Gnorbert

04-06-2010, 03:51 PM

I've seen many suggestions about balancing AC and lots of griping about the fact that someone wearing cloth can have a higher AC than a full plate armor can provide. The result is that it's LESS appealing to wear heavy armor since you are somehow better protected while wearing robes. I want to add more incentive to wear heavy armor such that you feel you are wearing more protection by doing so.

I don't know if this suggestion has been made before but I was thinking that all armors should be given a certain amount of DR that stacks with other sources of DR. The DR would scale with the armor type of course and could perhaps be the same amount as the unenhanced armor bonus provided by the armor.

Some examples:

Plate = 8 DR

Breastplate = 5 DR

Studded Leather = 3 DR

robes, outfits = 0 DR

Mithral property might even decrease the DR of the armor making it a trade off, you get 2 extra AC but you lose 2 DR.

Just spitballing here. Looking from the point of view of my barbarian, this would give me a reason to wear medium armor aside... given that my AC will still never be good enough to matter I would still wear a breatplate to get some extra DR.

The DR might need to be scaled based on the enhancement bonus of the armor so that low level armor is not totally overpowered by giving level 1 characters 8 DR right out of the gate. Something like each '+' of enhancement bonus on the armor gives 20% of the final DR of the armor. (+1 Plate would give 1 DR while +3 plate would give 5 DR and +5 plate gives full 8 DR)

Warforged would maybe get some DR based on the enhancement bonus of their Docent combined with whichever body feat they might have taken. Warforged barbarians will hate this idea since they don't typically take the mithral body feat. Maybe some natural warforged DR could be made stackable or something, needs exploration.

So... am I way out there?

I don't know if this suggestion has been made before but I was thinking that all armors should be given a certain amount of DR that stacks with other sources of DR. The DR would scale with the armor type of course and could perhaps be the same amount as the unenhanced armor bonus provided by the armor.

Some examples:

Plate = 8 DR

Breastplate = 5 DR

Studded Leather = 3 DR

robes, outfits = 0 DR

Mithral property might even decrease the DR of the armor making it a trade off, you get 2 extra AC but you lose 2 DR.

Just spitballing here. Looking from the point of view of my barbarian, this would give me a reason to wear medium armor aside... given that my AC will still never be good enough to matter I would still wear a breatplate to get some extra DR.

The DR might need to be scaled based on the enhancement bonus of the armor so that low level armor is not totally overpowered by giving level 1 characters 8 DR right out of the gate. Something like each '+' of enhancement bonus on the armor gives 20% of the final DR of the armor. (+1 Plate would give 1 DR while +3 plate would give 5 DR and +5 plate gives full 8 DR)

Warforged would maybe get some DR based on the enhancement bonus of their Docent combined with whichever body feat they might have taken. Warforged barbarians will hate this idea since they don't typically take the mithral body feat. Maybe some natural warforged DR could be made stackable or something, needs exploration.

So... am I way out there?