PDA

View Full Version : Too late to take fighter 1?



Seladon
10-21-2010, 02:30 PM
hi

My cleric is level 11 and i was thinking of taking fighter 1 next level up.

Is that too late or will it mess up my cleric leveling?

or is there a better idea?

Thanks.

Bilger
10-21-2010, 02:33 PM
hi

My cleric is level 11 and i was thinking of taking fighter 1 next level up.

Is that too late or will it mess up my cleric leveling?

or is there a better idea?

Thanks.

Depends on why and what for? It is always better to plan Multiclassing from start but a fighter lvl here shouldn't hurt depending on what ya want it for?

Lorien_the_First_One
10-21-2010, 02:34 PM
Giving up 1 level of cleric is giving up a lot when you get to L20. Why the splash fighter?

Seladon
10-21-2010, 02:41 PM
hi

Oh i was thinking that might help to contribute to the fight other than just healing and crowd control.

Was just a thought.

Cheers.

Irinis
10-21-2010, 02:47 PM
Depends on your stats, if melee fighting is even a good idea past level 10. As a caster cleric you can use blade barrier/destruction to solo and cometfall to help the party kill things.

unbongwah
10-21-2010, 02:53 PM
Fighter-splashed cleric = battle cleric, IMHO. It can work if you've got the stats & feats to support melee (and some decent weapons, of course) without being a liability. Nobody likes it when the healers get themselves killed by wading into a fight. :D What's the rest of your char build like?

azrael4h
10-21-2010, 03:23 PM
You should build for melee from the start if you wish to melee. Tossing in a level of Fighter won't make you a good melee character, or even a tolerable one. As pointed out, many view Fighter-splashed Clerics as Battle-Clerics, and gimp. So you might find yourself having troubles finding groups unless you prove you can pull off both casting and fighting in melee. Blade Barrier is probably your most viable means of DPS right now.

Seladon
10-21-2010, 03:28 PM
hi

thanks for the replies.

was just a thought in passing from reading so much about battle clerics.

I'll stay pure cleric.

Thanks.

Adrian99
10-21-2010, 03:45 PM
I'm personally a huge fan of the fighter 1 splash, but as all above said, it depends on the rest of your build. If you maxed STR and CON and gimped DEX, CHR, and INT, then you've got a possible THF melee-capable cleric. If you have Toughness and your race is Human, Dwarf, WF, or Half-Orc, then you have a good case for it. And you definitely are wearing armor/robes with either Adamantine or Invulnerability, and switch to Full Plate of Giants as soon as you can. Quicken Spell is also assumed here.

But you will need Divine Power, Divine Favor, and Heroism/GH running at all times you intend to melee. Where it shines is at low levels, armed with Carnifex. And while the 1 fighter lvl will get you the THF feat, a cleric likely can't spare a feat for IC Slashing, so you won't do better than Carnifex until you have Paralyze or Vorpal great axe.

That said, since you're already level 11, take 12 cleric first for Radiant Aura, then a fighter splash after that if you like. Lvl 19 of cleric will max your aura, and I never cared for the capstone, so it's a good synergy in my experience for those who like to melee.

PopeJual
10-21-2010, 03:49 PM
I won't say whether you should do this or shouldn't do this, but I will reccomend checking your feats if you decide to take a level of Fighter.

Make sure you didn't take any Martial Weapon Proficiencies BEFORE you take your level of Fighter. Fighter gives you those proficiencies for free and it would stink to lose any proficiencies to something like that.

PNellesen
10-21-2010, 04:32 PM
Make sure you didn't take any Martial Weapon Proficiencies BEFORE you take your level of Fighter. Fighter gives you those proficiencies for free and it would stink to lose any proficiencies to something like that.

If you're primarily healing/casting specced, you probably won't have these anyway (my Cleric didn't, at least.) I went ahead and took 1 level of Fighter on the 13->14 level up, primarily just to be able to start using all the nice longbows/greatswords/axes/falchions I was finding. My cleric is still going to be a healer/caster in a party, but he'll have more options now than just "simple" weapons (and longswords via the enhancement) when soloing.

FuzzyDuck81
10-21-2010, 04:42 PM
It can be pretty handy to get the weapon proficiencies & will allow you to squeeze a few extra HP from the fighter toughness enhancement.

