View Full Version : Paladin/Monk WF

11-06-2010, 12:32 AM
Hi, i currently have a lvl 20 monk, was thinking of going pal/monk for my next TR and get the past life, i would definitely prefer to do a WF and use handwraps and i dont mind the -50% healing amp. i wanted to know the pros and cons of this and see if it would be a good idea. im not very familiar with the Paladin class.

11-06-2010, 02:08 AM
i was looking at the solar phoenix build, would it work for WF? seeing as this build kind of takes care of the WF healing amp i dont see too much of a problem

11-06-2010, 06:22 AM
I based a build on "the solar phoenix" one, but changed to unarmed fighting WF. This goes along the lines of what i hope my monk to be. Im not sure if it would work out but im all ears :).

Character Plan by DDO Character Planner Version 3.7.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Warforged Male
(12 Paladin \ 7 Monk \ 1 Rogue)
Hit Points: 364
Spell Points: 157
BAB: 17\17\22\27\27
Fortitude: 23
Reflex: 20
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 15 22
Dexterity 15 17
Constitution 14 18
Intelligence 8 10
Wisdom 10 14
Charisma 14 18

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 20)
Balance 6 22
Bluff 2 4
Concentration 4 27
Diplomacy 2 4
Disable Device n/a n/a
Haggle 2 4
Heal 2 4
Hide 2 3
Intimidate 2 4
Jump 6 12
Listen 0 2
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 4 6
Swim 6 10
Tumble 6 7
Use Magic Device n/a 6.5

Level 1 (Rogue)
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Two Weapon Fighting

Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist

Level 3 (Paladin)
Feat: (Selected) Weapon Focus: Bludgeoning Weapons

Level 4 (Monk)
Ability Raise: STR
Feat: (Monk Bonus) Toughness

Level 5 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light

Level 6 (Paladin)
Feat: (Selected) Past Life: Disciple of the Fist

Level 7 (Paladin)

Level 8 (Paladin)
Ability Raise: STR

Level 9 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting

Level 10 (Paladin)

Level 11 (Paladin)

Level 12 (Paladin)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons

Level 13 (Monk)

Level 14 (Paladin)

Level 15 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting

Level 16 (Paladin)
Ability Raise: STR

Level 17 (Paladin)

Level 18 (Monk)
Feat: (Selected) Luck of Heroes

Level 19 (Monk)
Feat: (Monk Bonus) Power Attack

Level 20 (Monk)
Ability Raise: STR
Enhancement: Way of the Elegant Crane I
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Shintao Monk I
Enhancement: Adept of Flame
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Hunter of the Dead I
Enhancement: Paladin Hunter of the Dead II
Enhancement: Paladin Redemption I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Devotion III
Enhancement: Paladin Devotion IV
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Divine Light I
Enhancement: Paladin Divine Light II
Enhancement: Paladin Extra Turning I
Enhancement: Paladin Extra Turning II
Enhancement: Paladin Improved Turning I
Enhancement: Paladin Improved Turning II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II

11-06-2010, 01:34 PM
any comments would be very much appreciated :)

11-06-2010, 02:05 PM
So... a lot of the pally damage comes from getting crits on the smites and DSs. For this reason, the low crit chance of unarmed combat really hurts their dps. So while most classes with a monk splash will do more damage with unarmed, pallies with monk splashes do much less.

For that reason, the pally/monk is one of the few combinations that makes Whirling Steel Strike worthwhile.

Otherwise... idk, with Healing Amp, the more you have, the more each further increase is worth, so you do lose a lot by not going human.

I'm not sure about the DPS output of the Solar Phoenix, maybe someone else should comment on it.

11-06-2010, 05:54 PM
There's hardly any point to doing this with WF, and yeah like Tsuarok said you would be better off not unarmed.
WF Pros:
-2 higher base Con, you don't take advantage of this in this build
-Some immunities that monk and pally already have most of
-A couple combat enhancements
-Arcane healing (repairs)
-More racial toughness, which you don't take advantage of
-WF Con enhancements
WF Cons:
-2 lower base Wis and Cha, which you need...
-Human would have an extra feat
-Human would have an extra skill point
-Way less healing amp, you don't even take all of the healer's friends, even with all possible healing amp enhancements, if you do this build you will use healing ki which is divine, so less healing

I highly doubt that this is a good idea.

EDIT: Solar Phoenix is a good idea if you like some monk stuff but like pallies too.
It sounds like you like monks a lot, so I would recommend a split with more monk levels. I currently have a 12Monk/8Pally build that I like a lot, it uses healing ki and healing amp too.

11-06-2010, 06:09 PM
The only advantage I can see a Warforged bring to this particular build is Hold immunity. And your Will saves should be good enough on most any other race that it should not be a concern.

11-06-2010, 08:54 PM
so i should instead roll either a 20 monk or 20 paladin then?

11-07-2010, 06:44 PM
Yes. Either that or non-WF.

11-08-2010, 12:35 AM
Yes. Either that or non-WF.

Definitely going WF monk :P

11-13-2010, 10:32 PM
I'm currently leveling a Paladin/Monk. I plan on going Pally 14/Monk 6, Hunter of the Dead II/Shinto I.

I mostly solo, but I have a set group that I will mostly be playing with when I group. I'm planning him as a support character that can do okay damage, so I'm gearing the enhancements towards buffing and debuffing.

I'm 2/2 now, and just picked up Whirling Steel. I have to say my enjoyment of playing him doubled when I got that. I know he probably won't be the best possible build for endgame, but it's fun to play and that's what matters to me.