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Will_Ferrer
03-22-2010, 07:22 PM
Handwraps have been making progress since their addition to the game, but we have much to look forward to. There are still some things I'd like to see working properly. I would really like to know what does and doesn't work on handwraps. Ive been playing a monk since their release and I've discovered the following issues.

Breast Plate of Destruction and Chainshirt of Crippling:
the Destruction and Criipple effects do not work with handwraps. These Armors are not really the issue but I assume that the same applies to Dragontouched Armors/Outfits/Robes 3rd tier effects. <edited>

Smiting: Dragontouched Shroud/Outfit
This does not transfer to Unarmed attacks

Ravager Set: Inflict Damage Over Time
This will not work with handwraps

Thief Acrobat Set: Unbalanced
This will work with handwraps <edited>

I would like make note that named handwraps can carry but not apply force type Eldritch rituals. The following are such named:
Devout Handwraps
Devotion
Fernian
Fanged Handwraps
......... (cant remember its name right now)


If there are other Items/Effects related to handwraps that are... Janky or if anyone has evidence that what I've posted here is incorrect/incomplete I'd like to know to save myself and others weeks of needless farming.

dior10276
03-22-2010, 07:46 PM
I am sure that you have accounted for this and as I have used monk as only a splash to help my toons. But just a thought regarding the armor, why? If you are to be centered and take advantage of monk abilities, wisdom bonus to exp for example would be lost with the use of any type of armor.

Arkat
03-22-2010, 07:49 PM
Thief Acrobat Set: Unbalanced
This will not work with handwraps



Thief Acrobat set's Unbalanced does indeed work with handwraps.

The saving throw is so low, however, that it doesn't work often but I assure you it absolutely works.

Newtons_Apple
03-22-2010, 07:49 PM
Handwraps have been making progress since their addition to the game, but we have much to look forward to. There are still some things I'd like to see working properly. I would really like to know what does and doesn't work on handwraps. Ive been playing a monk since their release and I've discovered the following issues.

Breast Plate of Destruction and Chainshirt of Crippling:
the Destruction and Criipple effects do not work with handwraps. These Armors are not really the issue but I assume that the same applies to Dragontouched Armors/Outfits/Robes 3rd tier effects, and likely the Smiting one.

Ravager Set: Inflict Damage Over Time
This will not work with handwraps

Thief Acrobat Set: Unbalanced
This will not work with handwraps

I would like make note that named handwraps can carry but not apply force type Eldritch rituals. The following are such named:
Devout Handwraps
Devotion
Fernian
Fanged Handwraps
......... (cant remember its name right now)


If there are other Items/Effects related to handwraps that are... Janky or if anyone has evidence that what I've posted here is incorrect/incomplete I'd like to know to save myself and others weeks of needless farming.

The big gorilla in the room remains green steel handwraps.

Edit: Sorry to bogart your thread. I know you're looking for different info, but it's been years now that GS handwraps have not been introduced. Years.

Will_Ferrer
03-22-2010, 08:15 PM
The big gorilla in the room remains green steel handwraps.

Edit: Sorry to bogart your thread. I know you're looking for different info, but it's been years now that GS handwraps have not been introduced. Years.

Yeah I know, I didnt want to touch on that b/c I know they have no intentions on putting those in. It just becomes a sad panda thread:(

Will_Ferrer
03-22-2010, 08:26 PM
I am sure that you have accounted for this and as I have used monk as only a splash to help my toons. But just a thought regarding the armor, why? If you are to be centered and take advantage of monk abilities, wisdom bonus to exp for example would be lost with the use of any type of armor.

I mention the Armor as reference, it can take a long time to get Destruction on your outfit only to find that it doesn't works with handwraps. Well it dawned on me that I could test it by equipping handwraps with the Hound Armor with is much easier to come by. Most of the effects are coded the same way. Now I could be wrong with this but theres no reason that it shouldnt work with hound gear

MarcusCole
03-22-2010, 09:04 PM
/monkdpsrant on

look, greensteel handwraps are supposedly not going to work due to coding. (possibly epic could work but haven't heard enough about this.)
HOWEVER
This in no way means that turbine can simply write it off as impossible, and call it done. they could
a) put named wraps in the game that will have similar effects as greensteel, for example Planar-Weave wraps (has stats of Min II) Handwraps of the Thunderstorm (lightning II), etc.

b) there is a planned new adventure pack on lamania wuth, as far as we can tell, NO EPICABLE wraps, which again would be an acceptable solution.

c) at least fix the ******* weighted wraps bug, I constantly amaze myself with the amount of **** I am willing to take from turbine, but they could at least fix this.

Reasons ToD ring type items are unacceptable to be relied upon:

The mechanic for the ToD rings forces monks to give of 2 possible ring crafts (say +2 exceptional str and con) ALL other classes take for granted. We need more powerful weapons to increase our dps not more item slots to give up.