Your DPS wont be great, but contributing in melee is still contributing (and its easier for parties to benefit from RS aura if you're in the frontlines with them, as well as being much simpler to just cast a self-centered mass cure, healing burst etc. than target the party remotely), and you dont need high DPS when wielding a vorpal, weakening of enfeebling, paralysing or stunning weapon to be useful :D

Just make sure you know how to avoid aggro, flank enemies to be out of the danger area etc.... oh, and have decent HP for when you DO get hurt. A few nice guard effects like earthgrab etc. wont hurt either :)

Falith12
10-21-2010, 06:49 PM
If you have the specs for it. i did at level 10, got the weapon proficieancies. i now have a buffer warpriest caster mix. 21 str, 20 wiz, 16 con. Kicks but in combat, does well in support as well. very few quests that i can't wade in a kill many baddies. really love the build, especially with create undead and summon monster 6

Natashaelle
10-22-2010, 01:00 AM
hi

thanks for the replies.

was just a thought in passing from reading so much about battle clerics.

You can't really improvise yourself as a battle cleric just by grabbing a fighter level halfway through :)

Having said that, the fighter level gets you martial weapons proficiency, tower shield, and an extra feat (from the special fighter list). This is what you need to compare to the capstone to see which is more attractive to you, and useful for your toon and play style.

Rasczak
10-22-2010, 01:17 AM
hi

thanks for the replies.

was just a thought in passing from reading so much about battle clerics.

I'll stay pure cleric.

Thanks.

Try using Divine Favour and Power before multiclassing.

Another question would be, are you using Radiant Servant PrE? The next tier is at level 12.

Another thing is one level of fighter might not be enough, what was your starting STR?

EDIT: This is not saying take a level of fighter. But before you consider doing it you need to look at the options and how viable it is. If you built a nannybot then taking levels in fighter won't make you melee competent.

EKKM
10-22-2010, 08:34 AM
You are getting to the point where battle clerics stgart rapidly losing the their melee effectiveness. You will contribute more DPS using cometfall and bladebarrier. I personally prefer cometfall in groups rather than BB as it also has a knockdown component. Soloing, BB is essential.

Also, if you didnt build in a decent 14-16 strength from the start you will not be able to hit anything for worthwhile damage.

Natashaelle
10-22-2010, 09:11 AM
Also, if you didnt build in a decent 14-16 strength from the start you will not be able to hit anything for worthwhile damage.

All of my own Battle Clerics have maxed out STR, but then again I'd never play one with more than 13/14 cleric levels (and usually 12) at the current level cap -- beyond that point, clerics get simply far too good at healing and etc for it to be justified according to my own play style for them not to be healers primarily. YMMV

Also IMO the BB maniacs in the crowd aren't really battle clerics at all -- not that I'm complaining in any way, the well-played ones are wonderfully useful to have in a group :)

Swimms
10-22-2010, 05:20 PM
The fighter splash can be fun too when you use Greater Command and then wade in with your melee weapon while the critters are resting

donfilibuster
10-22-2010, 08:17 PM
Fighter splash on battle cleric works fine in the low-mid lvs, specially with all the buffs, and crowd control with enough DC.

But once past gianthold levels it is instakill time, with slay, destruction, banishment, and of course bb and cmf.
Since you are already this far in levels try pure cleric if your wis and DC allows, you can still do secondary melee with the right weapons and divine power.

Dr.Strangeturd
10-22-2010, 08:25 PM
This brings back memories of the VoD run where the cleric showed up with 2 heavy maces and said "Is it cool if I am a battle cleric?"

I don't like the Fighter splash in a Cleric, just me personally, DI is a pretty useful ability when you hit 20. Giving up a couple of the high level spells costs a good amount too.

You should check out Favored Soul, they're kinda like fighters that can heal.

joneb1999
10-22-2010, 08:46 PM
Like everyone is saying you do need to plan for it in your stats if you want to be a battle cleric. If you have concentrated on getting a high wisdom up to this point and strength is only 10 or 12 base your melee wil be mediocre but your offensive casting power should be pretty good. So that really is the way for you to go.

Being an offensive caster and healer isnt as easy as some may tell you. You need to balance your sp and you dont want to be wasteful with offensive spells and leave yourself no sp for the healing.

I have tried a mediocre battle cleric and an offensive caster. Next time I plan on a much more powerful battle cleric as I made sorceror to satisfy my offensive casting desires and an FvS for a pure healer (even though I still used some bonus stat points on levelling in other than charisma which can be sorted out especially if lesser hearts of wood can be found without too much difficulty)

phalaeo
10-24-2010, 12:53 AM
There is a difference between a melee capable Cleric, a Battle Cleric, and a Melee multiclassed character with Cleric levels, IMO.

