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Valindria
06-10-2010, 02:19 PM
Proposal:
My company gets feed back from end users to better understand what they would like to see in future versions. I propose we gather information as a group and come up with a unified proposal to give to Turbine to address concerns with the current Dragon Touched (DT) Armor system. Please answer/rate the following questions.

Problems with current DT System:

1 - Very little replay value after you get the armor you want
2 - No way of knowing what the runes are without collecting multiple
3 - There is a chance to get an unwanted/worse effect (incite on a rogue, caster effect on a fighter)
4 - Potentially infinite grind to not get what you want (the the reverse is true, could get lucky early on)
5 - SOS and ETK are not worth running compared to others (3 prey faster than 1 SOS and MotS can give 2 runes)/ Quests changes



Basic information:

1. How many toons do you have that you play (don't include storage or haggle toons)
2. Of the toons you play that are high enough level, how many have DT armor they are 100% happy with
3. How Happy are you with the current DT system 1-10? (1=I hate it more than anything 5= meh 10= this is the best thing ever)
4. How likely are you to run DT quests again after you have armor you are happy with 1=I gots mine, F-the rest of ya'll, 5=maybe if I am bored or to help a friend 10=these are the most fun quests in the game I can not wait to run them again.
5. How do you feel about grinding to get that perfect item? (1=I hate grind 5=some things I want more than others 10 = I have to have the perfect gear)
6. How do you feel about the random crafting process? (1=I like to know what I am getting 5=It's fine 10=It's really nice


Proposed Changes:

Please rate 1-10 where 1=I don't like this idea at all or OP/game breaking, 5=better than current, but room for improvement or it's an alright change, 10=perfect or extremely happy with this idea

Also how important is this change to you. (1=don't care 10=I really really want this change to happen)

Problem 1: Very little replay value after you get the armor you want

Proposed Solution 1: All runes (Draconic Runes, Eldritch Runes, Tempest Runes, Sovereign Runes) are now bound to account.
Proposed Solution 2: All runes are not bound (can be sold/traded in the AH)
Proposed Solution 3: End chests now have a chance to spawn Shroud Ingredients (like Amarath)


Problem 2: No way of knowing what the runes are without collecting multiple

Proposed Solution 1: Allow NPCs in town to Identify runes for a fee (Gold +/- Draconic Runes)
Proposed Solution 2: Allow runes to show up in the chest identified
Proposed Solution 3: A special bag is created to hold runes (like the tapestry bag) with each unlocked effect Rune 1 unknown Rune 2 incite 10%


Problem 3: There is a chance to get an unwanted/worse effect (incite on a rogue, caster effect on a fighter)

Proposed Solution 1: When applying a rune you are give a choice to apply the effect (identified) to the armor or discard the rune.
Proposed Solution 2: For a fee you can revert the current effect back to it's previous state. This would be similar to exchanging spells at a trainer. You would pay a fee and not be able to remove another effect for 3 days.


Problem 4: Potentially infinite grind to not get what you want


Proposed Solution 1: After 20 runs, a list of with a number identified runes appears with the ability to pick one.
Proposed Solution 2: The quest giver for each of the quest has a chance to spawn an identified rune with the normal loot. This would tie in with problem 2. Runes in the chest would remain unknown as today.


Problem 5: SOS and ETK are not worth running compared to others (3 prey faster than 1 SOS and MotS can give 2 runes)/ Quests changes

Proposed Solution 1: Each of the elemental chests in SOS has a chance to drop any runes (Draconic Runes, Eldritch Runes, Tempest Runes, Sovereign Runes)
Proposed Solution 2: A timer has been added to the SOS quest similar to a raid. Initial flagging requires essences. The end reward would include 1 random rune of each type. After 20 runs, a list of with a number identified runes appears with the ability to pick one. Basically every 3 days you can get 1 of each rune and every 20 runs gives a list of runes to choose from.
Proposed Solution 3: ETK gains an optional chest with an eldritch rune.