/monkdpsrant off

ripperj
03-23-2010, 12:03 AM
still think that letting monks wear two sets of hw at lvl 14 will fix the problem
the two different sets combine together for each attack
but same variables do not stack

eg. +2 frost of pure good with +2 metaline pure good

you'll get +2 frost metaline of pure good
(keep in mind, pure good doesnt add up with pure good thus only using one)

holding this off until lvl 14 keeps the monks from becoming overpowered early game

Uska
03-23-2010, 01:09 AM
smitting does work from dragontouched armor

Will_Ferrer
03-23-2010, 09:00 AM
smitting does work from dragontouched armor

Hmm I talking about HANDWRAPS here equip handwraps and see if it still works

Cedwin
03-23-2010, 09:09 AM
look, greensteel handwraps are supposedly not going to work due to coding. (possibly epic could work but haven't heard enough about this.)


The reason they said greensteel was impossible before was the same reason why they couldn't put metalline on handwraps...

They've fixed the issue with metalline by applying the weapon buffs to the monk, rather than the handwraps.

They've fixed the issue with adding new effects to handwraps, as we can see with the risia ice games.

The greensteel upgrades work for not only weapons, but gear as well.

I honestly don't see what is keeping them from adding them in.

Will_Ferrer
03-23-2010, 04:48 PM
Ive just gotten smiting on my Dragontouched Shroud. I can confirm that smiting does not transfer to unarmed attacks

RobbinB
03-23-2010, 06:48 PM
still think that letting monks wear two sets of hw at lvl 14 will fix the problemthe two different sets combine together for each attack
but same variables do not stack

eg. +2 frost of pure good with +2 metaline pure good

you'll get +2 frost metaline of pure good
(keep in mind, pure good doesnt add up with pure good thus only using one)

holding this off until lvl 14 keeps the monks from becoming overpowered early game

Against devils:
Prefix: 2 of holy/anarchic/metaline
Suffix: 2 of pure good/bleed/maiming/banes (greater evil or lawful outsider)

Throw in holy burst and shocking burst tod rings.

With ultimate wind stance, that seems overpowered to me. And lag-inducing.

Logic
03-23-2010, 07:48 PM
I would like make note that named handwraps can carry but not apply force type Eldritch rituals. The following are such named:
Devout Handwraps
Devotion
Fernian
Fanged Handwraps

Do force rituals work on randomly generated handwraps?

Will_Ferrer
03-23-2010, 08:13 PM
Do force rituals work on randomly generated handwraps?

Yes

Impatiens
03-23-2010, 08:17 PM
Do force rituals work on randomly generated handwraps?

Yes. You need to put the wraps back in the alter and hit forge after you've enchanted them the first time though. I have no idea why, but doing so makes them work fine. You'll get a message about "super cool results" or some such thing after you do so.

Logic
03-23-2010, 08:21 PM
Yes. You need to put the wraps back in the alter and hit forge after you've enchanted them the first time though. I have no idea why, but doing so makes them work fine. You'll get a message about "super cool results" or some such thing after you do so.

Ah thanks. So with the terrible unarmed crit range force is better for most wraps, but would you recommend force or force burst for my 5% weighted wraps?

Impatiens
03-23-2010, 08:24 PM
Ah thanks. So with the terrible unarmed crit range force is better for most wraps, but would you recommend force or force burst for my 5% weighted wraps?

For weighted 5% probably the force critical ritual, for everything else the regular Force one.

Uska
03-24-2010, 01:28 AM
Hmm I talking about HANDWRAPS here equip handwraps and see if it still works

Yes I knew what your were talking about and it works fine at least it did before I tr'd my monk will check again as soon I hit 16 again but I was smiting flesh golems with my disruption handwraps which made it convient not to have to switch when fighting undead or flesh golems.

Only time I dont use handwraps with my monk is when I am using my vorpal kamas by the way and I dont use or own smititng handwraps. was no need since my DT armor granted the effect.

Uska
03-24-2010, 01:30 AM
Ive just gotten smiting on my Dragontouched Shroud. I can confirm that smiting does not transfer to unarmed attacks

funny it worked for me before TR

Will_Ferrer
03-24-2010, 07:27 AM
funny it worked for me before TR

!!!... Really well would you do all of us a favor and bug report it? I've reported it on my monk but I didn't have smiting B4 I TR'd. I didnt even think that TR'ing could effect the way our gear functions, but if that's true there may be other areas this effects.

rimble
03-24-2010, 08:33 AM
Also, the MLs on Handwraps are screwed up. I've never seen a dev comment on if this is on purpose or not.

For example, +1 Metalline Handwraps are ML 10. This makes things like +5 Metalline of GEOB impossible, which maybe they did on purpose because of ToD ring stacking, but it still stinks. I believe that combination is maybe ML 14 for everyone else?

Of course just Silver/Cold Iron of GEOB isn't even possible still. Getting pretty dang tired of grinding quests praying for a useful Handwrap quest reward.

Will_Ferrer
03-27-2010, 11:55 AM
Yeah I just confirmed that the Crippling effect from Dragontouched outfit/shroud does not transfer to handwraps.

Hecore
03-27-2010, 04:58 PM
The other named wrap I can think of is Eternal Rest. Not really great, but if you don't have metalline wraps at least these will let you bypass vampire /dr.

Assuming GS wraps can be made, the devs could set it that if you were wearing greensteel burst effects on rings are temporarily disabled. Or make the wraps function differently/weaker then other GS weaponry. Min 2 wraps might only give acid, pure good, and metalline instead of the regular goodies it gives.

Will_Ferrer
03-27-2010, 09:41 PM
I have just confirmed that Destruction effect from Dragontouched shroud/outfit does not transfer to handwraps