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butlerfamilywa
07-11-2010, 02:23 PM
This is a lose setup, any suggestions?
Setup is for a DPS WF Monk Dark Path..
Below is a list of the stats I'm planning on having, in the future. He's currently level 20, with these set base stats, however his gear is still up in the air. (34 point build with past life: Monk)

These are the stats I'm wanting to END with.. Giving me a base of 23/18/20/16 str/dex/con/wis
Void IV is available, but I don't find much use in it, so I dropped it and took only Void I for the ability to charm.

40 STR 15 +7 Item +3 Tome +3 Exceptional +1 Litany +4 Stance +5 Level Ups +2 Rage
26 DEX 15 +7 Item +2 Tome +1 Exceptional +1 Litany
32 CON 17 +6 Item +3 Tome +1 Exceptional +2 Enhancement +1 Litany +2 Rage
11 Int 08 +2 Tome +1 Litany
22 Wis 14 +6 Item +2 Tome +1 Exceptional +1 Litany -2 Stance
16 CHA 06 +6 Item +3 Tome +1 Litany


HELM: Greensteel Helm ~ +45 hp, +6 Dex Skills, Displacement (3/day), 20% Permanent Blur
NECKLACE: Shintao Cord ~ Constitution +6, Concentration +15
TRINKET: Litany Of The Dead ~ +1 All Stats
CLOAK: Epic Cape of the Roc ~ feather Falling, Except Strength +1 & +2 (Empty Yellow)
BELT: Epic Belt of the Mroranon ~ Strength +7, Heavy Fortification, Toughness (Empty Yellow)
RIGHT RING: Calitomes' Ring ~ Charisma +6, Exceptional Dexterity +1, Shocking Burst
GLOVES: Epic Spectral Gloves ~ Ethereal, Dexterity +7, Attack Bonus +4 (Empty Yellow)
FEET: Swap-Spot ~ Listed Below
LEFT RING: Kyosho's Ring ~ Wisdom +6, Exceptional Strength +1 (Holy Burst)
WRIST: Swap-Spot ~ Listed Below
GOGGLES: Mentau's Goggles ~ Necromancy Focus, Seeker +4
ARMOR: Epic Epic Red Dragonscale Docent (Empty Blue & Colorless)

Good Luck +2 *Blue Slot ~ ARMOR*
+1 Except Con *Colorless Slot ~ ARMOR*
+1 Except Wis *Yellow Slot ~ BRACERS*
Greater False Life *Yellow Slot ~ BELT*
Fear Immunity *Yellow Slot ~ CLOAK*
Resistance +4 *Yellow Slot ~ GLOVES*

Blindness Immunity would be nice, however they sell pots for that.. Fear is rare, with GH, but when you don't have GH, it can really screw you on Epic.

SWAP SPOTS

Boots:
Madstone Boots
Boots of Anchoring
30% Striding Boots

Bracers:
Epic Bracers of the Hunter ~ Sneak Attack +5, Exceptional Wisdom +1
Epic Jidz-Tet'ka ~ 25% Healing Amp, Exceptional Wisdom +1, Blindness Immunity (Empty Colorless)

Seeing as how a Colorless slot can only have a +6 Stat, or +1 Exceptional Stat slotted, I doubt I'll fill the Colorless Slot on the Jidz-Tet'ka.

Also, I'd only make the Jidz-Tet'ka an Epic item, to have the +1 Exceptional Wisdom score, otherwise, I'd leave it normal.