Valindria
06-10-2010, 02:20 PM
Basic information:

1. How many toons do you have that you play (don't include storage or haggle toons) 3
2. Of the toons you play that are high enough level, how many have DT armor they are 100% happy with 0/1
3. How Happy are you with the current DT system 1-10? (1=I hate it more than anything 5= meh 10= this is the best thing ever)3
4. How likely are you to run DT quests again after you have armor you are happy with 1=I gots mine, F-the rest of ya'll, 5=maybe if I am bored or to help a friend 10=these are the most fun quests in the game I can not wait to run them again. 5
5. How do you feel about grinding to get that perfect item? (1=I hate grind 5=some things I want more than others 10 = I have to have the perfect gear) 6
6. How do you feel about the random crafting process? (1=I like to know what I am getting 5=It's fine 10=It's really nice) 5


Proposed Changes:

Please rate 1-10 where 1=I don't like this idea at all or OP/game breaking, 5=better than current, but room for improvement or it's an alright change, 10=perfect or extremely happy with this idea

Also how important is this change to you. (1=don't care 10=I really really want this change to happen)

Problem 1: Very little replay value after you get the armor you want

Proposed Solution 1: All runes (Draconic Runes, Eldritch Runes, Tempest Runes, Sovereign Runes) are now bound to account.
Change:10
Importance:10
Proposed Solution 2: All runes are not bound (can be sold/traded in the AH)
Change:3
Importance:1
Proposed Solution 3: End chests now have a chance to spawn Shroud Ingredients (like Amarath)
Change:5
Importance:1


Problem 2: No way of knowing what the runes are without collecting multiple

Proposed Solution 1: Allow NPCs in town to Identify runes for a fee (Gold +/- Draconic Runes)
Change:10
Importance:8
Proposed Solution 2: Allow runes to show up in the chest identified
Change:8
Importance:8
Proposed Solution 3: A special bag is created to hold runes (like the tapestry bag) with each unlocked effect Rune 1 unknown Rune 2 incite 10%
Change:1
Importance:1


Problem 3: There is a chance to get an unwanted/worse effect (incite on a rogue, caster effect on a fighter)

Proposed Solution 1: When applying a rune you are give a choice to apply the effect (identified) to the armor or discard the rune.
Change:10
Importance:10
Proposed Solution 2: For a fee you can revert the current effect back to it's previous state. This would be similar to exchanging spells at a trainer. You would pay a fee and not be able to remove another effect for 3 days.
Change:5
Importance:3


Problem 4: Potentially infinite grind to not get what you want


Proposed Solution 1: After 20 runs, a list of with a number identified runes appears with the ability to pick one.
Change:4
Importance:2
Proposed Solution 2: The quest giver for each of the quest has a chance to spawn an identified rune with the normal loot. This would tie in with problem 2. Runes in the chest would remain unknown as today.
Change:6
Importance:3


Problem 5: SOS and ETK are not worth running compared to others (3 prey faster than 1 SOS and MotS can give 2 runes)/ Quests changes

Proposed Solution 1: Each of the elemental chests in SOS has a chance to drop any runes (Draconic Runes, Eldritch Runes, Tempest Runes, Sovereign Runes)
Change:8
Importance:4
Proposed Solution 2: A timer has been added to the SOS quest similar to a raid. Initial flagging requires essences
Change:8
Importance:3
Proposed Solution 3: ETK gains an optional chest with an eldritch rune.
Change:6
Importance:1

amethystdragon
06-10-2010, 02:35 PM
Proposal:
My company gets feed back from end users to better understand what they would like to see in future versions. I propose we gather information as a group and come up with a unified proposal to give to Turbine to address concerns with the current Dragon Touched (DT) Armor system. Please answer/rate the following questions.

Problems with current DT System:

1 - Very little replay value after you get the armor you want
2 - No way of knowing what the runes are without collecting multiple
3 - There is a chance to get an unwanted/worse effect (incite on a rogue, caster effect on a fighter)
4 - Potentially infinite grind to not get what you want (the the reverse is true, could get lucky early on)
5 - SOS and ETK are not worth running compared to others (3 prey faster than 1 SOS and MotS can give 2 runes)/ Quests changes



Basic information:

1. How many toons do you have that you play (don't include storage or haggle toons) 5
2. Of the toons you play that are high enough level, how many have DT armor they are 100% happy with 0
3. How Happy are you with the current DT system 1-10? (1=I hate it more than anything 5= meh 10= this is the best thing ever) 3
4. How likely are you to run DT quests again after you have armor you are happy with 1=I gots mine, F-the rest of ya'll, 5=maybe if I am bored or to help a friend 10=these are the most fun quests in the game I can not wait to run them again. 5
5. How do you feel about grinding to get that perfect item? (1=I hate grind 5=some things I want more than others 10 = I have to have the perfect gear) 5
6. How do you feel about the random crafting process? (1=I like to know what I am getting 5=It's fine 10=It's really nice 1


Proposed Changes:

Please rate 1-10 where 1=I don't like this idea at all or OP/game breaking, 5=better than current, but room for improvement or it's an alright change, 10=perfect or extremely happy with this idea

Also how important is this change to you. (1=don't care 10=I really really want this change to happen)

