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View Full Version : Falcon Punch - A Monk Guild



quantumkaos
04-15-2010, 09:37 AM
Hey guys,

Let me start off by saying that this guild isn't meant to be a "everything" guild. It's not meant for you to be able to get in and learn everything about Greensteel, or learn how to do every single raid in under 20 minutes and it's definitely not a guild that is super serious about everything all the time.

Now, I absolutely love the guilds out there that help you and offer you invaluable knowledge (so kudos to you guys!) But I wanted to start up a guild for Monks only.

The idea behind this is that once we start getting up there in levels, think about the crazy things we can do. I've had the privilege to run a raid or two with 5 other monks and the others with mixed casters//healer/rogue/fighters. We DEVASTATED the raid. Not only did we have a healer, but we had 6 monks who were constantly using fists of light, a majority of them could cast restoration, cure blindness, disease and not to mention being able to raise the dead in later levels.

What I have been doing when I've recruited someone is immediately make them an officer for those people to recruit other monks. As soon as I see a new member recruited by someone else, I make them an officer too. Like I said, this guild is not meant to have a hierarchy of Leader > Officer > Member. I've started this in hopes to make it grow as quickly as possible.

**EDIT** Due to several valuable opinions from posters, I do have to explain that we are not click-inviting random monks, they are all people we've partied with that are respectful. **EDIT OVER**

So with that said, shoot me a message either on the forum or shoot me a message in game via the mail box, or just add me to your friends list.

"Steenk" (yes, my character's name is Steenk Palm)

I hope to see you in game!

Impaqt
04-15-2010, 09:45 AM
:rolleyes:Quality

biggin
04-15-2010, 10:11 AM
While the basic idea of the guild seems good, you may want to watch out making everyone officers. There was a guild recently that had all of its members disbanded by either a disgruntled member or just a PIA. Either way, giving players the power to control your guild before you know anything about them will eventually land you in disaster. I understand that you want everyone to feel they are on the same playing field and that is a great goal, however, as any long time player will tell you, the odds will be strongly stacked against you that your guild will remain viable for any amount of time.

Another thing to consider: how do you want your guild to be viewed? Without knowing anything about your "officers", there is a good chance that someone is going to have a serious impact on your guild's reputation. Just consider the fact that 1 ****head can start you on the road to being blacklisted. I won't say that means your guildies won't ever be able to find a group, but it will sever you from getting to play with some good people on the server that have nothing but good intentions.

Remember, that floating little tag above your head means something to a lot of players. Even unknown guilds regularly fill raid spots. If you recruit based solely on class alone your members will soon find it easier to be guildless.

Just my 2cp. Good luck.

tihocan
04-15-2010, 11:39 AM
Well, just requiring Monk should filter out most "bad" people ;)

magnvix
04-15-2010, 12:31 PM
Monks rule! And I recently just became a part of this guild (this is Streetlight) and wanna see this grow, so come on down, roll a monk and start falcon punching.

If you see me on Streetlight / play with me and you have a monk you want in, you can also send me a tell to join.

Punch on

quantumkaos
04-15-2010, 12:42 PM
While the basic idea of the guild seems good, you may want to watch out making everyone officers. There was a guild recently that had all of its members disbanded by either a disgruntled member or just a PIA. Either way, giving players the power to control your guild before you know anything about them will eventually land you in disaster. I understand that you want everyone to feel they are on the same playing field and that is a great goal, however, as any long time player will tell you, the odds will be strongly stacked against you that your guild will remain viable for any amount of time.

Another thing to consider: how do you want your guild to be viewed? Without knowing anything about your "officers", there is a good chance that someone is going to have a serious impact on your guild's reputation. Just consider the fact that 1 ****head can start you on the road to being blacklisted. I won't say that means your guildies won't ever be able to find a group, but it will sever you from getting to play with some good people on the server that have nothing but good intentions.

Remember, that floating little tag above your head means something to a lot of players. Even unknown guilds regularly fill raid spots. If you recruit based solely on class alone your members will soon find it easier to be guildless.

Just my 2cp. Good luck.


Thanks for the advice on that. It actually makes a bit of sense so I truly will keep it in mind. The only reason I thought that it could possibly work is because like Tihocan said, if it's exclusive to just the Monk class, it will filter out a lot of the "bad apples" so to speak. It'd be one thing to have an exclusive Kensai Fighter WF guild, or a Pure 20 Sorceror Zerging guild (which I am definitely not against zerging from time to time :P) it takes a certain play style, in my opinion, to really appreciate the monk. And I always play with the people before I invite em, Street (above) was pretty darn cool to party with and he's always mindful of his fellow players so it was a no-brainer to invite him in.

And not to toot the guild's horn...but who doesn't wanna be a part of a guild called Falcon Punch!? haha jk. --but on that note, I was seriously surprised it hadn't been taken yet.

