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 23.0
Heal· · · · · · · 2 · · · ·1· 1 ·1· 2 ·2· 2 ·2· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 47.0
Hide· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 25.0
Intimidate· · · · · · · · · · · · · · · · · · · ½ ·½· ½ ·½· 1 ·1· 1 ·1· 1 1½· · 8.5 · 32.5
Jump· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 ·103.0
Listen· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 23.0
Move Silently · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 25.0
Open Lock · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 20.0
Perform · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 23.0
Repair· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 23.0
Search· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 22.0
Spell Craft · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 22.0
Spot· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 23.0
Swim· · · · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 ·177.0
Tumble· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 23.0
Use Magic Device· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 23.0
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Available Points· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0
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Self and Party Buffs
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Primal Scream
Yugoloth: Essence of Fury (Str)
Madstone Rage
Potion of Bull's Skill +3
Merfolk's Blessing
Greater Heroism
Bard: Inspire Excellence

Equipped Gear Set : Standard
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Armor · · · · Patience Through Peril
· · · · · · · +15 Enhancement Bonus
· · · · · · · Deathblock
· · · · · · · Ghostly
· · · · · · · Physical Sheltering +52
· · · · · · · Profane Well Rounded
· · · · · · · Silent Avenger Set (Legendary)
· · · · · · · Blue: Empty augment slot
· · · · · · · Green: Empty augment slot
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Bracers · · · Legendary Bracers of the Fallen Hero
· · · · · · · Strength +19
· · · · · · · Insightful Constitution +9
· · · · · · · Stunning +22
· · · · · · · Quality Physical Sheltering +12
· · · · · · · Adherent of the Mists Set (Legendary)
· · · · · · · Green: Globe of True Imperial Blood
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Helmet· · · · Legendary Greensteel Helmet
· · · · · · · Equipment Tier 1: +22 Strength Skills, +28 Hit Points
· · · · · · · Equipment Tier 2: +11 Strength Skills, +28 Hit Points
· · · · · · · Equipment Tier 3: +6 Strength Skills, +14 Hit Points
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Necklace· · · Legendary Ward-Inscribed Pendant
· · · · · · · Quality Curse Resistance +3
· · · · · · · Deadly +16
· · · · · · · Constitution +19
· · · · · · · Natural Armor Bonus +19
· · · · · · · Crypt Raider Set (Legendary)
· · · · · · · Yellow: Empty augment slot
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
Weapon1 · · · Greensteel Great Axe
· · · · · · · Damage and Type 5[1d12] + 14 Slash, Evil, Magic
· · · · · · · Critical Threat Range 20 x3
· · · · · · · +14 Enhancement Bonus
· · · · · · · Legendary Green Steel
· · · · · · · Greensteel Weapon Tier 1: +15 Strength (Enhancement)
· · · · · · · Greensteel Weapon Tier 2: +7 Strength (Insight)
· · · · · · · Greensteel Weapon Tier 3: +2 Strength (Exceptional)
· · · · · · · Greensteel Weapon Active: Legendary Water
· · · · · · · Mythic: Empty augment slot
· · · · · · · Reaper: Empty augment slot
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