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Devonian
01-25-2010, 01:16 PM
Inflation in MMOs with any kind of player economy is inevitable, and undesirable.

Inevitable, because every quest, every loot drop adds currency into the system, and the player economy passes it around rather than taking it out of game to NPCs.

Undesirable, because it results in new players being unable to meaningfully contribute to the player economy, and prices the out of the expected competence.

We need a way to take currency out of the economy.

We need, House Pharlani's latest venture. A Casino. Make it a large structure, a zone in itself. Make it a good nexus for differing areas so that people are encouraged to travel through it. (Perhaps an airship like structure with drop off stations in market, harbour and else where. Perhaps concentrate some Collector NPCs in the lobby or floor itself, or perhaps a boost on the usual tavern regen rates from the opulent surrounds)

We already have roulette and craps in the Phoenix tavern's back room all that we need is an incentive to use the casino. Thus, I propose differing floors each with games from Cannith made slots, to more active table games. Buy chips as you enter, use them directly, or play for more, and at the end of an evening redeem the chips for either items available nowhere else, or the coveted players grind for ever types. The important thingis to have a desirable way to remove cash from the economy, and that means offering something to those late game players with the most of it.

It would become a social hub, a place to catch up with guildies, look for groups, perhaps even get a few hints on quests you may have over looked from the barman. Thoughts any one?

Anthios888
01-25-2010, 01:18 PM
Interesting that this has come up, because I'm pretty sure that True Reincarnations put a huge dent in the inflation problem.

Stacks and stacks of haste pots... pages and pages of cure serious wounds... Yugoloth pots by the hundreds... oh my!

Impaqt
01-25-2010, 01:31 PM
Inflation in MMOs with any kind of player economy is inevitable, and undesirable.

Inevitable, because every quest, every loot drop adds currency into the system, and the player economy passes it around rather than taking it out of game to NPCs.

Undesirable, because it results in new players being unable to meaningfully contribute to the player economy, and prices the out of the expected competence.

We need a way to take currency out of the economy.

We need, House Pharlani's latest venture. A Casino. Make it a large structure, a zone in itself. Make it a good nexus for differing areas so that people are encouraged to travel through it. (Perhaps an airship like structure with drop off stations in market, harbour and else where. Perhaps concentrate some Collector NPCs in the lobby or floor itself, or perhaps a boost on the usual tavern regen rates from the opulent surrounds)

We already have roulette and craps in the Phoenix tavern's back room all that we need is an incentive to use the casino. Thus, I propose differing floors each with games from Cannith made slots, to more active table games. Buy chips as you enter, use them directly, or play for more, and at the end of an evening redeem the chips for either items available nowhere else, or the coveted players grind for ever types. The important thingis to have a desirable way to remove cash from the economy, and that means offering something to those late game players with the most of it.

It would become a social hub, a place to catch up with guildies, look for groups, perhaps even get a few hints on quests you may have over looked from the barman. Thoughts any one?

I fail to see how a Casino would "Solve" anything. WHy would someone gamble their plat when they can just go run some Slayers or a few quests and Win every time? Regardless of whether you pull anything uber or not, you ALWAYS can sell the stuff for plat.


No, the Plat sinks we need in this game are very Clear...

Housing.....

In-Game Customization... Armor Dying, Barber shops, etc...

Provide Reincarnate options that cost plat instead of RM.

Halo_572
01-25-2010, 02:06 PM
Or you could not participate in the activities that are subject to inflation, by which I am guessing you are referring to the auction house. There is nothing compelling you to do so nor from randomly giving high value items away for free instead of perpetuating the selling of items.

I only use the items that I find or can buy from general vendors, so if you want to charge 10000pp for a +1 club good luck to you. It won't be my pp you will be getting.

But if there was housing I would partake, I did like the guild hall in guild wars even if the rest of the game was lacking. But not in a UK housing investment bubble way of trading, I would only buy from an NPC vendor and not some ingame speculator. I can’t see Turbine creating it’s own virtual housing market, but you never know.

The best model I have seen in a game so far is the Oblivion one where you could buy a house and put furniture in it in every city.

