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SgtDante
08-01-2010, 11:48 AM
Hey everyone,

I am not an avid reader or poster on the forums, so some of these suggestions may have already been made. I have been playing since beta and still absolutely love the game. My only goal here is to inspire the developers and motivate or entertainment the community. They are not in any order and are only numbered for my sanity. Feedback will be appreciated.

1. Choose Your Own Death Penalty
This would only be available at character creation. Options include but not limited to:
- Equipment Damage + temp negative levels (current)
- Experience Point Penalty (original)
- Gold Penalty
- Permanent Death - character must be rerolled (Hardcore players like this)
- Permanent Detah after 3 or 4 or 5... deaths
- Loss of equipped item; item chosen randomly. Will be returned to bank account if quest is completed

2. Character Name Options
Allow a single ` and/or a single - in the first name. The would allow for name like Le`brute or Stone-smasher

3. Character Titles or Badges
These may or may not have an in game effect. Could be listed on MyDDO or character Bio. Maybe even
a trophy for your guild air ship or something to put on your mantle in your Personal Character Space (see below)
- Kill 100,000 creatures to earn the Creature Slayer Badge. (Kobold Slayer or Devil Slayer)
- Complete 100 elite or epic raids to earn Master Raider Title (Master Raider of Plane of Night)

4. Mini-games
Stuck somewhere waiting for a raid group to form? Bust out a deck of cards for a game of:
- Three Dragon Ante.
- Giant Bones (Dominoes)
- Miniature Monster Races; each participating player gets a random monster figurine and places a wager (set by the initiating player), monsters race to the end of a track or maze, winner gets all of the prize money.

5. Player Controlled Monsters
Players that have attained a certain status (level, favor, Slayer title, etc.) can enter dungeons as certain creatures and fight against the party. The party would have to check a box at the start of the quest to allow it. There could be bonus set-up for the player controlling a monster and the party doing the quest. Cheating could be a problem with some players basically gimping their monsters or throwing quests.

6. Player Created Dungeons
Start simply with a one or two room dungeon creation contest. The top three entries get dungeons in the next update. Questing players can rate the dungeon - similar to the reputation on the forums but in game. From there you can broaden the access so that players of a certain status and/or have enough gold or DDO points can purchase dungeon rooms, accoutrements, creatures, traps, etc and build a dungeon. The dungeon can be submitted and if approved, can be released in the next update.

7. Familiars and Pets
You are almost there with the Iron Companion series and Hirelings. Would it not be cool to see a wizard with a raven on his staff or a ranger with a wolf following him.

8. More Randomization in Dungeons
Every trap box should have 3 to 7 random locations. There should be random trap placements in addition to set locations. Where did that hobgoblin come from?? Random wandering monsters who may or may not appear in each in every quest instance. Move the breakables around. Sometimes doors that were not locked the last time you ran the quest are now locked (Where is that pocket rogue?)

9. Huge Wilderness Zone
Think 100 times bigger than the desert. It could be instanced if needed. You could introduce mounts or wagons to traverse it quicker. As you get deeper into the wilderness the monsters become tougher, up to epic. You can set-up a camp to rest, rangers would be better able to find "safe" campsites.

10. Rogue Only Secrets
Why are trap boxes shown to everyone in the party when the rogue searches? I can understand the traps themselves, but the control boxes should only be seen by the rogue until after it is disabled. Also, how about secret compartment in chests that only a rogue can locate? Possible bonus loot for having a rogue around.

11. Dark Dungeons
I liked the concept in the Rainbow in the Dark quest of having limited lighting. Why not give players the option of having some quests darkened? They could go to the store to get torches or sunstones. Some weapons should radiate light. Wizards and Sorcerers can actually use the light spell or dancing lights or continual flame. Player's could craft a continual flame item or add continual flame to an existing item in the Stome of Change. Some races could have dark vision added to their racial abilities. You could kick the xp up for doing dungeon with the dark option on or provide some unique end rewards.

12. Uses for Gems
Gems are kind of a nuisance now. They are basically gold that takes up a precious inventory slot, yes even the gem bags take up a slot. How about using them in crafting? Or maybe an in game vendor will only accept certain kinds of gems for his wares. They could used as adornments for your armor/robes/outfit.

13. Permanent Curses and Afflictions
Bring back the permanent curses and afflications but maybe at higher levels. There are consequences for questing without a cleric or not being prepared. Heck I think it would be neat to get a curse that could only be removed by doing another quest. It could be a solo quest to find the cure. The level of the quest would match the level of the curse. Some permanent curses and afflications fould include:
- Flesh to Stone - without a Stone to Flesh spell you must slash death or some how get one. Maybe one of
you fellow adventurers could carry you out of the dungeon to a tavern or your guild airship
- Lyncanthropy
- Blinded
- Deafened
- Different level of Bestow Curse - Supreme, Greater, Improved, Normal, Lesser

14. More high level solo quests - class specific?
Yea, my level 20 can solo a bunch of quests that are not intended to be solo'd. But the quest Raiding the Giant's Vault on the Isle of Forgotten Dreams was a good concept. What if you had a solo quests that was designed for high level rogues or monks or barbarians? Quests that would require them to use their special class abilities.

15. Ropes, Hooks and Moveable Objects
Let me through a hook and rope to swing across a pit. Let the big fighter push that heavy crate from on top of the trap control box so the rogue can disarm it. Let the casters cast rope trick spells to entangle opponents. Monks could scale sheer cliffs and castle walls. Rogues could set-up rope traps that trip when walked through. Rangers could make lassos. Barbarians could pick up and throw furniture.

16. Spears
Give the players spears as weapons. Do I really need to say anymore here?

17. New Monsters
The selection is great so far. Let's add to it!
- Goblins, where are the goblins?
- Snakes and Giant snakes
- Dinosaurs - put a Lost World area in the game, maybe that huge wilderness area I mentioned above
- Chimeras
- Manticores
- Hydras
- Medusa
- More Giant Insects; ants, centipedes, beetles
- Owlbears
- Were-creatures

18. Height and Weight Adjustment
At character creation, gives us a slider the will adjust the height and weight of the character within racial
proportions. I want to see short, fat halfling clerics running around.

19. Bard Songs
Allow bards to select an instrument and then allow them to choose from a selection of different tunes for each of their songs.

20. Personal Character Spaces
Gives the characters some place to call home. Level 1 could start with a pile of hay in a barn on Korthos. A few coins a month will net you a cot at the inn. A few more coins will get you a private room. Guild Air Ships could have quarters. Every member starts with hammock in the main crew quarter area. Eventually you could get a private cabin. Within this personal character space you could put a chest to store your loot. Add a fire place, some paintings and art for ambiance. Maybe a trophy case or mantle to display your achievements. You could have a magical bed that cures you of various things if you rest in it. Maybe if you are really rich and powerful you could purchase a townhouse within Stormreach.

21. More Happenings - Random and other wise
I really like the weather and the movement of night and day. I also like the Devil attack server event. I would like to see more things like this. Gangs of urchins could accost you demanding coins. If you don't then they pickpocket all of your coppers. A bunch of NPCs could get into a tavern brawl. Maids should beat out sheets from second story windows. A dog is loose in the market, cats prowl the docks, fishing boats sail in and out.

22. Gnomes
Not as a playable race but as NPCs. They are the keepers of knowledge and communication and elemental binding. Introduce the House of Sivis. Maybe create a quest where helping the gnomes gains you the opportunity of getting them to identify what one of your eldritch, tempest or soveriegn runes is.

h4x0r1f1c
08-02-2010, 04:37 AM
There are some kind of dumb suggestions here, then there are some cool ones. This is worth bumping.

rodallec
08-02-2010, 05:45 AM
i read the whole thing and...
we need gnomes, yes that would be exciting
thats all i can remember

Aesop
08-02-2010, 06:01 AM
bunch of good suggestions and some I don't think would work well... or wouldn't want... all things considered though

+1

Aesop

Archer001
08-02-2010, 06:15 AM
/signed

SgtDante
08-02-2010, 07:16 PM
I was hoping for more responses. I know some of the suggestions were less than stellar but which ones did you guys not like?

