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View Full Version : It's that time again. Cleric/Paladin Build



Ragnnar
05-01-2010, 12:32 PM
This is something I was mulling over this morning. Let me know what you think.


Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Female
(9 Paladin \ 11 Cleric)
Hit Points: 330
Spell Points: 707
BAB: 17\17\22\27\27
Fortitude: 23
Reflex: 12
Will: 21

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 15 19 20
Dexterity 8 8 8
Constitution 14 16 16
Intelligence 10 12 12
Wisdom 12 16 18
Charisma 15 18 20

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 10.5 10.5
Bluff 2 5 5
Concentration 6 26 26
Diplomacy 2 5 5
Disable Device n/a n/a n/a
Haggle 2 5 5
Heal 1 17 17
Hide -1 -1 -1
Intimidate 2 5 5
Jump 2 5 5
Listen 1 4 4
Move Silently -1 -1 -1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 1 1
Search 0 1 1
Spot 1 4 4
Swim 2 5 5
Tumble n/a n/a n/a
Use Magic Device 4 16.5 16.5

Level 1 (Cleric)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Use Magic Device (+2)
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Handed Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Turn Undead
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection From Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I


Level 2 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Follower of the Sovereign Host
Enhancement: Human Improved Recovery I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Toughness I


Level 3 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Enhancement: Racial Toughness I
Enhancement: Paladin Devotion I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wand and Scroll Mastery I


Level 4 (Paladin)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Paladin Charisma I


Level 5 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Aid
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Close Wounds
Spell (2): Cure Moderate Wounds
Spell (2): Deific Vengance
Spell (2): Eagle's Spendor
Spell (2): Find Traps
Spell (2): Hold Person
Spell (2): Inflict Moderate Wounds
Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Spell (2): Seek Eternal Rest
Spell (2): Soundburst
Spell (2): Spawn Screen
Spell (2): Summon Monster II
Enhancement: Human Adaptability Strength I
Enhancement: Cleric Prayer of Life I


Level 6 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Healing Spell
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Enhancement: Human Improved Recovery II
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Extra Lay on Hands I


Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Racial Toughness II


Level 8 (Paladin)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Lesser Restoration
Spell (1): Lionheart
Spell (1): Resistance
Spell (1): Virtue
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Devotion II
Enhancement: Paladin Toughness II


Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Handed Fighting
Spell (3): Bestow Curse
Spell (3): Blindness
Spell (3): Contagion
Spell (3): Cure Serious Wounds
Spell (3): Dispel Magic
Spell (3): Glyph of Warding
Spell (3): Inflict Serious Wounds
Spell (3): Magic Circle Against Evil
Spell (3): Mass Aid
Spell (3): Prayer
Spell (3): Protection From Energy
Spell (3): Remove Blindness
Spell (3): Remove Curse
Spell (3): Remove Disease
Spell (3): Searing Light
Spell (3): Summon Monster III
Spell (3): Water Breathing
Enhancement: Cleric Prayer of Incredible Life I


Level 10 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Improved Recovery III
Enhancement: Paladin Divine Sacrifice I
Enhancement: Cleric Wand and Scroll Mastery II


Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Wisdom II


Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (4): Chaos Hammer
Spell (4): Cure Critical Wounds
Spell (4): Deathward
Spell (4): Dismissal
Spell (4): Divine Power
Spell (4): Freedom of Movement
Spell (4): Holy Smite
Spell (4): Inflict Critical Wounds
Spell (4): Mass Shield of Faith
Spell (4): Neutralize Poison
Spell (4): Order's Wrath
Spell (4): Panacea
Spell (4): Poison
Spell (4): Recitation
Spell (4): Restoration
Spell (4): Summon Monster IV
Spell (4): Symbol of Flame
Spell (4): Unholy Blight


Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Remove Disease
Enhancement: Cleric Prayer of Life II
Enhancement: Paladin Charisma II


Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Devotion III
Enhancement: Paladin Toughness III


Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Handed Fighting


Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Angelskin


Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Spell (5): Break Enchantment
Spell (5): Flame Strike
Spell (5): Greater Command
Spell (5): Mass Cure Light Wounds
Spell (5): Mass Inflict Light Wounds
Spell (5): Protection From Elements
Spell (5): Raise Dead
Spell (5): Slay Living
Spell (5): Spell Resistance
Spell (5): Stalwart Pact
Spell (5): Summon Monster V
Spell (5): Symbol of Pain
Spell (5): True Seeing


Level 18 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Enhancement: Unyielding Sovereignty
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Wand and Scroll Mastery III


Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)