Lagin
01-25-2010, 02:07 PM
Reroll

Memnir
01-25-2010, 02:08 PM
No, the Plat sinks we need in this game are very Clear...

Housing.....

In-Game Customization... Armor Dying, Barber shops, etc...

Provide Reincarnate options that cost plat instead of RM.This.


/end of thread

Anderei
01-25-2010, 02:10 PM
I fail to see how a Casino would "Solve" anything. WHy would someone gamble their plat when they can just go run some Slayers or a few quests and Win every time? Regardless of whether you pull anything uber or not, you ALWAYS can sell the stuff for plat.


Why would people go to the casino instead of making some extra hours at their job? Regardless if they make a good deal, you ALWAYS get a paycheck.

Its human nature dude, I think the casino is a great idea! Because if you are lucky you could make MUCH more than with slayers or a few quests... The casinos jackpots could even be stacked with stuff instead of a lot of plat.

Impaqt
01-25-2010, 02:15 PM
Why would people go to the casino instead of making some extra hours at their job? Regardless if they make a good deal, you ALWAYS get a paycheck.

Its human nature dude, I think the casino is a great idea! Because if you are lucky you could make MUCH more than with slayers or a few quests... The casinos jackpots could even be stacked with stuff instead of a lot of plat.

I dont know what kind of job you have, but I cant just walk into the office, sit down for an hour, and grab an extra $100 paycheck at the end of the week. If I work an extra hour or two, I get a Hey, thanks! Your not fired this week...

DDO is about questing. Not gambling. Time sinks are definitly something we do not require.

Borror0
01-25-2010, 02:22 PM
No, the Plat sinks we need in this game are very Clear...

Housing.....

In-Game Customization... Armor Dying, Barber shops, etc...

Provide Reincarnate options that cost plat instead of RM.
This. Especially the last one.

bobbryan2
01-25-2010, 02:22 PM
A casino would be fun if they had games you could play against other players. An eberron-specific poker room if you will.

I'm not sure I would enjoy playing against the house constantly, but a little head to head competition would be fun.

Anderei
01-25-2010, 02:25 PM
I dont know what kind of job you have, but I cant just walk into the office, sit down for an hour, and grab an extra $100 paycheck at the end of the week. If I work an extra hour or two, I get a Hey, thanks! Your not fired this week...

Well there are quite some pickup jobs you can do for 8-12$/hours,


DDO is about questing. Not gambling. Time sinks are definitly something we do not require.

Actually casinos do exist in DnD, at least i know of PnP game tables where they like to go for a DnD-casino visit once in a while. Heck, there is even a casino in the DDO harbor! (altough that one is illegal)

yes maybe its not your kind of understanding of having a good time, and I respect that, but that doesn't mean this applies for everyone. I too personally don't like RL-casinos... But thats the beaty of MMOs they can converge so many ways of what you are able to do, they got roleplay, they got competition, its only the luck based games that yet often miss out, I think its a worthy addition, nobody is forced to go to pharlian-casino if s/he wants a more developed way of slowly increasing his wealth instead of the easy and quick and risky money.

In the long term you would lose money in the casino anyway, so any rational person would do slayes nevertheless. But like in the RL, people do enjoy it nevertheless, and then then people can diplo the casino tables all the time, because they think this will improve their win chances!

Impaqt
01-25-2010, 02:40 PM
Well there are quite some pickup jobs you can do for 8-12$/hours,

um, no. I havent worked for $12/hr on almost 20 years.






Actually casinos do exist in DnD, at least i know of PnP game tables where they like to go for a DnD-casino visit once in a while. Heck, there is even a casino in the DDO harbor! (altough that one is illegal)

yes maybe its not your kind of understanding of having a good time, and I respect that, but that doesn't mean this applies for everyone. I too personally don't like RL-casinos... But thats the beaty of MMOs they can converge so many ways of what you are able to do, they got roleplay, they got competition, its only the luck based games that yet often miss out, I think its a worthy addition, nobody is forced to go to pharlian-casino if s/he wants a more developed way of slowly increasing his wealth instead of the easy and quick and risky money.

