View Full Version : Pal/Monk tweaking

02-01-2010, 07:32 PM
I am working on a Pal/Monk combo. I am currently Monk3/Pal1. I am not worried about the current stats but I am worried about which way to go eventually. I was able to take out Gerard (Catacombs series) with 2 strikes (targeted Gerard Clicked Smite, Clicked FoL, DEAD). Still, I realize that it was rather lucky. So, that got me thinking. What can I do to decrease the luck factor.

The original concept was an Undead Hunter. As such, I was thinking Pal 12/Monk8. Obviously, taking PrE hunter of the dead. However, Monk 9 gives me Improved Evasion and they have yet to announce any PrEs for Monk.

Also, I was wondering what gear to look for - as well as where to look for it - as well as which enhancements and feats would be more helpful. I have lots of PnP experience but that does not necessarily help in MMOs.

Any help along these lines would be appreciated. Also, please to not criticize the concept but try to figure out what MIGHT/ WILL help in the long run. Thank you in advance for your attention to this matter.

02-02-2010, 03:43 AM
Paladin 14 for Zeal spell.

I'd go Paladin18/Monk2, but you can also go Paladin14/Monk6.

02-05-2010, 07:42 AM
The 'luck' factor in your smites come from scoring a critical hit to make the most of the extra damage from the smite attack.

Therefore, to gain more regular smite damage when you use it, look to:

A) Improve your critical threat range to generate more critical hits.
C) Improve your critical multiplier to increase critical smite damage.

The amount of Paladin levels you have affect your smite damage as well, so the more you have the more Smite damage you will do even without a critical hit.

Additionally, its never bad just to up your attack speed as well.

Krio was on the nose when he said aim for 14 Paladin for the Zeal spell. This is a 10% sacred bonus to your attack speed, that will stack fully with your wind stance enhancement/insight bonuses to attack speed. I'd therefore second a Paladin 14/Monk 6 combination.

Evasion is enough, if you have the saving throws. Improved evasion is the extra 10% icing on the cake in case you roll a 1.