View Full Version : bane weapons affect combat DC

06-01-2010, 05:32 PM
People are still mostly using greensteel because it surpasses almost any random weapon. Icy/Icy Burst kits were added to encourage more use of randomly generated weapons but all that resulted was more lag from more weapon effects (although admittedly this did help monks quite a bit).

How about making bane weapons excel at combat DCs vs the selective mob - e.g. +5 to DCs from a greater bane. This would make more people use them rather than only using greensteel.


06-01-2010, 05:34 PM
A change like this would be hard to code, but since I'm not coding it..