In the long term you would lose money in the casino anyway, so any rational person would do slayes nevertheless. But like in the RL, people do enjoy it nevertheless, and then then people can diplo the casino tables all the time, because they think this will improve their win chances!

I'm not anti-Casino. I'm anti Wasting the developers time. As you pointed out, the only people who would play would be the irrational ones. ("Rational People would do slayers")

Temet
01-25-2010, 02:45 PM
No, the Plat sinks we need in this game are very Clear...

Housing.....

In-Game Customization... Armor Dying, Barber shops, etc...

Provide Reincarnate options that cost plat instead of RM.

None of those are going to really eat up PP, and they're buy it or don't things (the closest thing there to a serious plat sink is the housing, and that's only provided it's a recurring fee - which still wouldn't be something people can constantly pump more money into). A Casino would consume massive amounts of PP as people fed it cash to try to get bound items that aren't available elsewhere. For that matter, even ignoring bound items a Casino would be an incredibly PP sink if it just offered consumeables you can't get elsewhere (like high CL potions/wands).

That said, I don't really consider this nearly as crucial as finishing implementing PrEs, or even putting new classes/quests/races in. Still, it'd certainly be more effective as a plat sink than most other options.

Anderei
01-25-2010, 02:54 PM
I'm not anti-Casino. I'm anti Wasting the developers time. As you pointed out, the only people who would play would be the irrational ones. ("Rational People would do slayers")

Rational or irrational, it sure be a working plat sink, because people *are* irrational. Okay I'm also not saying there aren't more pressing issues than currency inflation (for example personally I'd 100 times rather see the AH fixed, scrollbards instead of pages, textsearch etc.), However currency inflation is most hurting the new players, but nevertheless it is a nice idea IMHO.

-- Apart from this special issue. Honestly, this is an issue at many suggestion forums people getting aggresive, because they want to push down all other suggestions but *their* pet projects. With all respect I consider this a bad behavior on a suggestion forum. A suggestion is either good or bad and rate it by its good and bad consequences only. But never push down *everything else just you want to cut everything off but say druids or PrE for your favorite class or whatever.

Anthios888
01-25-2010, 03:07 PM
This game doesn't need to be any more addictive. IMO, this would create a bad atmosphere, not a good one, for new players to walk into.

DownClan
01-25-2010, 03:33 PM
Bank slots you can buy with in-game PP. There would be a recurring fee. If you stop paying, you lose access to the slots. You could start paying again - with a penalty of course! - and get access to the slots and the items which are in them.

(But that might cut into the Turbine Store revenue...)

--DownClan

sirgog
01-25-2010, 04:30 PM
Or you could not participate in the activities that are subject to inflation, by which I am guessing you are referring to the auction house. There is nothing compelling you to do so nor from randomly giving high value items away for free instead of perpetuating the selling of items.


If we didn't have the Auction House, inflation would be even worse.

There'd be more plat in the economy (the AH is probably the biggest single sink) and so plat would be even more worthless. Instead of +4 metalline of pure good weapons selling for 200k PP, they'd be selling for a million plat - and that would be via forum trades or spammy trade LFMs.

In fact, people probably wouldn't accept plat as payment for anything. Just as IRL people won't trade their car for thirty million glass beads, why would anyone in-game trade something valuable for an enormous amount of utterly worthless plat?

Devonian
01-25-2010, 08:36 PM
In the long term you would lose money in the casino anyway, so any rational person would do slayes nevertheless. But like in the RL, people do enjoy it nevertheless, and then then people can diplo the casino tables all the time, because they think this will improve their win chances!

Also, note that I had suggested allowing direct purchase of chips to get the same benefits for a flat fee. Price Chips and their relationship to the rewards right, you get the same effect.

And frankly, a big, purposefully planned social hub could really add to the wow factor for new players. It even fits Stormreach, itself a rough and ready fronter town.