DAMAGE TYPES:
Holy Burst (ToD Ring) = 2d6 a hit + 3d6 on Crit *Good* Hit: 2 to 12; Crit: 5 to 30
Shocking Burst (ToD Ring) 1d6 a hit + 1d10 on Crit *Electric* Hit: 1 to 6; Crit: 2 to 16
Flaming Burst (Eternal Fire ~ Robe) 1d6 a hit + 1d10 on Crit *Fire* Hit: 1 to 6; Crit: 2 to 16
Icy Burst (Winter Games) 1d6 a hit + 1d10 on Crit *Cold* Hit: 1 to 6; Crit 2 to 16
Force Burst (Hand Wraps) 1d6 a hit + 1d10 on Crit *Force* Hit: 1 to 6; Crit 2 to 16
Force Critical (Alchemy Ritual) 1d4 on Crit *Force* Crit: 1 to 4

So, on a hit on a STUNNED monster that has NO resistances, you'd see damage around;
2d12 +28 x2 19-20 (134 total) per punch (avg), + ToD, and your ki strikes to make them take 10% more from your damage types, ect.

Some would say go Holy of Pure Good, however I like the versatility of Force Burst over Holy, because it affects more monsters, and avgs a higher damage on a crit, which everything should be stunned 99% of the time. Also I'm not including Pure Good, Bleeding, ect because you will be wielding a Stunning +10 weapon against MOST content.

Force Burst = 2 to 16 on a Crit (1 to 6 on a hit)
Holy = 2 to 12 on a hit
Would make sense to use a Holy of Pure Good vs Undead because they cannot be stunned


Combat Feat DC's ~ Enhancements can lead to +3 to Combat Feats at the cost of 12 AP.
35 Stunning Blow = 10 + Stunning 10 + Str Mod 15 = 35 + Enhancements
36 Stunning Fist = 10 + 1/2 Monk Level (10) + Stunning 10 + Wis Mod 6 = 36 + Enhancements
33 Shining Star (Dance) = 10 + Monk Level (20) + Cha Mod 3 = 33 + Enhancements
36 Curse Of The Void (Charm) = 10 + Monk Level (20) + Wis Mod 6 = 36 + Enhancements
36 Touch Of Despair (-25% Fort) = 10 + Monk Level (20) + Wis Mod 6 = 36 + Enhancements
26 Quivering Palm (Useless) = 10 + 1/2 Monk Level (10) + Wis Mod 6 = 26

Enhancement List:
Monk Serenity
Static Charge
Way of the Patient Tortoise IV (20 Hitpoints)
Monk Ninja Spy II
Touch of Death
Porous Soul
All-Consuming Flame
Monk Improved Recovery II
Void Strike I (To be able to charm monsters)
Winter's Touch
Grandmaster of the Sun
Racial Toughness IV
Monk Jump II
Monk Tumble II
Warforged Constitution II
Warforged Healer's Friend II
Warforged Power Attack III

I could drop some enhancements and take a higher tier of Air stance, but I'm hasted 90% of the time, and the 10% extra proc I don't believe is worth it for my build.

Hit Points:
180 Monk
200 Con Bonus
20 Heroic Durability
10 Draconic Vitality
22 Toughness Feat
22 Toughness Item
10 Tort II
40 WF Toughness
30 Greater False Life
45 Greensteel Helm
----------------------
579 Hit Points
20 Rage
40 Yugo Pot
40 Madstone
----------------------
679 Hit Points fully buffed


FEATS:

Dodge (Ninja Spy Pre-Req)
Two Weapon Fighting
Improved Two-Weapon Fighting
Greater Two-Weapon Fighting
Toughness
Stunning Fist
Stunning Blow
Past Life: Monk
Improved Critical: Blunt
Power Attack

TreknaQudane
07-11-2010, 02:47 PM
Unless you're planning on having an odd STR score, ditch the dragonhelm and just make another greensteel

butlerfamilywa
07-11-2010, 03:24 PM
After looking at Update 6.. I've changed my Idea to a 18/2 Monk/Fighter with this gear layout...

