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RobertVesco
01-15-2010, 09:19 PM
This started as a template build that went from Human to Dwarf and changed from Khopeshs to Dwarven Axes and other things. Please tell me what I'm missing or being redundant with. I want to solo mostly, but group as well. I'm not looking for the ultimate optimized build, but I would like him to be viable to level 20. Any advice would be helpful. Thanks.


Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Fighter rogue
Level 20 True Neutral Dwarf Male
(18 Fighter \ 2 Rogue)
Hit Points: 394
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 15
Reflex: 13
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 16 18
Constitution 16 18
Intelligence 12 12
Wisdom 10 10
Charisma 6 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 12
Bluff -2 1
Concentration 3 4
Diplomacy -2 -2
Disable Device 5 18
Haggle 0 0
Heal 0 0
Hide 7 8
Intimidate -2 0
Jump 4 7
Listen 0 0
Move Silently 7 8
Open Lock 7 21
Perform n/a n/a
Repair 1 1
Search 5 17
Spot 4 4
Swim 3 6
Tumble 4 5
Use Magic Device 2 2

Level 1 (Rogue)
Feat: (Selected) Toughness


Level 2 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting


Level 3 (Fighter)
Feat: (Selected) Iron Will
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 4 (Fighter)


Level 5 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 6 (Fighter)
Feat: (Selected) Bullheaded


Level 7 (Fighter)
Feat: (Fighter Bonus) Power Critical


Level 8 (Fighter)


Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons


Level 11 (Fighter)


Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons


Level 15 (Fighter)
Feat: (Selected) Dodge


Level 16 (Fighter)
Feat: (Fighter Bonus) Power Attack


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Selected) Cleave
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons


Level 19 (Fighter)


Level 20 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Giant Dodger I
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Kensei III
Enhancement: Fighter Dwarven Waraxe Specialization I
Enhancement: Fighter Dwarven Waraxe Specialization II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV

DasLurch
01-15-2010, 10:24 PM
Only 3 real thoughts on tweaking your build. I'm not even sure how important they may be to you.

1) If you want to play with more traps and such from your rogue splash, I'd raise that int score to atleast a 14. I'd steal from either Con (2points down to a 14) or Str (2points down to a 15) for that bump. All those fighter levels will really strap you skill wise. Plus you ended on an odd number in a few stats, so it might help to even them out some too. Also noticed no tomes used, so there's that to look at as well.

2) Your feat selection is a bit off IMO. Pick something other than Great Cleave. It's really not all that great. Cleave will be more than enough I'd bet. Also I'd stay away from Bullheaded because you are not putting any points into Intim. I'd take "Luck of Heroes" instead and bump all saves by +1 instead of just your will save.

3) Try to add in UMD skills somehow. I guess that goes back to point #1, but it really is an awesome skill for a rogue to have.


I hope that helps some. Enjoy!

RobertVesco
01-16-2010, 08:16 AM
Only 3 real thoughts on tweaking your build. I'm not even sure how important they may be to you.

1) If you want to play with more traps and such from your rogue splash, I'd raise that int score to atleast a 14. I'd steal from either Con (2points down to a 14) or Str (2points down to a 15) for that bump. All those fighter levels will really strap you skill wise. Plus you ended on an odd number in a few stats, so it might help to even them out some too. Also noticed no tomes used, so there's that to look at as well.

2) Your feat selection is a bit off IMO. Pick something other than Great Cleave. It's really not all that great. Cleave will be more than enough I'd bet. Also I'd stay away from Bullheaded because you are not putting any points into Intim. I'd take "Luck of Heroes" instead and bump all saves by +1 instead of just your will save.

3) Try to add in UMD skills somehow. I guess that goes back to point #1, but it really is an awesome skill for a rogue to have.


I hope that helps some. Enjoy!

That helps a lot. Thank you. I was trying to lean towards a good fighter with backup thieving skills. What is a decent base DD, OL, UMD and search score? The compendium states 19 at 16th lvl, is that still the case? It seems that UMD needs to be really high to be useful at any lvl. Is that so?
Also, I don't want to reinvent the wheel here, so if anyone can point me towards a 32 pt. Dwarven Fighter/Rogue build, I would greatly appreciate it.

RobertVesco
01-16-2010, 11:32 AM
Alright, I went back and took another look. I came up with this. I may have to drop Open Lock or UMD. They both look low. What do you guys think? A decent melee with passable UMD, OL and DD scores or a bust?


Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Fighter Rogue
Level 20 Lawful Good Dwarf Male
(18 Fighter \ 2 Rogue)
Hit Points: 394
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 16
Reflex: 14
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 16 18
Constitution 16 18
Intelligence 14 14
Wisdom 8 8
Charisma 6 6

Tomes Used
+1 Tome of Strength used at level 4

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 8 12
Bluff -2 -2 1
Concentration 3 4 4
Diplomacy -2 -2 -2
Disable Device 6 18 20
Haggle 2 2 2
Heal -1 -1 -1
Hide 6 7 7
Intimidate -2 -2 -2
Jump 7 11 11
Listen 0 0 0
Move Silently 7 8 8
Open Lock 7 18.5 20.5
Perform n/a n/a n/a
Repair 2 2 2
Search 6 17 19
Spot 3 3 3
Swim 3 7 7
Tumble n/a n/a n/a
Use Magic Device 2 14.5 17.5

Level 1 (Rogue)
Feat: (Selected) Toughness


Level 2 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting


Level 3 (Fighter)
Feat: (Selected) Luck of Heroes
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 4 (Fighter)
Ability Raise: STR


Level 5 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 6 (Fighter)
Feat: (Selected) Iron Will


Level 7 (Rogue)


Level 8 (Fighter)
Ability Raise: DEX
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Fighter)
Feat: (Fighter Bonus) Power Critical


Level 11 (Fighter)


Level 12 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Nimble Fingers


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Power Attack


Level 15 (Fighter)
Feat: (Selected) Greater Weapon Focus: Slashing Weapons


Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Selected) Skill Focus: Use Magic Device
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons


Level 19 (Fighter)


Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Critical Accuracy IV
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Kensei III
Enhancement: Fighter Dwarven Waraxe Specialization I
Enhancement: Fighter Dwarven Waraxe Specialization II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV




Just as a side note, I love Ron's Character Planner.

EDIT: I just noticed that both my Open Lock and UMD end with a .5. The actual ending scores with be OL-20, UMD-18