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Tokeri
01-21-2010, 01:37 AM
hello ive built alot of pure's since i started playing this game and the ranger has been my favorite since the self healing but im rather bored with twf'ing&pure classes and i tought id try a multi class so i spent some time in the builder and came up with this but id like to hear from you who have experience in building multiclasses

the main plan was an evasion umd s&b wall with some selfhealing 28pts

edit: i put most ability increases into str but i was thinking con might be better ?


Character Plan by DDO Character Planner Version 3.14
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Heron
Level 20 Chaotic Good Human Male
(12 Fighter \ 3 Rogue \ 5 Cleric)
Hit Points: 330
Spell Points: 413
BAB: 17\17\22\27\27
Fortitude: 16
Reflex: 13
Will: 14

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 14 18 21
Dexterity 13 14 15
Constitution 14 14 15
Intelligence 13 13 13
Wisdom 14 14 15
Charisma 8 8 8

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 21 22
Bluff -1 -1 -1
Concentration 6 18 18
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 2 2 2
Hide 1 2 2
Intimidate -1 20 26
Jump 3 15 15
Listen 2 2 2
Move Silently 1 2 2
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 1
Spot 4 4 4
Swim 2 5 5
Tumble 3 4 4
Use Magic Device n/a 22 25

Level 1 (Cleric)
Feat: (Selected) Mental Toughness
Feat: (Human Bonus) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Turn Undead


Level 2 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip


Level 3 (Fighter)
Feat: (Selected) Resilience
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 4 (Fighter)
Ability Raise: DEX


Level 5 (Fighter)
Feat: (Fighter Bonus) Dodge


Level 6 (Fighter)
Feat: (Selected) Iron Will


Level 7 (Fighter)
Feat: (Fighter Bonus) Shield Mastery


Level 8 (Cleric)
Ability Raise: STR


Level 9 (Cleric)
Feat: (Selected) Luck of Heroes


Level 10 (Fighter)


Level 11 (Fighter)
Feat: (Fighter Bonus) Improved Shield Mastery


Level 12 (Cleric)
Ability Raise: STR
Feat: (Selected) Empower Healing Spell


Level 13 (Cleric)


Level 14 (Rogue)
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding


Level 15 (Fighter)
Feat: (Selected) Lightning Reflexes


Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Skill Focus: Use Magic Device


Level 19 (Rogue)
Feat: (Automatic) Evasion


Level 20 (Rogue)
Ability Raise: STR
Feat: (Automatic) Trap Sense




Level 1 (Cleric)
Enhancement: Human Versatility I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I


Level 2 (Fighter)
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Item Defense I
Enhancement: Fighter Intimidate I
Enhancement: Fighter Toughness I


Level 3 (Fighter)
Enhancement: Human Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Fighter Strength I


Level 4 (Fighter)
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Human Versatility II


Level 5 (Fighter)
Enhancement: Fighter Armor Class Boost II
Enhancement: Human Adaptability Constitution I


Level 6 (Fighter)
Enhancement: Racial Toughness II
Enhancement: Fighter Intimidate II


Level 7 (Fighter)
Enhancement: Human Improved Recovery II


Level 8 (Cleric)
Enhancement: Cleric Wisdom I
Enhancement: Fighter Toughness II


Level 9 (Cleric)
Enhancement: Human Versatility III
Enhancement: Cleric Wand and Scroll Mastery I


Level 10 (Fighter)
Enhancement: Racial Toughness III


Level 11 (Fighter)
Enhancement: Fighter Stalwart Defender I


Level 12 (Cleric)
Enhancement: Fighter Tower Shield Mastery II


Level 13 (Cleric)
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Life Magic II


Level 14 (Rogue)
Enhancement: Cleric Energy of the Zealot II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Balance I


Level 15 (Fighter)
Enhancement: Human Greater Adaptability Strength I


Level 16 (Fighter)
Enhancement: Fighter Toughness III


Level 17 (Fighter)
Enhancement: Fighter Tower Shield Mastery III


Level 18 (Fighter)
Enhancement: Fighter Stalwart Defender II


Level 19 (Rogue)
Enhancement: Rogue Dexterity I
Enhancement: Fighter Strength II


Level 20 (Rogue)
Enhancement: Fighter Toughness IV




meh i tried to make it right but it seems the enchantments got messed up in the wrong places anyhow
SD I&II as soon as i can take it ofcourse

MissErres
01-21-2010, 01:51 AM
I see a couple problems, but I'm no build expert by any means.

If you're wanting UMD, the 8 charisma is gonna hurt a bit, you're already starting in the hole before you get anywhere. 10 cha ... minimun. (the higher your Cha, the higher your UMD). Also keep in mind, you're probably not going to get it high enuf to do more than bypass item requirements, which is good at times.

The self healing from the cleric levels isn't a bad idea, but you can get more overall character benefit from throwing in some levels of pally or ranger.

Also might I suggest only 2 levels of rogue instead of 3. IMO a 12F/2Rog/6Rgr split would be more effective, but it also kinda throws your S&B idea out the window.

