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View Full Version : human version of the monster(12ftr/6ranger/2mnk) tell me what you think



southpole420
06-22-2010, 08:35 AM
this is a 34pt build mainly for my TR purpose if you have 32 drop con keep everything else the same.
if you add a +6 con item, GFL and other items the wf monster uses for hp this versions hp should be the same or greater then that of the WF build
has enough sp to cast rams might and the other spell your casting.




Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Human Male
(12 Fighter \ 2 Monk \ 6 Ranger)
Hit Points: 425
Spell Points: 60
BAB: 19\19\24\29\29
Fortitude: 20
Reflex: 18
Will: 11

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 18 25 29
Dexterity 15 17 19
Constitution 15 17 18
Intelligence 8 8 8
Wisdom 10 10 11
Charisma 8 8 8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 tome of wisdom used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 21 22
Bluff -1 -1 -1
Concentration 4 6 7
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 0 0 0
Hide 2 4 4
Intimidate -1 -1 -1
Jump 8 32 32
Listen 0 0 0
Move Silently 2 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 4 11 13
Swim 4 9 9
Tumble 4 13 13
Use Magic Device n/a n/a n/a

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Jump (+4)
Skill: Spot (+4)
Skill: Tumble (+2)
Feat: (Monk Bonus) Dodge
Feat: (Human Bonus) Iron Will
Feat: (Selected) Mobility
Feat: (Past Life) Past Life: Wizard


Level 2 (Monk)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Toughness
Enhancement: Monk Balance I


Level 3 (Ranger)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Sprint Boost I
Enhancement: Human Improved Recovery I
Enhancement: Way of the Patient Tortiose I
Enhancement: Racial Toughness I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Spot I
Enhancement: Monk Wisdom I


Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Dexterity I


Level 5 (Ranger)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)


Level 6 (Ranger)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Spring Attack
Enhancement: Human Adaptability Strength I
Enhancement: Ranger Energy of the Wild I


Level 7 (Ranger)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Ranger Favored Damage II


Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity II


Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Feat: (Selected) Toughness
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Toughness I


Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Improved Recovery II
Enhancement: Fighter Strength I


Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Enhancement: Ranger Spot II


Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Toughness II


Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Enhancement: Human Greater Adaptability Constitution I


Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Strength II


Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Selected) Lightning Reflexes
Enhancement: Fighter Haste Boost III
Enhancement: Racial Toughness III


Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Toughness III


Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)


Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Quick Draw
Feat: (Selected) Toughness
Enhancement: Fighter Toughness IV


Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Enhancement: Fighter Strength III


Level 20 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Khopesh Specialization I
Enhancement: Fighter Item Defense I




str 29: + rams might=31 +6 item= 37 +4 tome = 39 1 more then the WF monster.