HanseShadowen
08-02-2010, 09:50 PM
Familairs and pets:
Like the familiar idea. Also add an apprentice as permanent hirerling. say when reach a certain level you can quest to rescue an NPC of your class and then you can summon him like a hireling. He can gain some levels or you can quest for item to upgrade your apprentice's levels, abilities, gear and bonuses using recipes.

Humanoid Races:
I would go one step better on playing monsters. Personally love to use Kobold or Bugbear. A kobold tank or Rogue would be fun to play.

Humanoids that would be ideal:

Hobgoblins
Ogres
Minatours
Kobolds
Bugbears
sauhaugin?

Inventory Ideas.
the ability to designate a slot in inventory for a specific item. So nothing goes in expect a paticular item. I hate havig to fish around for weapons, or items.

#5 has promise...but have the entire be monsters and defend the dungeons. from another random party of players. the parties will all be unnamed to prevent grudges and any longterm issues.

SgtDante
08-11-2010, 10:22 PM
I like the idea of un-named to prevent grudges.

Nerate_Mireth
08-12-2010, 10:50 AM
Hey everyone,

I am not an avid reader or poster on the forums, so some of these suggestions may have already been made. I have been playing since beta and still absolutely love the game. My only goal here is to inspire the developers and motivate or entertainment the community. They are not in any order and are only numbered for my sanity. Feedback will be appreciated.

1. Choose Your Own Death Penalty
This would only be available at character creation. Options include but not limited to:
- Equipment Damage + temp negative levels (current)
- Experience Point Penalty (original)
- Gold Penalty
- Permanent Death - character must be rerolled (Hardcore players like this)
- Permanent Detah after 3 or 4 or 5... deaths
- Loss of equipped item; item chosen randomly. Will be returned to bank account if quest is completed
Don't see it happening but I can see where you're going with this.
2. Character Name Options
Allow a single ` and/or a single - in the first name. The would allow for name like Le`brute or Stone-smasher
Might be ok but there are enough abusers of the CURRENT naming system let alone giving them new ways to abuse the system.
3. Character Titles or Badges
These may or may not have an in game effect. Could be listed on MyDDO or character Bio. Maybe even
a trophy for your guild air ship or something to put on your mantle in your Personal Character Space (see below)
- Kill 100,000 creatures to earn the Creature Slayer Badge. (Kobold Slayer or Devil Slayer)
- Complete 100 elite or epic raids to earn Master Raider Title (Master Raider of Plane of Night)
Can you say let's turn DDO into WoW?!?!?! I knew you could.
4. Mini-games
Stuck somewhere waiting for a raid group to form? Bust out a deck of cards for a game of:
- Three Dragon Ante.
- Giant Bones (Dominoes)
- Miniature Monster Races; each participating player gets a random monster figurine and places a wager (set by the initiating player), monsters race to the end of a track or maze, winner gets all of the prize money.
See #3 above
5. Player Controlled Monsters
Players that have attained a certain status (level, favor, Slayer title, etc.) can enter dungeons as certain creatures and fight against the party. The party would have to check a box at the start of the quest to allow it. There could be bonus set-up for the player controlling a monster and the party doing the quest. Cheating could be a problem with some players basically gimping their monsters or throwing quests.
Bad idea all around. Too easy to abuse this.
6. Player Created Dungeons
Start simply with a one or two room dungeon creation contest. The top three entries get dungeons in the next update. Questing players can rate the dungeon - similar to the reputation on the forums but in game. From there you can broaden the access so that players of a certain status and/or have enough gold or DDO points can purchase dungeon rooms, accoutrements, creatures, traps, etc and build a dungeon. The dungeon can be submitted and if approved, can be released in the next update.
I like this one. Has definate possibilities.
7. Familiars and Pets
You are almost there with the Iron Companion series and Hirelings. Would it not be cool to see a wizard with a raven on his staff or a ranger with a wolf following him.
One problem with this is the lag it will generate in non-quest areas. Game is already laggy enough without slowing it down more.
8. More Randomization in Dungeons
Every trap box should have 3 to 7 random locations. There should be random trap placements in addition to set locations. Where did that hobgoblin come from?? Random wandering monsters who may or may not appear in each in every quest instance. Move the breakables around. Sometimes doors that were not locked the last time you ran the quest are now locked (Where is that pocket rogue?)
Definate possibilities here and might even slow down the zergers abit. It would throw some variety into the quests.
9. Huge Wilderness Zone
Think 100 times bigger than the desert. It could be instanced if needed. You could introduce mounts or wagons to traverse it quicker. As you get deeper into the wilderness the monsters become tougher, up to epic. You can set-up a camp to rest, rangers would be better able to find "safe" campsites.
See #3 above...again...this is DDO not WoW.
10. Rogue Only Secrets
Why are trap boxes shown to everyone in the party when the rogue searches? I can understand the traps themselves, but the control boxes should only be seen by the rogue until after it is disabled. Also, how about secret compartment in chests that only a rogue can locate? Possible bonus loot for having a rogue around.
I like this one.
11. Dark Dungeons
I liked the concept in the Rainbow in the Dark quest of having limited lighting. Why not give players the option of having some quests darkened? They could go to the store to get torches or sunstones. Some weapons should radiate light. Wizards and Sorcerers can actually use the light spell or dancing lights or continual flame. Player's could craft a continual flame item or add continual flame to an existing item in the Stome of Change. Some races could have dark vision added to their racial abilities. You could kick the xp up for doing dungeon with the dark option on or provide some unique end rewards.
Has possibilities worth exploring later.
12. Uses for Gems
Gems are kind of a nuisance now. They are basically gold that takes up a precious inventory slot, yes even the gem bags take up a slot. How about using them in crafting? Or maybe an in game vendor will only accept certain kinds of gems for his wares. They could used as adornments for your armor/robes/outfit.
Definately do something with the "skittles" in the chests....
13. Permanent Curses and Afflictions
Bring back the permanent curses and afflications but maybe at higher levels. There are consequences for questing without a cleric or not being prepared. Heck I think it would be neat to get a curse that could only be removed by doing another quest. It could be a solo quest to find the cure. The level of the quest would match the level of the curse. Some permanent curses and afflications fould include:
- Flesh to Stone - without a Stone to Flesh spell you must slash death or some how get one. Maybe one of
you fellow adventurers could carry you out of the dungeon to a tavern or your guild airship
- Lyncanthropy
- Blinded
- Deafened
- Different level of Bestow Curse - Supreme, Greater, Improved, Normal, Lesser
Interesting but overall bad idea and you might even end up losing players because of it.
14. More high level solo quests - class specific?
Yea, my level 20 can solo a bunch of quests that are not intended to be solo'd. But the quest Raiding the Giant's Vault on the Isle of Forgotten Dreams was a good concept. What if you had a solo quests that was designed for high level rogues or monks or barbarians? Quests that would require them to use their special class abilities.
Adding a couple class specific solo quests could be good. But the essence of D&D is a SOCIAL game....you can't be SOCIAL unless there's at least 2 of you.
15. Ropes, Hooks and Moveable Objects
Let me through a hook and rope to swing across a pit. Let the big fighter push that heavy crate from on top of the trap control box so the rogue can disarm it. Let the casters cast rope trick spells to entangle opponents. Monks could scale sheer cliffs and castle walls. Rogues could set-up rope traps that trip when walked through. Rangers could make lassos. Barbarians could pick up and throw furniture.
Now we're getting into Console Gaming as well as WoW from earlier suggestions in this thread.
16. Spears
Give the players spears as weapons. Do I really need to say anymore here?
The Devs would have to design new mechanics for a weapon that could either be thrown ONCE or used like a polearm. There's more important things this game needs than new mechanics that can bug the system even further.
17. New Monsters
The selection is great so far. Let's add to it!
- Goblins, where are the goblins?
- Snakes and Giant snakes
- Dinosaurs - put a Lost World area in the game, maybe that huge wilderness area I mentioned above
- Chimeras
- Manticores
- Hydras
- Medusa
- More Giant Insects; ants, centipedes, beetles
- Owlbears
- Were-creatures
There is no LOST WORLD area in Eberron and the Dragons of Argonesson have wiped out most all the carnivorous ones and what fun is a brontosaurus?....no....some of the others would be fun an interesting. But why stop there...Displacer Beasts were always my favorites...and if you're gonna add new monsters.....let's get some Daelkyr, Dolgaunts, Dolgrims, Horrid Beasts (cross breeds basically), The Inspired, upgrade skeletons to Karrnathi Skeletons, Quori and my very favorite Dopplegangers.
18. Height and Weight Adjustment
At character creation, gives us a slider the will adjust the height and weight of the character within racial
proportions. I want to see short, fat halfling clerics running around.
Nice but it's a cosmetic that can wait.
19. Bard Songs
Allow bards to select an instrument and then allow them to choose from a selection of different tunes for each of their songs.
I like this
20. Personal Character Spaces
Gives the characters some place to call home. Level 1 could start with a pile of hay in a barn on Korthos. A few coins a month will net you a cot at the inn. A few more coins will get you a private room. Guild Air Ships could have quarters. Every member starts with hammock in the main crew quarter area. Eventually you could get a private cabin. Within this personal character space you could put a chest to store your loot. Add a fire place, some paintings and art for ambiance. Maybe a trophy case or mantle to display your achievements. You could have a magical bed that cures you of various things if you rest in it. Maybe if you are really rich and powerful you could purchase a townhouse within Stormreach.
So the gold farmers and powergamers get the good stuff and the casual players are treated like 2nd class citizens....BAD IDEA
21. More Happenings - Random and other wise
I really like the weather and the movement of night and day. I also like the Devil attack server event. I would like to see more things like this. Gangs of urchins could accost you demanding coins. If you don't then they pickpocket all of your coppers. A bunch of NPCs could get into a tavern brawl. Maids should beat out sheets from second story windows. A dog is loose in the market, cats prowl the docks, fishing boats sail in and out.
Yes, more GOOD events where you don't have to be Mario or Luigi to participate.
22. Gnomes
Not as a playable race but as NPCs. They are the keepers of knowledge and communication and elemental binding. Introduce the House of Sivis. Maybe create a quest where helping the gnomes gains you the opportunity of getting them to identify what one of your eldritch, tempest or soveriegn runes is.
If you put them in as NPCs you'll have to put these lawn ornaments in as a playable race eventually.

