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lazyninja81
06-10-2010, 08:44 AM
Was looking at another thread this morning that discussed a Cleric/Rogue build. Got me thinking if a FvS/Rog build might be more effective.

This is what a put together. It's a 32-pt build btw. The main weaknesses I see are late spell progression (don't get raise dead till 13!) and a low concentration (is this critical at higher levels?).

Goal is to be able to serve as primary healer and handle traps. I think the build would work best as secondary healer due to late spell progress) and trapsmith but should have no problem serving as sole healer in a party.

Is the UMD worth it? Or would those skill points be better used elsewhere? Was also thinking drow or halfling could be good.

Thanks for the feedback.


Character Plan by DDO Character Planner Version 3.12 BETA
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Male
(2 Rogue \ 18 Favored Soul)
Hit Points: 298
Spell Points: 1765
BAB: 14\14\19\24
Fortitude: 13
Reflex: 16
Will: 18

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 12
Dexterity 8 8
Constitution 14 14
Intelligence 14 14
Wisdom 16 24
Charisma 14 20

Tomes Used
+2 Tome of Charisma used at level 18

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 3
Bluff 2 5
Concentration 4 9
Diplomacy 3 6
Disable Device 6 26
Haggle 6 9
Heal 3 7
Hide -1 -1
Intimidate 2 5
Jump 5 5
Listen 3 7
Move Silently 3 3
Open Lock 3 6
Perform n/a n/a
Repair 2 2
Search 6 26
Spot 7 11
Swim 1 1
Tumble 2 2
Use Magic Device 6 22

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+1)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+3)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Insightful Reflexes
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding


Level 2 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Diety) Favored by the Sovereign Host
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)


Level 3 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip


Level 4 (Favored Soul)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Child of the Sovereign Host


Level 5 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)


Level 6 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Feat: (Selected) Maximize Spell


Level 7 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)


Level 8 (Favored Soul)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)


Level 9 (Rogue)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Spell Penetration
Feat: (Automatic) Evasion


Level 10 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)


Level 11 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)


Level 12 (Favored Soul)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Feat: (Selected) Greater Spell Penetration


Level 13 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)


Level 14 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Beloved of the Sovereign Host


Level 15 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell


Level 16 (Favored Soul)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)


Level 17 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity


Level 18 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell


Level 19 (Favored Soul)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Leap Of Faith


Level 20 (Favored Soul)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Rogue Skill Boost I
Enhancement: Human Adaptability Charisma I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Favored Soul Concentration I
Enhancement: Favored Soul Concentration II
Enhancement: Favored Soul Concentration III
Enhancement: Favored Soul Concentration IV
Enhancement: Rogue Disable Device I
Enhancement: Rogue Search I
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Prayer of Life III
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Spell Penetration I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Energy of the Scion III
Enhancement: Favored Soul Energy of the Scion IV
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Charisma III
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Wisdom II
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Toughness IV

lazyninja81
06-10-2010, 08:45 AM
Oh and yes, I noticed that I put Favor Soul in the title. Silly typo.

Angelus_dead
06-10-2010, 09:51 AM
Why bother with UMD if you're FVS anyhow?

unbongwah
06-10-2010, 10:54 AM
Well, being able to use arcane wands & scrolls is certainly not a bad thing (Displacement, Stoneskin, Haste, etc.), as is bypassing the UMD requirement for equipment. But if you do take UMD, you should max it out, even if it means sacrificing trap skills at higher levels; or take a +2 INT tome so you can maintain all three skills.

lazyninja81
06-10-2010, 11:15 AM
Why bother with UMD if you're FVS anyhow?


Well, being able to use arcane wands & scrolls is certainly not a bad thing (Displacement, Stoneskin, Haste, etc.), as is bypassing the UMD requirement for equipment. But if you do take UMD, you should max it out, even if it means sacrificing trap skills at higher levels; or take a +2 INT tome so you can maintain all three skills.

I was thinking the same. Is the benefit of being able to get around UMD restrictions on weapons and being able to use arcane scrolls and wands worth it? I like the idea and it fits with the overall goal of being very self-sufficient as well as a solid support character in a party.

Good point, I'd certainly take a +2 Int tome as soon as I could. Don't have one banked at the moment but might get one by the time I roll this toon up. I'd like to try to avoid sacrificing trap skills as this seems more central to the build than UMD.

unbongwah
06-10-2010, 12:46 PM
The general consensus is UMD is one of if not THE single most useful skill in the game, to the point where a lot of builds take a rogue splash just so they can have max ranks in it. If anything, you're being weird for valuing trap skills more than UMD. :)

GhoulsTouch
06-10-2010, 12:49 PM
The general consensus is UMD is one of if not THE single most useful skill in the game, to the point where a lot of builds take a rogue splash just so they can have max ranks in it. If anything, you're being weird for valuing trap skills more than UMD. :)

UMD is primarily for healing and second buffs. As a FS he has the healing part covered.

unbongwah
06-10-2010, 01:58 PM
There is more to UMD than just heal scrolls. :)