View Full Version : A build (mainly to share, but feel inspired if you like...)

05-31-2010, 05:10 PM
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Human Female
(1 Barbarian \ 1 Rogue \ 18 Ranger)
Hit Points: 324
Spell Points: 232
BAB: 19\19\24\29\29
Fortitude: 17
Reflex: 17
Will: 7

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 18 26
Dexterity 14 18
Constitution 15 18
Intelligence 10 12
Wisdom 10 12
Charisma 8 10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 8
Disable Device 4 24
Open Lock 6 23
Search 4 24
Spot 4 24
Use Magic Device 3 23

Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Past Life) Past Life: Ranger
Feat: (Human Bonus) Toughness

Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead

Level 3 (Ranger)
Feat: (Selected) Mobility

Level 4 (Ranger)

Level 5 (Ranger)

Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Spring Attack

Level 7 (Ranger)

Level 8 (Ranger)

Level 9 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 10 (Ranger)

Level 11 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant

Level 12 (Ranger)
Feat: (Selected) Power Attack

Level 13 (Ranger)

Level 14 (Barbarian)

Level 15 (Ranger)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh

Level 16 (Ranger)

Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct

Level 18 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting

Level 19 (Ranger)

Level 20 (Ranger)
Enhancement: Barbarian Damage Reduction Boost I
Enhancement: Ranger Extra Action Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Skill Boost IV
Enhancement: Barbarian Sprint Boost I
Enhancement: Barbarian Power Attack I
Enhancement: Human Adaptability Constitution I
Enhancement: Human Greater Adaptability Strength I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility IV
Enhancement: Racial Toughness III
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Tempest III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Ranger Dexterity II
Enhancement: Barbarian Toughness I

06-02-2010, 08:13 AM
I like the variation using a barb level. Pretty short rage though....but it's always nice to run faster. Nice option for the monkless.

(Psssst....it's in the Orien Guild section.)

06-03-2010, 06:00 PM
I like the variation using a barb level. Pretty short rage though....but it's always nice to run faster. Nice option for the monkless.

(Psssst....it's in the Orien Guild section.)He probably didn't want to get flamed to death in the character builds section! :D I'd welcome this player into my M&M guild as he seems creative enought to want to try something different (even though its 34pts).

Unashamed plug to check out his Guild Name thread/poll, want your feedback before I waste TP!

06-06-2010, 11:19 PM
I made a somewhat similar build a while back that you can look at as well:


I chose dwarf + dwarven axe for some extra HP and saves, plus cheaper AH prices. You can also see some of the differences; for example, I take favored enemy: evil outsiders later, since I haven't seen many devils in Waterworks.

06-10-2010, 09:33 AM
You gave up Combat Expertise by going Barbarian instead of Monk, compared to "The Exploiter" build: 18 Ranger/1 Rogue/1 Monk. Considering AC is highly overrated in DDO, I think it's a solid tradeoff.

I prefer the Yarhovah build instead: 18 Ranger/1 Rogue/1 Monk. While it's the same class split as The Exploiter, You choose Maximize Spell instead of Combat Reflexes for self-healing in the range of 120 per cast. http://forums.ddo.com/showthread.php?t=192446. I think the increased survivability trumps the short rage and DR 6 boost of the barbarian splash. It's a little intensive for tomes/gear though.

All TWF builds are a crapshoot until Turbine releases update 5 and we see how TWF is re-implemented. They're still tossing around ideas.