Psyker
01-25-2010, 08:46 PM
While there are problems with inflation, as a new player I absolutely love the devalued currency. When I need a stack of potions or new gear all I need to do is throw a few collectibles on the AH for a reasonable price and pow I have 50Kpp (more if I have been trying to collect some). If the only plat I had access to was from gold I find in game and weapons I sell it would be more difficult to keep all the healing wands and other pots that a player needs.

Oreg
01-25-2010, 08:47 PM
In the long term, "casinos" don't work in games like this. People get bored. We need long term solutions and Impaqt hit on a few good ones.

Catholicon
01-25-2010, 09:06 PM
Why not just have the casino give items as prizes instead of money? They could even be named items like the Muckbane.

Oreg
01-25-2010, 10:41 PM
Why not just have the casino give items as prizes instead of money? They could even be named items like the Muckbane.

Everquest did something similar and although it was popular for a short time it soon ended up being mostly ignored. Hence my earlier comment about it not being a sustainable source of removing money from the game.

Anderei
01-26-2010, 02:43 AM
I know on the other hand that in WoW players started to build their own lotteries, because they missed this from the game. But this only made the organizers richer and was not a money sink.

Samadhi
01-26-2010, 03:01 AM
I am all about more gambling options. I will play the games in the phoenix every now and again - the problem is that the wager amounts are so small - that there really is no excitement from winning / concern from losing. If I could play an in game roulette and wager 100kpp per spin - now we are talking some fun times :D


(P.S. I'm not touching on this necessarily as having a huge impact on the economy; but I will support it purely for its own sake as a source of amusmenet).

Dendrix
01-26-2010, 05:35 AM
I'm an EQ1 refugee, I used the casino there until I got the items I wanted from it (Drow mask) and then never went back. Because it wasn't a casino, it was a give mob and item sometimes getting something.

A Casino has a big spinning wheel I can click. It has a set of dice I can roll. Something I can interact with.
Casino should have cards and a card game(s) I can play with proper UI elements. I believe the code for some of the common card games ones is available to have a reasonable computer player.

The casino needs to have a proper UI I can interact with. Not a give the mob something see what I get (like the festivult jester or collector NPC's).

Also the rewards should be something useful, and only obtainable from the Casine (potions of +1 or 2 to stat/skill/damage with a <casino> bonus type - not enhancement). Make them exclusive, so I can only have one at a time - gives good reasons for coming back.

Devonian
01-26-2010, 06:54 AM
I'm an EQ1 refugee, I used the casino there until I got the items I wanted from it (Drow mask) and then never went back. Because it wasn't a casino, it was a give mob and item sometimes getting something.

A Casino has a big spinning wheel I can click. It has a set of dice I can roll. Something I can interact with.
Casino should have cards and a card game(s) I can play with proper UI elements. I believe the code for some of the common card games ones is available to have a reasonable computer player.

The casino needs to have a proper UI I can interact with. Not a give the mob something see what I get (like the festivult jester or collector NPC's).

Also the rewards should be something useful, and only obtainable from the Casine (potions of +1 or 2 to stat/skill/damage with a <casino> bonus type - not enhancement). Make them exclusive, so I can only have one at a time - gives good reasons for coming back.

Liking these ideas, possibly a bit more elaborate than I first thought of of. but could lead to some intresting banner adds 'When your luck is cr*p try your luck at craps..."

Kriogen
01-26-2010, 07:15 AM
Casino, social hub?

Neh. We "gamble" when we open chests and Shroud is a social hub.

A working gold-sink would be "black ninja outfit" and not that DT ****. For example in Guild Wars i spend tones of gold on elite armor. That armor had the same stats as cheap, easy to get regular armor, but it looked better. And "black dye" is super expensive in GW. It's just 'paint', but costs more then dual Min2 'pesh.

Kralgnax
01-26-2010, 03:21 PM
Inflation in MMOs with any kind of player economy is inevitable, and undesirable.

Inevitable, because every quest, every loot drop adds currency into the system, and the player economy passes it around rather than taking it out of game to NPCs.

Undesirable, because it results in new players being unable to meaningfully contribute to the player economy, and prices the out of the expected competence.