Eldanti Dragonskin
Warforged Male
36 Point Build ~ Atleast 1 Past life Monk
18 Monk ~ 2 Fighter
Lawful Neutral

Level 2 Fighter

5 Level Up Points Left
WF
38 +15 Str 16 + 3 Tome + 6 Item + 3 Exceptional + 1 Litany + 2 Boat + 1 Fighter str + 2 Rage + 2 Yugo + 2 Madstone
35 +13 Dex 17 + 3 Tome + 7 Item + 1 Exceptional + 1 Litany + 2 Boat + 4 Wind Stance
26 +08 Con 13 + 3 Tome + 6 Item + 1 Exceptional + 1 Litany + 2 Boat + 2 WF Con - 2 Wind Stance
14 +02 Int 10 + 3 Tome + 1 Litany
27 +08 Wis 13 + 3 Tome + 7 Item + 1 Exceptional + 1 Litany + 2 Boat
18 +04 Cha 06 + 3 Tome + 6 Item + 1 Litany + 2 Boat

Helmet ~ Epic Helm of the Mroranon ~ Wisdom +7, Intimidate +15, Immunity to Fear, Yellow Slot
Necklace ~ Siren's Set Necklace ~
Trinket ~ Litany Of The Dead ~ Abilities +1, To-Hit +1, Damage +1
Cloak ~ Epic Cape of the Roc ~ feather Falling, Exceptional Strength +1, Exceptional Strength +2, Yellow Slot
Belt ~ Siren's Set Belt ~
Ring ~ Nyoko's Band ~ Wisdom +6, Exceptional Dexterity +1 ~ Shocking Burst
Gloves ~ Claw Set Gloves ~ Str 6, +5 Intim Stacking, 30% Healing Amp ~ Set = +4 Damage +20% Hate
Boots ~ Madstone Boots ~ Striding 20% ~ Madstone Rage
Ring ~ Telvi's Touch ~ Charisma +6, Exceptional Wisdom +1 ~ Holy Burst
Bracers ~ Claw Set Bracers ~
Docent ~ Docent of Grace ~ +8 Docent, Dexterity +7, Balance +15, Tumble +15, Immun to Slip Surf, Colorless Slot, Blue Slot
Goggles ~ Greensteel Hitpoints ~ Min II 45 Hp, Heavy Fort, Protection +5

Colorless ~ Armor ~ Exceptional Dex +1
Yellow ~ Cloak ~ Greater False Life
Blue ~ Armor ~ Toughness

1 Yellow

+7 Wis
+7 Dex
+6 Str
+6 Con
+6 Cha
+3 Except Str ~ Cloak
+1 Except Wis ~ Ring
+1 Except Dex ~ Ring
+1 Except Con ~ Armor/Colorless

Fafnir
07-11-2010, 07:13 PM
Would suggest you work in the epic red robe

duckydax
07-12-2010, 07:18 AM
may i ask...y dress up ur toons only when u get to lvl 20 wen der isnt anywhere to go after lvl20 and not when ur about lvl 10 or lower and going up?

tanzer
07-12-2010, 07:26 AM
may i ask...y dress up ur toons only when u get to lvl 20 wen der isnt anywhere to go after lvl20 and not when ur about lvl 10 or lower and going up?



money..

farming of raids.for +4 tomes... epics..plat.. other stuffu need when u true reincarnate..

duckydax
07-12-2010, 07:30 AM
so what happens wen u reincarnate....to what? am new to this game so i dont know the essence of reincarnation and whats it for?

maestro973
07-12-2010, 07:58 AM
The most notable thing that I see is your utilization of ToD sets. You have room to swap in the FB set, but that leaves you taking off your GS hp item (bad idea). I see that you can swap in your GS gloves, but then you also lose out on the attack bonus. (If you ever make spectrals epic, that +4 won't be something you want to take off) Kind of like you're selling yourself short no matter what you go with.

For your 3 yellow slots I'd get +4 resist, +4 prot, and the last one will depend on what you ultimately decide as a gear setup, but won't be nearly as beneficial as those 1st 2.

As a dark monk, madstone boots are still your #1 choice for the boot slot.

I'd definitely consider making the epic red armor.