My comments are in red.

SgtDante
08-12-2010, 10:51 PM
Pretty good feedback - Thanks Nerate.

My intent with most of these suggestions was to give the player options in how they play and enjoy the game.

I would like to reply to a few of your responses.

3, 4, 9 & 15 "Can you say let's turn DDO into WoW?!?!?! I knew you could."

I have never played WOW so I did not know I was suggesting things that WOW had. Even so if it is a good idea (and not copy righted or patented) why not use it in DDO?

5. "Bad idea all around. Too easy to abuse this."

I was using the monster player concept that already exists in the Lord of the Rings MMORPG. Again I have never played that so I may be talking out of my @55. That aside Turbine seems to have experience with this concept and may have already worked out most of the abuse issues.

7. One problem with this is the lag it will generate in non-quest areas. Game is already laggy enough without slowing it down more.

Agreed

17. There is no LOST WORLD area in Eberron and the Dragons of Argonesson have wiped out most all the carnivorous ones and what fun is a brontosaurus?....no....some of the others would be fun an interesting. But why stop there...Displacer Beasts were always my favorites...and if you're gonna add new monsters.....let's get some Daelkyr, Dolgaunts, Dolgrims, Horrid Beasts (cross breeds basically), The Inspired, upgrade skeletons to Karrnathi Skeletons, Quori and my very favorite Dopplegangers.

But the is a huge, mostly jungle covered continent to explore. There is a possibility that dinosaurs have remained hidden and possibly thrived.

22. If you put them in as NPCs you'll have to put these lawn ornaments in as a playable race eventually.

Agreed, but would that be a bad thing to plan for? Coming in 2013 Gnomes as playable race! Besides they are the House of Sivis. How is the House of Sivis not in Stormreach?

Memnir
08-12-2010, 11:13 PM
1. Choose Your Own Death Penalty
No. One would wind up being the "optimal" or "less bad" option, and that would be the only one anyone would take. Keep it the same for everyone.

2. Character Name Options
Agreed, and it's been asked for.

3. Character Titles or Badges
Neutral on this. I think it'd just be a pointless addition, though.

4. Mini-games
Agreed, and it's been asked for Nth number of times since the 05 beta.

5. Player Controlled Monsters
No thanks. Most monsters have far too limited a skill set for this to be interesting. Plus, it'd really anger people to have a party-wipe caused by another player "behind the wheel" of a higher powered mob.

6. Player Created Dungeons
A thousand times - No.

7. Familiars and Pets
Only if they could be done in a way that did not suck. Currently, both the Hireling and Summon Critter aspects of the game are aggressively underwhelming. Combining the two would probably yield similar results.

8. More Randomization in Dungeons
They're doing this more and more - but they can only do so much apparently.

9. Huge Wilderness Zone
I imagine there are Dev-side limitations on doing something this massive. Besides, I don't want something that takes hours to travel across.

10. Rogue Only Secrets
Kinda pointless, imho.

11. Dark Dungeons
I'd like this too.

12. Uses for Gems
I say use gems as fodder for color dye and get Armor customization going.

13. Permanent Curses and Afflictions
No, this would really suck. I'd hate to be saddled with a curse that I had to take extraordinary measures or another quest to remove. I would avoid quests that had this as a part.

14. More high level solo quests - class specific?
I'd have no issues with this - but then again I think they needs more high level content period.

15. Ropes, Hooks and Moveable Objects
"Back in the day" a Dev said there were code limitations in the DDO engine that made this impossible. I imagine that's still the case or we'd have em by now.

16. Spears
I'd love to see em.

17. New Monsters
I'd love to see more totally-new critters added to the game, and not just reskinned versions of old models.

18. Height and Weight Adjustment
See my answerto #15, the same applies.

19. Bard Songs
LotRO has (had?) customizable Bard Songs - be nice to see this feature matriculate over.

20. Personal Character Spaces
I think that having personal bunks in the Guild Ships is a good idea - but beyond that it's not really needed anymore.

21. More Happenings - Random and other wise
This would be tricky in public areas to balance it for all levels. Something that could challenge a lvl 15+ character could take out a good degree of lower level characters just as a matter of collateral damage. The only time they did this, when the Devils were invading the Market, they added a way for lowbies to teleport around the Marketplace because a randomly spawning Orthon could kill em easily... I'd hate to see that become a permanent feature.

On the flip side, something that can challenge a lower-level character would just be a mere speedbump to higher level alts.

22. Gnomes
Meh.

Aesop
08-13-2010, 06:00 AM
1. Choose Your Own Death Penalty
Not fond of this one... for reasons mentioned by others




2. Character Name Options
No problem here.


3. Character Titles or Badges
There are people that love to grind for this kind thing so I would not mind seeing it implimented. I probably wouldn't go for it myself.




