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Igrovin
06-19-2010, 03:04 AM
Some PE I'd love to see..

Sorcerer Master of Magic Missiles. (Dragon Magazine Compendium PRC page 80)

The first PE you get gives you an extra missile with magic missile, chain missiles and any other varient of magic missiles. You also have a metamagic ability now that changers their elemental. (thus allowing you to do fire, ice, acid, or sonic damage)

The second gives you another magic missile, and gives you a 30% chance that you will break through anti-magic missile protections such as Shield and Shielding brooches. You also gain the Swift shield power. (allowing you to cast shield once per day quickened.)

The third gives you the last magic missile, making it a total of 8, increases the chance to 60%, Your shield spell has a 30% chance to reflect MMs back at the enemy. Magic missiles are also auto-still spelled.


Ultimate Magus (Compleate Mage)

Can only be done while multiclassed between a wizard and sorcerer (and doesn't allow you to have their PEs)

Long story short, by the end of the chain of enhancements you will cast as though you were level 15 spell caster in both, but you only gain spells up to either 10 or thirteen for both of them. Meaning you won't have access to top level spells.

Mystic Thugue (DMG)

Same thing as Ultimate Magus, but you can get it by MC between a Wizard or Sorcerer and Cleric or Favored Soul.

Uryamore
06-19-2010, 11:35 AM
Given the devs' apparent dislike of anything that involves multclassing without massive spell loss, I doubt either of the bottom two will happen.
I saw a dev response that they weren't going to add practiced spellcaster because it was too overpowering to be a wiz1/fighter4 and be able to cast your level 1 spells like you were a level 5 wiz.

As for the magic missile mastery, that would probably be popular with warforged so they can actually get some moderately high level offensive use out of their force/repair enhancements.

Igrovin
06-19-2010, 12:03 PM
Given the devs' apparent dislike of anything that involves multclassing without massive spell loss, I doubt either of the bottom two will happen.
I saw a dev response that they weren't going to add practiced spellcaster because it was too overpowering to be a wiz1/fighter4 and be able to cast your level 1 spells like you were a level 5 wiz.

As for the magic missile mastery, that would probably be popular with warforged so they can actually get some moderately high level offensive use out of their force/repair enhancements.

Here, I should fix some things.. :P

"Given the devs' apparent dislike of anything that involves dungeons and dragon without massive changes to the structure, I doubt anything that 3.5 is will happen."

Seriously, the more and more I hear, the more I wonder what the hell we are really playing. I really wish that another company could/would take up the mantle of dungeons and dragons MMO, and give us another "Dungeon master" to play under that isn't so darn... well MMO plagued.

Its aggravating. It really is. Just makes me wonder what their PnP style would be...

Raodin-bel-iori
06-21-2010, 12:37 AM
I'd like to see an elemental savant prestige class for arcane casters that want to focus on a specific element, as well as a neutral third path for monks that doesn't follow either dark or light but some kind of balance ideology.

Rakian_Knight
06-21-2010, 07:33 AM
I would love to see a multi-class PrE and some multi-class feats go into the game that would allow for some different but still good gameplay options.

As far as Feats:

I would love to see the Ascetic/Devoted Feats from Complete Adventurer that give mult-class monks and multi-class Paladins bonuses to something that the mixed classes would have in common.

As far as PrE:

Dagger Spell Mage (Rogue/Wizard or Rogue/Sorcerer also When Druid comes out bring out their brothers Daggerspell Shapers for Druid/Rogue)

Enlightened Fist (Wizard/Monk or Sorcerer/Monk)

just to name a couple but before adding Multi-class ones FINISH THE ONES FOR RACES/CLASSES THAT ARE ALREADY IN THE GAME!