Problem 1: Very little replay value after you get the armor you want

Proposed Solution 1: All runes (Draconic Runes, Eldritch Runes, Tempest Runes, Sovereign Runes) are now bound to account. 5
Proposed Solution 2: All runes are not bound (can be sold/traded in the AH) 1
Proposed Solution 3: End chests now have a chance to spawn Shroud Ingredients (like Amarath) 1


Problem 2: No way of knowing what the runes are without collecting multiple

Proposed Solution 1: Allow NPCs in town to Identify runes for a fee (Gold +/- Draconic Runes) 5
Proposed Solution 2: Allow runes to show up in the chest identified 3
Proposed Solution 3: A special bag is created to hold runes (like the tapestry bag) with each unlocked effect Rune 1 unknown Rune 2 incite 10% 3


Problem 3: There is a chance to get an unwanted/worse effect (incite on a rogue, caster effect on a fighter)

Proposed Solution 1: When applying a rune you are give a choice to apply the effect (identified) to the armor or discard the rune. 10
Proposed Solution 2: For a fee you can revert the current effect back to it's previous state. This would be similar to exchanging spells at a trainer. You would pay a fee and not be able to remove another effect for 3 days. 1


Problem 4: Potentially infinite grind to not get what you want


Proposed Solution 1: After 20 runs, a list of with a number identified runes appears with the ability to pick one. 5
Proposed Solution 2: The quest giver for each of the quest has a chance to spawn an identified rune with the normal loot. This would tie in with problem 2. Runes in the chest would remain unknown as today. 1


Problem 5: SOS and ETK are not worth running compared to others (3 prey faster than 1 SOS and MotS can give 2 runes)/ Quests changes

Proposed Solution 1: Each of the elemental chests in SOS has a chance to drop any runes (Draconic Runes, Eldritch Runes, Tempest Runes, Sovereign Runes) 5
Proposed Solution 2: A timer has been added to the SOS quest similar to a raid. Initial flagging requires essences 5
Proposed Solution 3: ETK gains an optional chest with an eldritch rune. 1


Answers

mediocresurgeon
07-16-2010, 04:19 AM
Basic information:

1. How many toons do you have that you play (don't include storage or haggle toons) 4
2. Of the toons you play that are high enough level, how many have DT armor they are 100% happy with 1. I spent almost 2 years finishing 3 sets. Sometimes I would ransack the quests for weeks straight.
3. How Happy are you with the current DT system 1-10? (1=I hate it more than anything 5= meh 10= this is the best thing ever)1
4. How likely are you to run DT quests again after you have armor you are happy with 1=I gots mine, F-the rest of ya'll, 5=maybe if I am bored or to help a friend 10=these are the most fun quests in the game I can not wait to run them again. 5
5. How do you feel about grinding to get that perfect item? (1=I hate grind 5=some things I want more than others 10 = I have to have the perfect gear) 10
6. How do you feel about the random crafting process? (1=I like to know what I am getting 5=It's fine 10=It's really nice) 1


Proposed Changes:

Please rate 1-10 where 1=I don't like this idea at all or OP/game breaking, 5=better than current, but room for improvement or it's an alright change, 10=perfect or extremely happy with this idea

Also how important is this change to you. (1=don't care 10=I really really want this change to happen)

Problem 1: Very little replay value after you get the armor you want

Proposed Solution 1: All runes (Draconic Runes, Eldritch Runes, Tempest Runes, Sovereign Runes) are now bound to account.
Change:10
Importance:10
Proposed Solution 2: All runes are not bound (can be sold/traded in the AH)
Change:3
Importance:1
Proposed Solution 3: End chests now have a chance to spawn Shroud Ingredients (like Amarath)
Change:1
Importance:1


Problem 2: No way of knowing what the runes are without collecting multiple

Proposed Solution 1: Allow NPCs in town to Identify runes for a fee (Gold +/- Draconic Runes)
Change:6
Importance:4
Proposed Solution 2: Allow runes to show up in the chest identified
Change:10
Importance:10
Proposed Solution 3: A special bag is created to hold runes (like the tapestry bag) with each unlocked effect Rune 1 unknown Rune 2 incite 10%
Change:1
Importance:1


Problem 3: There is a chance to get an unwanted/worse effect (incite on a rogue, caster effect on a fighter)

Proposed Solution 1: When applying a rune you are give a choice to apply the effect (identified) to the armor or discard the rune.
Change:10
Importance:10
Proposed Solution 2: For a fee you can revert the current effect back to it's previous state. This would be similar to exchanging spells at a trainer. You would pay a fee and not be able to remove another effect for 3 days.
Change:3
Importance:3