IgorHackNSlasher
07-12-2010, 10:14 AM
I ciyks be wrong but if I'm not mistaken you can't get a +2 exceptional str on the cape of the roc, crystals will only give you a +1 exceptional stat

butlerfamilywa
07-12-2010, 10:40 AM
I ciyks be wrong but if I'm not mistaken you can't get a +2 exceptional str on the cape of the roc, crystals will only give you a +1 exceptional stat

With this last update, the Cape of the Roc is now +1 Exceptional and +2 exceptional with the slot.. it comes like that :)


Also as far as sets go, I agree... I could swap the HP belt to gloves, losing the chance of epic spectral gloves isn't that big of a deal being a STR build, my to hit will be plenty, even for epics, with the regular party buffs.

butlerfamilywa
07-17-2010, 04:45 AM
Modified First Post.

Jasam01
07-17-2010, 10:04 AM
That looks very good. Shame about the Excpt. STR. +1s don't stack though X_X

Hydro
07-17-2010, 01:53 PM
Looks good except you dont have a seeker item! Thats another 6 or so damage a hit on a stunned mob. Personally I am not really a fan of the litany unless you can wear a mariltih chain.

khaldan
07-17-2010, 02:19 PM
Looks good except you dont have a seeker item! Thats another 6 or so damage a hit on a stunned mob. Personally I am not really a fan of the litany unless you can wear a mariltih chain.

If you're willing to drop a colorless slot, swap tharne's into mentau's(+4 seeker) and epic jidz-tenka into epic bracers of the hunter. You'll probably be wearing the red dragonscale for the armor from then on, but hey.

Fafnir
07-19-2010, 02:06 AM
Looks good except you dont have a seeker item! Thats another 6 or so damage a hit on a stunned mob. Personally I am not really a fan of the litany unless you can wear a mariltih chain.

I totally get that. I think it's more attractive on a dex/wis monk, where you get more benefits across more stats.

Dex? Great, dex monks have to hit issues. Plus AC
Wis? Great, higher DCs. Plus AC
Str? Well, that's damage, duh
Con? Hps
Cha? Shining star

Given the amount of times at cap on epics mobs are stunned/held, seeker is a big deal.

butlerfamilywa
07-19-2010, 03:04 AM
Modified First Post.

butlerfamilywa
07-19-2010, 03:07 AM
I totally get that. I think it's more attractive on a dex/wis monk, where you get more benefits across more stats.

Dex? Great, dex monks have to hit issues. Plus AC
Wis? Great, higher DCs. Plus AC
Str? Well, that's damage, duh
Con? Hps
Cha? Shining star

Given the amount of times at cap on epics mobs are stunned/held, seeker is a big deal.

I wanted to state here, that with the way I built my Dark Str Monk, he actually has nice DC's on his Stunning Fist, Shining Star ect... His quivering palm however, completely blows :D

Combat Feat DC's
35 Stunning Blow = 10 + Stunning 10 + Str Mod 15 = 35 + Enhancements
36 Stunning Fist = 10 + 1/2 Monk Level (10) + Stunning 10 + Wis Mod 6 = 36 + Enhancements
33 Shining Star (Dance) = 10 + Monk Level (20) + Cha Mod 3 = 33 + Enhancements
36 Curse Of The Void (Charm) = 10 + Monk Level (20) + Wis Mod 6 = 36 + Enhancements
36 Touch Of Despair (-25% Fort) = 10 + Monk Level (20) + Wis Mod 6 = 36 + Enhancements
26 Quivering Palm (Useless) = 10 + 1/2 Monk Level (10) + Wis Mod 6 = 26

Fafnir
07-19-2010, 05:37 PM
Yeah, my current version of my monk has 42 DC on SF and 32 or something on QP. QP works exceptionally where mobs are not epic warded. The SF is amazing in epics, although casters tend to mass hold everything easily anyway.

butlerfamilywa
07-19-2010, 06:24 PM
Yeah, my current version of my monk has 42 DC on SF and 32 or something on QP. QP works exceptionally where mobs are not epic warded. The SF is amazing in epics, although casters tend to mass hold everything easily anyway.

a 32 DC on quivering palm would require a Wisdom of 34.

