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View Full Version : Yet Another 18wiz/2rog Build



DIY
10-05-2010, 10:43 AM
So I'm rather new to the game and have been looking around everywhere for a fun solid 28 pt build without needing to chow down on a thousand tomes. I stumbled upon this (http://forums.ddo.com/showthread.php?t=191345) and thought it looked good. I found a couple other similar builds to check out the feats and to see if there were enhancements and what not. After some testing and messing around with the character generator, I came up with this.


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Warforged Male
(2 Rogue \ 18 Wizard)
Hit Points: 216
Spell Points: 1546
BAB: 10\10\15\20
Fortitude: 10
Reflex: 17
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 8 8
Constitution 16 18
Intelligence 18 26
Wisdom 6 6
Charisma 6 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 3
Bluff -2 -2
Concentration 5 27
Diplomacy -2 -2
Disable Device 8 32
Haggle 2 2
Heal -2 -2
Hide -1 -1
Intimidate -2 -2
Jump 6 6
Listen -2 -2
Move Silently -1 -1
Open Lock 3 5
Perform n/a n/a
Repair 8 12
Search 8 32
Spot 2 3
Swim 6 6
Tumble 3 3
Use Magic Device 2 21

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Repair (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness


Level 2 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Mental Toughness
Spell (1): Acid Spray
Spell (1): Burning Hands
Spell (1): Charm Person
Spell (1): Magic Missle
Spell (1): Niac's Cold Ray
Spell (1): Repair Light Damage
Spell (1): Master's Touch


Level 3 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Insightful Reflexes
Spell (1): Hypnotism
Spell (1): Expeditious Retreat


Level 4 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Electric Loop
Spell (2): Snowball Swarm


Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Repair Moderate Damage
Spell (2): Blur


Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Feat: (Wizard Bonus) Maximize Spell
Spell (3): Acid Blast
Spell (3): Chain Missiles


Level 7 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Frost Lance
Spell (3): Haste


Level 8 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (4): Dimension Door
Spell (4): Wall of Fire


Level 9 (Rogue)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Heighten Spell
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Inscribed Armor I


Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (4): Solid Fog
Spell (4): Symbol of Flame


Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (5): Cloudkill
Spell (5): Symbol of Pain
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Energy of the Scholar III


Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Empower Spell
Feat: (Selected) Spell Penetration
Spell (5): Mass Repair Light Damage
Spell (5): Teleport
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Wizard Intelligence III


Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (6): Mass Repair Moderate Damage
Spell (6): Symbol of Persuasion
Enhancement: Wizard Lineage of Elements III


Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (6): Symbol of Fear
Spell (6): Create Undead
Enhancement: Wizard Subtle Spellcasting I


Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Quicken Spell
Spell (7): Delayed Blast Fireball
Spell (7): Protection From Elements, Mass
Enhancement: Wizard Lineage of Deadly Elements III
Enhancement: Wizard Energy of the Scholar IV


Level 16 (Wizard)
Ability Raise: INT
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (7): Otto's Sphere of Dancing
Spell (7): Mass Repair Serious Damage
Enhancement: Wizard Spell Penetration II


Level 17 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Improved Mental Toughness
Spell (7): Prismatic Spray
Spell (7): Symbol of Weakness
Enhancement: Wizard Spell Penetration III


Level 18 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Penetration
Spell (8): Polar Ray
Spell (8): Mass Charm Monster
Enhancement: Racial Toughness I
Enhancement: Wizard Subtle Spellcasting II


Level 19 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (9): Mass Hold Monster
Spell (9): Wail of the Banshee
Enhancement: Wizard Subtle Spellcasting III


Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (9): Meteor Swarm
Spell (9): Energy Drain
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Subtle Spellcasting IV



A couple notes. You see that the enhancements start at level 9 because that is my current level and I just filled in what I have. The selected spells are just the ones that you can't buy from vendors, they may or may not be used with any frequency. I couldn't really find enhancements on a build that I liked so I chose these, but I haven't made a wiz before so I'm not confident in their selection. I was considered dropping subtle III and IV for Improved Maximizing II, and Improved Empower I to save on the SP. I'm also kinda iffy on the feat selection/order.

Like I said before, I've only been playing for less than two months with no prior pnp experience, so if I made any rookie mistakes it's because I am one.

Search words: wiz, rogue, 18/2, multiclass, spells, enhancements