It's not inevitale, and not necessarily undesirable.
Inevitability: Item costs are a function of the relationship between supply of desirable items and supply of money in the system. Boh increase monotonically in DDO, because cash sinks are only so good, and the bulk of itmes can be resold after use (Yes, some items wear out and break for good, and some money is consumed, but the net trend in both is positive) So the impotant question is: Does money come in faster than items or vice versa ? And the answer turns out to be different for different things. Some items come down in price over time(Collapsible holes, foir instance), others go up (low level twink gear)

A case in point from my own experience of Everquest back in the day was a one-time superd-duper weapon: the Mithril two-handed sword, which cost 10-20K plat when I first heard of it. By the time I left, you could pick one up in the bazaar for 1-200 plat. Supply just outstripped demand.

Undesirable: Even if it were inevitable, so what? No one is on a fixed income, and facing eviction from their home in DDO. Hyperinflation is problematic, but the only MMO that got hit with that, AFAIK, was Asheron's call.

Cheers,

Flasharte
01-26-2010, 04:17 PM
brothel

10 minute Aid buff... (like in the grand theft auto game, if this cars a rockin)

you know it would be full round the clock

Karranor
01-26-2010, 04:19 PM
Interesting that this has come up, because I'm pretty sure that True Reincarnations put a huge dent in the inflation problem.

Stacks and stacks of haste pots... pages and pages of cure serious wounds... Yugoloth pots by the hundreds... oh my!

Ain't this the truth! I have dumped millions into ~ing... hehe

Devonian
11-16-2010, 09:52 AM
brothel

10 minute Aid buff... (like in the grand theft auto game, if this cars a rockin)

you know it would be full round the clock

seeing as we do get warned of 'Suggestive themes' in the games rating, It'd be nice to actually see some.

muffinlad
11-16-2010, 10:00 AM
No, the Plat sinks we need in this game are very Clear...

Housing.....

In-Game Customization... Armor Dying, Barber shops, etc...

Provide Reincarnate options that cost plat instead of RM.

Indeed. Reincarnate options should have never been primarily based on RM...but I am sure that Cash, being king, is a hard thing to turn down once it has been turned on.

muffinstuffin

Aaxeyu
11-16-2010, 10:06 AM
Casino? No thanks.

Haste pots that lasts 1 minute but costs 4 times what a normal haste pit costs? Yes please!

And remove the stupid AH fee.

s1pinup
11-16-2010, 10:13 AM
No, the Plat sinks we need in this game are very Clear...

Housing.....

In-Game Customization... Armor Dying, Barber shops, etc...

Provide Reincarnate options that cost plat instead of RM.


Although these would be fantastic towards the RP side of the game (which is non-existant on my server) .. As we all know these would be a TP sink if added to the game.

I will say this the airship vendor surprised me when it was introduced and you could acutally pay for one with plat! I would like to see something else to spend my in game plat on because once you have all the gear you want for your toons, it just kind of starts piling up haha.

sirgog
11-16-2010, 10:18 AM
Best plat sink recently was the Festival of Endless Bannings.

Huge amounts of plat goes to new players (the ones that grinded motes and sold them) and out of the vet economy.

Khyber prices plummeted after it and haven't recovered.

TitoJ
11-16-2010, 10:25 AM
I was just marveling not too long ago, at how easy it was to make plat now, and how cheap everything on the AH seemed...

As far as giving money back to vendors, stock piling all your characters with byoh and buffs, and your cleric with bring everyone's heals, seems like I'm always broke after I make 100k plat or so anyway.

Marcus-Hawkeye
11-16-2010, 10:30 AM
I'm no expert by any means, but wouldn't this run the risk of changing the game ESRB rating? If so, I can see why this would never occur.

Ratnix
11-16-2010, 10:30 AM
If they are going to put in any meaningful Plat sinks they need to be unavoidable.

AH avoidable. You can always trade your items on the trade channel or forums.

Casino. Well there will be people who will use it, but there will be people who won't. Personally I wouldn't use it.

Housing. Again, some people would use it, some wouldn't. I would never have anything at all to do with housing. I have played a few games with housing, gone into the house once and have never gone back.