Problem 4: Potentially infinite grind to not get what you want


Proposed Solution 1: After 20 runs, a list of with a number identified runes appears with the ability to pick one.
Change:10
Importance:10
Proposed Solution 2: The quest giver for each of the quest has a chance to spawn an identified rune with the normal loot. This would tie in with problem 2. Runes in the chest would remain unknown as today.
Change:6
Importance:3


Problem 5: SOS and ETK are not worth running compared to others (3 prey faster than 1 SOS and MotS can give 2 runes)/ Quests changes

Proposed Solution 1: Each of the elemental chests in SOS has a chance to drop any runes (Draconic Runes, Eldritch Runes, Tempest Runes, Sovereign Runes)
Change:8
Importance:4
Proposed Solution 2: A timer has been added to the SOS quest similar to a raid. Initial flagging requires essences
Change:1
Importance:1
Proposed Solution 3: ETK gains an optional chest with an eldritch rune.
Change:6
Importance:1[/QUOTE]

Dexol
07-16-2010, 05:22 AM
Devs have somthing in the works: http://forums.ddo.com/showthread.php?&postid=3123351#post3123351

Eladrin : Avoiding replacing things with worse things might get a little easier in U7. And some runes you don't like might be able to be... er... 'splodified.

sirgog
07-16-2010, 05:48 AM
Basic information:

1. How many toons do you have that you play (don't include storage or haggle toons) Ten
2. Of the toons you play that are high enough level, how many have DT armor they are 100% happy with? 100% happy? 0. 'Good Enough'? Two.
3. How Happy are you with the current DT system 1-10? (1=I hate it more than anything 5= meh 10= this is the best thing ever) 3
4. How likely are you to run DT quests again after you have armor you are happy with 1=I gots mine, F-the rest of ya'll, 5=maybe if I am bored or to help a friend 10=these are the most fun quests in the game I can not wait to run them again. 1 on level 20 characters, 7 on other toons due solely to the exceptional XP
5. How do you feel about grinding to get that perfect item? (1=I hate grind 5=some things I want more than others 10 = I have to have the perfect gear) 6
6. How do you feel about the random crafting process? (1=I like to know what I am getting 5=It's fine 10=It's really nice 2


Proposed Changes:

Please rate 1-10 where 1=I don't like this idea at all or OP/game breaking, 5=better than current, but room for improvement or it's an alright change, 10=perfect or extremely happy with this idea

Also how important is this change to you. (1=don't care 10=I really really want this change to happen)

Problem 1: Very little replay value after you get the armor you want

Proposed Solution 1: All runes (Draconic Runes, Eldritch Runes, Tempest Runes, Sovereign Runes) are now bound to account. Like? 5 Important? 5
Proposed Solution 2: All runes are not bound (can be sold/traded in the AH) Like? 8 (would be 10 if this was Elite only), Important? 8
Proposed Solution 3: End chests now have a chance to spawn Shroud Ingredients (like Amarath) Like? 8 Important? 3


Problem 2: No way of knowing what the runes are without collecting multiple

Proposed Solution 1: Allow NPCs in town to Identify runes for a fee (Gold +/- Draconic Runes) 4/4
Proposed Solution 2: Allow runes to show up in the chest identified 10/8 (higher still if Elite only)
Proposed Solution 3: A special bag is created to hold runes (like the tapestry bag) with each unlocked effect Rune 1 unknown Rune 2 incite 10% 6/4


Problem 3: There is a chance to get an unwanted/worse effect (incite on a rogue, caster effect on a fighter)

Proposed Solution 1: When applying a rune you are give a choice to apply the effect (identified) to the armor or discard the rune.Like? 8 Importance? 5
Proposed Solution 2: For a fee you can revert the current effect back to it's previous state. This would be similar to exchanging spells at a trainer. You would pay a fee and not be able to remove another effect for 3 days. 5/3


Problem 4: Potentially infinite grind to not get what you want


Proposed Solution 1: After 20 runs, a list of with a number identified runes appears with the ability to pick one. 10/6
Proposed Solution 2: The quest giver for each of the quest has a chance to spawn an identified rune with the normal loot. This would tie in with problem 2. Runes in the chest would remain unknown as today. 5/5


Problem 5: SOS and ETK are not worth running compared to others (3 prey faster than 1 SOS and MotS can give 2 runes)/ Quests changes

Proposed Solution 1: Each of the elemental chests in SOS has a chance to drop any runes (Draconic Runes, Eldritch Runes, Tempest Runes, Sovereign Runes) Like? 10 Importance? 6
Proposed Solution 2: A timer has been added to the SOS quest similar to a raid. Initial flagging requires essences 5/2
Proposed Solution 3: ETK gains an optional chest with an eldritch rune. 2/2. I'd still basically never run it as it's much harder and much longer than Monastery. Even if it gave 4 runes, I'd still run Monastery over it.

