View Full Version : you dont scare me

06-02-2010, 04:35 AM
I miss the Fear spell.

I’m new(ish) but when I started Fear was, well, scary. Remove fear pots were a much needed item and I would go through quite a few.

Now it’s more like a “Momentarily Startled” spell. Compounding that is the fact that enemy casters don’t seem to recognize that the thing doesn’t work anymore or recognize that, for example, their MM are bouncing off my shield spell. Casters who used to raise my heart rate are just a big joke anymore.

Lately by the time I reach over to hit the hot-bared potion I’ve already broken the spell. I’ve been sitting on the same stack of potions forever. I pass them to new characters almost just for tradition because it’s just a big waste using them.

Maybe the enemies spells should be reworked to use other spells. It doesn't seem like that would take much dev time, but I don't know for sure

Or just make Fear scary again.

Sorry if this is obvious, common knowledge or been stated 1000 times. If that's the case I'll send you some cash for the 3 minutes you wasted reading this.
The checks in the mail, wait for it :)

06-02-2010, 04:51 AM
Yes, when you get Greater Heroism, Fear is not longer a problem. You become "greater" "hero" that is not afraid anymore. You are no more a small child that is afraid of monsters under hes bed.

You do start to dance and fall on the floor more tho :(

And Magic Missile? Wait until that "green ray" hits you.

06-02-2010, 05:59 AM
Thanks for the response.

I'm just talking about low level. Fear was one of the few things that made the early grind even remotely challenging. Yes you are correct when you get to the point when you are facing disintegration there are plenty of challenges and such low level junk shouldn't be a concern.