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View Full Version : Vale Ingredient Drop Rate



Srozbun
10-14-2010, 07:16 PM
Today I was on my capped FvS running Let Sleeping Dust Lie with 5 other 18-20s. Everyone was well geared with epic items, multiple GS, TRed, etc., a very capable group farming a level 16 quest on normal. We farmed it 5 times before people got tired of it. Other than the company of the people I was running it with, it was incredibly boring (not to mention I got 1 funk out of 5 runs!). Given that there are no named items in these quests and the drop rate is the same regardless of difficulty, there is very little incentive to run these on higher difficulties other than for favor or exp.

How about increasing the drop rate of ingredients on harder difficulties. Maybe 2 GS ingredients on hard and 3 on elite. Or 50% chance of 2 ingredients on hard, and 2 on elite. It's bad enough to grind Shroud over and over for large ingredients and shards for your GS needs. Having to take capped toons back into the vale quests to farm for GS blank ingredients is just boring. Give capped toons a reason to run these on a higher difficulty, encourage more teamwork and subsequently more reward.

sirgog
10-14-2010, 07:19 PM
Today I was on my capped FvS running Let Sleeping Dust Lie with 5 other 18-20s. Everyone was well geared with epic items, multiple GS, TRed, etc., a very capable group farming a level 16 quest on normal. We farmed it 5 times before people got tired of it. Other than the company of the people I was running it with, it was incredibly boring (not to mention I got 1 funk out of 5 runs!). Given that there are no named items in these quests and the drop rate is the same regardless of difficulty, there is very little incentive to run these on higher difficulties other than for favor or exp.

How about increasing the drop rate of ingredients on harder difficulties. Maybe 2 GS ingredients on hard and 3 on elite. Or 50% chance of 2 ingredients on hard, and 2 on elite. It's bad enough to grind Shroud over and over for large ingredients and shards for your GS needs. Having to take capped toons back into the vale quests to farm for GS blank ingredients is just boring. Give capped toons a reason to run these on a higher difficulty, encourage more teamwork and subsequently more reward.

/signed.

Running these quests on elite multiple times would be a good experience for the many mediocre level 20 players. They'll do it, they'll get better, and it will help them pull their weight in more challenging content.

Back when Vale came out, there was a reason to farm hard or elite (+2 tomes drop only on Hard and above and +6 stat items drop much more often on elite), nowadays neither are special enough to sacrifice shrine reuse for.

helicalius
10-15-2010, 10:36 AM
i dont quite get it! you demand for ddo to give a reason for lvl 20 to do lvl 16 quest on higher difficulty, yet you dont specify the reason that would have to be created! secondly just buy some funky funk i got pleanty i dont need in my 80 slot ingrediant bagg just sitting there untill someone asks me if i have some or for a guildy maybe. regardless i agree that drop rate should be higher for all named or not named on higher difficulities, but that would mean that it would be lower on lower difficulties so that way the looting precentage in the game would stay the same. and that would **** off alot of noobs.

SINIBYTE
10-15-2010, 10:39 AM
i dont quite get it! you demand for ddo to give a reason for lvl 20 to do lvl 16 quest on higher difficulty, yet you dont specify the reason that would have to be created!

I think he was quite clear. In a risk vs reward scenario, there is no greater reward for taking the greater risk. As such, there is no incentive to run higher difficulties. That is the "reason". And his solution is.. for the increased risk, give us an increase in reward.

Also: I agree.
/signed

Bogenbroom
10-15-2010, 12:50 PM
I'm going to dissent here. Sorry, but I don't want to see making GS items easier. They are too prevalent as it is now.

I do not necessarily dispute your premise. More risk should equal more reward. The thing is, that is already in place. elite give greater XP, better loot, plus favor. Now I completely understand that 2 of the 3 of those mean zero to a capped character (and the third is of very minor concern,) but that is a much bigger problem than these five quests.

helicalius
10-15-2010, 02:33 PM
you call 3 funky funk being a reward a reason for capped charachter to play "let sleeping dust lie"?????? why would anyone do it if anyone would be able to buy them on the ah for 3k plat?????? like i said you provided no reason yet you demanded it. as i have some ideas of my own on how you can promote capped charachters playing quests which dont nessaserily reward gear. read some of my threads on that subject.