Valindria
07-19-2010, 10:03 AM
Thanks to those that filled it out. Honestly even with the talk of them doing something for U7, I have a feeling it won't matter what feedback we give them. Maybe I can be proven wrong but after reading a lot of suggestions on the Lam forums I just don't think they care what we have to say unless it's dealing with bugs.


It looks like one of my thoughts is incomplete. It was supposed to be like this:

Proposed Solution 2: A timer has been added to the SOS quest similar to a raid. Initial flagging requires essences. The end reward would include 1 random rune of each type. After 20 runs, a list of with a number identified runes appears with the ability to pick one. Basically every 3 days you can get 1 of each rune and every 20 runs gives a list of runes to choose from.

Eladiun
07-19-2010, 10:26 AM
This horse has been beaten to dust but I'll bite.


Proposal:
Basic information:

1. How many toons do you have that you play (don't include storage or haggle toons)

3 Active, 2 in the wings

2. Of the toons you play that are high enough level, how many have DT armor they are 100% happy with

I have 1 set on 2 and 2 sets on one. I'm fairly happy with all the sets. Are they perfect, no.

3. How Happy are you with the current DT system 1-10? (1=I hate it more than anything 5= meh 10= this is the best thing ever)

2

4. How likely are you to run DT quests again after you have armor you are happy with 1=I gots mine, F-the rest of ya'll, 5=maybe if I am bored or to help a friend 10=these are the most fun quests in the game I can not wait to run them again.

5, I'll end up helping guildies enough times to have 2 sets on everyone.

5. How do you feel about grinding to get that perfect item? (1=I hate grind 5=some things I want more than others 10 = I have to have the perfect gear)

2, some grind is expected this is stupid grind

6. How do you feel about the random crafting process? (1=I like to know what I am getting 5=It's fine 10=It's really nice

5, I like change 3.1 a lot.


Proposed Changes:

Please rate 1-10 where 1=I don't like this idea at all or OP/game breaking, 5=better than current, but room for improvement or it's an alright change, 10=perfect or extremely happy with this idea

Also how important is this change to you. (1=don't care 10=I really really want this change to happen)

Problem 1: Very little replay value after you get the armor you want


Proposed Solution 1: All runes (Draconic Runes, Eldritch Runes, Tempest Runes, Sovereign Runes) are now bound to account. 10/10



Proposed Solution 2: All runes are not bound (can be sold/traded in the AH) 1/1



Proposed Solution 3: End chests now have a chance to spawn Shroud Ingredients (like Amarath) 5/5



Problem 2: No way of knowing what the runes are without collecting multiple


Proposed Solution 1: Allow NPCs in town to Identify runes for a fee (Gold +/- Draconic Runes) 8/10



Proposed Solution 2: Allow runes to show up in the chest identified 5/1



Proposed Solution 3: A special bag is created to hold runes (like the tapestry bag) with each unlocked effect Rune 1 unknown Rune 2 incite 10% 10/10



Problem 3: There is a chance to get an unwanted/worse effect (incite on a rogue, caster effect on a fighter)


Proposed Solution 1: When applying a rune you are give a choice to apply the effect (identified) to the armor or discard the rune. 10/10



Proposed Solution 2: For a fee you can revert the current effect back to it's previous state. This would be similar to exchanging spells at a trainer. You would pay a fee and not be able to remove another effect for 3 days. 5/3



Problem 4: Potentially infinite grind to not get what you want



Proposed Solution 1: After 20 runs, a list of with a number identified runes appears with the ability to pick one. 8/5



Proposed Solution 2: The quest giver for each of the quest has a chance to spawn an identified rune with the normal loot. This would tie in with problem 2. Runes in the chest would remain unknown as today. 10/10



Problem 5: SOS and ETK are not worth running compared to others (3 prey faster than 1 SOS and MotS can give 2 runes)/ Quests changes


Proposed Solution 1: Each of the elemental chests in SOS has a chance to drop any runes (Draconic Runes, Eldritch Runes, Tempest Runes, Sovereign Runes) 10/10



Proposed Solution 2: A timer has been added to the SOS quest similar to a raid. Initial flagging requires essences. The end reward would include 1 random rune of each type. After 20 runs, a list of with a number identified runes appears with the ability to pick one. Basically every 3 days you can get 1 of each rune and every 20 runs gives a list of runes to choose from. 10/5



Proposed Solution 3: ETK gains an optional chest with an eldritch rune. 10/5