An unavoidable plat sink would be something like a tax every time you went into one of the House's or wilderness areas. Say a 1 plat fee each time you went through a gate or through a teleporter or guildship. The dudes who take you places like Tangleroot, make him charge you a fee each time you use him or any of the others out there who do the same thing.

Any plat sink that is avoidable can and will be avoided by people who don't want to waste the money.

mephistos2
11-16-2010, 10:33 AM
a) Go back to the gold standard and eliminate pp.
b) Lower the cap on AH/Player wallets to 1,000k gp maximum, allowing no sales/trades on forums.
c) Double or triple cost of high end pots/wands etc.

Problem Solved and Fat Cats get a Nice Haircut :)

Gennerik
11-16-2010, 10:39 AM
Overall, I think the main issue that we're looking at is that after a certain point in the game (a certain, fairly early point), there isn't anything to actually spend money on that isn't from someone else.

Yes, some items can be bought from the Brokers, but that's purely based on what people find, and people still get money out of selling their equipment (which is fine). However, unless you want a regular +X weapon or armor, you avoid normal shops for actual equipment.

To get anything worth using, you either buy off the auction house, which mostly goes to another player (therefore not sinking plat in any real sense of the word), or you quest for it (where by the time you get it, you've amassed a huge fortune since most drops for good items are pretty low, and therefore just devalued the economy even more).

About the only thing that you may need to buy are healing items (scrolls, wands, potions), and for the most part that's for people that aren't running balanced parties. So really, the only real platinum sink we've got are healing items for impatient people.

Maybe we should start seeing shopkeepers with actual good items for sale. Maybe actual epic items for end game. I'm not talking about DDO epic items, I'm talking about normal, DnD Epic Level Handbook items (no augment slots, no multiple abilities, but direct translations out of the Epic Level Handbook). It would be a way to somewhat gear yourself for epic level content, before you've already run it thousands of times to craft yourself a DDO epic item. Epic items are grossly more expensive than normal items, and the price could even be inflated upward to provide that much more of a platinum sink, but I don't see it actually hurting the running of epic gear, since in most cases (there are a couple of lame epic items that aren't actually epic, even by normal DnD standards), the DDO epics are going to be more powerful, if for the sole reason of having the augment slot.

Other platinum sinks may be fine, too, but I think this would be a big market, without relying on other players to supply it, and it may even help more epic level content to be run (instead of skipped through, since many quests are just ridiculous).

salmag
11-16-2010, 10:45 AM
I know on the other hand that in WoW players started to build their own lotteries, because they missed this from the game. But this only made the organizers richer and was not a money sink.

We do have our own lotteries in this game...

"XXX Item is up for roll?"

/roll d100

"We have a winner!!!"

Lorz
11-16-2010, 11:26 AM
I havent checked it in forever...but i recall in the Phoenix Tavern there are some casino games and gambling. No one EVER uses them as far as i know.

Ratnix
11-16-2010, 11:45 AM
I havent checked it in forever...but i recall in the Phoenix Tavern there are some casino games and gambling. No one EVER uses them as far as i know.

I believe his suggestion was for something a bit different than those.

He suggests that you buy tokens and gamble with and win more of those.
You then purchase Unique items from the Casino with those tokes.

Which as somebody else pointed out. Some people would just gamble until they get enough tokens for those items and then stop gambling.

Allistair
11-16-2010, 11:52 AM
Personally I think the solution is to do like other MMOs have done.
Items are bound on equip or bound on acquire.
You can not pass weapons or armor from character to character
(Puts on cloak of greater fire resist)
I have a +1 of every type of element long swords (ML2) that have been passed from character to character

If we got rid of the use and sell, or the use and hoarde items, we'd have to buy new weapons and equipment
for all levels and all characters.

It might just make MFP "RARE" again LOL

hermespan
11-16-2010, 11:59 AM
I have a better solution. Stop paying inflated prices.

Demand drives inflation.

You drive demand.

I needed metalline of pg dr breakers for a new character I made to start running shrouds. I simply waited until I saw them on the AH for under 60k, then bought them out.

