PDA

View Full Version : DDO quests by level



Angelus_dead
05-20-2010, 11:07 PM
It might not be obvious to everyone how simply listing the quests that exist per-level is a "suggestion". But it is...

01 8
02 18
03 20
04 18
05 19
06 19
07 16
08 19
09 11
10 13
11 16
12 6
13 7
14 8
15 3
16 5
17 4
18 6
19 10
20 1

That list does not include the 11 quests blocked by raid timers (as characters can't run them as frequently)

REALb0r3d
05-20-2010, 11:23 PM
That's pretty disheartening... the numbers don't lie to they.

Angelus_dead
05-20-2010, 11:32 PM
That's pretty disheartening... the numbers don't lie to they.
Actually it's possible for a list like that to be misleading, because it conceals both the length of the quests and the need for quests. That is, higher level characters tend to need more different dungeons before they can progress.

I might make a different list divided into big and small, or something...

Artos_Fabril
05-20-2010, 11:33 PM
The sad thing is the paltry number of quests added while the level cap was 16. Epic seems to have been added to make up for the almost complete lack of non-raid level 20 content. (whether or not that is a good thing)

MrCow
05-20-2010, 11:49 PM
Approximations of time required to complete every non-epic quest once on normal difficulty by level (includes raids, assumes knowledgeable player for times):

1 - ~17 min
2 - ~48 min
3 - ~67 min
4 - ~71 min
5 - ~69 min
6 - ~105 min
7 - ~111 min
8 - ~169 min
9 - ~78 min
10 - ~135 min
11 - ~193 min
12 - ~110 min
13 - ~45 min
14 - ~156 min
15 - ~90 min
16 - ~98 min
17 - ~123 min
18 - ~103 min
19 - ~138 min
20 - ~49 min

Garth_of_Sarlona
05-21-2010, 12:01 AM
looks like we need more level 13 quests

Garth

MrCow
05-21-2010, 12:23 AM
looks like we need more level 13 quests

That level range currently borrows well from the level 14 range (the Gianthold Area), so it partly evens out.

Rasczak
05-21-2010, 12:47 AM
There's a ton of XP and things to do ingame for a new player but us longtemr players I think the problems are options. We end up doing the same things over and over again if we TR and we TR because we have nothing to do at cap :/

Angelus_dead
05-21-2010, 12:54 AM
looks like we need more level 13 quests
Actually lower amounts of quests on levels 9, 11, 13, and 15 would be good signs, as they show that the developers were aware of how a dungeon can be much less attractive simply by being a little below the leading edge. Once characters are within reach of the level cap (meaning they can join top groups without much XP penalty) they tend to want to spend most of their time in max level quests, as that's where the rewards are.


Approximations of time required to complete every non-epic quest once on normal difficulty by level (includes raids, assumes knowledgeable player for times):
It must also be assuming that you were the final raid member and didn't need to wait for anyone to join after you...

QuantumFX
05-21-2010, 12:55 AM
looks like we need more level 13 quests

And a bigger boat. That’s why Update 5 has guild airships…


Approximations of time required to complete every non-epic quest once on normal difficulty by level (includes raids, assumes knowledgeable player for times):

You wouldn’t happen to have an XP breakdown would ya?

MrCow
05-21-2010, 12:58 AM
It must also be assuming that you were the final raid member and didn't need to wait for anyone to join after you...

You discovered one of my little secrets about raid groups I join. I'm often the 11th or 12th member (or short-man guild run, or alone). ;)

The estimated completion times do not include group forming times or travel time, just the time while inside the quests themselves.


You wouldn’t happen to have an XP breakdown would ya?

Define what would be in the EXP breakdown and I may be capable of providing it.

LeslieWest_GuitarGod
05-21-2010, 01:00 AM
There's a ton of XP and things to do ingame for a new player but us longtemr players I think the problems are options. We end up doing the same things over and over again if we TR and we TR because we have nothing to do at cap :/

Thats why when I have a toon that makes level 20, I start to chill and work other toons. Sure I'll still run raids to improve gear, but in all honesty, whats the future in that? Grind for hundreds/thousands of hours to run.... the same handfull of grinding quests all over again? Thats the sad truth.

Thats why I'll short man or try something out-of-the-box because as much as I love this game... its a lot of repetition. I couldnt imagine not being in a guild or having a group of friends to enjoy playing the game with... it can get tedious fast.

What brings me back? Definately my friends, my guild and the combat system. I sacrafice some "D&D feel" in the process, because lets face it, Turbine has taken ... some liberties... with pen and paper D&D. :)

QuantumFX
05-21-2010, 01:00 AM
Define what would be in the EXP breakdown and I may be capable of providing it.

XP provided by running each of those quests on normal once. (I’m assuming the times you listed are from your Diaries threads so I’m also assuming that we could plug in those numbers.)

REALb0r3d
05-21-2010, 01:06 AM
That's pretty disheartening, the numbers lied to me. Kinda.

MrCow
05-21-2010, 01:18 AM
XP provided by running each of those quests on normal once. (I’m assuming the times you listed are from your Diaries threads so I’m also assuming that we could plug in those numbers.)

You may need to pardon the formatting as I just did a quick change in the program that I used to retain my quest data numbers for this, as well as the fact that it has in there The Shroud done on hard and Spies in the House done on elite (which make for minor changes to the level 8 and 17 EXP totals), but here ya go. Also, to mention, this doesn't include EXP for seeking out all the optionals, but rather the ones that are often time efficient (so EXP numbers for other folks will rise/fall accordingly).



