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Entelech
09-06-2010, 11:56 PM
Build Name: Mordite - The Pale-Master Baiter


Objective:
Create a viable Intimitank build that takes advantage of the Pale Master Undead forms and self-healing capability WITHOUT being of the Warforged race (they're ugly and overused).

Design:
The character had to be easy to heal when NOT in undead mode, because Favored Souls seldom take Harm as a spell pick, and PUG Clerics are often unwilling or unable to cope with the idea that throwing Mass Inflicts at the tank is fun and profitable. This is another reason to eschew Warforged in favor of Human.

For soloing or in group situations that CAN adapt to the idea, however, the fortification, immunities, and sundry advantages to the Undead Forms could be invaluable to an intimitank. Bonuses to Con, Int, and Charisma in Lich? Incorporeal miss chance and Ghost Touch in Wraith? Un-dispellable immunity to Death effects and Negative Levels? +100% Fortification that stacks with item-based effects? Sign me up!

The only thing that i am uncertain of is: do the Con bonuses from Lich and from Stalwart Defender stance stack? If so, 500+ hitpoints ought to be easily obtained with relatively easy-to-get gear.

And remember, for Clerics and FvS, the same enhancements that augment Healing also augment negative energy spells.

Stats are focused on Con, Str, and Int, with a 10 Dex as a nod to Armor Class. Tanking will have to be DR-based, with Fire Shield, Death Aura, Wall of Fire, and pets (Blackbone Archer and an Efreet or Hezrou from a scroll) providing damage output.

The two levels of Rogue allow useful levels of skill in Balance, Tumble and Use Magic Device as well as Evasion.

As of the time of this post, I've played him to level 16 (sans Rogue levels - I need a Lesser Reincarnate to move him into his final configuration) and he's worked out better than I expected when I began this.



Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Mordite
Level 20 True Neutral Human Male
(6 Fighter \ 2 Rogue \ 12 Wizard)
Hit Points: 364
Spell Points: 961
BAB: 13\13\18\23
Fortitude: 15
Reflex: 15
Will: 10

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 21
Dexterity 10 12
Constitution 16 22
Intelligence 16 22
Wisdom 8 10
Charisma 8 10

Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 24
Bluff -1 0
Concentration 5 28
Diplomacy -1 0
Disable Device 7 10
Haggle 3 4
Heal -1 0
Hide 0 1
Intimidate 3 30
Jump 7 26
Listen -1 0
Move Silently 0 1
Open Lock 4 5
Perform n/a n/a
Repair 3 6
Search 7 10
Spot 3 4
Swim 7 9
Tumble 4 15
Use Magic Device 3 23

Notable Equipment
Minos Legens
Health Belt +6
Fanion
Ring of Intimidation
Torc of Prince Raiyum-de II
Death's Touch (Upgraded)
Fanged Gloves
+5 Twilight Mithril Breastplate of Command
Clever Ring +6


Level 1 (Rogue)
Feat: (Selected) Insightful Reflexes
Feat: (Human Bonus) Toughness


Level 2 (Fighter)
Feat: (Fighter Bonus) Shield Mastery


Level 3 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Toughness


Level 4 (Wizard)
Feat: (Wizard Bonus) Augment Summoning


Level 5 (Wizard)


Level 6 (Wizard)
Feat: (Selected) Extend Spell


Level 7 (Wizard)


Level 8 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy


Level 9 (Wizard)
Feat: (Selected) Mental Toughness


Level 10 (Wizard)


Level 11 (Wizard)


Level 12 (Wizard)
Feat: (Selected) Least Dragonmark of Sentinel
Enhancement: Fighter Armor Class Boost I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Fighter Item Defense I
Enhancement: Fighter Intimidate I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Intelligence I
Enhancement: Fighter Strength I


Level 13 (Wizard)
Feat: (Wizard Bonus) Greater Spell Focus: Necromancy


Level 14 (Wizard)


Level 15 (Fighter)
Feat: (Selected) Improved Shield Mastery


Level 16 (Fighter)
Feat: (Fighter Bonus) Improved Trip


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Improved Mental Toughness


Level 19 (Wizard)


Level 20 (Rogue)
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Stalwart Defender I
Enhancement: Human Adaptability Constitution I
Enhancement: Human Greater Adaptability Strength I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Deneith Intimidation I
Enhancement: Fighter Item Defense II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Fighter Intimidate II
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Intelligence II
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II
Enhancement: Summon Blackbone Archer
Enhancement: Summon Skeleton Archer
Enhancement: Summon Blackbone Knight
Enhancement: Summon Skeletal Knight
Enhancement: Summon Blackbone Mage
Enhancement: Summon Skeletal Mage
Enhancement: Shroud of the Wraith