Impaqt
04-15-2010, 01:30 PM
Thanks for the advice on that. It actually makes a bit of sense so I truly will keep it in mind. The only reason I thought that it could possibly work is because like Tihocan said, if it's exclusive to just the Monk class, it will filter out a lot of the "bad apples" so to speak. It'd be one thing to have an exclusive Kensai Fighter WF guild, or a Pure 20 Sorceror Zerging guild (which I am definitely not against zerging from time to time :P) it takes a certain play style, in my opinion, to really appreciate the monk. And I always play with the people before I invite em, Street (above) was pretty darn cool to party with and he's always mindful of his fellow players so it was a no-brainer to invite him in.

And not to toot the guild's horn...but who doesn't wanna be a part of a guild called Falcon Punch!? haha jk. --but on that note, I was seriously surprised it hadn't been taken yet.


DO I even want to ask what a "Falcon punch" is?

MalikiGoddess
04-15-2010, 01:33 PM
DO I even want to ask what a "Falcon punch" is?

Yes, yes you do.

dunklezhan
04-15-2010, 01:35 PM
I have a monk. Just pointing out the flaw in your 'bad apples' schtick. Unless maybe its having a monk on Thelanis that sorts the bad from the good, since i'm on Argo, an apparently well know troublemaker resort...

Still, apart from the risky recruitment policy, good luck with that, sounds fun. I wanted to do something similar with rangers. Soon see how ineffective ranged is when there's always SOMEone in the 6 man party with multishot off cooldown... ;)

quantumkaos
04-15-2010, 01:53 PM
Haha well no matter what class, you're always going to have people that you aren't going to care for. But when it comes to a monk, you will immediately be able to recognize the good ones from the bad/inexperienced ones.

When you see a monk that scouts ahead, is mindful of their environment, utilizes their buffs and has effective communication skills -- you know you got a good guy on your hands.

When you have the monk that runs head first into the fray and is constantly running WAY ahead (and not stopping, running ahead isn't a bad thing when you know when to wait.) and then dying all the time because they assume the healers are going to protect them at all time. Then you know you have a guy that may not necessarily be a "bad apple" but you have a liability for your group which needs to be pruned or educated.

When I play as my monks, I always try to let the healers know not to worry about healing me unless they see my health down significantly, I am always "topping off" the group when after each battle with fists of light and I always volunteer my speed, evasion and services to run a stone to a shrine if needed.

So we hope to see more of you in game!

Oh, and if you are looking to know what a falcon punch is. Just do a google search ;) I assure you...it'll make you live forever.

Impaqt
04-15-2010, 01:56 PM
Oh, and if you are looking to know what a falcon punch is. Just do a google search ;) I assure you...it'll make you live forever.

Despicable, and certainly a Violation of some sort....

quantumkaos
04-15-2010, 02:03 PM
Despicable, and certainly a Violation of some sort....


...but you find yourself strangely satisfied now knowing what it is.

magnvix
04-15-2010, 04:54 PM
http://www.youtube.com/watch?v=kY7xg92aNrY

Join this guild.

quantumkaos
04-16-2010, 08:21 AM
http://www.youtube.com/watch?v=kY7xg92aNrY

Join this guild.

I...I suddenly have the desire to quite the guild...*JUST* to rejoin it...

tihocan
04-16-2010, 09:47 AM
it takes a certain play style, in my opinion, to really appreciate the monk
Although true, this is not why I posted the comment above. It's just that monk is not available to free players and thus by requiring being a monk, you won't get the kids who have fun joining a guild to disband it or causing harm in general just for fun. Or, at least, you should avoid *most* of them.

magnvix
04-21-2010, 07:10 AM
'Share plz' monks will not be invited for the gettin xps can has

sigtrent
04-21-2010, 09:37 AM
Umberhulks had the all officers policy for a long time. While it was recently changed, it worked out fine for quite a long time. The idea that you would "invite people you enjoyed playing with" pretty much meant everyone was pretty cool. If the guild leader is willing to quickly eject trouble makers it can work out fine.

I think you need to be more careful if you let in folks you have not personally played with and liked.

Of course I also think themed guilds by race or class are rather doomed to failure. Guilds tend to either recruit or die (excepting buddy guilds) and the theme really limits recruitment.

quantumkaos
04-29-2010, 04:14 PM
You guys are down there right now, aren't you?

Due to lack of monks on the server who are not already in a guild (let's face it, 90% of monks are from people who have already been playing on the server for a while.) Streetlight (magnvix) and I have decided to make Falcon Punch open to all classes/races.

We will however be making this a P2P guild. No offense to the F2Pers out there, out of experience it has resulted in many players feeling left out due to not having access to key areas the other guildies would be playing in.

So with that said... Do you gettin xps?

Falcon Punch - A place with wath.

Gunga
04-29-2010, 04:16 PM
Is Falcon Punch like tart or more fruity?

quantumkaos
04-29-2010, 04:26 PM
It's both.

I know...impossible right?

...wrong.

magnvix
05-04-2010, 12:14 AM
We have meetings at shrenks to improve our aitch pees.

If you share plz, can't listen.