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View Full Version : Another what class should I play noob post



AdahnX
04-01-2010, 08:53 AM
I've got about 20 years of experience with PnP D&D, and have been playing Torment & NWN for a long time. I usually like playing Wizard and Rogue types, but my builds tend more towards problem solving (function spells like Fly and Legend Lore, security skills, persuade and stuff like that to get through quest puzzles and NPC conversations) than DPS, which I'm guessing isn't really going to work here. I realize that both those classes can be kind of slow to take off, but I've never had as much of a hard time as I am with DDO.

I bought Warforged because I've always liked golems, though they generally tend to be the servants of my Wizard characters. I thought it might be interesting to play a golem as a main character. I made him a fighter after doing some research for compatibility (mostly because Paladins depend on their two gimped scores and Barbarians don't get Repair as a class skill and Monk would have required another investment). I've been having fun with him while I learn the mechanics of the game, but I know that I'm going to eventually get bored with brute force.

Anyway, that's my situation. I guess what I'm asking is should I stick with Wizard and Rogue until I get the hang of playing them in DDO? Focus on my Fighter until I learn the basics of how to play the game? Or try to build a character for combat and maybe throw in a few levels of Rogue and/or Wizard just for buffs (and heals in the case of WF) and extra skill points?

xanvar
04-01-2010, 08:58 AM
Since you have WF you have my favorite race to roll as a wizard. Max your INT and put as much CON as you can. I usually go to 10 on str and thats about it. You are ready to go forth and slay as a wizard, or crowd control or buff. If you get bored playing fighters then dont play fighters. Ultimate goal of the game is to have fun.

r3dl4nce
04-01-2010, 09:01 AM
Warforged 2 rogue/18 wizard, you disable traps, you buff with wizard spells, you can cast firewall.
Good and solid build!

Kriogen
04-01-2010, 09:03 AM
Your post has "warforged" and "wizard" word inside. There is not much else to say :)

Popular and powerfull versions are:
- WF pure Wizard 20
- WF Wizard18/Rogue2
- WF Wizard17/Rogue2/Fighter1

In DDO those "servants of Wizards" are master race.

You can have more then 1 character. Just make all and see which one is more "your style".

AdahnX
04-01-2010, 09:15 AM
Hm, I guess coming from always using my golems as body shields, the idea of a WF caster wasn't my first thought, but it does make sense the more I think about it. Wizards don't need Wis & Cha. They can heal themselves with Repair spells and get Repair as a class skill. The Spell Failure from their plating is going to hurt a little, but I think I remember seeing that they get an enhancement for that a little later on.

r3dl4nce
04-01-2010, 09:21 AM
and get Repair as a class skillUseless, pump up concentration/disable/search/spot if you go wizard/rogue. Repair and heal are totally useless skill, ignore them


The Spell Failure from their plating is going to hurt a little, but I think I remember seeing that they get an enhancement for that a little later on.With enhancements you can reduce the penalty to 0

DaSawks
04-01-2010, 09:22 AM
War Forged.
Wizard.
Self repair.
No INT gimp.
Enough said.

Mentor61
04-01-2010, 09:25 AM
guys,I like pants but what should i wear today?

I like eating,what should i eat for breakfast?

And what about lunch?Dinner?

I like walking,what shoes should i wear?

Eladiun
04-01-2010, 09:28 AM
Wizards start to come into their own in this game at Level 7. Like a butterfly emerging from a cocoon so don't be discourage early on in the Wizard life. I usually have 3 or 4 active toons because I get bored easy so I switch from Ranger to Wizzy to Cleric.

Wyrmnax
04-01-2010, 10:24 AM
Wizards start to come into their own in this game at Level 7. Like a butterfly emerging from a cocoon so don't be discourage early on in the Wizard life.

Wizards are bad at lv 1. Especially warforged wizards, withouth the +level robe.

At level 2 they are meh.

At level 3 they become somewhat decent. You have acess to your first real damage spell (scorching ray), and you finally start having enough sps to last a quest.

At level 4 they become a bit worse. Same output on CC and damage, enemies have more HPs. Web is decent CC, but your atributes are probably too low to make it very effective.

At level 5 they become good support. Haste is good. Fireball is meh, but it works when enemies are clumped around

At level 6 they are meh. Your damage spell are falling behind, your CC aint too good yet besides web.

At level 7 you can conquer the world.