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TasMagar
09-24-2010, 04:38 PM
I 'm looking forward to play a spellsword . WF with two hander . Wizard for healing and fighter for melee.
WF great weapon amptitude and rogue skills, mostly search and disable and UMD.

I'm not sure how good is cleave and great cleave. Also is WF great weapon amptitude any good ?




This is my try.



Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Warforged Male
(6 Fighter \ 2 Rogue \ 12 Wizard)
Hit Points: 292
Spell Points: 919
BAB: 13\13\18\23
Fortitude: 13
Reflex: 13
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 24
Dexterity 8 8
Constitution 16 18
Intelligence 16 18
Wisdom 6 6
Charisma 6 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 3
Bluff -2 -2
Concentration 5 6
Diplomacy -2 -2
Disable Device 7 21
Haggle 2 2
Heal -2 -2
Hide 3 3
Intimidate -2 -2
Jump 4 7
Listen -2 -2
Move Silently 3 3
Open Lock 3 6
Perform n/a n/a
Repair 6 7
Search 7 27
Spot 2 4
Swim 4 7
Tumble 0 0
Use Magic Device 2 21

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Hide (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Repair (+3)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Training I


Level 2 (Fighter)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Two Handed Fighting
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Toughness I
Enhancement: Warforged Great Weapon Aptitude I


Level 3 (Wizard)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Insightful Reflexes
Enhancement: Racial Toughness I
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Warforged Constitution I


Level 4 (Wizard)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Wizard Intelligence I
Enhancement: Warforged Inscribed Armor I


Level 5 (Wizard)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 6 (Wizard)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Enhancement: Wizard Force Manipulation II
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Damage Reduction II
Enhancement: Warforged Power Attack I


Level 7 (Wizard)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Mental Toughness
Enhancement: Racial Toughness II
Enhancement: Wizard Energy of the Scholar II


Level 8 (Wizard)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 9 (Rogue)
Skill: Disable Device (+4)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)


Level 10 (Fighter)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Enhancement: Wizard Intelligence II
Enhancement: Fighter Strength I
Enhancement: Warforged Constitution II
Enhancement: Warforged Great Weapon Aptitude II


Level 11 (Fighter)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 12 (Wizard)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Cleave


Level 13 (Wizard)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Force Manipulation III
Enhancement: Warforged Damage Reduction III
Enhancement: Warforged Power Attack II


Level 14 (Wizard)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 15 (Wizard)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Great Cleave
Feat: (Wizard Bonus) Improved Mental Toughness


Level 16 (Wizard)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Wizard Lineage of Force II
Enhancement: Wizard Force Manipulation IV
Enhancement: Wizard Energy of the Scholar III
Enhancement: Warforged Power Attack III


Level 17 (Wizard)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 18 (Fighter)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Feat: (Selected) Improved Sunder
Enhancement: Wizard Lineage of Force III
Enhancement: Fighter Toughness II
Enhancement: Warforged Great Weapon Aptitude III


Level 19 (Fighter)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 20 (Fighter)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Enhancement: Racial Toughness III

Sigava
09-24-2010, 04:42 PM
Warforged Great Weapon Aptitude is currently completely non-functioning. Unless there's been some sort of update I hadn't heard about since the last time empirical evidence was gathered on the matter.

k1ngp1n
09-24-2010, 04:45 PM
Warforged Great Weapon Aptitude is currently completely non-functioning. Unless there's been some sort of update I hadn't heard about since the last time empirical evidence was gathered on the matter.

It is scheduled to be fix'deded in U7. I haven't tested yet whether or not this is true, because I hate playing warforged.

Maxmillian
10-01-2010, 11:26 AM
I would drop insightful reflexes and add something more useful. You already have evasion, and with the ability to self repair, and mana pots....you should be just fine. DDO is like any other game, you know what is going to happen next, plan accordingly, get a good reflex clickie, use it, unequip, and move on. IMHO.

unbongwah
10-01-2010, 12:53 PM
Insightful Reflexes is at least +5 Reflex with those stats. He takes it to make Evasion more useful, not less.

Your Disable score seems a little low. Any chance you can squeeze in a +2 INT tome for extra skill pts?

Instead of MT & IMT, consider Emp & Maximize to boost your Repair spells.

Cleave, GC, and Imp Sunder are not well-regarded. Although I'm not sure what to suggest instead.

EDIT: oh, and you probably already know this, but if not: stock up on those Divine Power clickies! :)

TasMagar
10-02-2010, 07:15 AM
It is scheduled to be fix'deded in U7. I haven't tested yet whether or not this is true, because I hate playing warforged.

Anyway "Warforged Great Weapon Aptitude" is an enhancement so no much of a deal about taking it later in the game.


Insightful Reflexes is at least +5 Reflex with those stats. He takes it to make Evasion more useful, not less.

Your Disable score seems a little low. Any chance you can squeeze in a +2 INT tome for extra skill pts?

Instead of MT & IMT, consider Emp & Maximize to boost your Repair spells.

Cleave, GC, and Imp Sunder are not well-regarded. Although I'm not sure what to suggest instead.