I'm not paying 400k-1.2m for one, so I didn't. I exercised this trait I have called patience. I know it's in short supply, but patience is free.

Loromir
11-16-2010, 12:04 PM
This: http://forums.ddo.com/showthread.php?t=284757

Alexandryte
11-16-2010, 12:17 PM
I want to say theres some legal reason why you cant have explicit gambling within an MMO due to the age range the game is open to....but sadly thats not something I know for sure.

Though I do agree with some of the earlier posters that housing on an individual level might help curb the inflation (if its a closed system (meaning items from housing cannot be traded or bought from players, only NPCs)). Any other form of closed system where the player expends large sums for items that cannot be exchanged would work well as well.

Kruppe
11-16-2010, 01:46 PM
I think housing could accomplish all that you need if they just implemented it in the same way they did in Asheron's Call. Although DDO does not have the large open spaces that AC does, you had to buy a deed through a vendor. Different size houses cost different amounts and had different types of rent. Location was key and really added or detracted to the value of the house. Upon purchase the house was yours and many people traded/sold houses creating a housing market on top of everything else that was going on. Different events offered different prizes that could be used as trophies to display.

There was also a casino in AC that rarely dropped pets/masks that were mountable in the houses...made for a decent plat sink till you got what you wanted.

Lithic
11-16-2010, 01:56 PM
I doubt that the casino idea would work if the prizes were plat.

However, toss in the tiniest chance for a legendary victory, a +3 or +4 unbound tome, hearts of wood of all types, or other valuables and you would drain much more from the system.

Aaxeyu
11-16-2010, 02:08 PM
Demand drives inflation.

That is not correct.
Demand can raise price of an object by increasing its value.
Inflation increases prices through devaluation of the currency, the object's real value doesn't change.


If you want to make plat more valuable the first step is to remove the AH tax.

samdsherman
11-16-2010, 02:22 PM
put an npc in each adventure pack with epic, and have him sell you a list of scrolls for 100kp, similar to the guy who sells a list of eldritch runes for 50 draconics.

ssgcmwatson
11-16-2010, 04:11 PM
Other possible plat sinks:

1) Make the repair fee for items increase exponentially based on their min level. Experienced players will need to spend much more plat to keep their gear in good shape, while new players won't get smacked too badly.

2) Similar to Diablo - when you die, some of your money is grabbed by the critters - where do you think the money in those chests and boxes comes from??? ;)

3) Plat for convenience - every time your ask your guild ship's captain to drop you off somewhere, it costs you cash. From an RP perspective it could be like tipping a cab driver, or paying a landing fee to the company/government that maintains the airship tower.

4) More possibilities for RP altruism - give (insert good cause here) some plat, and the gods bless you with a temporary +1 bonus to (random stat/save/etc). It could be a sliding scale, where the bigger the percentage of your plat given, the more likely you are to receive a substantially useful benefit.

loki_3369
11-16-2010, 04:16 PM
No, the Plat sinks we need in this game are very Clear...

Housing.....

In-Game Customization... Armor Dying, Barber shops, etc...

Provide Reincarnate options that cost plat instead of RM.

As others have said..... This.

Lithic
11-16-2010, 04:25 PM
If you want to make plat more valuable the first step is to keep, worship, and love the AH tax.

Corrected in red, assumed you made a horrendous typo, because your original statement made slightly less sense then the proverbial screen door in a submarine.

delicious.crab
11-16-2010, 04:32 PM
Do note the huge chunk that the AH takes of the sale price of those items... which has prevented me from completing my dream, an adamantine ore commodity arbitrage guild.

Aaxeyu
11-16-2010, 04:37 PM
Corrected in red, assumed you made a horrendous typo, because your original statement made slightly less sense then the proverbial screen door in a submarine.

I excuse your insolence.

If they remove the AH tax plat will be more valuable because there will be alot more monetary trading going on.

Inflation is not simply a meassure of the amount of the money in an economy.

sirgog
11-16-2010, 06:53 PM
I doubt that the casino idea would work if the prizes were plat.