Xaearth
01-21-2010, 02:04 AM
The self healing from the cleric levels isn't a bad idea

Strongly disagree here, especially with the build progression presented here.
With only 5 levels of cleric, and having them that spread out, your self-healing from UMD will outclass your healing from those cleric levels, likely before you even take the second one.
EDIT: (Erp... sleepiness gettin the best of me) Well, it would if you took rogue levels sooner. :o Which brings up another thing, if you're going rogue, best to take a rogue level at first level for the extra skill points.

Know there's more I thought of looking over the build, but too sleepy, somebody will pick up on it later in the day I'm sure.

MissErres
01-21-2010, 02:06 AM
The self healing from the cleric levels isn't a bad idea, but you can get more overall character benefit from throwing in some levels of pally or ranger.



Strongly disagree here, especially with the build progression presented here.
With only 5 levels of cleric, and having them that spread out, your self-healing from UMD will outclass your healing from those cleric levels, likely before you even take the second one.

Know there's more I thought of looking over the build, but too sleepy, somebody will pick up on it later in the day I'm sure.

fixed it for ya. ;)

gavagai
01-21-2010, 02:41 AM
Hey Tokeri,

Four points! I'll try to keep em brief.

a) 2 rogue levels is actually more effective for this build than 3. 2 gives you UMD and evasion AND you still have 18 levels of other classes for PrEs. [And one of these days there should be a cleric Warpriest PrE which would require 6 levels.]

b) 19 levels is a long time to wait for evasion and full UMD. I would try to work it in earlier, taking the first level as rogue for a broad array of skills and then the second around 10. But its a playstyle thing, all about your priorities.

c) Your healing will not be viable. Imagine a level 5 healer on a level 20 quest; your cure serious wounds will not scale with the challenge of the creatures you face! At around level 13/14, you will find your spells useless in combat and UMD will be high enough to wand consistently after combat. I think the 5 cleric levels are a liability.

d) You should have at least two offensive-oriented feats for when S&B tanking isn't useful. Power attack and the first tier of THF can be good at upping damage output quickly, which works with the Stalwart Def's hate generation. Again its playstyle about which feats, but I think you'll like the ability to switch from Combat Expertise to Power Attack and lay on the numbers.

To get the same mix of defense, healing, and evasion, I would recommend a HALFLING 12 Fighter/ 6 Pal/ 2Rog:
-- Halfling gives the Heal DMs, which scale MUCH better than 5 cleric levels and allow you to take another class.
-- switching cleric with 6 Paladin and swapping your 14 Wis into a 14 CHA still gives you Empower Healing for your d-marks, plus offers a natural bonus to saves so you can free up those saves-related feats for combat feats and DMs. And even a passive aura and fear/disease immunity is nice.

That's just my two cents.

Tokeri
01-21-2010, 02:45 AM
hmm good points on the umd 24 for moderate wands.. and with a pally lvl il be able to whip my way thru the low lvls anyhow and more saves... or ranger for rams and wand whippin hmhmm but i was trying to avoid the monthly flavor's *goes back to the drawing board*

i took the 3 rogue lvls for the 10 points skill points per lvl id be able to dump in balance&umd at the higher lvls

MissErres
01-21-2010, 02:49 AM
hmm good points on the umd 24 for moderate wands.. and with a pally lvl il be able to whip my way thru the low lvls anyhow and more saves... or ranger for rams and wand whippin hmhmm but i was trying to avoid the monthly flavor's *goes back to the drawing board*

i took the 3 rogue lvls for the 10 points skill points per lvl id be able to dump in balance&umd at the higher lvls

I understand wanting to get away from the "flavor of the month" and wanting to try something completly new. But there's a reason they're the "flavor of the month"... they work and work well.

KoboldTrapper
01-21-2010, 03:19 AM
I have a question to critique your build...

Why touch dex? that is, 5 points into dex at creation, and 1, if not 2 points you add via lvl up and/or enhancements.

If you want ANY dex for a sword/board, I'd start with, and end with an unmodified 14dex. You're gonna want at least a 16 str and con.
Personally, I'd go 12ftr/6rngr/2rog, for kensai2/tempest1 and evasion.
OR
Personally, 12Ftr/6rog/2rngr going along the lines of 15str/14dex/14con/8int/8wis/14cha, putting all lvl up points into str, base 20 str at 20th.The way I would build it is as such.
Rogue, fighter, ranger, fighter, ranger (2 free feats from ranger as twf and bow str, I think), fighter, rogue, ftr, rog, etc... Yes, this will delay your PrEs by a touch, but using ranger will allow you to use wand of cure *blah* wounds, etc. while keeping you highly combat oriented. The Charisma is for the class levels that are high skill points, being ranger and rogue, so you can dump points into UMD and come out with a base 25 provided you don't take SF: umd, tack on up-to-or-over 40 from gear/buffs. You'll be able to use virtually anything.

poonce
01-21-2010, 05:44 AM
I think you should just go 18 Pally/ 2 Monk or 2 Rogue, Or a Melee 18 Fvs/2 Mnk.

Would cover what your looking for I think.