4. Mini-games
I would not mind some kingd of mini games being added in... could be neat and there could be mini game tournaments and all that jazz


5. Player Controlled Monsters
Interesting... but I don't think it would port over well to DDO


.

6. Player Created Dungeons
We've discussed this a few times in the past and have actually had some plot works for quest written by the community on the boards, which was a fun exercise if nothing else. I think a contest to create a quest or quest chain would be interesting... but straight player generated quests would lead to a lot of issues

7. Familiars and Pets
I'm all for this. I think a modified Hireling system would actually work well for Pets ... familiars are a different thing imo and should have a different mechanic



8. More Randomization in Dungeons
Just more dungeons period... but yeah some less repetative aspects of dungeons would be nice


9. Huge Wilderness Zone
Some of the wilderness zones are quite large and can be fun but running for more than 10 minutes to get to any dungeon entrance from anywhere on the map is bad mojo here.

10. Rogue Only Secrets
How about a Pick Pockets type thing instead. In those instances where you need a key that drops from a mob instead of having to kill him you could pick his pocket instead, or against other mobs you could pull pots gems or plat off them. Add it as a skill or as a function of rogue.

11. Dark Dungeons
Yeah these are ok

12. Uses for Gems
Crafting and customization would be the obvious choices

13. Permanent Curses and Afflictions
would likely cause too much grief or just annoy people.

14. More high level solo quests - class specific?
I'm of the more high level quests in general school

15. Ropes, Hooks and Moveable Objects
I would love this but there may be issues with coding it...


16. Spears
I've been asking for these since Beta

17. New Monsters
yes more and different critters would be good

18. Height and Weight Adjustment
something to do with the attack interface makes this difficult

19. Bard Songs
would be nifty

20. Personal Character Spaces
I know some people would enjoy this a lot others it wouldn't affect... I say go for it

21. More Happenings - Random and other wise
Yeah more world events would be nifty... especially ones that aren't like the ice games... did not enjoy those personally


22. Gnomes
Yes please... I like gnomes and many other of the Races


Aesop

ps thanks Memnir for spacing this out and making it pretty for me ;)

Steiner-Davion
08-13-2010, 07:08 AM
My comments are in red.

AAhhmmm,

Actually there are Halfings, who do in fact ride dinosaurs in the Eberron Campaign setting, thanks. try again please.

Akrilus
08-13-2010, 11:00 AM
[QUOTE=SgtDante;3164245]Hey everyone,

I3. Character Titles or Badges

- Kill 100,000 creatures to earn the Creature Slayer Badge. (Kobold Slayer or Devil Slayer)


Can You Say World of Warcrap?

Nerate_Mireth
08-13-2010, 11:43 AM
AAhhmmm,

Actually there are Halfings, who do in fact ride dinosaurs in the Eberron Campaign setting, thanks. try again please.

Yes, the Halflings of the Talenta Plains ride what is called a Clawfoot...Medium Animal portrayed a little bit larger than a Warhorse. There are also Glidewings...Large Animal portrayed a little larger than a Gryphon. Then there's the Fastieths...Medium Animal, "too small to carry a human, but can carry a halfling with light gear fairly easily" and that is quoted directly from the Eberron Campaign Settings.

Most "dinosaurs" as we think of them are NOT in Eberron. There are smaller dinosaurs, but the general rule is that the Dragons of Argonessen have mostly eliminated the carnivorous varieties. This being they were seen as competition for the other food sources at the time. So, back to my original statement...what fun is a Brontosaurus or similar herbivorous dinosaur? Not much...and thus, Dinosaurs would be a waste.

Primalhowl
08-13-2010, 12:06 PM
Most "dinosaurs" as we think of them are NOT in Eberron. There are smaller dinosaurs, but the general rule is that the Dragons of Argonessen have mostly eliminated the carnivorous varieties. This being they were seen as competition for the other food sources at the time. So, back to my original statement...what fun is a Brontosaurus or similar herbivorous dinosaur? Not much...and thus, Dinosaurs would be a waste.

Can I get you to cite your source for this? Because it goes directly in contrast to the catch phrase originally used to describe Eberron by Keith Baker (the creator) which was something along the lines of "If it is in D&D, it can be found in Eberron."

Nerate_Mireth
08-13-2010, 12:08 PM
Pretty good feedback - Thanks Nerate.

My intent with most of these suggestions was to give the player options in how they play and enjoy the game.

I would like to reply to a few of your responses.

3, 4, 9 & 15 "Can you say let's turn DDO into WoW?!?!?! I knew you could."

I have never played WOW so I did not know I was suggesting things that WOW had. Even so if it is a good idea (and not copy righted or patented) why not use it in DDO?

5. "Bad idea all around. Too easy to abuse this."

I was using the monster player concept that already exists in the Lord of the Rings MMORPG. Again I have never played that so I may be talking out of my @55. That aside Turbine seems to have experience with this concept and may have already worked out most of the abuse issues.

7. One problem with this is the lag it will generate in non-quest areas. Game is already laggy enough without slowing it down more.

Agreed

17. There is no LOST WORLD area in Eberron and the Dragons of Argonesson have wiped out most all the carnivorous ones and what fun is a brontosaurus?....no....some of the others would be fun an interesting. But why stop there...Displacer Beasts were always my favorites...and if you're gonna add new monsters.....let's get some Daelkyr, Dolgaunts, Dolgrims, Horrid Beasts (cross breeds basically), The Inspired, upgrade skeletons to Karrnathi Skeletons, Quori and my very favorite Dopplegangers.

But the is a huge, mostly jungle covered continent to explore. There is a possibility that dinosaurs have remained hidden and possibly thrived.

22. If you put them in as NPCs you'll have to put these lawn ornaments in as a playable race eventually.

Agreed, but would that be a bad thing to plan for? Coming in 2013 Gnomes as playable race! Besides they are the House of Sivis. How is the House of Sivis not in Stormreach?

My replies are a bit out of order so please bear with me....

Let's talk about House Sivis....
House Sivis gnomes maintain no enclave per se in the city of Stormreach. Gnomes of House Sivis carry the Mark of Scribing (Oooooo there's a fun one if you're a librarian or scribe) which offers a variety of services relating to communication, from notarizing documents to sending short messages rapidly over long distances. While House Sivis offers written translation services, characters with the ability to use tongues can be employed as hirelings to perform spoken real-time translations.

House Sivis has strong ties to the banking business of House Kundarak, providing documentation of it's many financial transactions.

Sivis acts as a clearinghouse for gnome translators, mediators, and purveyors of similar services.

And finally.....

House Sivis have established themselves as the masters of the written and spoken word.

These are all paraphrased right out of the Ebberon Campaign Settings book. So, when they add the need for Notary Publics, Librarians and Translators in the game....I'll be all for gnomes....Yes, they can play bards and the book hints at assassins/spies. But I see NO special reason for gnomes as it pertains to the game other than the "It's in the books therefore it needs to be in the game" reason.

As for stuff like titles and badges....really...I mean why? It's a waste of dev's time that can be better spent adding new HIGH LEVEL (Hint hint Devs) content like Lamannia and Dolurrh (see Planescaller inside the 12).

Mini-games....break out the PSP/Smartphone/Iphone/Droid games and play those while you wait. If I wanna play dice or bejeweled or stuff like that then why am I playing DDO?

Did a free trial of LoTRO awhile back....hated it....AND is screwed with my DDO settings for some reason. So I don't know about all that. But given the basics of it, even if Turbine has removed what they consider to be the griefing factors, then it's probably not really worth playing it anymore.

And large wilderness zones that you have to traverse to get to a quest? What....the wilderness areas we have now aren't big enough? Ya I can solo The Vale on my wizzie clearing out all the mobs in about 45 minutes to an hour. But come on....do you really wanna have to walk from Stormreach to Menectarun Desert (Zawabi's Refuge). It would take you hours in game, literally.

