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Alanim
01-30-2010, 11:23 PM
Deepwood Sniper II

Usage: Passive
Cost: 2 Action Points
Prerequisite: Deepwood Sniper I, 34 Action Points spent.
Effect: +2 to hit while using bows. +1 bonus to Move Silently, Spot, and Hide. Also grants the ability to take an aimed 'Piercing Shot' with a bonus to hit, ability to bypass damage resistance, and fortitude.

Piercing Shot

Usage: Active
Cost:0 Action Points
Cooldown: 10 seconds
Effect: Performs a ranged attack with a +4 bonus to hit, bypasses 10 points of damage resistance, and ignores half of the targets fortitude.

Deepwood Sniper III

Usage: Passive
Cost: 4 Action Points
Prerequisite: Deepwood Sniper II, 56 Action Points spent.
Effect: +2 to hit while using bows, bringing the total up to +4. +1 bonus to Move Silently, Spot, and Hide. Also grants the ability to take an aimed 'Debilitating Shot' with a bonus to hit, ability to lower Strength and Constitution, and slow the target.

Debilitating Shot

Usage: Active
Cost: 0 Action Points
Cooldown: 20 seconds
Effect: Effect: Performs a ranged attack with a +4 bonus to hit, rolls 1d4 of Strength and Constitution damage on successful hit, and has a chance to slow the target.


That's my suggestion for the Deepwood Sniper enhancement line, opinions? I was trying my best to make it useful but not overpowered, and to take into account Manyshot, but Debilitating Shot might be a bit overboard while using manyshot(which is why it gets a 20 second timer)

AestorTheKnight
01-31-2010, 09:39 PM
Hi! :) just my immediate rhoughts

These abilities you have described for Deepwood Sniper II and III are WAY underpowered compared to other PrE Lines. If these were the abilities of Deepwood Sniper II and III, i personally would never take it. I also think that the abilities you have described are not that exciting or fitting to the concept of a Deepwood Sniper.

Sorry to be blunt. But thats just my oppinion.

If you do an extensive search of the Suggestions Forum you will find a few older Threads that suggested abilities for Deepwood sniper II and III that were both exciting conceptually and at a level of power respectable for a Tier II and III PrE. Have a look for them if you can be bothered, they are worth the read. :)

Thanks for you post though, and i too hope the Devs add Deepwood Sniper II and III soon. Although i hope these wont be the abilities granted with it :)