You can make a pure Cleric who can contribute in ways to melee, it depends on your starting stats as others have said. You can also make a character who has 14 Cleric levels and the rest Fighter who has crappy DPS and is squishy as heck.

There are other factors to mull over when considering building a Cleric (or any character, really) who will be standing in combat, nonetheless meleeing. Sure, the DPS output is one consideration, but so is how you deal with incoming damage. You might be able to dish out some decent DPS per swing, but if you have to self-heal every other swing, you are not really contributing.

Best to stay pure on your first Cleric and then either TR into a planned multi, or start an alt. You learn the class and it's capabilities much better that way.

Natashaelle
10-24-2010, 04:35 AM
There is a difference between a melee capable Cleric, a Battle Cleric, and a Melee multiclassed character with Cleric levels, IMO.

This is true -- and taking a fighter level could be enough to make you "mêlée capable"... martial weapons + tower shields +1 fighter feat do help rather a bit in that respect.

phalaeo
10-24-2010, 04:43 AM
This is true -- and taking a fighter level could be enough to make you "mêlée capable"... martial weapons + tower shields +1 fighter feat do help rather a bit in that respect.

Oh, I agree completely. There are just so many balancing variables with Clerics- hard to nail down a general answer (for me, at least).

In all the Clerics I've played, I've found myself constantly resetting enhancements, feats and/or LRing until I get the "recipe" just right. Sometimes, that +(whatever) SP makes the difference, sometimes on melee specced ones I can get away with Maximize or some other feat....

Clericing (and building Clerics) is all a game of tweaking for me. I've argued so many builds and choices with people- you can spec and gear totally differently than another Cleric and be just as effective.

I know you already know this... just musing out loud.

Black-thorne
12-09-2010, 07:16 PM
when making a battle cleric, is it usually better to take the level of fighter at 1st lvl?

would you then go pure cleric for awhile and then take another level of fighter later on?

why not just go 2 levels of fighter back to back in the beginning?

redgod
12-09-2010, 07:34 PM
hi

Oh i was thinking that might help to contribute to the fight other than just healing and crowd control.

Was just a thought.

Cheers.

if you want a battle cleric (some of the most hated in game) its best to build from the start. but to gain a feat in a hard spot on your build its just fine. the problem comes down to agro if your running away or worse incapped or dead it's a deal breaker.

your probbably better off waiting till your spells do more dammage clerics contribute much more than healing.
i would get your head out of the healbot space and look away from the redbars for a min. you might find fun ways to help without swinging away like a fighter.

joneb1999
12-09-2010, 08:04 PM
when making a battle cleric, is it usually better to take the level of fighter at 1st lvl?

would you then go pure cleric for awhile and then take another level of fighter later on?

why not just go 2 levels of fighter back to back in the beginning?

Melee is easy in the beginning for most classes so there is no need to take a level of fighter early on for any reason imo. I suggest you take your first level of fighter at 8th level as it is important to get divine power as soon as possible and taking a level of fighter early on puts that off by a level from 7 to 8. Divine Power makes all the difference to being much more consistant in hitting an enemy than taking a level of fighter.

For the fighter bonus feat you can then take either a melee feat or you can take toughen. If you have taken toughen earlier on this allows you to swap that out for another metamagic. So at level 9 you will have the four important meta magics, quicken, extend, empower heal and maximise. With maximise you will be able to do powerful and quick cure light wounds and moderates. I would then wait until level 13 until I take the next level of fighter for the specific reason you want to get Blade Barrier first otherwise you will have to put that off until level 13. Even for a Battlecleric BB is nice to have.

unbongwah
12-10-2010, 10:21 AM
why not just go 2 levels of fighter back to back in the beginning?
It delays your cleric spell progression and you can't take a metamagic at 1st lvl. Also, there aren't a lot of good melee feats you can take at low lvls, IMHO.

On my battle cleric builds (http://forums.ddo.com/showthread.php?t=279703), I take the 1st ftr lvl at lvl 2: lets you start using martial weapons right away; also gets you Haste Boost and some extra HPs (+12 w/ftr Toughness enh over cleric lvl). Ftr 2 I take somewhere in the middle of the build's career (lvl 10-13), depending on when you want that extra feat (and +1 STR enh) and how quickly you want to get to lvl 6 spells & RadServ II.