Oh and the dinosaurs...see my above post on them.

Nerate_Mireth
08-13-2010, 12:27 PM
Can I get you to cite your source for this? Because it goes directly in contrast to the catch phrase originally used to describe Eberron by Keith Baker (the creator) which was something along the lines of "If it is in D&D, it can be found in Eberron."

I will give you the exact wording from page 279 of the Eberron Campaign Settings from the Chapter on Monsters, subheading Dinosaurs:

Dinosaurs are widespread on Eberron, particularly in Xen'drik, Argonnessen, Q'barra, and the Talenta Plains. Large varieties wander freely across Xen'drik, including both herbivores and carnivores, while the dragons of Argonnessen have mostly eliminated the carnivorous varieties from their realm. Smaller dinosaurs are the rule.

Reading ANYTHING about the Dragons of Argonnessen you will know they consider all of Eberron their realm.

As for the catch phrase you cited....I don't see Kender in Eberron. They're in D&D. I could probably come up with over a hundred things in D&D that are not in Eberron.

You can argue that most, not all the carnivorous dinosaurs are gone, eliminated by the dragons which would leave a couple of Trex's or whatever....but "Smaller dinosaurs are the rule" leaves them out...ok....Velociraptors....maybe...but see Clawfoot mentioned above....basically the same thing, basically.

But why bring in the same old....boring....dinosaurs when there are much more unique creatures (a few I listed in a previous post)? Pack of velociraptors....ok...a firewall, 2 meteor strikes or just a plain old Wail of the Banshee and they're gone. No challenge.

Alchemy beetles; Small constructs that come in a variety of flavors (acid, fire, cold or electricity)

Dream Serpent; large magical beast that's poisonous and has a sleeping gaze. Not much challenge but more menacing in appearance than a dinosaur eating some leaves from a tree.

Primordial Giants while indicating a throwback to a cruder more savage time, among the giants of Xen'drik this means a return to the grand, enlightened Age of Giants (when elves were their slaves, etc etc).

Tentacle Spiders; basically giant abberations...where a spider's fangs should be are 4 writhing tentacles.

Warforged Scorpions...enough said.

And not to mention the entire group of Quori based creatures....

So many more IMAGINATIVE and FUN creatures.

Aesop
08-13-2010, 01:52 PM
um... Argonnessen has a limited population of carniverous dinosaurs but other places do not. Trying to draw a conclusion from that statement that carnivores have been wiped out by dragons accross the world is stretching it a bit... considering that Halflings in Talenta ride them and they actually have stats for them in the books... I'd say that's a fairly safe thing to say.

and the "catch phrase" is meant to let people know that if you want something specific in your world there is no reason it can't be there. There are Kender if you really want Kender... they just aren't, as a whole, part of the main world plot.

Aesop

stopdying
08-13-2010, 02:09 PM
12. Uses for Gems
I say use gems as fodder for color dye and get Armor customization going.


This.

underpants
08-13-2010, 02:41 PM
Anything that expands this game is a good idea the more that is added the better it will be

expand wilderness expand everything

add mini games and gambling in taverns if you want to limit gambling make it gem only not plat that way you have to quest to gamble

Nerate_Mireth
08-13-2010, 04:56 PM
Actually, in the Phoenix Tavern...in the back you USED to be able to gamble. Not sure if it's still there though....it's on the other side of the PvP pit.

flynnjsw
08-13-2010, 04:57 PM
Actually, in the Phoenix Tavern...in the back you USED to be able to gamble. Not sure if it's still there though....it's on the other side of the PvP pit.

It's still there.

Nerate_Mireth
08-13-2010, 05:15 PM
um... Argonnessen has a limited population of carniverous dinosaurs but other places do not. Trying to draw a conclusion from that statement that carnivores have been wiped out by dragons accross the world is stretching it a bit... considering that Halflings in Talenta ride them and they actually have stats for them in the books... I'd say that's a fairly safe thing to say.

and the "catch phrase" is meant to let people know that if you want something specific in your world there is no reason it can't be there. There are Kender if you really want Kender... they just aren't, as a whole, part of the main world plot.

Aesop

You don't know your Eberron history very well then. At one time Dragons ruled ALL of Eberron's continents. There's a dragon graveyard near the Talenta Plains. The Draconic Prophecies are spread throughout the Eberron continents.

Quoted from Player's Guide to Eberron, page 42.

Once the world was formed, dragons struggled for dominion over it. There may be no written historical records of this age, but the legends are more than mythology: Ruins from the Age of Demons still stand in the Shadow Marches, in Q'barra, in Xen'drik, and (presumably) in Argonessen. These lands still bear physical signs of the war that raged for a million years between the first dragons and the fiends of Khyber. In the end, thanks to the sacrifice of the couatls, the dragons were victorious.

Now, this, added to the previous statements, most carnivorous dinosaurs were eliminated by the dragons. As for the ones on the Talenta Plains, read the descriptions. Not one of them is bigger than an elephant. And, as I said...what is left for dinosaurs would make for some pretty boring gaming compared to the other creatures out there.

Just because it CAN be added doesn't mean it should be added. And like I've said over and over again, there's alot more interesting creatures to put in that would lead to better story lines and quests.

flynnjsw
08-13-2010, 05:20 PM
Anything that expands this game is a good idea the more that is added the better it will be

expand wilderness expand everything

add mini games and gambling in taverns if you want to limit gambling make it gem only not plat that way you have to quest to gamble

Commenting on RED; not every addition is a good addition. Just listen to the screams sometimes when new fluff gets added.

Adarro
08-13-2010, 06:05 PM
1. Choose Your Own Death Penalty
This is interesting... for this to work, you'd probably need some Perma-Death only leet loot or something to make the more severe penalties worth while.

2. Character Name Options
/signed by many long ago

3. Character Titles or Badges
Meh, although 'crate-slayer' might be a worthy goal.

4. Mini-games
this, this, this and \signed
side games have been Final Fantasy staples, in MUDs and games since before MMO was an acronym.
Many times, I'm not on to run anything in particular, or just waiting out an auction. Some games in the tavern would rock. What adventurer doesn't hold a penchant for tavern gaming?


5. Player Controlled Monsters
LOTRO has this. far from the worse thing in the world.

6. Player Created Dungeons
I'm for this, but never happen IMO.

7. Familiars and Pets
Always been a fan of summoning, but the AI pretty much relegates it to flavor. Perhaps additional buff or other helpful things could work.

8. More Randomization in Dungeons
'Hand crafted' seems to be synonymous with hard-coded... change is good, more than trying to find which !@#$@#!$# cell Venn's stuck in. Random runes etc.
I'd like to see the bonus for disabling traps displayed on finish.. i.e. How do you know there are 9 more traps? Only super-villians provide maps and plans to tout their superiority.

9. Huge Wilderness Zone
This will only incur mount-debate insurgents.

10. Rogue Only Secrets
*shrug* the WF runs through it either way... neither for or against it.

11. Dark Dungeons
Neat concept, WW / Delera's / Necropolis etc are just brutal in the morning for me.

12. Uses for Gems
I always thought the gems were put there as a TBD they never got around to doing something with.

13. Permanent Curses and Afflictions
Only if their socially transmittable, fix them auction vultures :)
Actually, tying this to the perma-death / penalty tiers and the bigger risk = bigger reward concept would be ultimate.

14. More high level solo quests - class specific?
\signed, fan of soloing.

15. Ropes, Hooks and Moveable Objects
This would open up more interesting mechanics / quest options.

16. Spears
Pole-arms and more selections in general... should be more than Kopesh vs DAxe etc

17. New Monsters
first new critter needs to be Druid.. then i'm all for whatever... especially if said druid can summon it.

