View Full Version : Useless build

06-04-2010, 05:23 AM
Characters who don't do what they are supposed to do are useless. Melees are supposed to do dps. What are you going to do, stand there and block with a lifeshield shiruken and a 10/20/30 healing amp short sword? Any dark monk without touch of death is gimped. What are you thinking, you need to stop wasting APs on jump and tumble/I bet you didn't even remember to save APs for the ninja spy prereqs. Shadow fade won't work against red and purple names since they have true seeing, those are the only ones that matter. I bet you don't even have a +3 dex tome, and you certainly don't have a toon with 5 past lives unless you have no life outside of ddo! Resilience as a selected feat? Now I've seen everything. Earth stance is the worst stance, and every monk needs wind.

Glad we got that out of the way.

Here's the build:

Character Plan by DDO Character Planner Version 3.32
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Male
(6 Fighter \ 2 Paladin \ 12 Monk)
Hit Points: 486
Spell Points: 0
BAB: 17\17\22\27\27
Fortitude: 30
Reflex: 21
Will: 20

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 8 10
Dexterity 12 15
Constitution 16 20
Intelligence 14 16
Wisdom 8 10
Charisma 18 26

Tomes Used
+1 Tome of Dexterity used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 11

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 25
Bluff 4 8
Concentration 7 28
Diplomacy 4 8
Disable Device n/a n/a
Haggle 4 8
Heal -1 0
Hide 1 2
Intimidate 6 50
Jump 3 25
Listen -1 0
Move Silently 1 2
Open Lock n/a n/a
Perform n/a n/a
Repair 2 3
Search 2 3
Spot 3 16
Swim -1 1
Tumble 5 27
Use Magic Device 6 19

Level 1 (Monk)
Feat: (Selected) Bullheaded
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Human Bonus) Skill Focus: Intimidate
Feat: (Monk Bonus) Toughness

Level 2 (Fighter)
Feat: (Fighter Bonus) Resilience

Level 3 (Monk)
Feat: (Selected) Past Life: Berserker's Fury
Feat: (Monk Bonus) Toughness

Level 4 (Fighter)
Feat: (Fighter Bonus) Dodge

Level 5 (Paladin)

Level 6 (Monk)
Feat: (Selected) Past Life: Student of the Sword
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness

Level 7 (Fighter)

Level 8 (Paladin)

Level 9 (Monk)
Feat: (Selected) Least Dragonmark of Sentinel

Level 10 (Monk)

Level 11 (Monk)
Feat: (Monk Bonus) Toughness

Level 12 (Monk)
Feat: (Selected) Toughness

Level 13 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting

Level 14 (Monk)

Level 15 (Monk)
Feat: (Selected) Toughness

Level 16 (Fighter)

Level 17 (Monk)

Level 18 (Fighter)
Feat: (Fighter Bonus) Quick Draw
Feat: (Selected) Two Weapon Blocking

Level 19 (Monk)

Level 20 (Monk)
Enhancement: Fighter Armor Class Boost I
Enhancement: Paladin Saves Boost I
Enhancement: Fighter Stalwart Defender I
Enhancement: Human Adaptability Charisma I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Deneith Intimidation I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Fighter Item Defense I
Enhancement: Fighter Item Defense II
Enhancement: Way of the Tenacious Badger I
Enhancement: Way of the Tenacious Badger II
Enhancement: Way of the Tenacious Badger III
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Fighter Intimidate I
Enhancement: Fighter Intimidate II
Enhancement: Monk Jump I
Enhancement: Monk Jump II
Enhancement: Monk Tumble I
Enhancement: Monk Tumble II
Enhancement: Paladin Charisma I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II

+50 unequipped at 20
+15 from an item (epic bracers of demon's consort, other)
+5 from +9 cha from items
+3 cha skills from dt armor or epic cloak of silver concord, or as part of the shroud swappable
+3 shroud swappable (should rarely be needed)
+4 GH clicky
+2 Epic Jerkey or armor slot, Head of good fortune
82 total
+2 inspire competence
+2 walk of the sun
+1 pot
+2 human versatility (or +3 if ninja spy II is not taken)
+5 friendly light monk
94 peak intimidate to start an engagement, until arcanes can apply debuffs, and cloak of curses/bracers of demon's consort proc.

+29/+21/+20 unequipped at 20
+5/+4/+3 +9 con/+7 dex/+6 wis
+5/+5/+5 +10 cha and paladin
+5/+5/+5 resist item
+1/-1/+0 +3 con earth stance
+4/+4/+4 resilience stance
+2/+2/+2 Epic Jerkey augment or epic armor augment, Head of good fortune, Recitation, Stalwart Pact
+4/+4/+4 greater heroism
+1/+1/+0 rage spell
+2/+1/+1 Defender stance
+0/+1/+0 haste
58/47/44 standard
+2/+2/+2 paladin saves boost and human versatility
-0/+1/-0 +2 dex pot
+1/-0/-0 +2 con pot
-3/+1/+1 +2 cha pot
+4/+0/+0 double madstone rage
62/51/47 in earth stance
-2/+1/-1 fire stance applied
60/52/46 in fire stance

HP when hit:
+30, 20% chance Bracers of the Demon's Consort, unless using Jidz bracers in fire stance
+15, 10% chance Lifeshield shuriken


+6 BAB/3=20/3 (not sure if this requires a DP clicky despite flurry of blows)
+2 free
+2 (two weapon blocking)
+2 master of stone when in mountain stance (pretty sure it should go here)
+12 DR

+6 Mountain stance
+10 stoneskin wand
+10 DR
+22 DR

Healing Amp:
1.1 offhand shroud weapon
1.2 offhand shroud weapon
1.3 offhand shroud weapon
1.3 human
1.3 monk
1.1 finger necklace
1.15 paladin past lives
~3.67 normal healing amp
1.25 fire stance Jidz Bracers
~4.59 healing amp max

10 CLW fvs free heal capstone
1.4 devotion
1.5 empower healing
1.5 empower
2 maximize
1.5 ardor

3.67 healing amp

4.59 healing amp

110hp heal scroll
3.67 amplification
1.25 wand and scroll mastery
1.55 wand and scroll mastery

486 unequipped
10 favor
20 toughness item
40 superior false life
45 shroud item
80 +9 con items
40 +3 con earth stance
20 +2 con defender stance
20 +2 con rage spell
80 +8 con madstone
40 +2 con/+20 hp yugo pot

Many more hp boosting effects exist.

Shadow fade+displacement, improved evasion, abundant step, dance of the water strider.

Useless will doom his parties by intimidating to concentrate all agro, being equipped with guards, making all saves (with improved evasion as well), mitigating some damage with DR and blocking's immunities, and conserving resources with his healing amp.

06-04-2010, 04:11 PM
That is so Useless, I might try it. Minus the Intimidate. I could then change the name of my character to , "LastManStanding", and end every guild run with: "I don't know why I'm always the last one dead. Don't you guys ever make your saves or have any Damage Reduction?"

Good thing my guild mates are good sports. I'm having a lot of fun thinking about it already! :)

-- Eli Bolas

06-04-2010, 06:20 PM
Don't worry, you can still get full ranks in diplomacy!

06-04-2010, 08:40 PM
Genius. The polishing touch.

-- Eli Bolas