EDIT: oh, and you probably already know this, but if not: stock up on those Divine Power clickies! :)


Insightfull reflexes is a must like you said there and thats why i'm taking it . I'm also planning to get +2 tomes for INT , STR and CON . Disable might be a little low but +10 items and rogue skill boost will help . MT & IMT maybe are a bit usefull for more SP .




Yet I don't know what to take instead of Cleave and great cleave. Maybe I should aim for Kensei I since I 'm gonna use a two hander.

unbongwah
10-02-2010, 01:33 PM
D'OH! Did not notice you didn't take Kensai I. Yeah, definitely go for that, IMHO, if this is a melee-focused char.

Alternatively, if you're willing to give up trap skills, what about monk 2 / paladin 6 / sorcerer 12? KotC I + LoB + higher saves (I think) + extra SPs; though you would lose a bunch of feats.

TasMagar
10-02-2010, 05:38 PM
D'OH! Did not notice you didn't take Kensai I. Yeah, definitely go for that, IMHO, if this is a melee-focused char.

Alternatively, if you're willing to give up trap skills, what about monk 2 / paladin 6 / sorcerer 12? KotC I + LoB + higher saves (I think) + extra SPs; though you would lose a bunch of feats.

I like trap skills. I usually solo so I need them.

BTW what's LoB ?

Phidius
10-02-2010, 06:12 PM
You might want to consider Ranger and TWF instead of Fighter and THF.

Ranger gets more skill points, which helps out with all the skills you are trying to keep high, and Ranger gets a better reflex save too. Plus the 2 levels of Ranger skill boost versus 1 level of Rogue...

I agree with dropping the two MT feats for Empower/Maximize. With only 12 Wizard levels, you will want to squeeze out every last bit of heat from your spells - with the right gear, spell points will rarely be an issue.

You need to get Quicken, and Concentration should be as high as you can get it (again, Ranger levels will help with this :)). Scrolls don't benefit from Quicken, and you should be prepared to act as a tank healer from time to time, so Concentration is important.

TasMagar
10-03-2010, 02:17 AM
You might want to consider Ranger and TWF instead of Fighter and THF.

Ranger gets more skill points, which helps out with all the skills you are trying to keep high, and Ranger gets a better reflex save too. Plus the 2 levels of Ranger skill boost versus 1 level of Rogue...

I agree with dropping the two MT feats for Empower/Maximize. With only 12 Wizard levels, you will want to squeeze out every last bit of heat from your spells - with the right gear, spell points will rarely be an issue.

You need to get Quicken, and Concentration should be as high as you can get it (again, Ranger levels will help with this :)). Scrolls don't benefit from Quicken, and you should be prepared to act as a tank healer from time to time, so Concentration is important.

I was also thinking about ranger and TWF. The skills points are a plus . Taking ranger will mean dumping STR and going for DEX which is fine by me and also will add about 8 AC ( always a good thing). I could keep STR to 14 and start with 16 dex , adding a +2 dex tome later and taking ranger DEX for another +2 . I like it . But since this is ment to be melee the most of the time will it suffer by the lack of damage ?

TasMagar
10-03-2010, 05:13 AM
If going 6 ranger I should get greater two weapon fighting at lvl 18 while I auto-get Improved two-weapon fighting at 6th lvl. This way my chance of making dual attacks will be 80% . Adding Tempest I will add another 10% for a 90%. Great for a build with 12 wizard lvls.

Phidius
10-03-2010, 10:04 AM
I was also thinking about ranger and TWF. The skills points are a plus . Taking ranger will mean dumping STR and going for DEX which is fine by me and also will add about 8 AC ( always a good thing). I could keep STR to 14 and start with 16 dex , adding a +2 dex tome later and taking ranger DEX for another +2 . I like it . But since this is ment to be melee the most of the time will it suffer by the lack of damage ?

I'd go with 16 Str, 15 Dex, 16 Con, 14 Int, 8 Wis, and 6 Cha. The Spectral Gloves gives an odd bonus to Dex (both epic and normal), but there are ways to make it up if you use a +6 item.

I wouldn't worry about AC if I were you. Maybe if you went with 2 monk instead, but my experience with AC on this kind of build is that things that can't hit you couldn't hurt you anyway - the mobs you have to worry about won't have any problem hitting you even if your AC broke 60.

I've never noticed a lack of damage while playing Gemstone as a 12 wiz/6 ranger/2 monk, and 2 rogue will give more damage than the 2 monk did.

My plan for Gemstone's 3rd life is the 12 wiz/6 ranger/2 rogue version - I'm pretty excited about it, actually, but I've got a lot of leveling to do to get him to 20 just to start all over.

Phidius
10-03-2010, 10:09 AM
If going 6 ranger I should get greater two weapon fighting at lvl 18 while I auto-get Improved two-weapon fighting at 6th lvl. This way my chance of making dual attacks will be 80% . Adding Tempest I will add another 10% for a 90%. Great for a build with 12 wizard lvls.

I guess - I swapped out the Tempest after the combat changes in U5.

My leveling preference is Ranger-WizardX7-Ranger-Rogue-RangerX4-WizardX3-Rogue-WizardX2. It takes some delicate juggling to make sure you maximize the Ranger and Rogue skill points.