Level 1 - 4777 EXP
Level 2 - 17237 EXP
Level 3 - 23543 EXP
Level 4 - 35926 EXP
Level 5 - 36427 EXP
Level 6 - 44077 EXP
Level 7 - 62277 EXP
Level 8 - 93909 EXP
Level 9 - 64736 EXP
Level 10 - 50606 EXP
Level 11 - 107319 EXP
Level 12 - 81665 EXP
Level 13 - 37239 EXP
Level 14 - 91912 EXP
Level 15 - 24813 EXP
Level 16 - 56976 EXP
Level 17 - 82848 EXP
Level 18 - 65701 EXP
Level 19 - 69781 EXP
Level 20 - 22857 EXP

jadenkorr
05-21-2010, 01:25 AM
I think that comparing the numbers MrCow posted to the amount of XP needed per level would be helpful. In general, if there is significantly more xp than needed to level at a level, it would indicate oversaturation of quests at that level. Im pretty sure the numbers might not even meet half of the xp requirements for the later levels. This would be a very basic comparison of course, as people can bank/farm xp at levels with better xp/min quests. And not all quests of level are balanced xp/min wise.

It might shed some light on the difficulty of TR-ing.

Edit: Did the calculations.

Level 1 – 4777/5000 = 95.54%
Level 2 – 17237/15000 = 114.91%
Level 3 – 23543/30000 = 78.47%
Level 4 – 35926/40000 = 89.81%
Level 5 – 36427/50000 = 72.85%
Level 6 – 44077/60000 = 73.46%
Level 7 – 62277/70000 = 88.96%
Level 8 – 93909/80000 = 117.38%
Level 9 – 64736/90000 = 71.52%
Level 10 – 50606/110000 = 46.00%
Level 11 – 107319/110000 = 97.56%
Level 12 – 81665/120000 = 68.05%
Level 13 – 37239/130000 = 28.64%
Level 14 – 91912/140000 = 65.65%
Level 15 – 24813/150000 = 16.54%
Level 16 – 56976/160000 = 35.61%
Level 17 – 82848/170000 = 48.73%
Level 18 – 65701/180000 = 36.50%
Level 19 – 69781/190000 = 36.72%
Level 20 – 22857/190000 = 12.03%
Adding up Level 19 + 20 = 48.75%

From Level 1 - 9, each level has 70% or more xp needed to reach the next level, without repetition.
From Level 10 - 20, each level has less than 70%, with Level 11 being the exception.
From Level 15 onwards, in particular, it falls below 50% (although in some cases just barely).

While higher levels should take longer to reach, they should not be more boring. I do not think that there is any reason why a particular level should be more boring than another.

Angelus_dead
05-21-2010, 10:20 PM
14 8
19 10
20 1
An additional detail that list doesn't capture is that some quests provide a gameplay experience out of line with the listed level.

In particular, level 19 appears to be a bright spot in terms of the availability of high-level content. However, a closer look at it will show that level 19 includes:
Eye of the Titan
Aspect Mine
Giant's Vault
Weapons Shipment

All of those quests are seriously easier than every level 17 quest, and also somewhat easier than many level 14 quests. So although they provide XP and generic loot for level 19 characters, they don't include the gameplay challenge that people want.

freelove
06-23-2010, 08:32 PM
it should be obvious to some degree that as level caps got removed quicker certain lvls after 10 should have less content based on how long the cap stayed at the level etc.

BUT

the dev's have done a horrilbe job addressing the need for new quests based on the exact charts you present here. If you also factor in the fact that higher level quests should yield higher exp it is a very sad picture after lvl 12.

I would assume, as mentioned, some of that is the quicker moving level cap and the games "finacial" issues during some of that period.

What gets me is the new content that keeps coming out does nothing to address this except for two f2p quest.
Three updates (including 5) since I have played with like 15 quests added and 2 are after thought quests above lvl 12?

It will be very hard indeed to continue playing the game if they do not add more content past lvl 12. Gianthold and more gianthold till you puke. So many TR's now just bank levels at 10ish so they can just breeze by half that content. GH lvl 14 quests pretty much require companions (oh no my hirling died again from a gnoll - sweet ok turn the lever so I can get out) and that just does not work when you want to run it the needed 8 times.

When I started in Nov 2009 the harbor was pretty empty - now the lobster is packed. If you want us to stay the Dev's have to give new content. I do not know how many tr's or epic runs anyone can do over and over just waiting. So no new raid in how long? When did shavarath come out? Talked about in March and "stress tested" in July 2009 ish and nothing since then even with all this new success. That means that after this update if they release plans for new high level content say a month later and takes three months to do the game will have gone almost 2 years without adding a new raid. Let alone high level content - how much was released the first 3 years?

Wake up Turbine your next update needs to address packetsharing lag and new content story at lvl 13+

or

maybe you just want to be like those poker sites that gets everyone to spend 20 bucks then leave in a few months ... on to the next thing.

This game could be great it has some great bones in it, much provided by D&D but hey it is here. Instead of making a living off of those bones and others hard work Turbine it is time for you to give honor to those that created D&D, instead of just little memorials. It is time to use this money and warner bros muscle and create a game that is great - the story is there, the ideas are there you just have to program them!

Lithic
06-23-2010, 08:44 PM
An additional detail that list doesn't capture is that some quests provide a gameplay experience out of line with the listed level.

In particular, level 19 appears to be a bright spot in terms of the availability of high-level content. However, a closer look at it will show that level 19 includes:
Eye of the Titan
Aspect Mine
Giant's Vault
Weapons Shipment

All of those quests are seriously easier than every level 17 quest, and also somewhat easier than many level 14 quests. So although they provide XP and generic loot for level 19 characters, they don't include the gameplay challenge that people want.

Additionally, they offer the best xp/min ratio at that level (except WS), so the more interesting and more challenging, yet much less rewarding, amrath quests are run less. They also have higher loot/min ratios.