Level 20 (Cleric)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Spell (6): Banishment
Spell (6): Blade Barrier
Spell (6): Cometfall
Spell (6): Create Undead
Spell (6): Greater Dispel Magic
Spell (6): Greater Glyph of Warding
Spell (6): Harm
Spell (6): Heal
Spell (6): Heroes Feast
Spell (6): Mass Bear's Endurance
Spell (6): Mass Bull's Strength
Spell (6): Mass Cure Moderate Wounds
Spell (6): Mass Eagle's Spendor
Spell (6): Mass Inflict Moderate Wounds
Spell (6): Mass Owl's Wisdom
Spell (6): Summon Monster VI
Spell (6): Symbol of Fear
Spell (6): Symbol of Persuasion
Spell (6): Undead to Death
Spell (6): Word of Recall
Enhancement: Paladin Resistance of Good I
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Wand and Scroll Mastery IV




Features:

330 HP, 770 SP
Two-Handed Fighting (Greater)
Unyielding Sovereignty
Lay on Hands (x2)
Extend Spell
Empower Healing
Access to Cleric Spell: "Heal" (150 base healing at 20)

Feats: (by level)
Two Handed Fighting (1)
Toughness (1)
Extend Spell (3)
Empower Healing (6)
Improved Two Handed Fighting (9)
Improved Critical: Slashing (12)
Greater Two Handed Fighting (15)
Power Attack (18)(Way late, I know)

Enhancements:
Follower of the Sovereign Host (2ap, pre-req)
Unyielding Sovereignty (4ap)
Human Adaptability: Strength (level 5, 2ap)
Improved Human Recovery (1-3, 12ap)
Paladin Bulwark of Good (1-2, 3ap)
Paladin Resistance of Good (1, 1ap)
Paladin Divine Sacrifice (1, 1ap)(Wish I could get more, but not in this build)
Paladin Extra Lay on Hands (1-2, 3ap)
Paladin Extra Smite Evil (1-3, 6ap)
Racial Toughness (1-2, 3ap)
Cleric Prayer of Life (1-3, 6ap)
Cleric Prayer of Incredible Life (1-2, 3ap)
Paladin Devotion (1-3, 6ap)
Paladin Charisma (1-2, 6ap)
Cleric Wisdom (1-2, 6ap)
Paladin Toughness (1-3, 6ap)
Cleric Wand and Scroll Mastery (1-4, 10ap)

Skills raised: UMD, Balance, Heal (heal at later levels)


The main focus behind this build was to have the cleric "Heal" spell, while keeping some of the Paladin's Lay on Hands, Smites and Auras, as well as being able to hold his own in Melee Combat, while having the benefit of some of the midgame Cleric Heals and Buffs earlier in the game. This is more a solo build.

By my math, which is likely wrong, "Heal" should heal for a base of 150 at level 20 plus the 50, 30 and 30 percent additions from Empower Healing, Improved Human Recovery and Paladin Devotion, respectively, for a whopping 315 point heal to myself, plus a nice 270 point heal to others, not factoring the 9% critical rate from Cleric Prayer of Life and Cleric Prayer of Incredible Life. This build also sports a 55% increase in effectiveness from Wands and Scrolls.

Thoughts? Questions? Comments? Any input is welcome and appreciated.

wax_on_wax_off
05-10-2010, 09:00 PM
Strikes me as a strange choice of skills. what good does heal do you? As a caster isn't concentration important to be able to cast in combat without quicken spell and without having your spells spoiled? I quite like this idea for a build but my preference would be for an elf for the AP on falchion which works well best with THF and smite. Free raise dead is neat to.
I would consider having a higher wisdom if you could manage it, at least start at 14, but I could be wrong about it but I think some decent extra SP.
Consider taking power attack earlier and THF later.
You could probably safely take toughness later than what you have. I ended up swapping it out on my cleric and at level 8 I still haven't missed it.
Wouldn't the base on heal spell be 110 as it heals for 10/level? Which would bring your forecasts down a bit but would still be good.
I think have to make room for more divine sacrifice as will be main strategy and could synergy with your self healing.
Cleric life magic is better than paladin devotion as you can take it to a higher level if you want to.
I think this will be a hard build to choose enhancements for but I would suggest spreading thin rather than having to have the final in the main enhancement lines that you want.
Well that's my two cents, I hope I don't sound too much like a noob. Good luck with it :)

wax_on_wax_off
05-10-2010, 09:08 PM
I just noticed that this is a 28 point build. My opinion is that 28 point builds are great but that there is 5 classes to avoid: paladin, bard, rogue, monk and favoured soul. The reason is that these classes require a higher stat spread making 32 point very important. Easy solution though is to unlock drow at 400 favour for rogue, bard and paladin as drow are great at these three classes depending on the build. (remember to take advantage of high dex, int and cha or at least 2 of the 3) Monk and FvS don't bother me as have to buy/unlock them anyway. Also need drow/32 point build for many multiclass builds imo.