However, toss in the tiniest chance for a legendary victory, a +3 or +4 unbound tome, hearts of wood of all types, or other valuables and you would drain much more from the system.

Reminds me of gambling in Diablo 2. It was the only gold sink, and it was a good one. Still, noone valued gold enough to trade any items for gold.

sirgog
11-16-2010, 06:54 PM
put an npc in each adventure pack with epic, and have him sell you a list of scrolls for 100kp, similar to the guy who sells a list of eldritch runes for 50 draconics.

100k? God no, that's be like selling Shroud larges for 5k PP.

Some of those scrolls are worth more than 4m PP, and one is over 10m PP at the moment.

Unreliable
11-16-2010, 07:00 PM
100k? God no, that's be like selling Shroud larges for 5k PP.

Some of those scrolls are worth more than 4m PP, and one is over 10m PP at the moment.

what epic scroll is worth 10m plat?

Let me know so i can go farm a few :P

sirgog
11-16-2010, 07:14 PM
what epic scroll is worth 10m plat?

Let me know so i can go farm a few :P

Marilith Chain - I know of three people that have paid 20 red scales (12m PP) for one, and one person that's paid 30 (18m PP), and have heard of others that are looking to buy them too for somewhat similar amounts.

CrescentCalling_5
11-16-2010, 07:33 PM
this idea makes no sense...
http://4.bp.blogspot.com/_gD5eXQlyzMw/TBuLUecdHoI/AAAAAAAAEhg/H18SyPxkxLY/s1600/confused+kitty.jpg (pics other then cats coming eventually xP)

The best way I could think of to fix in-game inflation is to shorten the enhancement reset time. That's a big money sink and if you could reset it every day, you'd lose inflation REALLY fast (though we might get a recession >>")

Cendaer
11-17-2010, 11:34 AM
Interesting that this has come up, because I'm pretty sure that True Reincarnations put a huge dent in the inflation problem.

Stacks and stacks of haste pots... pages and pages of cure serious wounds... Yugoloth pots by the hundreds... oh my!

SERIOUSLY!


I fail to see how a Casino would "Solve" anything. WHy would someone gamble their plat when they can just go run some Slayers or a few quests and Win every time? Regardless of whether you pull anything uber or not, you ALWAYS can sell the stuff for plat.


No, the Plat sinks we need in this game are very Clear...

Housing.....

In-Game Customization... Armor Dying, Barber shops, etc...

Provide Reincarnate options that cost plat instead of RM.

^^What he said^^

...besides... isn't there already a gambler-type NPC (he would take your bet, and roll the dice, or whatever) in the Leaky Dinghy? Or did they take him out?

I seriously only gambled with him for like 10 minutes on my second day of playing DDO, and never went back; but now I'll have to, just to see if he's still there. :p

yawumpus
11-17-2010, 12:55 PM
While Impaqt hit the nail on the head (housing, customization, "epic discs"), any real plat sink will compete with tp sinks. I have no idea why turbine hasn't included all the obvious LOTRO tp sinks in DDO. Planning for f2p DDO must have included *some* possibilities of the wild success they have. A year later and they are leaving huge chunks of money (or as customers want, plat) on the table.

Barely on topic, I have long thought that the AH needs to charge posting fees based on opening price, not MSRP (according to the docs I read, it should). Changing this would drive the last remaining big ticket items away, and also the plat hit of everybody suckered into paying 100X for something available from a vendor. No longer recommended (although if there were usable plat sinks, this would greatly help the AH).

Note on casinos. I have to admit that D&D should be about questing, not pulling a bar in a casino (although I have to point out that interaction is *not* important in a casino. Only noobs* pull the lever on a slot machine, everybody else knows they can lose money faster by hitting the button the moment they lose the last game). Making things that need to be bought by plat as casino prizes is unnecessarily indirect. Turbine might pull somewhat more plat that way, but why bother?

Bottom line:
Any real solution costs turbine money (since it will compete with the store). Interesting to see if they care.

*Guilty. In my defense, I am unlikely to show up at a casino again for a long time.