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View Full Version : Dynamic Base Damage Rating for spells?



Antheal
06-05-2010, 10:20 PM
I think it would be nice if there was a Base Damage Rating value given for spells (like what there is now for weapons) that changes in realtime according to caster level, taken enhancements, potency and lore-type items equipped and active metamagics.

That way, you know exactly how much damage/healing you can expect to do each time you cast.