View Full Version : More traps!

06-01-2010, 01:40 PM
I think that we should have more traps that go off only once.

that way when i have a zerging barbarian in the party instead of saying " dammit! slow down!" i would say "thanks for disabling all the traps for us. sorry your dead though"

just a thought.

it would also allow me to disable traps with the proper application of a grease spell.

"hmm, i could spend the time searching for and disabling the trap, or... i could just whip out a grease scroll, billys got a lot of hp, he'll live."

06-03-2010, 08:20 PM
I like that idea!

06-03-2010, 08:26 PM
Its almost as if I can hear thousands of instances of escort NPCs and hirelings cry out and then were suddenly silenced...

Wait, what am I talking about? They never shut up.

06-03-2010, 09:05 PM
I like this idea.....with a change.

Barbarian trap sense should mean something. There should be a reason for barbs to take this enhancment line and care about their trap saves vs their HP.

Save or die traps might be good.

In general I think trps should be carefully looked at. I am still unhappy about the across the board changes they made a few mods back.

I want traps to be feared, but I want rogues to be able to disable them, and I want traps not be quest stoppers when they cannot be disabled for some reason.

There are many ways to do that. But each dungeon needs to be looked at individually.

And for newer dungeons I want to see more trap variety.
Like a pit, with spikes and runes that cast hold person, and doors that open for scorpians to come in a attack helpless adventures!

Or teleport people to random parts of a dungeon.

Fun stuff like that. :)