MarkusWolfe
10-15-2010, 02:38 PM
you call 3 funky funk being a reward a reason for capped charachter to play "let sleeping dust lie"?????? why would anyone do it if anyone would be able to buy them on the ah for 3k plat?????? like i said you provided no reason yet you demanded it. as i have some ideas of my own on how you can promote capped charachters playing quests which dont nessaserily reward gear. read some of my threads on that subject.

Troll detected. No one sells ingredients on the AH for a mere 1k pp except for fools and philanthropists (note: I am not implying that these 2 groups are in anyway related)

anyways, good idea. If it had been implemented earlier, I might be a few ingredients ahead by now.

/signed

MrkGrismer
10-15-2010, 02:42 PM
you call 3 funky funk being a reward a reason for capped charachter to play "let sleeping dust lie"?????? why would anyone do it if anyone would be able to buy them on the ah for 3k plat?????? like i said you provided no reason yet you demanded it. as i have some ideas of my own on how you can promote capped charachters playing quests which dont nessaserily reward gear. read some of my threads on that subject.

Gosh, I wish they where 3k plat. The one I bought on Orien was more like 80k or so. Kind of painful since I'm not capped (and I still need another one, and I find the vale quests to be annoying, but not as annoying as the reaver's quests). I sold a large devil scale to raise the cash (plus give me cash for swapping a feat and some other things).

I need to shroud more often...

sirgog
10-16-2010, 02:52 AM
Gosh, I wish they where 3k plat. The one I bought on Orien was more like 80k or so. Kind of painful since I'm not capped (and I still need another one, and I find the vale quests to be annoying, but not as annoying as the reaver's quests). I sold a large devil scale to raise the cash (plus give me cash for swapping a feat and some other things).

I need to shroud more often...

I wish people sold them for 1k PP too. I'd buy them, resell them for 100-130k PP, then put the proceeds towards paying off all the people I owe red scales to.

SINIBYTE
10-18-2010, 10:18 AM
you call 3 funky funk being a reward a reason for capped charachter to play "let sleeping dust lie"?????? why would anyone do it if anyone would be able to buy them on the ah for 3k plat?????? like i said you provided no reason yet you demanded it. as i have some ideas of my own on how you can promote capped charachters playing quests which dont nessaserily reward gear. read some of my threads on that subject.

What server are you on? Funk is 80k minimum on mine.

blitzschlag
10-18-2010, 10:28 AM
What server are you on? Funk is 80k minimum on mine.

he's on the "schools out i go troll the forums" server

BossOfEarth
10-19-2010, 08:29 AM
/signed

I like the announced changes in Update 7 to reestablish the tradeoff between risk and reward. The same treatment should be given to the Vale quests. I enjoy vale quests but I'd like them more if I had an incentive to ramp up the difficulty.

BTW: How does increased difficulty work with the announced change for DDO STORE ITEMS to drop in random chests post Update 7?

Zorack00
10-19-2010, 08:00 PM
/signed

I hate it when I get a lily pad as an ingredient when I run Ritual Sacrifice :|

Lithic
10-19-2010, 08:31 PM
ALL named items and special drops should have increased drop rates on hard, and even higher drop rates on elite. For guaranteed drops, such as vale ingredients, and even stone pieces, a 50% chance of 2 drops on hard, and a 100% chance of 2 drops on elite would be fair enough. For non-guaranteed drops (say tome pages), just double the chance on hard and triple on elite (or 1.5x chance on hard, 2x on elite).

This would make treasure hunters go for the higher difficulties in any quest with a decent named or special item drop.

NaturalHazard
10-19-2010, 08:35 PM
he's on the "schools out i go troll the forums" server

schools out? or he got kicked out of school? :D