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evilebu
06-16-2010, 08:10 PM
i was looking for suggestions on a idea for a dual-kopesh spellblade i wipped up the other day. My primary concern is whether my stats are to spread out and on my spells but any suggests are welcome :)

Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Jazz terdbane
Level 20 Lawful Good Human Female
(4 Paladin \ 16 Sorcerer)
Hit Points: 226
Spell Points: 1377
BAB: 12\12\17\22
Fortitude: 18
Reflex: 16
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 17
Dexterity 15 17
Constitution 14 14
Intelligence 8 8
Wisdom 8 8
Charisma 16 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 3
Bluff 3 5
Concentration 6 28
Diplomacy 3 5
Disable Device n/a n/a
Haggle 3 5
Heal -1 -1
Hide 2 3
Intimidate 3 5
Jump 2 3
Listen -1 -1
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 2 3
Tumble 4 14.5
Use Magic Device n/a n/a

Level 1 (Paladin)
Skill: Concentration (+4)
Skill: Tumble (+2)
Feat: (Selected) Two Weapon Fighting
Feat: (Human Bonus) Weapon Focus: Slashing Weapons


Level 2 (Paladin)
Skill: Concentration (+1)
Skill: Tumble (+0.5)


Level 3 (Paladin)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh


Level 4 (Sorcerer)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (1): Chill Touch
Spell (1): Shocking Grasp


Level 5 (Sorcerer)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (1): Mage Armor


Level 6 (Sorcerer)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Power Critical
Spell (1): Shield


Level 7 (Sorcerer)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (2): Melf's Acid Arrow


Level 8 (Sorcerer)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (2): Bull's Strength


Level 9 (Sorcerer)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Spell (3): Fireball


Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (2): Eagle's Spendor
Spell (3): Haste


Level 11 (Sorcerer)
Skill: Concentration (+2)
Spell (4): Stoneskin


Level 12 (Sorcerer)
Ability Raise: STR
Skill: Tumble (+1)
Feat: (Selected) Toughness
Spell (2): Cat's Grace
Spell (3): Displacement
Spell (4): Wall of Fire


Level 13 (Sorcerer)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (5): Cloudkill


Level 14 (Sorcerer)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (3): Rage
Spell (4): Force Missles
Spell (5): Cone of Cold


Level 15 (Paladin)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (1): Bless
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Lionheart
Spell (1): Protection From Evil
Spell (1): Resistance
Spell (1): Seek Eternal Rest
Spell (1): Virtue


Level 16 (Sorcerer)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (6): Disintegrate


Level 17 (Sorcerer)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (4): Acid Rain
Spell (5): Hold Monster
Spell (6): Tenser's Transformation


Level 18 (Sorcerer)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Spell (7): Delayed Blast Fireball


Level 19 (Sorcerer)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (5): Ball Lightning
Spell (6): Acid Fog
Spell (7): Prismatic Spray


Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (8): Power Word: Stun
Enhancement: Follower of the Silver Flame
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Lineage of Energy II
Enhancement: Sorcerer Lineage of Energy III
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Elements III
Enhancement: Sorcerer Lineage of Force I
Enhancement: Sorcerer Lineage of Force II
Enhancement: Sorcerer Lineage of Force III
Enhancement: Sorcerer Lineage of Deadly Energy I
Enhancement: Sorcerer Lineage of Deadly Energy II
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Lineage of Deadly Elements II
Enhancement: Sorcerer Lineage of Deadly Force I
Enhancement: Sorcerer Lineage of Deadly Force II
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Energy Manipulation III
Enhancement: Sorcerer Energy Manipulation IV
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Force Manipulation I
Enhancement: Sorcerer Force Manipulation II
Enhancement: Sorcerer Force Manipulation III
Enhancement: Sorcerer Force Manipulation IV
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II

Diddly1
06-16-2010, 08:26 PM
Yeah, I think your stats will be a bit too spread out. Most multiclasses with paladin/sorcerer I've seen are 2 Pal/18 sorc.--paladin levels for the saves. I don't think you'll be hitting too much with your khopeshes with your strength what it will be, and the DC's of your spells, endgame, won't be high enough to hit much. I may be wrong, not sure, but from what I've seen, you might be better off with a FVS (if you have access to the class) or cleric with higher strength or Divine Favor/Divine Power to buff, plus high DC blade barrier and other offensive spells. I have a lvl. 18 sorcerer currently, and the survivability is nice, but mostly because he's WF. Cleric or Fav. Soul for heals, BB, limited melee--mostly with cursespewers, maladroit, etc. to increase hit chance/decrease saves against your offensive spells. I currently have a lvl. 15 FVS and he can hit melee some stuff at level, and cast BB/cometfall as well. It's just too difficult, from what I've seen, to multiclass a sorcerer like you're describing. You may look at some of the 2 Rogue/18 wizard builds out there--might be more of what you're looking for.

Edit--Also, you don't need to be putting that many points into tumble--all you need is 1 point in it to tumble. Put it into UMD instead--much more useful, especially if you're planning on having a high charisma character anyway.

evilebu
06-16-2010, 11:55 PM
ok, thank you

unbongwah
06-17-2010, 10:24 AM
Take a look at the Arcane Knight (http://forums.ddo.com/showthread.php?t=182069): WF monk 2 / paladin 6 / sorcerer 12. Sorc is mostly for the buffs & self-repairs, though it does take Firewall, of course; monk 2 for the usual reasons; paladin for Divine Grace & KotC I. Be forewarned it seems to be VERY gear-dependent; in particular, without a stack of Divine Power clickies, I'm not sure your BAB would be viable at higher levels.