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underworldx1x
12-03-2010, 09:27 PM
While /death is a great teleport tool and a quick way to get out of quests, some times it can be annoying.

For example, a very embarrassing moment in a shroud run today. It was a great group, everything was going smooth until we were buffing in part 4. Someone says dont click on the altar because they want to dd after harry dies. The leader says that recall is better and faster than dd. I then type /death is even better :eek:. As soon as i hit enter i realized what i had done, and a dying bar appeared above my head. I promptly got teleported out :mad:. After this i stayed with the group until they finished to show that it was an accident and that i would have stayed anyways.

This is a n00b mistake, and while i shouldn't have made it, there are a couple easy fixes so this wont happen to other people. Here are a couple i can think off

1. When you type /death, a on your screen you get the options of teleport out, die in quest, and cancel.
2. If you type /death, keep it how it is except that if you move (not get hit only if you move) its cancelled.

Ziindarax
12-04-2010, 08:47 AM
While /death is a great teleport tool and a quick way to get out of quests, some times it can be annoying.

For example, a very embarrassing moment in a shroud run today. It was a great group, everything was going smooth until we were buffing in part 4. Someone says dont click on the altar because they want to dd after harry dies. The leader says that recall is better and faster than dd. I then type /death is even better :eek:. As soon as i hit enter i realized what i had done, and a dying bar appeared above my head. I promptly got teleported out :mad:. After this i stayed with the group until they finished to show that it was an accident and that i would have stayed anyways.

This is a n00b mistake, and while i shouldn't have made it, there are a couple easy fixes so this wont happen to other people. Here are a couple i can think off

1. When you type /death, a on your screen you get the options of teleport out, die in quest, and cancel.
2. If you type /death, keep it how it is except that if you move (not get hit only if you move) its cancelled.

pseudo-signed: I see and know where you're coming from, but if you're going to talk about /death, make sure you put /p (or /t, /r, /g, or /advice) before /death so it doesn't trigger. :)

underworldx1x
12-04-2010, 10:18 AM
pseudo-signed: I see and know where you're coming from, but if you're going to talk about /death, make sure you put /p (or /t, /r, /g, or /advice) before /death so it doesn't trigger. :)

I thought i remembered putting a space in front of it works, but apparently it doesn't because it still activated