To get that, you'd have to be a wisdom build with your 5 level ups into wisdom, and start with a 15 or 16 wisdom.

Cutting your DPS down a bit farther that I'm willing to go honestly.

Fafnir
07-19-2010, 07:25 PM
I really only piped into this thread to suggest you work in the red robe, which you now have.

I think you've got a very sound build above. But that there are quite a number of different builds and, although they will play differently, they are viable, is a valuable feature of the monk class.

My current monk is a light monk with level ups into wisdom. I am tinkering with respec at the moment, so get where you are coming from. But it is not driven by a lack of strength, it is driven by a lack of 'to hit' in epic content with power attack on.

Having a very reliable QP is extremely fun but I've had it so long as to become indifferent to it. Outside of epics, my monk basically 1 shots any mob with extremely high confidence. I don't even stop my race to the mob after the one I will pass if I know my QP is up (short timer anyway). Taking say the Shroud, which I consider to be extremely vanilla content anyway, I will race to pass the first trog and QP it as I run past, then stun the next one and kill it very quickly (bursts). The usual outcome is 2 kills to my monk before people even know what's happening. Rinse and repeat.

Stacking sneak bonuses (halfling and Tharne's), holy, holy burst, shocking burst, PG and an elemental attack, you do fine dmg - accumulating dmg through quick hits with lots of pieces.

In epic, the same philosophy applies but QP is retired (warded) and SF comes into play (a need to be auto critting to do real dmg on high hp mobs). Having a very high DC on SF, you can pick any mob, stun it, and then do meaningful DPS while the caster dances/holds whatever takes his fancy. That's great, but typically the caster is MHing the mobs and the SF is wasted. But hey, it's still great for Hound, hoho. And I guess it is still nice to stun and kill off the caster who wasn't standing near the rest of the bunch even if most of the time the caster has done that job for you.

That then leaves red names on epic. It's nice to be able to use Imp Destruction to lower AC if you're missing, while still getting HB and SB from the rings plus elemental attacks. But you are a bit tired for damage if you've done that and hence why I'd prefer using more damaging wraps, raising my to hit, and ensuring I'm doing what I need to do.

Hence considering options for the rebuild. I've also been putting off the change to Ninja Spy waiting to see if Shintao is to be made more viable.

Choices:
- go STR monk and use fire stance. Really only if you want to jack up ki gen to use TOD. Additional benefits is saving WF and Dodge and taking more Toughness
- keep WIS/DEX monk, reduce WIS in favour of DEX, and use wind stance and accumulate damage. Still tight on Toughness feats

butlerfamilywa
07-19-2010, 08:43 PM
Choices:
- go STR monk and use fire stance. Really only if you want to jack up ki gen to use TOD. Additional benefits is saving WF and Dodge and taking more Toughness
- keep WIS/DEX monk, reduce WIS in favour of DEX, and use wind stance and accumulate damage. Still tight on Toughness feats

I greatly appreciate your input on what I have, don't get me wrong.

As far as QP goes, I did have it on my first life, and I did enjoy running with it. However, seeing what finishing moves the Dark side of Monk has, I chose to drop QP as it is really the only Wisdom based feat I cannot get over 30 without a serious investment in Wisdom to begin with.

I chose fire stance to keep KI generation up, now that they have gotten rid of Wind Stances biggest benefit, the attack speed increase. The +4 Strength bonus is a big help, though I don't care for the -2 Wisdom I'm receiving while in stance. I've tossed around the Idea of Ocean Stance, but -2 Str, +4 Wisdom doesn't seem that helpful for my build.

Now Earth IV stance does seem nice, if wearing the monk bracers.. because of the 2d14 tier damage you go to. +4 Str = +2 to hit, +2 damage. +4 Con = 40hps, and from 2d12 to 2d14 for damage dice. Avg 3 more damage per hit isn't it?