18. Height and Weight Adjustment
*shrug* but why not.

19. Bard Songs
More songs, different instruments... multi-bard spells that would fix the 'sry, We already have a bard' syndrome.

20. Personal Character Spaces
Huge pack rat, so I'm never say no to this, and still have to sell / repair every other run for space.

21. More Happenings - Random and other wise
More active DM / GM / GS 'visibly' involved would be nice as well.

22. Gnomes
I don't really know much about the eberron setting, but afaic, I can't say I pay that much attention to anything about NPC's. Well, I know Nym's a Drow, and Ryo's not, and that's about the end of the list...
Hrm... maybe use the gems to trade for gnome buffs with enough house favor?
For the TL;DR, while most of its 'fluff', I think it's the little things that make the 'whole' stand out.
But, searchable auction really needs to be priority 0 :)

flynnjsw
08-13-2010, 06:10 PM
For the TL;DR, while most of its 'fluff', I think it's the little things that make the 'whole' stand out.
But, searchable auction really needs to be priority 0 :)

This has already been announced as coming.

Primalhowl
08-13-2010, 06:23 PM
I will give you the exact wording from page 279 of the Eberron Campaign Settings from the Chapter on Monsters, subheading Dinosaurs:

Dinosaurs are widespread on Eberron, particularly in Xen'drik, Argonnessen, Q'barra, and the Talenta Plains. Large varieties wander freely across Xen'drik, including both herbivores and carnivores, while the dragons of Argonnessen have mostly eliminated the carnivorous varieties from their realm. Smaller dinosaurs are the rule.

Reading ANYTHING about the Dragons of Argonnessen you will know they consider all of Eberron their realm.


Uhh. Fail on the reading comprehension there, chum.

You have made an invalid assumption; that the realm of the dragons is the whole of Eberron. It is clearly (and repeatedly) stated in most of the Eberron sourcebooks that Argonnessen is the current realm of the dragons. Yes, at one time they lived across all of Eberron... however, your base assumption about the dragons killing off dinosaurs everywhere is contradicted in the SAME text you quoted!

How can you misinterpret "Large varieties wander freely across Xen'drik, including both herbivores and carnivores, while..." ? The author CLEARLY intended the realm of dragons to mean solely Argonnessen and not the entirety of Eberron.

That word "while" acts as a conjunction in that sentance indicating two separate events occuring at the same time. Big dinosaurs roam Xen'drik and at the same time the dragons of Argonnessen have wiped out most of the carniverous ones in the realm of Argonnessen.

Primalhowl
08-13-2010, 06:26 PM
Quoted from Player's Guide to Eberron, page 42.

Once the world was formed, dragons struggled for dominion over it. There may be no written historical records of this age, but the legends are more than mythology: Ruins from the Age of Demons still stand in the Shadow Marches, in Q'barra, in Xen'drik, and (presumably) in Argonessen. These lands still bear physical signs of the war that raged for a million years between the first dragons and the fiends of Khyber. In the end, thanks to the sacrifice of the couatls, the dragons were victorious.

Now, this, added to the previous statements, most carnivorous dinosaurs were eliminated by the dragons.

Failed logic. You are assuming that the entire world was the realm of the dragons historically, while the above quoite clearly indicates that they were but one group that was fighting for control of the world. At what point in that quote does it ever indicate that the dinosaurs were wiped out? Nothing.

Furthermore, as I pointed out before, your reading of the statement is flawed. The author is clearly stating that large carniverous dinosaurs are currently alive and well on the continent of Xen'drik even though they have been wiped out on Argonnessen.

Edited to add:
All of the above argumentation aside, I fully agree with you that there are better, more interesting, and more enjoyable monsters that could be added to give an Eberron specific flavor to the game.

Nerate_Mireth
08-14-2010, 11:13 AM
Not going to sit here and argue back and forth. YOU interpret it one way, I interpret it another. Just like you prefer one kind of drink and I prefer another. It's all in interpretation and opinion. MY interpretation, based off all the reading I've done, is that the majority of the dinosaurs LEFT in Eberron are of the small to medium size. That interpretation comes from the fact that even most creation myths about Eberron in it's history state that the Dragons were the first rulers of the planet. And that they made sacrifices when the fate of the planet was them or the Quori. When you're a dragon, what better meal than a dinosaur? And how better to keep your food supply going than to eliminate the carnivores.

For you to sit there and tell me my logic is failed, is like telling me my beliefs IRL are wrong. As I said, YOU interpret things one way, I interpret them another. And the heart of my original statement was meant to be along the lines of there are ALOT better choices for monsters to be added to the game than dinosaurs. I'd LOVE to see a whole update centered around the Quori and their hideous creations. But that would have to wait until they added psionics in some believable form to the game.

Aesop
08-15-2010, 03:07 PM
Not sure why I'm bothering but... reread the quote that you posted.

"Dinosaurs are widespread on Eberron, particularly in Xen'drik, Argonnessen, Q'barra, and the Talenta Plains. Large varieties wander freely across Xen'drik, including both herbivores and carnivores, while the dragons of Argonnessen have mostly eliminated the carnivorous varieties from their realm. Smaller dinosaurs are the rule"


now break it down


1. Dinosaurs are widespread on Eberron

2. Particularly in Xen'drik, Argonnessen, Q'barra, and the Talenta Plains.

3. Large varieties wander freely across Xen'drik, including both herbivores and carnivores

4. while the dragons of Argonnessen have mostly eliminated the carnivorous varieties from their realm.

5. Smaller dinosaurs are the rule



so Dinosaurs are WIDESPREAD on Eberron

the heaviest populations are in X A Q and TP


Large varieties on xen'drik, this could be size or type but because of sentence structure and passage structure I'm leaning towards types.

Argo dragons have MOSTLY wiped out carnivorous varieties from their realm... now if they had said just the dragons had elinminated the carnivores that would be one thing but because the specified Argo that indicates the destruction to be more limited

Now the problem with the last sentence is that you didn't finish the quote.

This section was refering to the size of the Dinosaurs in Q and TP... where halflings use them as mounts


so to recap.

There are many Dinos on Eberron
Especially on Xen'drik
Agro has a low Carnivore Population because the dragons took out most of them
Talenta and Q'barra have mostly smaller breed dinos several of which are used as mounts


whether or not Dragons think they own the world is of little to no relevence in this as the structure and content of the passage indicates that the Dragon Domain that was refered to therein was Argonnessen. It is not written from the Dragons point of view afterall.

Aesop

Angelus_dead
08-15-2010, 03:15 PM
Uhh. Fail on the reading comprehension there, chum.
By the way, pointing out any kind of a mistake in someone's use of language is a violation of the forum rules.

It's not in the officially published rules, but the moderators will happily punish any poster who challenges the correctness of someone's reading. They don't care if it's the only way to help someone understand.

Failedlegend
08-16-2010, 11:22 AM
Hey everyone,

1. Choose Your Own Death Penalty
This would only be available at character creation. Options include but not limited to:
- Equipment Damage + temp negative levels (current)
- Experience Point Penalty (original)
- Gold Penalty
- Permanent Death - character must be rerolled (Hardcore players like this)
- Permanent Detah after 3 or 4 or 5... deaths
- Loss of equipped item; item chosen randomly. Will be returned to bank account if quest is completed

Not a good idea there would end up being a "Best" choice and anyone who didn't pick it would be at a diisadvantage...also imagine if you took the Permadeath one than decided not to do that anymore you would have to start over just to not be permadeath....besides if you want to do PD regulate yourself...there's a delete button :P

3. Character Titles or Badges
These may or may not have an in game effect. Could be listed on MyDDO or character Bio. Maybe even
a trophy for your guild air ship or something to put on your mantle in your Personal Character Space (see below)
- Kill 100,000 creatures to earn the Creature Slayer Badge. (Kobold Slayer or Devil Slayer)
- Complete 100 elite or epic raids to earn Master Raider Title (Master Raider of Plane of Night)

Waste of developer time...next

4. Mini-games
Stuck somewhere waiting for a raid group to form? Bust out a deck of cards for a game of:
- Three Dragon Ante.
- Giant Bones (Dominoes)
- Miniature Monster Races; each participating player gets a random monster figurine and places a wager (set by the initiating player), monsters race to the end of a track or maze, winner gets all of the prize money.

