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LRex
01-26-2010, 02:45 AM
I'm playing for a month so the basics I think I've learned but never really tried a bard. I thought of a haggle/skill monkey with good healing and CC (found out what 'CC' means today, yay!). Probably going to be using a xbow to help in combat but main focus are spells/songs.

There's nothing I'm specially concerned as I dont have a clue wether I'm right on or totally off =)


Character Plan by DDO Character Planner Version 3.14
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Bard Spellsi Halfling
Level 20 True Neutral Halfling Male
(20 Bard)
Hit Points: 202
Spell Points: 1022
BAB: 15\15\20\25\25
Fortitude: 8
Reflex: 14
Will: 12

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 12 12 12
Dexterity 12 12 12
Constitution 12 12 12
Intelligence 14 14 14
Wisdom 8 8 8
Charisma 16 21 26

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 5 20 20
Bluff 7 13 13
Concentration 3 7 11
Diplomacy 7 31 31
Disable Device n/a n/a n/a
Haggle 7 31 34
Heal -1 -1 1
Hide 1 2 4
Intimidate 3 8 8
Jump 3 20 22
Listen -1 -1 1
Move Silently 1 1 3
Open Lock n/a n/a n/a
Perform 7 31 31
Repair 2 2 2
Search 2 2 2
Spot -1 10 10
Swim 1 14 14
Tumble 5 8 8
Use Magic Device 7 31 33

Level 1 (Bard)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Haggle (+4)
Skill: Jump (+2)
Skill: Perform (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Least Dragonmark of Healing
Spell (1): Charm Person
Enhancement: Bard Song Magic I
Enhancement: Bard Energy of the Music I


Level 2 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Spell (1): Cure Light Wounds
Enhancement: Bard Extra Song I
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Bard Charisma I


Level 3 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Perform (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness
Spell (1): Expeditious Retreat
Enhancement: Bard Inspired Attack I
Enhancement: Extra Dragonmark Use I
Enhancement: Bard Lyric of Song I


Level 4 (Bard)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (2): Cure Moderate Wounds
Spell (2): Blur
Enhancement: Bard Extra Song II
Enhancement: Bard Song Magic II


Level 5 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (1): Focusing Chant
Spell (2): Soundburst
Enhancement: Bard Concentration I
Enhancement: Bard Concentration II
Enhancement: Bard Energy of the Music II


Level 6 (Bard)
Skill: Balance (+1)
Skill: Concentration (+2)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Lesser Dragonmark of Healing
Enhancement: Bard Spellsinger I


Level 7 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Spell (3): Cure Serious Wounds
Spell (3): Good Hope
Spell (2): Hold Person
Enhancement: Bard Charisma II


Level 8 (Bard)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Swim (+2)
Skill: Use Magic Device (+1)
Spell (3): Charm Monster
Enhancement: Extra Dragonmark Use II
Enhancement: Bard Haggle I
Enhancement: Bard Wand Mastery I


Level 9 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Dragonmark of Healing
Enhancement: Bard Inspired Attack II


Level 10 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+3)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (3): Haste
Spell (4): Cure Critical Wounds
Spell (4): Otto's Sphere of Dancing
Enhancement: Bard Inspired Damage II
Enhancement: Bard Lingering Song II


Level 11 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+3)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (4): Freedom of Movement
Enhancement: Bard Wand Mastery II


Level 12 (Bard)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+3)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell
Enhancement: Bard Charisma III


Level 13 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+3)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (4): Hold Monster
Spell (5): Greater Heroism
Spell (5): Mind Fog
Enhancement: Extra Dragonmark Use III


Level 14 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+2)
Skill: Perform (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+1)
Spell (5): Shadow Walk
Enhancement: Extra Dragonmark Use IV


Level 15 (Bard)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Swim (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Spell Focus: Enchantment
Enhancement: Bard Energy of the Music III


Level 16 (Bard)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Swim (+2)
Skill: Use Magic Device (+1)
Spell (1): Feather Fall
Spell (5): Mass Suggestion
Spell (6): Otto's Irresistable Dance
Spell (6): Greater Shout
Enhancement: Bard Inspired Attack III


Level 17 (Bard)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Spell (2): Invisibility
Spell (6): Mass Charm Monster
Enhancement: Bard Lingering Song III


Level 18 (Bard)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Spell (3): Crushing Despair
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Bard Wand Heightening I


Level 19 (Bard)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Spot (+1)
Skill: Swim (+3)
Skill: Use Magic Device (+1)
Spell (4): Dimension Door
Spell (6): Heroes Feast
Enhancement: Bard Haggle II
Enhancement: Bard Haggle III


Level 20 (Bard)
Ability Raise: CHA
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Perform (+2)
Skill: Swim (+3)
Skill: Use Magic Device (+1)
Spell (5): Greater Dispel Magic
Enhancement: Bard Musical Prodigy
Enhancement: Bard Wand Heightening II

tihocan
01-26-2010, 08:06 AM
First tip: when you post a build on forums, try to limit the output at each level to only the feats you select and the stats you raise. Automatic feats and skills just make it harder to read.

You don't need so many skills. It looks like you didn't even spend all your skill points (something the game won't let you do). No need to go over 10 Int.

12 Str is a bit overkill but not necessarily useless on a halfling if you want to avoid encumbrance issues without a Str item. That being said, you can probably go with 10.

12 Dex is going to be low to take advantage of an xbow. But since you're not going for repeaters your damage output is going to be awful anyways, so better go for 10 Dex (or start at 16 and take a repeater feat).

Don't take dragonmarks, that's too many feats for a bard who is already short on feats.

Pick Extend Spell early, and Spell Penetration at L15 or L18.

LRex
01-26-2010, 02:54 PM
First tip: when you post a build on forums, try to limit the output at each level to only the feats you select and the stats you raise. Automatic feats and skills just make it harder to read.
Removed


You don't need so many skills. It looks like you didn't even spend all your skill points (something the game won't let you do). No need to go over 10 Int.
Yeah, looks like I forgot to put them somewhere at a level or 2, but I know what to do with them :) I'm very glad to find out I have a few more skills points!


12 Str is a bit overkill but not necessarily useless on a halfling if you want to avoid encumbrance issues without a Str item. That being said, you can probably go with 10.
I was thinking of the encumbrance indeed, they cannot carry much so 12... if not then on CON or try to pump up CHA 1 more pt?


12 Dex is going to be low to take advantage of an xbow. But since you're not going for repeaters your damage output is going to be awful anyways, so better go for 10 Dex (or start at 16 and take a repeater feat).
Yeah, not sure why I put 12 dex, maybe to help in the beginning to actually hit something. No repeaters, the extra 2 points may be better served in CON or CHA.


Don't take dragonmarks, that's too many feats for a bard who is already short on feats.

Pick Extend Spell early, and Spell Penetration at L15 or L18.

The focus of this bard is on healing, without the dragonmarks there's no bard! Its a charismatic cleric with different buffs and enchantment spells, plus LOTS of skills including the almighty UMD. I see Extend spell will be VERY useful. Hmm, get it at level 3 instead of Mental Toughness, and at 15 MT? I've seen focus items on auction so maybe I can cover that and earlier.
Thx a lot for your input, appreciated.

If someone can comment on my enhancement and spell selection it would be very nice :)

Dragonhyde
01-26-2010, 03:08 PM
Nice build :) looks similar to my halfling dragonmarked bard, not sure I would have made a specialized feat intensive build as my first bard but to each their own. I enjoy playing mine. Nice to see you building your songs up as well.