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View Full Version : Useage Modifiers: Quests, Items, Skills.



Danneskjold184
03-17-2010, 02:24 PM
One thing I liked about Asheron's Call was that the skills (or at least the magic I could remember) were modified globally by how much they were used. Your standard Level 5 Fireball was so overused, that they had to create another level 5 fireball to split the load.


So I would like to see something in place that limits the benefits from over played quests, and gives more benefits to ones that people hardly go near.

For example, the underplayed Catacombs series would get a +1 loot table bonus, and an extra +10% xp. While Durk the Deranged would probably get -1 Loot Table Bonus, and -10% xp.

Any thoughts?