Go on the forums or break out your DS or something..again waste of developer time


5. Player Controlled Monsters
Players that have attained a certain status (level, favor, Slayer title, etc.) can enter dungeons as certain creatures and fight against the party. The party would have to check a box at the start of the quest to allow it. There could be bonus set-up for the player controlling a monster and the party doing the quest. Cheating could be a problem with some players basically gimping their monsters or throwing quests.

Cool idea but way too much potential for griefing...also it would probably be a coding nightmare

6. Player Created Dungeons
Start simply with a one or two room dungeon creation contest. The top three entries get dungeons in the next update. Questing players can rate the dungeon - similar to the reputation on the forums but in game. From there you can broaden the access so that players of a certain status and/or have enough gold or DDO points can purchase dungeon rooms, accoutrements, creatures, traps, etc and build a dungeon. The dungeon can be submitted and if approved, can be released in the next update.

Awesome idea but it would have to be highly regulated...like a Dev dedicated to reviewing anything submitted.....maybe just a new forum section specifically used to suggest features or puzzles for upcoming quests (ie. I want to have a drinking contest with a beholder...I loved Delirium :)


7. Familiars and Pets
You are almost there with the Iron Companion series and Hirelings. Would it not be cool to see a wizard with a raven on his staff or a ranger with a wolf following him.

We do have summons/Nature's ally but a "Familiar" (http://www.d20srd.org/srd/classes/sorcererWizard.htm#familiars) that actually affects our skills and/or levels up....not necessarily a combatent would be cool

8. More Randomization in Dungeons
Every trap box should have 3 to 7 random locations. There should be random trap placements in addition to set locations. Where did that hobgoblin come from?? Random wandering monsters who may or may not appear in each in every quest instance. Move the breakables around. Sometimes doors that were not locked the last time you ran the quest are now locked (Where is that pocket rogue?)

Yes yes yes a million times yes...you can replace DA with this :P

9. Huge Wilderness Zone
Think 100 times bigger than the desert. It could be instanced if needed. You could introduce mounts or wagons to traverse it quicker. As you get deeper into the wilderness the monsters become tougher, up to epic. You can set-up a camp to rest, rangers would be better able to find "safe" campsites.

NO mounts,NO "Huge" zone that gives people an excuse to want mounts...the zpnes are plenty big now....besides who needs mounts when you have haste

10. Rogue Only Secrets
Why are trap boxes shown to everyone in the party when the rogue searches? I can understand the traps themselves, but the control boxes should only be seen by the rogue until after it is disabled. Also, how about secret compartment in chests that only a rogue can locate? Possible bonus loot for having a rogue around.

Yes searcher only (not rogue only since alot of toons take search..but similar idea) makes alot of sense...and secret compartment yes anything that makes my rogue more useful :)

11. Dark Dungeons
I liked the concept in the Rainbow in the Dark quest of having limited lighting. Why not give players the option of having some quests darkened? They could go to the store to get torches or sunstones. Some weapons should radiate light. Wizards and Sorcerers can actually use the light spell or dancing lights or continual flame. Player's could craft a continual flame item or add continual flame to an existing item in the Stome of Change. Some races could have dark vision added to their racial abilities. You could kick the xp up for doing dungeon with the dark option on or provide some unique end rewards.

I just want said "Torch" awesome effects :P but yeah I do like dungeons with unique qualities...mind you putting it in more quests would sorta lose it's appeal so I'm netral on this one

12. Uses for Gems
Gems are kind of a nuisance now. They are basically gold that takes up a precious inventory slot, yes even the gem bags take up a slot. How about using them in crafting? Or maybe an in game vendor will only accept certain kinds of gems for his wares. They could used as adornments for your armor/robes/outfit.

yes make gems do something anything

13. Permanent Curses and Afflictions
Bring back the permanent curses and afflications but maybe at higher levels. There are consequences for questing without a cleric or not being prepared. Heck I think it would be neat to get a curse that could only be removed by doing another quest. It could be a solo quest to find the cure. The level of the quest would match the level of the curse. Some permanent curses and afflications fould include:
- Flesh to Stone - without a Stone to Flesh spell you must slash death or some how get one. Maybe one of
you fellow adventurers could carry you out of the dungeon to a tavern or your guild airship
- Lyncanthropy
- Blinded
- Deafened
- Different level of Bestow Curse - Supreme, Greater, Improved, Normal, Lesser

Yeah don't do that...clerics have enough of a god complex without giving them the ability to "Sell" remove curse...besdies it would just cause people to avoid those quests or just outright quit the game

14. More high level solo quests - class specific?
Yea, my level 20 can solo a bunch of quests that are not intended to be solo'd. But the quest Raiding the Giant's Vault on the Isle of Forgotten Dreams was a good concept. What if you had a solo quests that was designed for high level rogues or monks or barbarians? Quests that would require them to use their special class abilities.

see the first 5 words of the suggestion "More high level solo quests" yeah those ones...take that and make it More high level quest (aka 16-20)...epic doesn't count" yeah there now its perfect

16. Spears
Give the players spears as weapons. Do I really need to say anymore here?

Personally I'd rather more exotic weapons like a Tri-Nunchuku or something but I wouldn't complain if they added Spears if they made them unique somehow and not just another 2-Hander

17. New Monsters...reskins don't count

Fixed it :P

18. Height and Weight Adjustment
At character creation, gives us a slider the will adjust the height and weight of the character within racial
proportions. I want to see short, fat halfling clerics running around.

No objections

20. Personal Character Spaces
Gives the characters some place to call home. Level 1 could start with a pile of hay in a barn on Korthos. A few coins a month will net you a cot at the inn. A few more coins will get you a private room. Guild Air Ships could have quarters. Every member starts with hammock in the main crew quarter area. Eventually you could get a private cabin. Within this personal character space you could put a chest to store your loot. Add a fire place, some paintings and art for ambiance. Maybe a trophy case or mantle to display your achievements. You could have a magical bed that cures you of various things if you rest in it. Maybe if you are really rich and powerful you could purchase a townhouse within Stormreach.

Not really needed...also note that a guild can have up to 1000 members....thats alot of bunks....so no

21. More Happenings - Random and other wise
I really like the weather and the movement of night and day. I also like the Devil attack server event. I would like to see more things like this. Gangs of urchins could accost you demanding coins. If you don't then they pickpocket all of your coppers. A bunch of NPCs could get into a tavern brawl. Maids should beat out sheets from second story windows. A dog is loose in the market, cats prowl the docks, fishing boats sail in and out.

Anything that makes the world feel a bit more "Real" is good in my books...immersion FTW...oh and devs ditch the signs

22. Gnomes
Not as a playable race but as NPCs. They are the keepers of knowledge and communication and elemental binding. Introduce the House of Sivis. Maybe create a quest where helping the gnomes gains you the opportunity of getting them to identify what one of your eldritch, tempest or sovereign runes is.

As others have said the "House" of Sivis isn't actually a physical place and as far as the runes they should just say the effect in the description in the chest...the game obviously "Knows" which is which because its separates them.


Answeres in red

Folonius
08-16-2010, 12:00 PM
6. Player Created Dungeons
Start simply with a one or two room dungeon creation contest. The top three entries get dungeons in the next update. Questing players can rate the dungeon - similar to the reputation on the forums but in game. From there you can broaden the access so that players of a certain status and/or have enough gold or DDO points can purchase dungeon rooms, accoutrements, creatures, traps, etc and build a dungeon. The dungeon can be submitted and if approved, can be released in the next update.