Greatest Mountain Stance - Grandmaster of Mountains Enhancement (Select)
+4 Constitution, -2 Dexterity, DR 8/-, +1 Ki point when hit by a foe, +5 Ki when critically hit, +3 DR when blocking, -7% to movement speed

The only thing from that that is beneficial is the 40hps from +4 Con, and the 2d14 Dam Dice.

As far as Feats go however, I only took 1 Toughness feat, to keep Ninja Spy, and to double my stunning ability with Stunning Fist and Stunning Blow. If I had to open a feat slot, I'd do so by dropping Stunning Blow, keeping Stunning Fist, because I can easily add 1 or 2 DC to it, to get and keep it on par with SB (unless fully raged)

Thank you for the feedback you've given, it is very helpful in planning gear.

Fafnir
07-19-2010, 10:14 PM
I would suggest you consider dropping SB, due to the short reuse timer on SF and that you aren't gaining a substantially higher sustainable DC with it. Perhaps it is how my crew constructs and plays its epics, but I find SF to be more than enough stun control, and for its use as say CC defer to Shining Star.

butlerfamilywa
07-20-2010, 04:45 PM
I would suggest you consider dropping SB, due to the short reuse timer on SF and that you aren't gaining a substantially higher sustainable DC with it. Perhaps it is how my crew constructs and plays its epics, but I find SF to be more than enough stun control, and for its use as say CC defer to Shining Star.

Understandable, I like having both so that if 1 fails, I can throw the other ect... what Feat would replace it however? Another Toughness? ... 22hps wouldn't really be groundbreaking for this setup.

Fafnir
07-20-2010, 05:50 PM
Yes, I would replace it with Toughness.

I love SF but to date haven't needed a back up which I wasn't capable of doing differently (e.g. SS, paralysers (altho I have para stunning wraps), QP).

butlerfamilywa
07-20-2010, 06:21 PM
Yes, I would replace it with Toughness.

I love SF but to date haven't needed a back up which I wasn't capable of doing differently (e.g. SS, paralysers (altho I have para stunning wraps), QP).

2nd Toughness inside ()'s... I redid my enhancements to only taking 2 animal paths, to meet the pre-req's that I need... I really don't see that 22hp from a 2nd toughness as being a big help...

Hit Points:
180 Monk
200 Con Bonus
20 Heroic Durability
10 Draconic Vitality
22 Toughness Feat
22 Toughness Item
10 Tort II
40 WF Toughness
30 Greater False Life
45 Greensteel Helm
----------------------
579 (601) Hit Points
559 With Combat Expert.
20 Rage
40 Yugo Pot
----------------------
639 (661) Hit Points Raid Boots of Anchoring.
619 With Combat Expert.
40 Madstone
----------------------
679 (701) Hit Points Maxed Raid Tank
659 With Combat Expert.

32 CON 17 +6 Item +3 Tome +1 Exceptional +2 Enhancement +1 Litany +2 Rage
30 Con 16 +6 Item +2 Tome +1 Exceptional +2 Enhancement +1 Litany +2 Rage
(Also, once and if I loot a +4 Con Tome, that would lead to 32 Con, instead of 33.)

Now, I could drop my Con by 1 point (2 build points), and put them into INT. Giving me a base of 10 INT, +3 tome = 13 Int = Combat Expert... which is situational +5 ac.. will have to do an AC breakdown for this build to see if that might be worth the loss of 42hps, (2 Con, 1 Toughness)

AC:
10 base
5 monk
9 Dragonscale Docent
1 centered
1 ac ritual on Docent
5 deflection / protection
1 dodge feat
6 wisdom modifier
8 dexterity modifier
5 combat expertise
3 barkskin
1 haste
4 shield 5 wand
---------------------
59 AC

Outside buffs:
2 ranger barkskin
4 Inspire Heroics "AC" song
6 Defender of Siberys paladin aura
---------------------------------
71 AC

hmm... Don't know if that'd be helpful even at all close... sigh