I used to play City of Heroes, and they implemented something similar to this right before I left the game. It was abused the first few months it came out by players who used it to farm xp/gold/items. The people who created it got mad, and passed out retroactive bans to people who did this several weeks after the fact.

IMO this would work great here, providing they don't release it with the capability to exploit encounters.

ahpook
08-16-2010, 02:25 PM
Actually, in the Phoenix Tavern...in the back you USED to be able to gamble. Not sure if it's still there though....it's on the other side of the PvP pit.

I am not certain that an NPC taking your money and telling you that you lost should really count for anything. Not much of a game there. Kind of like going to teller in vegas and buying a $100 in chips and they give you $50 in cash instead and say you lost. I don't really know why turbine even keeps that around.

As for the other ideas:


3. Character Titles or Badges and 10. Rogue Only Secrets seem pointless to me. They should optimize the rogue search and disable model as has been suggested before they complicate it.

20. Personal Character Spaces seems to be irrelevant with Guild housing now available.

15. Ropes, Hooks and Moveable Objects would be unlikely without a major rework of both the engine and the existing quest. Just look at what they did to give us "underwater" combat to see how unlikely they are to make a change that affects existing quests so dramatically.

The other ideas are mostly interesting.

I did have a thought about solo quests last night while in the Giant Vault. Remove solo as a difficulty option and instead make it a cap on party size (much like raid vs. party). Then you can have solo quests that can be played on Casual, Normal, Hard, Elite. This will give more replay to solo quest like Giant Vault and might help justify their creation. Perhaps they can then make other quests that have a max of 2 or 3 players.

Nerate_Mireth
08-19-2010, 05:32 PM
Not sure why I'm bothering but... reread the quote that you posted.

"Dinosaurs are widespread on Eberron, particularly in Xen'drik, Argonnessen, Q'barra, and the Talenta Plains. Large varieties wander freely across Xen'drik, including both herbivores and carnivores, while the dragons of Argonnessen have mostly eliminated the carnivorous varieties from their realm. Smaller dinosaurs are the rule"


now break it down


1. Dinosaurs are widespread on Eberron

2. Particularly in Xen'drik, Argonnessen, Q'barra, and the Talenta Plains.

3. Large varieties wander freely across Xen'drik, including both herbivores and carnivores

4. while the dragons of Argonnessen have mostly eliminated the carnivorous varieties from their realm.

5. Smaller dinosaurs are the rule



so Dinosaurs are WIDESPREAD on Eberron

the heaviest populations are in X A Q and TP


Large varieties on xen'drik, this could be size or type but because of sentence structure and passage structure I'm leaning towards types.

Argo dragons have MOSTLY wiped out carnivorous varieties from their realm... now if they had said just the dragons had elinminated the carnivores that would be one thing but because the specified Argo that indicates the destruction to be more limited

Now the problem with the last sentence is that you didn't finish the quote.

This section was refering to the size of the Dinosaurs in Q and TP... where halflings use them as mounts


so to recap.

There are many Dinos on Eberron
Especially on Xen'drik
Agro has a low Carnivore Population because the dragons took out most of them
Talenta and Q'barra have mostly smaller breed dinos several of which are used as mounts


whether or not Dragons think they own the world is of little to no relevence in this as the structure and content of the passage indicates that the Dragon Domain that was refered to therein was Argonnessen. It is not written from the Dragons point of view afterall.

Aesop

Just pointing out one thing here....you obviously didn't read all of my posts in this thread....In a previous one I pointed out about the dinos of the Talenta Plains (naming the 3 used most by the halflings there) with rough size comparisons.

And once again, you interpret it YOUR way, I will interpret it my way. For you to tell me how I interpret things is wrong is like telling me....hmmm....like telling me my religious beliefs are wrong because they are not the same as yours. It's just plain ignorant.

ArchStriker
08-19-2010, 06:26 PM
Me like. +1 rep.

Raodin-bel-iori
08-20-2010, 09:30 PM
The thing I'd like to see the most in one of the next updates is adding grapple attacks. Making a grapple, with skill or strength checks to maintain it, escape one, and attack during one. Grappled mobs or characters would be held in place and unable to cast or attack unless a strength or concentration check were made. If the strength check were made the creature would gain control of the grapple and have the option of breaking it, attacking, ect. Spells that are verbal only could still be cast. Attacks would be at a slower rate than out of grapple, much like attacking while sneaking, since a full attack action can’t be taken in a grapple. Size bonuses would still apply so that foolish monks can't grapple well with giants or get swallowed by dragons when they try. The escape artist skill would be brought back into play for escaping from monsters who can grapple players, and it would allow for new monsters who are good at that such as assassin vines and tentacle beasts. It would also open up the way for new feats and enhancements for grappling such as ending a grapple with a throw that causes damage and leaves them prone.

I'd love to be able to grab a little wizard so that he can't cast sleet storm on my party and knock his block off or even grab a minotaur shaman and take a few hits to keep him from fire balling the party.

How about charging and bull rush too. That one would be easier to do since we already have the animations for people getting knocked down, and if you can sprint, charging should be easy, just tack on some extra damage for the attack at the end.

Some of the other things I'd like to see are reach weapons like spears, tridents, scythes, ect. As well as entangling weapons such as nets or bolas.

It would be cool if armor look were customizable.

Potion bags and wand/scroll cases would be cool for conserving extra space so that carrying an array of potions or scrolls around is more feasible.

As for classes, I'd love to see the dragon shaman. They rule.

I'd also like to see a prestige class for arcane casters besides necromancer. Something like elemental savant for those who want to focus on a specific element, or Master conjurer who could summon more than one creature at a time that are stronger than usual, if for a shorter time, or cast smaller creatures in little swarms.

A crawl skill would be nice that increases in speed with ranks. Why should I have to try and run past a head chopping trap after all? And having to crawl occasionally would also allow greater flexibility in making quests. An escape artist skill as well for escaping entanglement like webs or grapples as above would be cool too.

It’d be sweet if bards could get different instruments, perhaps as trinkets, that can affect their songs in different ways. Different bard builds would work better with different instruments. You could even go into magical and enhance able instruments.

I also think that monk combos need to be easier to use. This could be done by reducing the cool down time of individual monk moves as well as making the next strike after the 3rd strike of the combo (the one that gets it ready) an automatic finisher. Some people may not like the automatic style and may like to hold the finisher so it could be an active option like slow fall.

Finally, please make named items more special. What’s the point of a named item that is simply +1, or +2 flaming burst? The whole point of naming an item is giving it abilities that wouldn’t fit well into a regular item description. A good example of this is the Hammer of the Leaden clouds. A bad example is Kelmar’s Justice, which is actually just a +3 war hammer.

Dopey_Power
08-21-2010, 12:43 AM
In regards to worse curses and afflictions... I wouldn't mind a reason to actually have to go to the binding cleric in a tavern and use the "heal me" function every once in a while. Right now, it seems kind of pointless.

Hecate100
09-03-2010, 10:59 AM
7. Familiars and Pets
You are almost there with the Iron Companion series and Hirelings. Would it not be cool to see a wizard with a raven on his staff or a ranger with a wolf following him.

Yes! I'm glad I did a search because this is exactly the suggestion I was going to make. It would be great to have a pet like in the Torchlight RPG game that can at least run to the merchant with excess loot when you're in the middle of a quest chain.

On a related topic, I'm probably not the only one who has to keep looking around to see if your summoned creature is still there if it's one that's invisible while not in combat. A timer would also come in handy, as of course creatures tend to vanish right when you're in the thick of a fight, and it's difficult to tell sometimes amidst all the confusion and racket.